No. The drone control range limits as to how far away the target can be from your ship - no matter where the drones are. I.e. if you drop a set of sentries 100km away from a gate, camp at zero and engage someone jumping in roughly 15km from you, you can order your sentries to attack the target.
The facts have a strong anti-A- bias.
https://forums.eveonline.com/default...s&t=87286&p=26
Here we go again, Greyscale is changing stuff again, now whether this is good or bad. that guy rly have no idea about what he wanna do whit titans. and changes hes mind all the time. time will tell what happens whit them
Someone should make a recording of a Song "What shall we do with the blapping Titans?"
I would do it myself if it couldn't be mistaken as a crime against humanity with a voice like mine.
for those of us at work with no access to eve-o whats the new changes about?
that's where he is now.Originally Posted by CCP Greyscale
They can stick that "refitting their ships while they're being targeted" (or as greyscale later changed it to, "no refitting while aggressed", which is even worse) up where the sun don't shine.
Not sure about damage scaling. It could be that they just can't (or won't) change the tracking mechanism sufficiently that f.ex titans will be so disincentivized to be used against subcaps, that they'll have to go down the route of damage scaling as well to get the effect they're looking for. Alternatively, they could do the above and change the titan guns into XXL guns, and decouple titan modifications from dreads.![]()
"f.ex" I keep seeing f.<something> what the hell does that mean, sorry for derail.
Fedex, they bring shit to your home
(for example)
List of alliances that have had the largest supercapital fleet in the post AOE DD era
* IT
* Atlas
* The NC
* DRF
* Team Tech
List of alliances that died/lost territory because they were overwhelmed by Titans
True, I have raped history, but it has produced some beautiful offspring
So:
Escalation patch Apr 24th
-Iterations on incursions
-Rogue Drone changes and tweaks
-ship balancing (Maybe this)
Expansion, March(?)
-Mercenary market
-FW changes
-New modules
-Missile launcher changes (graphics update)
-Continued V3 improvements for Amarr and Minmattar ships
Cool.
I haven't seen/heard any ship balancing coming for Escalation. Citation?
It's mentioned as part of the first patch coming in April. Don't know what they are going to do but there you have it. "A load of ship balancing changes coming in", right after he mentioned Rogue Drone changes and tweaks. (Maybe this)
Maybe he's talking about titan changes
A lot of people complained that officer fit turret titans could easily track and one shot things with large signature radii, such as MWD drakes, battleships, or people that aren't smart enough to keep their transversal not-zero. There is an inherent problem with XL Turret tracking that needs a bigger fix but there are a large group of people who don't have any experience with titans wanting to nerf them into the ground (aka "Enjoy your 80b ISK paperweight, nerd") because of bad experiences when PL / NCdotte / Raiden would drop groups of 30 - 50 titans that could just sort by transversal and lock up everything and shoot them with 1/2 of their guns and essentially oneshot anything.
Initially a dumb nerf was announced - set max locked targets on a titan to 3, set base scan resolution to 5 (wut), and cut tracking in half. This has been re-evaluated to just be the tracking and max targets nerf. Blapping will still occur with these nerfs but it will require even more of a paper tank on the titans.
I don't know how far back ago you quit, but they also removed the ability for titans to doomsday subcaps (lol can't DD all of the command ships anymore) and the drone bay from titans. Supercarriers got a HP nerf and are no longer allowed to carry anything but Fighters and Fighterbombers.
Basically, if you enjoyed supercapitals online in the last year, your fun amount was significantly reduced but subcaps are much more viable now. The blob is ruling again.
Normally you have good posts and are correct, on this one you're not.
People who don't understand tracking mechanics are upset and crying for nerfs. People who do understand them want a specific aspect of tracking nerfed where, when the ship gets further way from an object, it becomes easier to track.
I can orbit a titan doing 2kms in a frig and be hit by it when I'm @100km <-- that is wrong. Even with a MWD on, a frig shouldn't be tracked by a titan.
So far the best solution I've heard is Yaay's where he suggests removing turrets on a titan, or at least cutting them back to 4. Then, add multiple DD's to a titan where each level of Titan grants you the ability to add an additional Doomsday module and each level of Doomsday operation lessens the time between firing the DD. Doomsday damage would need to be nerfed pretty heavily for a base 1m damage or something. However, this would allow for up to 5 DD's on a single titan, all would hit for about 1m each making them the perfect anti capital weapon. They would still have 4 turrets on them making them worth putting on the field for structure shots and potentially give them the ability to 'siege'.
You further need to add in the mechanic on how missiles work where explosion velocity is adjusted by signature radius to other turret based weapons. This way less damage is done by turret weapons to smaller sig ships. Instead of tracking being the only damage modification on turret damage. Right now, if a ship with a smaller signature radius sits still, a missile boat does less damage to it. This isn't the case for turrets.
These two changes would in effect fix Titans from being anti sub cap and also add a balancing calculation to turrets so that hybrids could finally be fixed. You'd be able to make it so that blasters have a niche to where they do better damage against smaller sig targets at close range where AC's have the optimal range niche.
This isn't wrong, according to the formula, you just don't like it. A frig should be able to be hit if the pilot isn't skilled enough to be aware of their transversal relative to the thing that is most likely to fuck their shit up. At 100km you would really have to fight to keep your transversal high. The way to avoid getting hit is to approach in a S-pattern and orbit closer to the titan, getting under it's guns. A proper way of implementing this would be to add more emphasis on signature resolution within the XL turret tracking formula.
Under these circumstances a titan would have 0% chance of hitting you, so I'm pretty sure it's complete bullshit. I for one like the tracking formula as it is, making it so range doesn't make things easier to track would be pretty fucking dumb. Just make sure you actually press "orbit" instead of "keep at range".
I don't even respond to this, appart from.
See here you had it, then here...
You completely contradict it by giving evidence you yourself don't understand the tracking formula
At this point we realize that discussion with you is moot since you're one off those faggots that doesn't want the big nasty mean ship to be able to shoot you back, only that you, in your pittance of a ship should be able to find tackle and kill the titan while its largely incapable of defending itself from the heathen masses. You absolutely object to titans hitting sub caps, its in your every fucking post, but you ARE opposed to the same being inflicted in return on the sub caps.
I'm sorry, but sitting still, mwd on or off you're still getting clobbered by missiles, sig will only soak so much damage before you're still getting raped. You also forget to take into account how bad people in EVE are and how many warp in, shield extended ships with a sig the size of a sun, and idle, totally still with their mwd on, and there are a LOT of people that do it.
Its a stupid idea but ok, remove them completely from the battlefield, stop half assing it, its what you want anyway, you've literally been crying about it for a year.
Your entire post smacks of somebody who doesn't quite 'get' game mechanics and wants them altered strictly for self serving reasons because you're completely biased. The rest of us somehow manage to keep some semblance of stability in our arguments, are they overpower? Yes? Ok pull them completely off the shelf, you, all you do is baaaaaaw in post after post about how to remove titans as a sub cap threat.
Never once did you think about how to remove the sub cap threat from the titan, and we get into shitty arguments where the only thing that beats a fleet of sub caps is a bigger fleet of sub caps and isn't that the argument with titans and please for the love of christ can you leave the loveable delicate newbies the fuck out of the argument, the way you people make it out theres a 1000 new players every fucking year.
I'm not a master mathematician or have complete understanding of all Turret mechanics but I was in favor of:
1) Removing turrets/missiles from Titans in trade for multiple DD modules which could them be balanced as a special case.
2) Additionally reduce damage by way of signature radii of the targets similar to missiles.
Both of these seem like good ideas and I like the looks on the surface of #2 for overall balance. I really like things that help distinguish between hull classes which gives the availability for the different tiers of weapon platforms an ability to shine vs the hull sizes they were designed for instead of just fitting requirements.
https://forums.eveonline.com/default...75#post1138975
To which several goons start baawwwing that titans will still hit MWDing Maelstroms.What we're looking at right now as a complete package is:
- Sig res nerf to ~2000 (mathematically identical to the tracking nerf, but more intuitive)
- Max locked targets to 3
- Scaled damage reduction below ~2000-~2500 target sig radius, using the modified rather than unmodified sig. Not 100% sure if we're going to end up on linear or area-based scaling just yet.
The response is:
To which the goons goBattleships and sig radius: our current thinking is that all those sig radius penalties are there for sound balance reasons, and the only thing they really open up a vulnerability to right now is cap ships. Ignoring them for the purposes of cap ship guns just makes passive shield tanking even more desirable than it is right now. If you're finding that your 2000m drake or 4000m maelstrom are still taking huge amounts of damage from capitals, and that this is causing you problems, that's an issue with your choice of fitting rather than with overall game balance.
BUT MY MWD YO IF I TURN IT ON I DIE
To which I have posed this question:Sure, but the MWD is on, and again, that's supposed to be a balancing factor. You go very fast but you gain a huge sig radius while doing it. I understand that bubbles make speed a priority in big fights, but I'm not sure that we want to give MWDs a carte blanche here
So am I understanding right that this is an overall formula change and not just a bandage applied to titans, in other words, are BS now going to do significantly less damage to frigates and sig tanking ships with their guns?
Currently 1400 or 1200 artillery ships are fairly powerful in the amount of alpha they bring to bear on any target they should choose, can we expect BS guns to now suffer the same that XL guns will?
Will a very low sig cruiser have its damage mitigated in the same fractal fashion because the new formula is being applied universally to all guns?
Good find, Grath! If this is universal, does this mean AHAC's are back?
Would be pretty sweet if the titan nerf ends up nerfing alpha Maelstroms' ability to hit aHACs.
Assault Frigate Swarm is GO!
[SIGPIC][/SIGPIC]
Welp, according to Raivi its only going to be applied to XL guns, which is dumb as shit but whatevs really.
So they're fucking over dreads too? Or is it only XL guns on titans?
XL guns, it doesn't really fuck over dreads, unless everybody starts flying Halo'd Strong X Instinct Triage carriers.
Which they'll have trouble hitting.
Somebody in the thread has specifically pointed out that titans and dreads will have a very hard time with those, but Greyscale, in his infinite wisdom, says that its not a problem now so they don't want to take it into consideration.
Cause that's never failed them before.
In lowsec and WHs, where dreads are actually used on a regular basis instead of just for shooting POSes, they're used as much to shoot heavily webbed subcaps as they are used to kill carriers. And this does sound like it rather fuck them over big time.
I very much look forward to speed/sig tanking titans and dreads with an afterburning 800m sig pantheon Archon though, gonna be pretty baller.
Edit; I also love the halo'd x-instinct triage idea.
like ewar immunity?
Mfume Apocal - Origin. - Black Legion.
That's not exactly the same thing... ewar immunity is part of the ship's intended design and is in the ship description. This nerf to XL guns only while leaving the tracking formula fucked up for other guns isn't a desired trait and isn't in any weapon descriptions as the intended design.
Helios Black - Origin. - Black Legion.
[SIGPIC][/SIGPIC]
Despite all the effort put into this.
what bothers me is the fact sitting completely still don't make you take full damage if your sig is just low enough. sitting still being retarded should be penalized
Edit: yeah and if they go whit those changes, it needs to be on all size guns. whats the sense in Large guns can hit for full damage on frigs not moving but XL cant,
[spoiler= -A- Dude on SuperCaps][quote=midi2304][COLOR=#333333]Maybe if team tech knew how to use supers properly they wouldn't be taking yards of mittani cock all over the north at the moment?[/COLOR][/quote][/spoiler]
https://forums.eveonline.com/default...33#post1145533
CCP Greyscale:
Oh, the other thing I meant to say: the titans-only thing seems to be working and should be on SiSi tomorrow. Today's build has the damage restriction applied to all XL guns, so titans will be the same tomorrow as today, but dreadnaughts will be different.
Mfume Apocal - Origin. - Black Legion.
?riginally Posted by CCP Greyscale
What I'm going to try and sort out today is to have this attribute applied to XL guns *only* when fitted to titans‚ so dreadnaughts are left alone for now. We might ?ome back to PvE dreadnaughts as a balance concern at a later date, but for the t?me being ?nd if thi? works properly‚ this ?hange w?ll be limited to just tit?n? for now, and only for as long as it takes to fix the tracking formula properly.
Oh and
If the tracking formula isn't fucked up then you're saying titan tracking is fine?
If not, then you don't change the tracking formula for one ship, you change the tracking formula.
Maels can hit unwebbed frigates, maels can hit unwebbed cruisers, maels can hit destroyers and dictors, unwebbed. But do feel free to tell yourself whatever stupid lies you want Mfume, its never stopped you before.
So did anyone test yet how the Damage scales with sig?
Helios Black - Origin. - Black Legion.
[SIGPIC][/SIGPIC]
I'm pretty sure if Greyscale is telling people it's being added on Sisi then it part of the intended now laffo.
Your experiences with 1400s and frigates moving with traversal allow you to become a member of a very exclusive club. You'll be joining the likes of dbrb and opti in telling the rest of EVE about the evil lies of math and EFT, and the turret Messiah that can hit frigates.
be too cowardly to bridge tengus into 80 maelstroms about it.
edit: oops SDF, gotta add content!
I've literally sat on 6NJ stn for hours with a half dozenI've seen frigates unwebbed and moving (with transversal) hit by 1400's. Webs just make it ridiculously easy. Still doesn't matter that your example of ewar immunity was completely different from the reason for the discussion here though.eath Tornadoes furiously firing 1400s at me in a MWDing Slicer and not taken a scratch. The only time I've ever been hit with 1400s in a frig is when I undocked with Tornados or Machs sitting right at the 0 transversal dunk spot.
You've fought Tornados in Muninns and seen just how horrible the tracking is, I was there too, so don't try to pass this bullshit "they can hit unwebbed frigs!" off on me.
The idea of a tracking titan is fine, the actual implementation could do fine-tuning (Pink Princess in a full tank, 2 or 3 TC Avatar blapping Tempests was a bit overboard, the NCdot half-tracking titans chewing through Geddons was kinda out there as well).If the tracking formula isn't fucked up then you're saying titan tracking is fine?
The tracking formula itself is working as intended and, in doing so, is placing a premium on sig-tanked setups when fighting under tracking titans. This is interesting tactically because it gives HACs, Tengus, etc. a niche rather than simply one side lining up in Abaddons and the other in Maelstroms every day for weeks straight.
Except it's one ship that's generating most of the tears and CCP has already explicitly said it's far overboard for that one ship. They still apparently like the idea behind tracking titans since they didn't simply take away all their turrets and tell people owning titans to get fucked, so I'm guessing they want to see some degree of blap going on, just not on full/partial tank setups like we've been seeing.If not, then you don't change the tracking formula for one ship, you change the tracking formula.
Mfume Apocal - Origin. - Black Legion.
Lol, called Poaw for backup I see.
Helios Black - Origin. - Black Legion.
[SIGPIC][/SIGPIC]
Got it backwards, poaw said "my favorite person" posted something "really dumb about turret tracking."
I assumed it was dbrb, left disappointed.
Mfume Apocal - Origin. - Black Legion.
Mfume showing himself to be as dumb as a nigger again
should really teach critical thinking skills in da 'hood
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