buff titans.
buff titans.
T3 frigates damnit. I want to put Cruise Missiles on Kestrels again.
Timezones fucking suck ass. Log in, rep everything, read battle reports on how the EU fleets where incompetent and all the same structures/towers you repped last night must be re-repped.
I played for three years before fucking off because fuck supers. My subcap main can fly nearly every subcap ship in the game. You're way off on the mark that eve will die because some one ran out of shit to train. Seriously, playing the game to train skills is why Eve Online is a :very bad game:
You train skills to either fill a role the corp/alliance needs (Capitals). Or for diversity in spaceships. This is why end game content in any game is pants on the head retarded, and diversity is what made spaceships awesome until supercap proliferation.
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
Wait what? Where is this, is it hidden in some squad subforum or something? Because I remember one dude posting "where do i find out how to bot?" and solo or ssb or a mod actually taking the rare step of hiding or deleting his post (this was 2010 in TWR, I think) but I don't remember ever seeing anyone giving so much as a link to a website. There are, however, something over 3.8 million posts on goonfleet dot com so it's entirely conceivable that I've missed one.
My blog: http://endie.net Twitter: EndiePosts
If I forget thee, O Goonfleet dot com, let my right hand forget her typing.
The most comprehensive bot guide you find on eve came from Riverini. Also his RMT intel managed to get all of his richest mates in his alliance banned.
He tried to blackmail CCP with that so they would pay for his website. So instead of him being flown to Iceland every year by CCP for having a fansite. He is basically persona non grata at the fanfest.
Really? That's hilarious.
That's just not true.
Since the latest SA recruitment drive started late last year we've gained about 700 recruits to Goonwaffe (that's just the SA corp, not the wider alliance). I did the OP so I've been counting, and Solo has been doing reports every now and then. That's almost as many new members from one source as just about all the active supercap pilots over the same period. It doesn't count most of those who tried but unsubbed, or who crashed out during the tutorial, or who just stayed in empire and never made the jump to nullsec but who are merrily* and quietly running missions.
If one amateur can do that in one small pond think what CCP can do with the right material.
*They're not merry.
My blog: http://endie.net Twitter: EndiePosts
If I forget thee, O Goonfleet dot com, let my right hand forget her typing.
Any impression that EVE is hurting for new members or has a declining subscription rate is simply false. Remember there's a world of difference between the eve life of the empire pubbie and the bitter 0.0 vet. Also most alliances are showing up with more and more dudes for fights as the years go on so you can see how impressions might not match reality on this one.
If you stop playing because Supercaps are controlling your game you are doing it wrong.I played for three years before fucking off because fuck supers.
Totally true, if a SP counter ticking upwards is the only reason for someone to play hes doing it wrong, the motivation has to be that PLAYING is fun, not waiting for a Skill to finish and quitting eve when you are done.My subcap main can fly nearly every subcap ship in the game. You're way off on the mark that eve will die because some one ran out of shit to train. Seriously, playing the game to train skills is why Eve Online is a :very bad game:
You train skills to either fill a role the corp/alliance needs (Capitals). Or for diversity in spaceships. This is why end game content in any game is pants on the head retarded, and diversity is what made spaceships awesome until supercap proliferation.
We need advanced advanced skills for t3 mods and cross-specialization ships that requires both Recon and HAC or someshit.
elise did a pretty solid job with the botting section of the minutes
"CCP Sreegs assured the CSM that botting/RMT'ing is still being handled with the same frequency as it has been in the past"
pretty much says it all
EVE has been dying since before it launched.
It does make me kind of wistful to think that if subs had continued the trend we had up to Apocrypha we'd be past the 500k mark by now though.
That said there is a considerable "I tried EVE and I really wanted to like it, but never got into it because I just didn't get it because of trivial*obstacle x" demographic that's probably several times the size of the current playerbase by now. Being able to tap into even a small fraction of that pool would do CCP's financials a world of good.
*Where we much crying old experts know that said obstacle is trivial, but it's not at all obvious to new players that it is. Eg: navigating EVE's sadistic UI, finding someone to explain why medium hull reppers should ever be fitted to anything ever, etc., etc.
So for 3 years he's been doing it wrong? I don't disagree with him, every single one of my mates who played this game no longer do for the same reason. Fuck supers, only counter is to use more than the other guy. They don't have a reasonable counter to them regardless of what anyone thinks.
[SIGPIC][/SIGPIC]
Funny thing is, they weren't jokes...
My 2 cents:
- CUT ALL STRUCTURE HP IN HALF
- CUT ALL TIMERS IN HALF
- Add greater variability to structure timers
- rebalance tech
- limit # of CSAAs per region (making it important for coalitions to spread out instead of bunching up in 3 or 4 regions)
- nerf JFs
- move L4 missions to lowsec
- remove hisec incursions
- remove drone alloys, replace with bounties
- slight nerf to titan tracking, buff to leviathan
- fix shield capitals (a-type invulns, implant set analogous to slaves)
- buff hel
- add frigate sized logistics platform, buff EAS
- black-ops logistics platform
Leave Titans as they are and change the cyno mechanics instead.
Create a dedicated ship for cynoing, with a certain mass restriction. The ship should at least be cruiser sized without covops cloaking. This ship can open a cyno for let's say one Titan, two MS or 20-30 BS.
With this change, you would have to get lots of pilots into the space you're going to invade.
How can it be possible, that a singe fucking kestrel can cyno 500 pilots?
To make invading on the other hand a less boring thing, put up "Sov-Super-Towers". Every tower can hold a constallation of Sov. Towers are heavily armed and can tackle titans and supercaps.
20-30 bs? oh dear.
Jump-able black ops logi please.
Thanks
Should ofc be balanced, I did not do the math, but it's stupid as it is now.
Force projection is just a fancy word for not having to spend an hour jumping to where the fights are.
Why is sovereignty being created via NPC structures (iHubs, TCUs, Stations) instead of the player characters? I don't understand how anchoring a few structures gives you control of a system/constellation/region. Player actions should drive ownership. I honestly do not think there is an easy way to fixing "SOV" without being able to hit a reset button for the entirety of 0.0.
Incursions and WHs have team oriented PVE. Would love to see exploration and even missions have more small-med gang oriented PVE. We laugh at games like WoW but the concept of 5, 10, 25 man "raid" groups to complete the high end content should be considered. Instead of "park Nyx in complex, receive isk".
Yep. IIRC the "force projection" nerf was already done to Jump Bridges
Also I'll believe the A-type Invulns when I see it.
Things that could be nice for fixing supers:
Capital Energy Neutralizer (+ make this the Hel bonus instead of reps)
Adding a supercapital point analogous to Remote ECM Bursts. This is a way better idea than the suggestion of "titan siege mod." Not only will it slow down Titan proliferation, but it will make people commit to bringing supercapitals. Not only could a group or remote-repping supercarriers pin down hostile titans, but it would give people who bring subcap fleets a fighting chance over large titan blobs.
The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time
As long as we're throwing around ideas, figured I'd run my shitty ideas for a black ops remake through here.
[spoiler=Warning: more shit ideas]I think it would be p damn cool if black ops had a combat role of being somewhat agile battleship-sized EWAR platforms in line with Recon ships, except with battleship or near-battleship tank and DPS. This could give them a role not just as hound-cannon but also possibly a place in roaming gangs, with the ability to escape camped hostile space by jumping out.
For all dem ships:
- Reduce mass by 40%
- Increase scan res by 25%
- Increase CPU for all between 20-60tf
- Increase base HP to around the level of their T1 counterparts
- Double the jump range
- New role bonus: 625% bonus to cloaked velocity.
Redeemer:
Amarr BS bonuses:
10% reduction in turret cap use
5% reduction in turret RoF
Black ops bonuses:
7.5% bonus to turret tracking
20% bonus to neut amount
Has to choose between fitting a covops bridge and a neut, and can't use more than one without losing the cloak or turrets. Could be a shitty redeemer with less tank and dps and no web bonus, but more mobility and the ability to jump to cynos.
Sin:
+ A lot more grid
+ Another turret hardpoint
- 200 m3 less drone bay
Making it some kind of shitty megathron works better than a shitty dominix I think. Droneboats generally don't make very good hit-and-run ships so being able to blap shit from 40km away with neutrons and Null would be pretty damn cool.
Gayllente BS bonuses:
5% bonus to turret damage
7.5% bonus to turret tracking
Black ops bonuses:
15% bonus to point/scram range
10% bonus to turret falloff
Widow:
Torps and cruises are shit at pvp but I'm too lazy to theorycraft a hybrid remake so I'd just leave the bonuses on this one. Maybe you could make it a decent cruise missile boat by doing this:
Caldari BS:
7.5% bonus to siege and cruise missile launcher RoF
10% bonus to siege and cruise missile launcher explosion velocity
Panther:
+ Maybe another mid
Min BS:
Tempest bonuses
Black ops:
30% bonus to web range
Maybe a falloff bonus or some shit I dunno[/spoiler]
buy your zydrine/mega now before the change.. good investment time.
also having a supercapital point in a midslot combined with capital capacitor warfare would make it a lot harder for people to escape once committed to fight unless they jump a significant force of carriers
You should look into incursions. The small sites can be done by 10 man squads, but the bigger sites need something like 30 BS and logi to run, and if people aren't on the ball about broadcasting they die. Takes roughly 30 mins to run the site and shells out 30 mill + LP to each pilot that gets credit for completing the site.
The solution to the highsec incursion isk fountain is to make them scarcer. It doesn't make sense even thematically that highsec (where concord has a presence) has more incursions up than lowsec (where concord has 0 presence). Force highsec pubs to contest each others sites more by reducing the amount of incursions and you'll see a drop in the amount of isk flooding the economy. Highsec pubs hate this idea because it means the "shiney" fleets of machariels and such will steal the majority of site rewards. (With how abundant incursion sites are right now that's not an issue, even the low sp pots and pans fleets are able to poopsock sites uncontested.) You don't like the shiney fleets owning you all the time? Do something about it. By making resources (in this case incursion sites) less abundant it will force pubbies to fight over them, WHICH IS A GOOD THING. If they decide to go to lowsec to run sites it's still a good thing as it helps move bears out from under the protective wing of Concord. Removing incursions altogether wouldn't have as many positive effects as my solution, and to be fair incursions serve an important role of entertaining people who like "raid" type content, thus helping to keep the user base subscribed.
Edit: To elaborate a bit about contesting incursion sites since a lot of you probably have never experienced it- When 2 different fleets warp into the same site they are contesting the site. Whichever fleet does the most damage to the site at the end is the ONLY one that gets rewarded. Meaning one of the fleets doesn't get paid despite being at the site the whole time. This rarely happens because as of right now there are so many sites that people can just leave and go to the next one. By making them scarcer by reducing incursions it will force more fleets into contesting.
[URL="http://eve-kill.net/?a=kill_related&kll_id=12609601"][ 2012.03.02 08:32:51 ] Kurth Ren > whereas love squad avoids any engagement that is not a onesided curbstomp[/URL]
[URL="http://eve-kill.net/?a=kill_related&kll_id=11888507"][ 2012.03.02 08:34:08 ] Kurth Ren > but you are literally arguing with the inventor of broski, you aren't going to win a debate about broski history with me[/URL]
[URL="http://unidan.net/killboard/?a=kill_related&kll_id=1876"][ 2012.03.02 08:40:48 ] Kurth Ren > it's filled with bitter faggots who would rather be slaves to finns and run at the first sign of a fight then go on ops[/URL]
Black ops logis would own so hard.
Seriously.
I just read through all the hurfblurf on this page, saw that and felt compelled to post. The rest of it seems to be a bunch of slapboxing over changes that will never come.
[B]I PAID 25 EUROS FOR A SIG AND ALL I GOT WAS THIS SHITTY TROLL ATTEMPT[/B]
1200 meals = 12,000,000 alpha
ok im complaining.. nerf blops
yeah i've been railing on about how blackops and frigate gang logi needs to happen.
specifically in combination with the assault frigate buff - a blob of armor wolves with a frigate sized logi would ownzone so hard it's not even funny.
Nerf corp size
Nerf Alliance size
Nerf Standings
Its game breaking that some alliances can recruit from sites and shove as many chucklefucks into there alliance as possible.
Nerf your spelling
I mean I guess they figure the t3's can be fit to make this work, but they need some kind of range bonus to make it practical.
Would be cool too as there's currently hardly any reason to waste fuel bridging through t3's because they do shit dps with the cloaky ss and don't support better than recons.
[B]I PAID 25 EUROS FOR A SIG AND ALL I GOT WAS THIS SHITTY TROLL ATTEMPT[/B]
http://eve-kill.net/?a=kill_detail&kll_id=9723661
They exist already. Just make the subsystem give a slight range bonus.
The person I quoted brought up raids etc. I was merely pointing out the similarities of WoW raiding to the 30 man incursion sites (I forget their name) and went on to suggest ways to throttle the isk fountain they've become in highsec without altogether removing content from highsec.
Also, those seem to be isk ticks off lowsec incursions where sites never have fleets use the "contest" mechanic which is why I went on to explain how those mechanics function in highsec. Sorry if I came off displeasing somehow to you.
[URL="http://eve-kill.net/?a=kill_related&kll_id=12609601"][ 2012.03.02 08:32:51 ] Kurth Ren > whereas love squad avoids any engagement that is not a onesided curbstomp[/URL]
[URL="http://eve-kill.net/?a=kill_related&kll_id=11888507"][ 2012.03.02 08:34:08 ] Kurth Ren > but you are literally arguing with the inventor of broski, you aren't going to win a debate about broski history with me[/URL]
[URL="http://unidan.net/killboard/?a=kill_related&kll_id=1876"][ 2012.03.02 08:40:48 ] Kurth Ren > it's filled with bitter faggots who would rather be slaves to finns and run at the first sign of a fight then go on ops[/URL]
I mentioned incursions. But why stop there? What if an entry level exploration site could be soloed, but the escalation needed a small gang. And then that escalation needed an even bigger gang? I'm sorry but faction/commander rats shouldn't just show up in belts. They should be a part of a system that encourages people to work together.
This is actually why I support incursions and would love to see this style of gameplay "iterated" on. More content for escalating sizes of gangs, even if it's PVE content.
[URL="http://eve-kill.net/?a=kill_related&kll_id=12609601"][ 2012.03.02 08:32:51 ] Kurth Ren > whereas love squad avoids any engagement that is not a onesided curbstomp[/URL]
[URL="http://eve-kill.net/?a=kill_related&kll_id=11888507"][ 2012.03.02 08:34:08 ] Kurth Ren > but you are literally arguing with the inventor of broski, you aren't going to win a debate about broski history with me[/URL]
[URL="http://unidan.net/killboard/?a=kill_related&kll_id=1876"][ 2012.03.02 08:40:48 ] Kurth Ren > it's filled with bitter faggots who would rather be slaves to finns and run at the first sign of a fight then go on ops[/URL]
Just a few simple steps would revitalize 0.0.
1. T2 and some other modules need to be created in 0.0. Industry as a whole needs to be reworked with 0.0, lowsec and highsec in mind.
2. JF needed to be nerfed years ago. Most of you are gonna cry foul but it needs to be done. Even rebalancing freighters/orcas/haulers would work. Make it so smaller alliances/nomadic can run with orcas/personal haulers while huge manufactures rely on freighters.
3. Mining has been on the back burner for too long.
And another thing people seem to ignore or even think about. The answer isn't always 'create more ship types'. What is wrong with adding more ships in the same tier? I'm tired of going into battle and seeing the same fucking ship every time. I wanna go 'what the fuck is that' while trying to blow it up. Adding more ships in the many tiers we have already with different stats would add so much variety and shake up the meta for a while to come. There are a fuck ton of stats and other means for these new hulls to bring new life into the game.
[IMG]http://i.imgur.com/QmauB.gif[/IMG]
Mineral compression needs to be nerfed; not JF's alone.
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