Large guns, considering max skills
Tachyon Beam Laser II:
(Faction Multifreq L) does 52 DPS, 471 alpha strike, 33+25(Optimal+Falloff), 0.0174 tracking.
(Aurora L) - 30 DPS, 273 alpha, 119+25(O+F)
1400mm Howitzer Artillery II:
(RF EMP L) -39 DPS, 1118 alpha, 30+44(O+F), 0.01125
(Tremor L) - 22 DPS, 648 alpha, 108+44(O+F),
425mm Railgun II:
(faction AM L) - 42 DPS, 288 alpha, 36+30(O+F), 0.01202
(Spike L) - 24 DPS, 167 alpha, 130+30(O+F)
If rails are changed with 10% dps, 2x alpha, 425mm railgun II becomes:
46 DPS, 576 alpha with Faction AM L
26 DPS, 334 alpha with Spike L
Currently comparing apoc, mega, tempest and rokh:
Megathron:
(Faction AM L) 605 DPS, 3185 alpha, 36+30(O+F), 0.01653 tracking
(Spike L) 351 DPS, 1847 alpha, 130+30(O+F)
Tempest:
(Faction EMP L) 639 DPS, I would say OVER 9000 alpha, but it's actually 10596, 30+44 (O+F), 0.01125 tracking
(Tremor L) 370 DPS, 6143 alpha, 108+44(O+F)
Apocalypse:
(Faction Multifreq L) 693 DPS, 4766 alpha, 45+25(O+F), 0.0174 tracking
(Aurora L) 401 DPS, 2763 alpha, 163+25(O+F)
Rokh - tbh rokh is somewhere inbeteen tier2 and tier3 battleships, But since it's uses are closer to fleet battleships than to tier3:
(Faction AM L) 553 DPS, 2912 alpha, 54+30(O+F), 0.01202 tracking
(Spike L) 321 DPS, 1688 alpha, 194+30(O+F)
Medium guns - Heavy Beam Lasers don't have so much alpha actually, only 10% higher than rails, but arties still rock:
250mm Railgun II:
(Faction AM M) 31 DPS, 144 alpha, 18+15, 0.02875 tracking
(Spike M) 18 DPS, 83 alpha, 65+15
Heavy Beam Laser II:
(Faction Multifreq M) 36 DPS, 157 alpha, 15+10, 0.04125 tracking
(Aurora M) 21 DPS, 91 alpha, 54+10
720mm Howitzer II:
(Faction EMP M) 29 DPS, 418 alpha, 15+22, 0.0275 tracking
(Tremor M) 17 DPS, 242 alpha, 54+22
10% DPS and 2x alpha might look too much of an improvement for medium rails, but here we should consider what ships actually use them, both zealot and muninn have 1 dmg bonus and 1 RoF bonus, but deimos have 2 dmg bonuses, which in general transfers into less total DPS increase and more alpha increase than the other two.
The other popular long range med guns platform - the battlecruisers, while both amarr and minmatar have their tier 1 and 2 battlecruisers as gunships, gallente and caldari are forced to use tier1, so even before any comparison these two have one less slot and are a lot harder to fit(still cheaper though). Full rack of LR guns on brutix is 5% over it's max powergrid, on ferox it leaves about 5% free powergrid, 8% free PG on harbinger, ~13% on hurricane.
To add some numbers for affected ships:
Zealot:
(Faction Multifreq M) - 501 DPS, 1241 alpha, 23+8.1(O+F) 0.04125 tracking
(Aurora M) - 290 DPS, 719 alpha, 81+8.1
Muninn:
(Faction EMP M) - 399 DPS, 3298 alpha, 23+22(O+F), 0.0371 tracking
(Tremor M) - 232 DPS, 1912 alpha 81+22(O+F)
Deimos:
(Faction AM M) - 405 DPS, 1422 alpha, 18+23(O+F), 0.02875 tracking
(Spike M) - 235 DPS, 824 alpha, 65+23(O+F)
Basicly deimos got 15% more alpha over zealot, about 2% better DPS than muninn, worst tracking, 20% less optimal. Changes will put it at 258 DPS and 1648 alpha(with spike M), still a lot less dps than zealot, worse alpha than muninn and worst tracking. 5% optimal instead of falloff per level will put deimos at 81km optimal with spike M on HAC V, which is exactly the same as muninn and zealot.
On battlecruiser scale:
Ferox has 80% more optimal than Harbinger/ Hurricane
Harbinger has 70% more DPS and alpha than Ferox
Hurricane has 55% more DPS and 3,65x Ferox's alpha
Brutix has 20% more optimal than Harbi and Hurricane
Harbi has about 15% more DPS and about 9% more alpha than Brutix
Hurricane has 5% more DPS than brutix, about 2.5x Brutix's alpha
Rail Brutix will be pretty good compared to the others. Still pretty hard to fit, not that different than the deimos case.
Ferox desperately needs another turret tbh.
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