You donít have to have any experience with a PnP ('pen and paper') RPG and Iíll give you all the help I can, but you do need to be willing to make an effort on your part. Equally, if you've taken part in something similar before, thatís great. Please have patience with anyone that hasnít and try and have at least some inkling of the setting the game is in and the schticks that define it. If you are a huge warhammer nerd, try not to let that color your expectations because DH isnít the same as the tabletop or the books, the universe is a big place and please donít act with or on knowledge your character would have.
I will expect you to make at least an attempt to understand the basics of the rules, it makes things easier for all concerned. I cant provide you with the rules and I am going to assume you magically already have them or that you legally obtain them. If you want to discuss where you can get .pdf's you donít have to pay for take it to PM's as I dont want to encourage/be seen to encourage you ripping off this product. You can get legal, watermarked PDF's from DrivethruRPG.com now and they are v. high quality.
When you post in character, please donít just say 'I do X'. Tell us all why you do X, what you hope to achieve and what reasoning has led you to that course of action. Tell us what your character is thinking about what he is doing and where he is, is he frightened, jealous, angry and why?
I havenít decided how to handle dice rolls yet, we will have a chat about this- each person could pre-roll a few hundred dice, mail me the results and simply cross a roll off the list every time they need to make a roll but this encourages people to meta game (you know the next roll is a bad one so you do something inconsequential that needs a dice roll). Or you can just generate rolls as and when they are needed and include them in posts in spoiler tags.
In general, if you think something will require a dice roll, state what you want to do and how you will try and do it. I will decide if you can do it (and tell you if your character knows they cant/it will be very hard to achieve), how difficult it is and ask to to roll for it. I'll tell you if you are successful or not, what happens as a consequence and what your characters opinion might be along the lines of 'that was a fluke', 'that was easy' etc...
I like to give people a lot of free reign to alter the environment they are in without necessarily needing my input so if its not drastically game altering just describe what you are doing/ trying to do in detail. Equally, you donít have to role-play every single moment and action in the present tense. For example, your character wants to hit up local drinking holes for information about a known criminal. In this situation I wont make you 'talk' to a dozen individuals that tell you absolutely nothing of interest, but I might make you roll the 'Inquiry' skill to determine how much you could potentially discover, how long it takes you, what unwanted attention it gets you and so on- which may lead you to a scene you will need to interact more with. I generally wont ask you to make skill tests etc... to do or remember trivial things, often if you know something, you just know it.
I like to keep a single stickied thread when I run these games that has up to date info on where everyone is in game at any given point in time, what they are doing and where everyone is relative to everyone else in a given time frame; i.e. you might spend 5 hrs convincing an arms dealer to supply your group of acolytes with something less than legal, meanwhile everyone else might be asleep for 3 hours then playing cards with the locals and fishing for intel for two more and the groups Psyker might be staring at a wall muttering gibberish and uncontactable for the next 8 hours. From this you may gather I have no problems with you splitting the group of you up to do different things at different or the same times, but please be considerate that if you are doing something that is going to greatly impact on the gametime of others or have put yourself in a situation where I have to deal with what others are doing in game first, that you aren't the only person whose priorities and enjoyment I have to consider.
I can readily cope with 4 people, 5 if everyone knows the system well, gets the hang of things and the burden on me is lessened. I'm not going to bust your ass to post, the game progresses as slowly as it needs to and if we ever hit a situation where we are waiting on one persons decisions thatís your opportunity to create masterpieces of in character posting- the only person that needs is you and a passive but appreciative audience. The best games i ever played in were almost autonomous about half the time, with people generating thier own content because they really got inside the minds of the characters.
Setting and general stuff to bear in mind:
Standard DH in the stock Calixis sector. The exact time the game takes place in is malleable, so people donít have to worry about the timeline and can get involved in specific events and historical events if wanted; warp travel is unpredictable after-all, you never can know for sure when you arrive at your destination, be it late or even before you left.
You are Acolytes of the Inquisition and therefore ultimately expendable- but also valued, distinct from the billions of scrubs living out meaningless lives in the Galaxy changing nothing and leaving nothing behind them.
Investigative abilities and actual role-playing are as important as killing stuff. I despise railroading people (forcing them down some pre-defined path so they donít disrupt my beloved plot) and you can totally change the outcome of whatever problems are presented to you or that you dig up yourselves- you are the ones driving the plot forwards. A wonderful as that is, it also poses other problems- you arenít going to be spoonfed and you will need to think.
In DH if you do something stupid you arenít shielded form the consequences. It is very, very easy to die- as a rule of thumb, if YOU think its risky it probably is although your character may or may not have the skills to do it (and may or may not think he does). DH is not D&D. The combat system is lethal; guns kill people and you are not a bullet sponge, a one man army or 'special'. At least not yet.
Read up on what Fate Points are. In addition to whatís in the rules, by 'burning' a fate point I will let you have a certain degree of creative control over events happening not directly involving your character. For example, the Evil Dude is about to activate his doomsday device. You burn a fatepoint and the rusted archaic big lever of doom gets stuck and Evil Dude spends precious moments banging on it as it lowers inch by inch. Or maybe he has your fellow Acolyte hostage and 'for some reason' his gun jams, or a beggar stumbles out of an alley behind him distracting him for a crucial split second. These moments must always enhance the game in some way, they must always be dramatic and they must always make sense. That means no freak lightning strikes frying Evil Dude from a clear sky, no recanting of his sins and sudden unexplainable suicide and in general no such blunt abuses of this influence on events.
The game will start with you all receiving your first assignment together. For the last month or so following your initial abrupt introduction to the Inquisition you have been largely wasting time waiting for your orders, that is when not given. You wont have worked together before on an enterprise like this, some of you may never have been involved in anything like this in your lives and have been plucked from what was your previous life for some unknown qualities or abilities or potential. It will be up to all of you how much others know about you and you of them and how you interact and what relationships and group dynamics exist.
No Adeptus Sororitas.
You can freely use the core book and the Inquisitors Handbook, you can use selected things from the Radicals Handbook with approval and might convince me to let you have stuff from other DH books.
You will either start at 800xp or 1500xp (we will have a chat about this), starting thrones being the normal amount at character creation (assume you roll the max possible) and you will have one months income per 400xp you have (so two months income at 800xp, 3 months income at 1500xp; you can find the different incomes for each class on page 124 of the core rulebook.)
When writing your character, sit down and decide what you want the character to be like and how best to represent that in the rules, with regard to the individuals past life and present skills. I think this is preferable by far than deciding you want to play class 'X' because it blows shit up real good.
I want to know what motivates your character, likes and dislikes, existing rivalryís and hatreds. Tell me who they care about, who cares about them and what their plans for the future are.
Basically donít just churn out generic beatstick number 7 that identical to the last 6 with as much character as wallpaper paste. Munchkinism isnít a dirty word as long as there is method behind the madness and its justifiable with regards to the characters background.
Elite advances are fine, but need to be approved and will cost you more XP the more outlandish they are. Background packages do not count towards your rank advancement, characteristic advances and elite advances do.
Regards belongings and gear, you have what your class starts with and as far as buying other stuff you may obtain things of scarce availability or below as you like. Anything rare or best quality needs a justification as to why your character would have it.
You may pick one item/thing/weapon you get for free. It MUST be relevant to the character and character background. i.e. you might have been a coms/radio/crypto officer in your local PDF (planetary defence force) and you still have your radio gear which is quite rare in the open market. If you decide you have a suit of power armor left to you by your dying grandfather after Goblins attacked his village and you set-off on a quest to reclaim the triforce of something equally retarded and contrived just so you can get something powerful something truly horrible will happen. Best quality mono edged dynasty sword of your noble line (or the stolen blade from someone elses) is acceptable, but these things should have great meaning to the character and their loss or destruction should be a major upset- or the possession of them might have major consequences in and of itself.
If the whole character creation thing has you totally perplexed I can write one for you according to you specifications, then explain it to you.