+1How is that any different from now? How would a new guy alliance do any damage to any one of the existing coalitions?
The answer is simple, they wouldn't.
So we need to stop worring about what the little guy would do, if a new alliance wants into 0.0, they'll find a way, either through NPC 0.0 or like I said, joining an existing coalition. Worrying about what a little alliance could do when they can't do anything now is kinda silly in the design process, its handicapping the design process with an unrealistic expectation.
These are all bad examples.
The Tet offensive, was huge, it hit points across hundreds of miles off the HCM Trail, did it mass men and resources? Yes, yes it did, but it massed them in several places and used them across dozens of places at once, the same with the Battle of the Bulge, the attack was initiated across a hundred miles, its just that the Arden Forest was the place that the attack actually made progress. It wasn't a mass concentration of forces in one place, but several places at once, trying to push the Allies back. Gettysburg was also not a singular massing of forces for a push, but a series of moving engagements and battles all through the area, Gettysburg being just one of the many battles fought in the area as the south tried to push north.
Singular massing of forces has historically had a very tragic ending for the massed group, putting all your eggs in one basket so to speak, allows the basket to be surrounded, cut off, and eventually killed. Throughout recorded history there are examples of people doing exactly what we do every day and ending up brutally punished for their actions.
Coalitions are eve, there hasn't been a war fought in the game that didn't involve a coalition, so maybe its time we start thinking more realistically about what we're planning for. There is no plucky singular alliance thats forging a new world. There are groups of alliances, who work together, and that is the game we need to have mechanics for, not some utopian dream thats never actually existed in the game.