So some T1 frigate changes are coming out, but who gives a shit? They're still gonna get dumbpstered by the Taranis/AF's unless you can pull some dual-web rails/arty shit.
What's really gonna affect gameplay, however, is the proposed rig changes.
Original Dev PostThis change is the first of many steps to rebalance active versus passive tanking, and promote usefulness of active tanking in small, mobile combat while making associated rigs more compatible with Gallente armor repairing bonuses. In general, we want races that need to use speed in combat (Gallente and Minmatar) to favor active tanking, while races that have more a static philosophy (Amarr and Caldari) prefer passive tanking.
Any kind of armor / shield rig that promotes passive tanking would now have a penalty to ship velocity instead of signature radius. Any kind of armor / shield rig that promotes active tanking would now have a penalty to ship signature radius instead of velocity. Penalty amount themselves are not changing.
Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig
After some discussion on IRC, the IT theorycrafting crew has come to a number of conclusions:
1. Shield and armor are becoming the same. Trimakrs/CDFE's are gonna slow you down; Boost/Rep rigs are increasing your sig.
2. Goodbye Vagabond.
3. Hello armor Cynabal.
4. Legion/Tengu boosts are now awesome. With a 15% hp increase, you can forgo straight-up hp rigs; the resistance bonus means you don't need resistance rigs, and the other two links will make your now-buffed armor reps/shield boosts even more effective.
I'm not happy with the changes, because:
1. Active armor tanks aren't sig-tanking anymore. Ghey.
2. Shield is basically the new armor. I'm in favor of a slight speed nerf + sig increase, but I think making them Trimarks 2.0 is retarded.
So yeah, thoughts?