Force industry out of highsec.
Force industry out of highsec.
Force industry out of highsec for fuck's sake.
Force industry out of highsec.
Force industry out of highsec.
Force industry out of highsec for fuck's sake.
Mittani 2011
Well, perhaps I am too literal. An SBU (2500m3) fits in a Blockade Runner that is fit/rigged for nullsec, but a Blockade Runner is not an industrial, it's a Transport Ship. Seriously though, you don't ninja SBUs looking for a fight right now. I think if there's a module it needs to fit in a BC hold (and leave room for the ammo), so 300m3 or so, not 2500m3. Also size should relate to damage done by weapon size, hence making less vulnerable to a Carrier/SC (in theory, pretending that fighters/fbs can't do the damage).
Forcing industry out of highsec would probably kill the game since so many carebears/casual players would ragequit. Besides, it actually makes sense to have the centers of industry and trade be the more populous and secure parts of the game. Now that being said I would be in favor of a signifigant nullsec industry boost
If you kill enough of them they stop fighting - Gen. Curtis Lemay
Fear the KKM
The way I see it CONCORD should pay us for settling the shitty outlaw systems of 0.0 and making them safer for the common faggot.
Hey you! Ya you guys! Go live out where we won't even send the cops. Oh and pay us to do it. Shitpiles of money every week.
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
How do we know the things he "envisioned" that were left out wouldn't have made the problem even worse than it already is? As far as I see any implementation that started with supercaps being on another plane of existence in terms of both defense and offense from everything else starts with "utterly retarded" and just goes downwards from there.
I keep hearing these supercarrier changes that weren't actually iterated... what were they?
I dug up some old Dominion blogs recently. One of the things I read was that FBs were supposed to be anti-capital weapons only. Oops...
i got approved, so did vile rat
[twitter]themittani[/twitter]
Skyrim 2011
why would casuals and carebears ragequit because of that? Their level 4s aren't going anywhere. Their ravens are going to get more expensive though. Back in 2006/2007 when many things were a lot more expensive thanks to the t2 monopolies, the game was no less fun. Losing should hurt. Give lowsec an actual reason to be in the game.
By your logic we should let carebears build titans in highsec too, because hey it makes sense to do in the safe and secure warm embrace of empire. Industry is stupid and more or less completely risk free. Its so bad that a lot of it is done for virtually no margin, and in some cases sometimes for a loss.
It wouldn't kill the game via carebears quitting, it'd kill it because Lowsec/0.0 production capacity doesn't hold a candle to highsec's output. I think it was Mpozoy who broke it down to a single 100 man Mael fleet firing t2 ammo would exhaust all the production capacity in PB over 24 hours in 6 minutes. That means the production capacity is 1/240th of what it needs to be to just fire your guns. Now 100 man fleets aren't constantly firing t2 ammo, but just the fact that 0.0 can't supply it's own ammo should show how delicately you'd have to handle any changes. As opposed to just strolling up to the highsec production switch and flicking it into the "OFF" position because you think it'll net you more industrial kills filled with BPOs.
It wasn't mpozoy directly, but it was as a result of his theorycrafting in this thread.
http://www.kugutsumen.com/showthread.php?8099-100-NC-CSM-team-coming-right-up!&p=174326&viewfull=1#post174326
It was also calculated that half the capacity of deklein would've needed to be spent just to keep the ratting ammo flowing as well.
After two weeks of straight-up sov warfare, I feel I can answer this adequately: because the stakes are so much higher. I can't "get it up", so to speak, for a simple roaming gang or some JB campers. The fighting with PL was decentish, but nothing thrills me like loading up my LAG BATTLE tab and seeing it get so full the scroll bar is a 1/10th of an inch. UDVW- was awesome. M3- was awesome (twice). OS1- was awesome (even though we got our teeth kicked in). LXQ2- (the final battle) was awesome. Those are fights literally burned into my memory. Whereas battles like... shit, I can't actually remember any fights against PL.
Which is why if the Mittani's agenda really is "keep war happening", I'm all for it.
How does anyone enjoy laggy stuff like that? =/ I mean when a fight has so much EHP that the slower cycling of your guns guarantees it'll take at least 3 hrs, I don't know how you could put yourself through that.
Because it's epic in concept as well as terrible in practice. Seeing huge fleets collide and the map redrawn is Eve's strength, which is why it's so frustrating that CCP can't actually make it work.
In theory the player driven economy would be the other amazing thing, but that's been largely debased by automation.
It's more about the reships and both sides refusing to concede the field. Module lag has been either incredibly mild (3-5 seconds) or non-existant. System and gridloads taking about 30 seconds. Also, tears. I wasn't around for Geminate being taken from SOLAR and whoever else, but there were DRF dudes who were still butthurt about it a full six months later. I'm talking IRL mad. One who later joined one of our blues mentioned that they were hurt by that, from a quality of life standpoint (and his alliance failcascaded, lol).
My question is how you can actually get thrills off blowing up one dude's shitfit Vaga, knowing he has another (or can get one very easily).
(and I already know the answer)
Gem has been working, more or less. I think we've had one or two lagfights (out of like 10? 15? fights), but I wasn't there, so they don't count.
The stakes are higher, you keep seeing awesome stuff which implies that there are more fleets than just your own, doing thangs, etc etc etc.
When I joined goons in 2009, I was the biggest carebear out there. I never engaged anyone, I'd rather log off (well, I still do that now if I haven't got an FC to lead me). Since then I've been part of 49-, I was part of the NC during MAX2 (where I really thought we were going to get stuffed for a while), and I've now helped grind through most of fountain.
Just like habitual line stepper, I'm not going back to small-time gangs. Fuck roaming gangs, fuck JB campers, and fuck their irrelevant rage at being irrelevant, and I would say this even if they were fucking with sov upgrades because fuck ratting, fuck mining and fuck anoms. Fuck it in the nose.
I'm staying logged out until there's the possibility of getting into another large fight where more than just mere epeen is at stake.
I forgot one aspect. The forum porn is so much better as well. The actual gameplay is so-so, but the forum porn more than makes up for it.
A question of scale really.
When the fight is over can you look at something (a map, an empty moon where a CSAA used to be, a supercap wreck) and say "I/My Enemy no longer have that". It's when you start getting into tangible loss that persists from day to day that you truly scratch the surface of what makes it unique. Just look at the way that the attempts to minimize it have become common memes "Didn't want that anyway/Already replaced" because otherwise you have to walk around with a black eye and a bunch of assets you can't reach.
For a couple small gangs it's largely pride and maybe an expensive t3/faction ship. For that to encounter to carry the same weight your vagabond couldn't just explode, it'd have to keep exploding everyday, until you found them and made their vagabond explode and made them live with it.
Works fine for me either way.
Sov is for people who no longer like EVE, the game, and wouldn't fight if there weren't something big at stake. Personally, I still quite enjoy roaming around and killing things, because even if there's no alliance/corp assets at stake, there's still a sense of accomplishment in victory. Give me a nice 10v10 any day over a 500v500.
If you see a single alliance disband or move to empire over a roaming gang, then ... well, they weren't worth the isk used to create the alliance ticker anyways.
Basically, the way I think of it is that small fights are more about the quick gank and the killboard stats, whereas big fights are more about the effects of the fights, i.e. forum porn, TS porn, stations taken from the enemy, assets locked down, their asses thrown out of 0.0/forced to disband. Both are epeen, but they're very different forms of epeen, and the effect on the opposition is vastly different.
I'm all about the big epeen. Once you go black, you don't look back.
I'm not so sure. Tactics come into play in small gang fights. I mean once it's 500v500 it's really just up to managing lag, calling some random target(it won't matter what you call if it's in range), and waiting. 10v10 or even 50v50 EWAR matters a lot (I'm not talking the 50-man Scorpion component), as does position on the field, a small amount of pilot skill, etc. That's more interesting to me than bashing Maelstrom fleets together, where the winner is allowed to shoot a beefy structure. I do understand the epic feeling, but that wears off after about battle 10 IMO.
I'm actually envious of all the other CSM candidates. I had the daft idea of running as a protest vote against the NC / Goons stitch up, ran a photo competition to add a bit of zing to the campaign and now I get things like this in my email:
:nws: http://dl.eve-files.com/media/1103/windy4tw.jpg :nws:
Please - for the love of god, enter the competition here and save my eyes from further horrors...
Linkage
where is :getout: frog when you need him
Don't let CCP ruin 0.0.
Vote for me in the CSM.
http://www.takingthetmoutofsoon.org
Who are you?
Gah..double post.
Balancing around rarity is p.good I hear.
Especially when players have complete control over that rarity.
There's a CSM subforum under Eve Online Uncensored, I'd recommend you try this again there
E: Heck I'm a nice guy I'll even link it http://www.kugutsumen.com/forumdispl...-Mismanagement
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