Arty is still OP.
Arty is still OP.
Yea, playing myself a SU-14 i can honestly say it's fucking overpowered :P
Even lower tier arty is OP.
The grille with an upgraded gun wrecks shit, the Wespe can annoy any tank in the game with EXP and because of the way XP is awarded is a great farmer, SPG's can be TD's in a pinch and can often one shot what they are firing at when using direct fire.
Oh and premium shells for SPG? They are evil. Like auto penetrating tier 10's evil. No other premium shell is as nasty compared to its standard type.
The 152 mm on the KV makes American heavies cry bitter tears of impotent rage
The 90mm on the M6 is actually a pretty good gun, though the M6 is itself garbage. I have a 90mm-armed T29 now and by and large I like it, and my Russian bros tell me when I unlock the 105mm it will 0wn b0nes. The T30 American heavy gets a 155mm which has similarly been described to me as an ISU-152 with a turret.
All the tanks you just mentioned die hard to the KV with the 152 and EXP ammo, well, provided i see them first and get a side shot. Yanks having 4-50 side Armour really needs to be fixed
I've just about perfected ambushing higher tier tanks with it now, had a game earlier where we had 3 KV's with the 152. I thing the opposing teams IS3's stopped being complacent after we 1-2 punched two of them and crippled the IS4.
heavy tanks don't like being hit in the side with a 150mm cannon holy shit stop the presses
Technically they have 76mm side armor. The American hull armor is weak (though they have pretty good front slopes) but their turrets are the most heavily armored in the game, which matters quite a bit against auto-aimers and if they get into a "hull down" firing position like (various camping maps)
So I have a few friends trying this out and decided I might as well give it ago and join the bitter vets who quit eve to play WoT crew. However, I'm reading through this thread and have no idea what half of you guys are saying.
Any tips/tricks? What's the main differences between the sides?
tl;dr I'm a noob halp.
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
Russian tanks tend to have better guns than german, german often have better hp or armor.
yanks have sucky armor, more agility than rus but less speed. guns average until 90mm at tier 6 (but 76mm ok on sherm).
past tier 5 grind starts but tier 5 arguably most fun!
So I havn't finished the download but about all I hear from my friends are "fuck tank destroyers/artillery".
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
pain and pleasure
My KV broke me, now i love it.
I'd suggest you have a TD, Arty and tanks going at once at a minimum and immediately buy 1 month premium account with your gold to shorten up that grind.
Also when you get killed in a fight - don;t piggy back other players watching what goes on, but leave battle, jump into one of your others and go again straight away - that way you can grind several classes concurrently. In lower tiers you can easily run 4 vehicles at once. Before anthing else in low tiers - train yout suspension and engine first - its all about mobility.
Experiment, I say. Few tips that come to mind:
* Do NOT spend gold on anything except buying premium, until you absolutely know what you're doing. Premium however is a great investment.
* When looking at upgrading those first few tanks, pay attention to the load limit. Some tanks stock suspension cannot have any more weight added to it. This mainly means new turrets and guns, which are heavy. Thus when in doubt, upgrading suspension and engine first is a reasonable approach.
* I wouldn't advice trying to avoid SPGs or TDs that much, the first tiers are very cheap if you got premium. Try everything out.
* Fast scout tanks (Panzer III, A-20, Leopard) get thrown into high tier battles much more frequently than most. So if you don't like getting your ass shot off repeatedly, those may be worth avoiding. And by high tier I mean thrown together with tanks where you don't have even a theoretical chance of punching through their armor.
* Tier V is initially probably the best moneymaker, fully upgraded KV, Panzer IV, 3/4 and Tier 1 heavy are all passable. KV's the king of the jungle however if you like that style.
Forgot to add, there's few mechanics that are worth studying well. Visibility (ie, cover, concealment, camouflage) and armor penetration. The concealment is especially important for a tank destroyer.
It's a blast to play, if you can cope with the slowness. Nice in that it can significantly damage higher tier tanks up to at least tier 7 heavies, which makes for very nice XP and cash income. I'm just using the basic 107mm on it and minding my positioning, works well enough.
This is amusingly enough true, the game rewards suicide scouting, provided you are the first one to reveal the enemy as opposed to the others scouts on your team whom are probably all likewise rushing the enemy spawn area.
I'm somewhat guilty of it myself in games where everything else is tier 7-8+ as my aim is to exploit and gap i can to get into their backfield and disrupt arty. Some of the maps are built in such a manner that when your enemy are all in IS series and above and you are a light tank you have two options:
Hide until there are maybe 3 people left and try and ninja the cap, attempt to scout on a map where they can see you coming over open ground with no cover from far beyond your own view range
Supposedly, the game better rewards scouts who live long enough for their team to start doing damage to what they're scouting: http://forum.worldoftanks.com/index....re-calculated/
Hmm, i didn't say that it was MORE rewarding now did it? The issue is that if you leeroy through the enemy backfield you can reveal a large number of tanks. More than you can probably realistically damage in the games a Leo is thrown into. Suicide scouting in high tier games gives more points than anything else a light tank can do (short of killing 3-4 arty because the other team is pants on head retarded)
Unfortunately, 'Scouts' (light tanks) die very very easily on most of the maps when they are against tier 7+. They don't GET a chance to damage anything, assuming they even mount a gun that can hurt something.
If scouts hang back and play more conservatively they get yelled at for not scouting, if they scout its all too often suicide.
inb4 'You don't know how to scout/cant use the leo as well as me/stfu nub' because you will not i said most maps, not all and 'all too often suicide' and not always.
If you don't think there is something wrong with the current gameplay for light tanks in tier 7+ games i'm almost at a loss.
You actually don't need to be the one doing damage so long as they're getting damaged by anyone at all, you get half of the credits for any and all damage done to them so long as you're lighting them up. It's not too hard to leap from that to a single someConstant * tier credit payout per tank you scout, assuming you were the first to see them, in a suicide rush being worth less than more conservative play getting half the credits for the damage done to whatever you're scouting.
Admittedly, the fixing of the warping bug along with all the scout tanks having tracks made out of glass mean you're screwed if you get hit, but it still makes more sense to me to play more conservatively and 'scout' later on rather than just leeroy in within the first thirty seconds, where you're competing against the other scouts for the initial scout payout.
I didn't even imply that. Paper mache scouts versus 88/105/122mm guns that alpha them combined with the currently fubar spotting mechanics (oh hi, heavy tank sitting in a bush 5 meters from me being invisible) isn't fun at all. I was just saying that there's some merit to scouting more conservatively later on rather than leeroying off and being dead before your team's even left the base.
True that, but at that point speed is less of an issue and you might as well be doing your scouting in a medium. I seem to get most of my scouting XP in a VK3601 H at least. Reasonably fast, corner camps with the best of them, packs an 88, significantly better view range than most scouts (being both higher tier and has german optics). And finally you got enough firepower to track anything. Ie, in mid-late game most of the scouting xp falls to mediums running as flankers for their heavies or hopping from cover to cover to see what's going on.
Edit: and some well placed TDs with camper scopes work beautifully as well. Good view range and camo levels.
My 'scout' is a t34 with governor and oil. Does everything a light tank can and doesn't die when something looks in its direction
So, what's your record xp for a round where you didn't fire a shot? Just collected 1106 scout xp for sitting camo'd up in a Jpz4 in a bush at the northernmost intersection in Murovanka.A pair of T34s got killed next to me with me only one seeing them, with that high tier the scout cut is pretty hefty.
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
You really have no idea how bad this game is until your premium account runs out and you used all your gold and silver to buy that T34. All I need now is a shit load more and I'll be in the hardest hitting tank in the game, the T30. That thing is an animal.
T30:
Gun 155mm Gun T7
Caliber: 155 mm
ROF: 3.64
Avg Pen: 276/320/90
Avg Damage: 750/750/950 - boosh
I kinda agree, the grind is unbearable without a premium account. On the other hand, I'm not prepared to fork out for premium merely to reduce grind- and if they move too many features into premium only that's a game breaker in another way.
i can;t see me going premium for much of the game. maybe one month to get up to the fun tanks quick (t34/panzer 3/4)
am enjoying my vk 30001(p)
and Wusti, should be good for tanks tonight if your on. and load faster god damnit.
wireless internet ftw![]()
where the hell do you live that you would get wireless?
NBN going to do anything for you?
No premium here atm, just waiting for enough gold for a week premium again. Money isn't terribly hard to come by if you grind with tier 5-6 tanks. In my case I used hummel a lot, that thing prints money to the tune of best rounds going over 50k.
Took me a couple days to grind money for buying an IS at 1,4 mil+crew training, wasn't that bad.
wedding plus honeymoon meant i was away from games for about 3 weeks. was enough for premium for a month so i'm a happy camper.
I just play with the tanks i enjoy to make money. got about 20k xp till the vk db and only need about 700k more cash. i get abot 20 - 30k from a match with my vk and probably ahve about 50 to go to get teh xp so will easily get the cash seeign as i play with a t34 as well.
Cash isn't the grind, xp is.
Amen to that, I got 90k xp to grind for Panther on the DB and some 130k worth of stuff on the IS. Having a blast on the IS at least, that thing drives like a medium tank. DB.. can be very fun but nowadays you gotta stay in cover or some heavy will snipe you from across the field, hard to do proper spin-o-rama kills on some slow heavies unless you're among the dunes on the desert map or some such.
If anyone ever suggests to me to drive a Hetzer again I'm gonna kill them. Finally ground out of it last night \o/
The cheese eating surrender monkeys have arrived!
http://downloads.worldoftanks.ru/wot...9_for_book.jpg
If they keep adding content like this they need to alleviate the grind.
i hate US tank tree. the grinding time required to get a decent one is unbearable, and the better ones are actually mostly fictional. french tanks? lol wut but wait, they may have some good light/medium early tanks.
if they expand the game unto the late 50's era it might become quite interesting again. and i miss rocket tanks and smokescreens.
Yes we need smoke launchers badly in this game to give tanks some kind of counter to artillery.
Anyone played World at War? One of the best cold war/moder strategy games to come out for some time. They had artillery balanced nicely.
Some kind of russian mobile rocket platform instead of arty would be very cool. Give it massive reload time, high speed, inaccurate fire but sustained random damage on an area while it is firing and better splash damage than arty. It will of course be very easy to counter with arty by the other team as guessing its position will be easy enough.
Yank heavies look shit on paper until tier 7 when they get better gun that lets them compete with KV-3's, Tigers, IS etc... and at that point they have weakest Armour, few HP, average speed and poor traverse.
Game needs night battles
Ha! Why not just give TD's real cloaking devices and wedge a cornish pasty on them?
They are already the obese ninjas of WOT.
Found the new worst stock tank experience: Panther. That piece of shit starts with the same long 75mm gun Panzer IV has, and has low enough suspension capacity it can't even fit a camo net or a repair kit. And being tier 8 even the suspension is over 13k xp.
yeah, was thinking why i saw alot of panthers early and almost none now... same with vk3001 wich looks tasty at first glance compared to panzer IV until you see the armor stats..
i trained it anyway for collectors reasons otw to tiger..
still having fun in my panzer IV from time to time, with faster reload and a wet mag it scores pretty good simply by spitting lead faster than a standard t34 and not exploding to fast when hit in the rear butt. thinking about what to use for the third slot.. its slow enough as it is atm.
View range mod (if it actually helps) and run with 105 oct every match?
Removed governor + oil gives Russians an underrated advantage it seems, even the KV gets acceptable speed when using them and terrain to advantage and it gives you a pretty sweet adv flanking for side and rear shots on approach to knife fighting distance.
I've almost revised my opinion of yank tanks, at specific tiers they have good tanks, the problem is the tier system lumping too great of a range of tiers together so you are never/rarely in the sweetspot for your hull.
Like the game a lot balance still needs some work
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