Guess it depends on how much they mess with the bounties.
Guess it depends on how much they mess with the bounties.
The laziest (and therefore most likely) way for them to implement this would be for the sec status to affect the relative ratio of the different anomaly levels. Eg: for the high level anoms (which are the only ones that anyone cares about), your level upgrade 5 system in a -1.00 would get 4 station sanctums, whilst in a -0.06 you just get 4 havens. That still makes it very worthwhile to have upgraded systems, and it means they dont have to re-write any of the anomalies at all.
They could also reduce the number of high-level anomalies, but this would go very much counter to the stated goal of increasing the number of people that a system can support. It's better for poor space to have 4 guys making 30-50 mill an hour than 2 guys still making 60-70m.
(Actually, the even easier, lazier method would be to simply increase the spawn timer.)
Medium term, they're going to have to dick about with anomalies somehow because they're an insane, game-wrecking pure ISK fountain. They desperately need some sort of ISK sink akin to the mission LP stores for sov 0.0.
*We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.*
What CCP knows about PvP?! Howe can they make overview?!
But this will not fix anoms being isk printers. It will just make only huge alliances have access to the press. This will be much like tech moons. With Dominion CCP was screaming about how it was going to make small and mid size alliances be able to do shit. Then they made everything worth having need to get standard freightered in (Few times I can recall staying up to close to 6am with red bull cans under my feet and running scouts every damn direction) .... while the large alliances just titan bridge the upgrades/hubs from death star to death star.
They can afford alliance use titans because of taxes and moons- the only real income a not large alliance pulls down is mediocre moons and taxes from anoms. This will price guys not in a huge power block/alliance out of the game and discourage future 0.0 colonization (by actual locally active players, not just alliances looking to see their name on dotlan in more territory.) Although this is may be a bit too over thinking it, would like to see how much difference truesec will actually effect the quality of anoms
Christ let's not go through this again. Look, there is nothing that CCP can do to make independent small/medium alliances viable again in sov 0.0 that doesn't either involve totally shattering sov space, or else force majeure (CCP intervening and physically disbanding and breaking up the existing blocs. And even that would only be a very temporary solution). You'd literally have to break sov space down into separate constellation-sized pockets under current mechanics. Balancing any mechanism around "Oh this will disadvantage small/med alliances in sov space" is fucking retarded because there aren't any, and furthermore there aren't going to be any.
What I'm talking about is converting Anoms from being nearly pure ISK fountains into wealth fountains (like missions). IOW, tilt them more towards giving stuff instead of just pure ISK. And as such that's a pretty agnostic change on the "benefits big alliances vs small alliances" scale.
More stuff in the sales system will lower isk values of loyalty points gear, hurting FW and incursion rewards. Isk maybe not the be the ideal method of rewarding players- but it is not able to be merchanted by players. It would be feasible to have a higher chance at fancy loot drops and decrease the iskis by a bit sure, but a radial change it could result in some unfavorable consequences to make the focus on loot and not isk. In my opinion I doubt CCP would go with increased faction loot drops. Does it sound like they are nerfing the iskis with no increase in drops? yes.
Counterpoint: Even CCP have realised that there's incredibly too much ISK fountaining into the economy (see last QEN), and anoms are one of the purest ISK fountains (after insurance). As insurance can't be used to generate wealth any more, it doesn't really matter too much that it's pure ISK. But anoms have no such excuse.
Especially because the influence map makes it extremely clear they've failed in their (half-hearted) attempt to open up 0.0 to new alliances. So it's time to wind back the infrastructure that was meant to support these new alliances.
End of the day it would surprise me immensely if it is not, overall, a significant nerf to anoms.
I don't really get why everyone immediately figures that the change will mean a nerf to Anom income, without actually seeing any figures. Right now, in a pure -1 truesec system (D4R in Branch) that I have experience with, Battleship rat bounties go up to 2.1 million (or maybe it was 1.8 million, it's been awhile, thanks Tomcat). The rats in sanctums right now max out at 1.2 million ISK, regardless of Truesec. The easiest thing for them to do (and I am a firm believer you can figure out what most people will do by seeing what the laziest way to do it is) is just to tie bounties to truesec like everywhere else. So suddenly the anoms in low truesec systems get a huge buff, where everywhere else they get a nerf. And that is something that will become a factor in how people value space. It might not be enough to war about, but it will become important again. Considering how many sandy vaginas there can be over just one tech moon, it does have the potential to cause some conflict. I am a fan of this change.
The problem with this theory is it assumes that sanctum rats are the same as belt rats, which they aren't. Sanctum rats use the bounty scale seen in anoms and plexes, which top out at 1.2m. So for instance, in Delve instead of being a Blood Pope for 1.8m in an anom, they're a Corpus Pope for 1.2m. So in order to do what you're saying, they'd have to re-code anoms that spawn as a result of the upgrades (and not the ones that just spawn normally) so that they'd then use the rats that would spawn in that system naturally. I honestly think that looks likeand something CCP wouldn't do as part of a push to do a bunch of "little things."
Update from CCP: http://www.eveonline.com/devblog.asp?a=blog&bid=883
This only refers to sov space.We've batched nullsec up into five security bands, based on the current truesec values that are already available via the datadump: 0.0 to -0.2, -0.3 to -0.4, -0.5 to -0.6, -0.7 to -0.8 and -0.9 to -1.0. (And yes, we're rounding in the same way that we do in the UI currently, so the boundaries actually lie at -0.25, -0.45 and so on.)
A: 0.0 to -0.2 (no sanctums/havens!)
B: -0.3 to -0.4 (no sanctums/havens!)
C: -0.5 to -0.6 (slightly worse than now)
D: -0.7 to -0.8 (slightly better than now)
E: -0.9 to -1.0 (much better than now)
Hope I didn't fuck up the SQL query.
This does exclude any NPC sov systems/constellations within the regions (Pure Blind, Geminate, Fountain and Delve).Code:| Region | A | B | C | D | E | | |----------------------+----+----+----+----+----+-----------| | The Spire | 3 | 9 | 28 | 18 | 14 | DRF (d) | | Cobalt Edge | 7 | 19 | 19 | 10 | 14 | DRF (d) | | Malpais | 8 | 22 | 27 | 34 | 11 | DRF (d) | | Perrigen Falls | 4 | 9 | 39 | 42 | 10 | DRF (d) | | Etherium Reach | 6 | 13 | 37 | 34 | 10 | DRF (d) | | The Kalevala Expanse | 6 | 16 | 19 | 17 | 10 | DRF (d) | | Outer Passage | 12 | 22 | 15 | 28 | 8 | DRF (d) | | Oasa | 12 | 16 | 24 | 24 | 8 | DRF (d) | | Delve | 16 | 10 | 20 | 16 | 8 | ? | | Tenal | 27 | 17 | 9 | 7 | 8 | NC | | Feythabolis | 29 | 28 | 18 | 6 | 8 | CAAASEROL | | Branch | 17 | 25 | 25 | 20 | 7 | NC | | Period Basis | 9 | 11 | 6 | 3 | 7 | ? | | Cache | 17 | 11 | 6 | 1 | 7 | DRF | | Deklein | 7 | 6 | 22 | 27 | 6 | NC/DC | | Fountain | 43 | 21 | 14 | 8 | 6 | NC/DC | | Querious | 31 | 15 | 11 | 12 | 5 | ? | | Insmother | 37 | 27 | 30 | 10 | 4 | DRF | | Omist | 12 | 18 | 6 | 3 | 4 | DRF | | Vale of the Silent | 48 | 46 | 10 | 11 | 3 | NC | | Catch | 59 | 15 | 15 | 8 | 3 | CAAASEROL | | Esoteria | 30 | 20 | 15 | 6 | 3 | CAAASEROL | | Paragon Soul | 20 | 6 | 2 | 1 | 3 | CAAASEROL | | Tenerifis | 29 | 28 | 12 | 10 | 2 | CAAASEROL | | Detorid | 26 | 39 | 23 | 6 | 2 | DRF | | Scalding Pass | 30 | 15 | 10 | 6 | 2 | DRF | | Geminate | 26 | 28 | 13 | 3 | 2 | NC | | Immensea | 20 | 29 | 26 | 9 | 0 | DRF | | Wicked Creek | 22 | 38 | 15 | 7 | 0 | DRF | | Tribute | 27 | 14 | 6 | 7 | 0 | NC | | Impass | 21 | 19 | 7 | 3 | 0 | CAAASEROL | | Cloud Ring | 8 | 2 | 0 | 1 | 0 | NC/DC | | Fade | 2 | 20 | 5 | 0 | 0 | NC | | Providence | 68 | 12 | 0 | 0 | 0 | Ev0ke | | Pure Blind | 58 | 5 | 0 | 0 | 0 | NC/DC |
Delve and Providence regain their rightful places!
They've released a devblog with more details, looks like shitty space si about to get real shitty.
http://www.eveonline.com/devblog.asp?a=blog&bid=883
CCP went full retard on this one. I don't know how they think taking away the #1 income source of the casual 0.0 player is going to create an environment conducive to more conflict. Larger 0.0 entities controlling good space will have an easier time recruiting more numbers, and smaller, more casual entities will have a harder time gaining the #s and supers they need to contest dominion sov; so most of them will just rent, or form massive coalitions to combat the other massive coalitions.
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
I remember when this argument was made years ago, but instead of "the good rats" it was "the good ore".
So I am really torn on this. The problem to me is, everyone complains about supercaps online, and that's a result of too damn much ISK. Now CCP is closing down an ISK faucet (is that right use of ISK Faucet?) and it's RRRAAAGGGEEEE. The complaints that strike me as out of line are the ones who complain that they can't make enough ISK in a Hidden Haven (or whatever it is) in their 750 million ISK Tengu to keep up their fleet of 200 million ISK HACs.
Either everyone will be dusting off their L4 mission runners (BTW, you know L4s got a bit of a nerf recently too, in loot drops right?) to maintain an unnaturally expensive PvP habit, or people will remember how to fly T1 ships. The axiom of EVE: don't fly what you can't afford is going to mean something again, and not "gee I can't afford 3 Tengus and a full set of spare snake implants"
What is really going to be interesting is if the NC alliances will have to do some "wealth redistribution" based on Technetium, to help keep their fleets fielded (unless they go Goon/TEST rifter crazy). BTW, called it at the beginning - this is really going to screw with nullsec.
I hear Empire is really nice this time of year
Not Dead, Just Sleeping
Hahaha, oh man, I'm so glad I'm not subbed. I told myself that I was never going to do a mission again, the fact that Dominion added such easy income was pretty much the only thing that kept me from quitting. What's this going to do? It's just going to send everyone to empire, and wtf is up with the drone regions? I guess we know who's going to win the supercap fight in one year!
I mean, pure blind, god.. the space is more worthless than it's ever been before, is there even a point in claiming sov? Maybe for the POS fuel bonus but that's it.
I'm going to Fanfest simply to find the guy who did this and piss in his drink.
Annex his homeland while you are at it.
I wont be a student next year, I'm going to take holiday and go to fanfest before EVE slides too far into the mire.
Not Dead, Just Sleeping
Heh... There's literally no point to taking sov in most regions now. Nice! Earth to CCP, most "young" alliances don't subsist off the equivalent of level 2 missions, especially with the supercaps NEEDED for the dominion system. Good going.
Massive dropoff in subscriptions in 3... 2...
It's a good year to be a Russian, apparently.Code:| Region | A | B | C | D | E | | |----------------------+----+----+----+----+----+-----------| | The Spire | 3 | 9 | 28 | 18 | 14 | DRF (d) | | Cobalt Edge | 7 | 19 | 19 | 10 | 14 | DRF (d) | | Malpais | 8 | 22 | 27 | 34 | 11 | DRF (d) | | Perrigen Falls | 4 | 9 | 39 | 42 | 10 | DRF (d) | | Etherium Reach | 6 | 13 | 37 | 34 | 10 | DRF (d) | | The Kalevala Expanse | 6 | 16 | 19 | 17 | 10 | DRF (d) | | Outer Passage | 12 | 22 | 15 | 28 | 8 | DRF (d) |
And if you think supercap inflation is bad already...
i expected stupid, but that is just flat out pants on head retarded.
I'm beginning to think they make a list of ideas for changes, sort them by retardedness and work from the bottom up.
Oh noes I will have to move my ratting carriers to one of my alliances systems with better true sec!
Thank god that CCP heard our voices about stagnation in 0.0 due to equality of space and took intelligent action. Instead of taking the tech route and massively boosting the economic potential of a single bloc over the others they created a new paradigm which will allow new entities to form and shift the existing status quo in those regions.
It's less about that, and more about the lack of foresight before introducing these changes. The chief complaint that this doesn't foster intra-regional conflict so much and herds most to of the denizens of 0.0 into a ghetto and slams the gate behind them. Look at who's anoms largely will become "Much better than now". A large swath of neighboring regions, held by a massive bloc backed by a large and active supercapital fleet.
By and large this will simply shift ISK making activities back to highsec because most of 0.0 won't be able to support even a rudimentary population.
Am I right in thinking that this means upgrades in a lot of systems have just become totally pointless? I don't understand the sov system, but how can this seem like a good idea to anyone, ever?
Good news though guys Deklein is still gonna own
I hear WH space is nice this time of year.
What are these boneheads trying to do?
NC gets its isk from tech moons. Doing this just screws the little members and pets.
DRF gets its isk from drone sites.
Both get substantial income from bots, which don't really do sanctums (i don't think i've seen any botted carriers, although i know some of the programs can handle it, its still unreliable)
Bots mainly get money from belts, in good trusec systems.
About the only income that will be effected in the larger alliances is rental income, as many small corps and places fold up, to be replaced with bots who can still make a reasonable amount in systems as low as -.25 if they have enough belts.
Net effect -> Less little guys, not more.
In what fucking universe did they think that a small alliance would decide to take on DRF or NC or Goons for a nice -.7 system? In what fucking universe did they think this would happen?
They're either idiots, or lying as to their reasons.
They're thinking that large alliances would be more willing to give up those shitty -.2 systems, and more willing to fight for those -.9 systems.
?"eve's a bad mmo, really bad, it's only saving grace is the people playing it, which i guess doesn't say great things about the people playing other MMOs"
I understand what they THINK they are doing, but most of the junk space is rented as it is now anyway. Ok, so they don't rent it.
What do you suppose the chances are of some random corp/alliance not affiliated with White Noise moving into Detorid and taking an unclaimed system? Or a non NC mob moving into Vale of the Silent, claiming a couple systems and setting up camp as neuts and/or reds?
Somehow i don't think the hisec/lowsec guys will be moving into junky nullsec systems in droves and the big blobs smiling and letting reds/neuts nest in their regions because they haven't got a TCU up anymore.
The ones who will suffer will be people who don't pvp since in most regions there won't be enough good income generating systems to support dead weight.
If a small alliance isn't capable of holding sov then maybe they should try out npc space or even low sec. Or go back to high sec lvl4s, but that just shows that your a carebear scared of conflict (why not WH/low sec missions/incursions??) who couldn't fight for their space anyway.
My terrible alliance is currently living in the worst truesec region of EVE. Here's a breakdown of what's likely to happen:
EVE addicts who are into the spreadsheets don't care about this change at all. They don't make their ISK from rats, never have, and never want to. Those who are feeling benevolent attempt to teach their arcane ways to the unenlightened who realize that instead of spending hours shooting at red crosses they now need to spend hours reading patch notes, fiddling with things on SISI, and reading posts from other carebears. Or they just don't get it at all, bless them, and buy 6 billion isk worth of Carbon Powder to try to get Tech to go down.
EVE addicts who are into red crosses look around for an alliance that already has good space and if they're reasonably active in CTAs and have played for a few years, they get in.
Casual players who rat for a few days to fund PVP on the weekends are totally fucked. If they want to stay in the same alliance, they move a clone to empire and run lvl 4s like they did before sanctums. Roaming PVP is now even more dead than it is now because instead of everyone docking up or (your fleet #)x20 undocking to blob you, there isn't really anyone out in space. The people that are there, aren't out where you can kill them anymore.
Alliances with good space now perceive themselves to be targets; not wanting to lose their space they band together for reelz where before they would do so if there were some other people they liked near them, or they were threatened by a larger entity. Having the means for even their casual players to make decent isk, they have a decent surplus to fund the big toys that make sov warfare possible in dominion.
Terrible alliances in terrible space now need to band together in earth-shattering coalitions to break the large establish powerhouses and attempt to get better space. Being that grouping large groups of terrible people together is a peerless recipe for success, this works out great; and their 10,000-man malkuth drake fleet beats the ebil space eletism hegemony and wins the hand of the fair blood raiders super-sanctum. EVE is a Disney movie, right?
I'm not saying it will become impossible for the little guys to get better space without becoming abject serfs, nor do I think ratting tax income is what drives the majority of 0.0 conflict, but I do think that this change will do absolutely nothing to fix the problems with 0.0 that CCP perceives. In fact, I think it will go a long way to making 0.0 even more boring. If you want more conflict in 0.0, give people more reasons to go there. More people living there will create more conflict.
Make it neat and exciting; make the colors brighter and the air sharper. Make empire drab and colorless; rusted training wheels that are taken off just as soon as dad goes back in the house. Make us want to risk skinning our knees for the glorious ride down the highest hill in town on a warm spring day after school. Don't dig potholes up and down the hill so that we have to pool our pennies with all the other kids on our block to pay mean Mr. Swiggins to ride down the grassy hill in the back of his mansion and think happy thoughts when it's "story time" and it's our turn to sit on his lap.
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
I agree, making it a PITA to rat in 0.0 will just ensure there's less people around. If you want to make certain parts of 0.0 attractive because of ratting (lol) then make them better than the average, DON'T MAKE EVERYTHING ELSE SHIT.
According to the devblog, almost every region will actually have a few systems that are better than now - so I'm not sure if this is going to be the end of the world. There will just be differences in where in those regions alliances will put up their upgrades.
Providence, Pure Blind, and Fade will have 0 havens or sanctums in their entire regions. Cloud Ring and Impass will have 4 systems that can have a couple havens/sanctums. Tribute, Wicked Creek and Immensea will be pretty 'meh'. Geminate, Scalding Pass, Detroid, Paragon Soul and Esoteria will be about the same as they are now in aggregate anom-ability. Other regions will be slightly better to much better.
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
Pretty sure you accidentally switched Cloud Ring and Fade.. Cloud Ring has one system that will be barely better, and then no others that will even have sanctums (there's even three 0.00 systems in the region). Fade should have about 4 systems that will have 1 or 2 sanctums/havens.
Your childhood aside, CCP are i expect leery of nerfing Empire to the degree it would take to make 0.0 attractiveMake it neat and exciting; make the colors brighter and the air sharper. Make empire drab and colorless; rusted training wheels that are taken off just as soon as dad goes back in the house. Make us want to risk skinning our knees for the glorious ride down the highest hill in town on a warm spring day after school. Don't dig potholes up and down the hill so that we have to pool our pennies with all the other kids on our block to pay mean Mr. Swiggins to ride down the grassy hill in the back of his mansion and think happy thoughts when it's "story time" and it's our turn to sit on his lap.
Although i expect and demand my csm troll the fuck out of Empire during its term
Not Dead, Just Sleeping
Jesus Petyr. I'm a fan of your posting but sometimes you *really* make me shudder. The power over language comes with great responsibilities, and we can be glad that you're, generally, a pretty calm and even person.
I've been on lunacy-inducing sanctum and haven streaks before, and I vowed for that to never happen again. It's just a personal preference, I can totally understand how a lot of people need the anoms in order to fund their activities(mostly PVP).I think those people might be really getting screwed, and I can only wonder what happens to non-pvp carebears like me when the fighters have a hard time paying for the toys they break.
If there is anyone else like me, a carebear addicted to gang-raping mazes and general exploration, how do you think these nerfs will affect you(and me)?
Also, as a testament to my raping habits in regards to nullsec plexes...I'm the guy who convinced drunk SC pilots to bring their toys over so we could play with the Gurista Provincial HQ. I'll let you guess how long it takes for a mom to fuck a station like that.And yes, I am of the opinion supercaps should be nerfed, and the pilots involved thought the same.
KWyz, the nerfing of crap truesec 0.0 does not affect me directly as I am of the spreadsheet class of EVE-addict; but I believe it will affect us all indirectly by lowering the population of all 0.0 relative to highsec. The casual player who rats for a few hours during the week in order to pvp on the weekend or save up for something special will switch over to mission running. I think this casual player represents a significant portion of the 0.0 population. It's these people who are the primary targets of, and participants in the roaming gang. These are the people you either kill in their sanctums if they're a bit dull/unobservant, or kill in their defense gangs when they reship to respond to you.
CTAs will not be affected much, because one can jump clone back to 0.0 to fleet up for scheduled ops; but the fun pickup pvp will suffer markedly. And the desired effect will not be reached. LAWN or SMA is not going to decide, "Well I guess we have to go take Delve". We don't want Delve, and we don't want to do the things we'd have to in order to get it. We've made Pure Blind a home, invested in the infrastructure and culture here, and one of the main reasons we did it is that you could make crappy space better with upgrades.
Originally I thought that this change would be mainly positive, with high-value truesec becoming more valuable and maybe a 10% reduction in the bounty payouts in bad truesec - changes which would make anoms in these systems on-par with l4 mission running for the single-account player. At that time I poo-poo'd several posters who predicted just the change that happened. So I was wrong there, my optimistic nature letting me down. Anoms also raised the population threshold a 0.0 system could handle, another great change which made it possible for entities to grow and expand without sprawling across entire regions of systems with only 1-2 people in them.
To answer your question directly, the complex runner is now going to see a lot more competition for his plexing. Players who previously ignored complexes because it was easier to just chain some sanctums will now research what is needed to run them and be out there scanning while you are. Instead of doing several complexes a day, (or at least having the opportunity to do so) depending on your timezone and the activity level of your alliance, you might only get one. Not to mention there will likely be less scrupulous members of other blue alliances looking for plexes in your systems now. That is the one indirect change which might actually serve to create more conflict, but it's not the conflict we want; it's just a few people complaining to diplos.
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
I honestly think this could backfire, a lot. People don't react well to having things taken away, and the people who came to 0.0 after Dominion are hardly going to start belt ratting. The income difference between running sanctums efficiently and belt ratting in a -0.2 is absurd. I look forward to seeing what happens, this is the biggest interference with the playerbase from CCP's side that I can think of.
CCP doesn't appear to be backing down on this either (posted on page like 38 of the threadnaught or something). But here's my question. Someone in the eve-o thread posted a 75 million isk/hr rate for running Sanctums. Is that legit?
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
Not really. 1 account running a pimped-out pirate BS or marauder can do this. , (1 guy in a titan or SC can do more). He can also do that running lvl 4 missions if he's smart about how he cashes in his LP and trains the skills that buff the LP payouts. Your vast majority of dudes will be running drakes for 35-45m/hr when they can find a sanctum not occupied by others doing the same thing. Or your hardcore ratter in a tengu getting fighters asigned and with another tengu alt or pirate BS, etc - he'll be pulling in 150m/hr. But he's simulating 3 friends with his playstyle.
With respect to ancient Rome, dignitas was regarded as the sum of the personal clout and influence that a male citizen acquired throughout his life. When weighing the dignitas of a particular individual, factors such as personal reputation, moral standing, and ethical worth had to be considered, along with the man's entitlement to respect and proper treatment.
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