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Thread: Interesting fix in Incursion 1.1.1 :]

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    Default Interesting fix in Incursion 1.1.1 :]

    "Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield."

    Anyone want to start taking bets on how many (few) supercaps kills PL will get now?

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    The Theory and Practice of Teleportation GreenDaemon's Avatar
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    For how many dumb rich idiots there are in the NC, still quite a lot. Stop being bitter.

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    They've still got Sphere so it'll be just a minor setback I am sure.

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    Quote Originally Posted by GreenDaemon View Post
    For how many dumb rich idiots there are in the NC, still quite a lot. Stop being bitter.
    Paste some more posts from your alliance forums about it

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    Quote Originally Posted by fulis View Post
    Paste some more posts from your alliance forums about it
    oh trust me, i will

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    Quote Originally Posted by fulis View Post
    "Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield."

    Anyone want to start taking bets on how many (few) supercaps kills PL will get now?
    It only took one IT titan downed to get this patched

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    Sphere can offline a forcefield, so i imagine they'll kill eleventy supers per day.

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    Quote Originally Posted by MpozoY View Post
    It only took one IT titan downed to get this patched
    We are slowly regaining our old devs back. Now we just have to find some that spawn us lost titans/sc's and we are golden!

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    Quote Originally Posted by fulis View Post
    Paste some more posts from your alliance forums about it
    Quote Originally Posted by GreenDaemon View Post
    oh trust me, i will
    Traitorous wench! You shall hang from the sacred spire of H-W station for your treachery, your ships liquidated to fund chaps for Morsus Mihi, and your frozen corpse fed to the ragged dogs of Stella carebears!

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    We still have awesome super pilots who go AFK shooting structures, chill out in JB poses and make blind jumps, so I'm sure PL will still kill about twice as many supers as they lose.

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    Quote Originally Posted by Habitual Line Stepper View Post
    We still have awesome super pilots who go AFK shooting structures, chill out in JB poses and make blind jumps, so I'm sure PL will still kill about twice as many supers as they lose.
    That's a lot!

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    Can't they still use micro smartbombs?

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    Smart bombs inside the shield only produce a graphical effect, no damage or aggro

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    Oh, but there is a Sphere patch for this minor setback already, ECM bursts should be working fine again.

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    I think its a shame that you believe this would change something, like that fact that stupid people own supers or that the aggression/logoffski bug is fixed. Seriously sir, bravo at making a stupid thread and trying to make a stupid point about it.
    Krutoj CSM ALT 2011
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    is posting in a stupid thread with lots of stupid posts.

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    Quote Originally Posted by MpozoY View Post
    It only took one IT titan downed to get this patched
    I love this joke. It's the gift that keeps on giving.

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    Quote Originally Posted by HUN73R View Post
    Oh, but there is a Sphere patch for this minor setback already, ECM bursts should be working fine again.
    I love how if you google "Pandemic Legion", Sphere is the first auto fill suggestion.

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    Not sure that this deserves its own thread, so I figured I'd drop this here as it's incursion related.

    http://www.eveonline.com/ingameboard...readID=1456161

    Apparently the disabled jump bridges are causing some havoc for Krutoj and friends. I'm not a big fan of forced PVE, either but the histrionics on CAOD seem a bit overdone.

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    Quote Originally Posted by Manfred Hideous View Post
    Not sure that this deserves its own thread, so I figured I'd drop this here as it's incursion related.

    http://www.eveonline.com/ingameboard...readID=1456161

    Apparently the disabled jump bridges are causing some havoc for Krutoj and friends. I'm not a big fan of forced PVE, either but the histrionics on CAOD seem a bit overdone.
    You'd be mad too if all your bots needed to be updated.
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    That is an odd way to disable JB's in incursion'd systems. I too would get annoyed, but the nerf probably has to do with capitals in some form.

    I will point out, however, that the pve is not forced, but rather highly encouraged (which is the point. this is supposed to be as if an NPC alliance is coming and raiding your space, raping your women, and fucking up your logistics. You are supposed to have some interest it kicking them the fuck out)

    And Krutoj, your idea of removing the acceleration gates is silly. This is not supercaps online, and it shouldn't be treated as such. Although i will agree that the loss of incursion influence should be lower in 0.0 systems, cause we won't have that many fleets going on. Right now its somewhat difficult to expel a incursioned area

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    Is there is any information on if a incursion will despawn if it's not run after X amount of time?

    With the lack of legit people living in the drone regions, their JB's will be fucked for a while if they can't get the sites run. That'd be hilarious, great punishment for lording over an AFK empire. Hopefully incursions build up and don't go away until ran, because anything that screws up the retard easiness of 0.0 logistics is a welcome measure against superblocs that hold onto space just to hold onto space. The one in Malpais could be there forever, hell, you can autopilot through Malpais without issues.

    Go NPC's!

  23. #23
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    Quote Originally Posted by fulis View Post
    "Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield."

    Anyone want to start taking bets on how many (few) supercaps kills PL will get now?
    http://eve-kill.net/?a=kill_detail&kll_id=8631091

    1st?

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    Quote Originally Posted by GreenDaemon View Post
    That is an odd way to disable JB's in incursion'd systems. I too would get annoyed, but the nerf probably has to do with capitals in some form.

    I will point out, however, that the pve is not forced, but rather highly encouraged (which is the point. this is supposed to be as if an NPC alliance is coming and raiding your space, raping your women, and fucking up your logistics. You are supposed to have some interest it kicking them the fuck out)

    And Krutoj, your idea of removing the acceleration gates is silly. This is not supercaps online, and it shouldn't be treated as such. Although i will agree that the loss of incursion influence should be lower in 0.0 systems, cause we won't have that many fleets going on. Right now its somewhat difficult to expel a incursioned area
    It's a valid point that if these silly incursions are coming into your space and affecting your infrastructure that you should be able to use all the force at your disposal to expel them, up to and including the preposterous supercap blob Krutoj wanted to wield. Saying the PvE is only encouraged when it's potentially putting your defensive capabilities at risk is nitpicky.

    With the exception of the gold rushers I imagine the rest of us are going to get really tired of this incursion crap really fast.

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    That's a good point, about them supercaps. I still don't think an alliance should be able to repel the incursion with only supercaps, but currently forcing them to sit out completely is stupid, now that you point that out.

    With the loss of defensive capabilities, it seems CCP is trying to in incentivize pve in more ways than just the "more money" philosophy (which the economist dude has said won't work). A dumb way to go about it? perhaps, but at least they are trying different shit.

    And yeah, it sucks for krutoj at the moment, but i for one am hoping that these incursions, if left un-run, will provide an interesting dynamic into the boring, predictable sov warefare that exists in eve

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    The incursions are an interesting discussion because they're easily the most daring thing CCP has done in recent memory, even more so than the sov system revamp. On the one hand they bring in many things to highsec dwellers that 0.0 dwellers have called for forever; a break to the mind-numbing boredom and repetition of Empire, a sense of real danger that no amount of suicide ganking could provide, a taste of the excitement of organized group combat. On the other hand not a single person I've talked to has said that they were in any way, shape or form 'fun'; like wormholes, they're merely a simple formula to crack, upon whence the running becomes routine and mechanical. An argument can be made as to whether putting them in 0.0, where the players have largely opted out of CCP's PvE schemes and where risk is already prevalent, makes any sense.

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    Quote Originally Posted by GreenDaemon View Post
    That is an odd way to disable JB's in incursion'd systems. I too would get annoyed, but the nerf probably has to do with capitals in some form.

    I will point out, however, that the pve is not forced, but rather highly encouraged (which is the point. this is supposed to be as if an NPC alliance is coming and raiding your space, raping your women, and fucking up your logistics. You are supposed to have some interest it kicking them the fuck out)

    And Krutoj, your idea of removing the acceleration gates is silly. This is not supercaps online, and it shouldn't be treated as such. Although i will agree that the loss of incursion influence should be lower in 0.0 systems, cause we won't have that many fleets going on. Right now its somewhat difficult to expel a incursioned area
    I disagree. The incursion is enough of a pain that it pretty much requires you to deal with it. I won't say I didn't have a laugh at the whole botting disruption but I do think of this as forced PVE.

    I sure hope the Concord LP are worth the time wasted on this. Anyone know what they'll have in the stores?

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    Quote Originally Posted by MpozoY View Post
    a sense of real danger
    Not really. Empire gates aren't Sansha camped, players aren't forced to fight them at any point, its easy to opt out and go do your Empire thing elsewhere.

    The danger is no more real than it is for a new player doing his first level 4 and having no idea how to do them effectively. Give it a few weeks and the mechanics will be known, fleet comps worked out and incursions will within a few months have become just another PVE exercise. That said, its group activity in Highsec- thats the only real advance CCP have made (No the 'sleeper AI they have doesn't count, all CCP did was give them ewar, DPS unattainable by any player and let the NPC's cheat with mods like neuts. The Incursion NPC's are only a twisted caricature of how a real person would react or fit ships, all hidden behind the fact the NPC's have been given raw power so people just think WOW!)
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    After reading about mission runners being sansha hotdropped in HS, I have decided I love this patch, regardless of the forced PVE factor. Holy cripe I would love to see local when Sansha drops in.

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    Now they need to add a patch when a titian or any other ship for that matter gets bubble it does not disappear when they log off. So when you aggro the titian and bubbled it you don't have a 15min timer because it's dumb mechanic for it.

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    When I saw where the incursions were, I'll admit I laughed.

    I think they may provide some interesting variation to nullsec, though, although I've no idea what their effect will exactly be.

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    The great thing is the Wicked Creek incursion. Nobody really lives there other than a few renters, but beyond that? There's a Initiative station system that is SBU'd by White Noise. Now it's cynojammed for free. No timer on the station either. Sounds like it'll be some good ol' fun subcapital structure shooting for the r00skies.

    The other amusing thing about it is that unless you take in a gang to clear the rats off the gates (who are tough little bitches), you're not taking non-cloaky haulers through. NPC's will scram and pop you quick. Some of the renters out there will have fun fueling their POS's should they start running low. The ones I saw weren't even trying to run incursion sites, but were continuing to run anomolies business as usual... despite the 50% cut in bounties

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    Quote Originally Posted by fulis View Post
    "Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield."

    Anyone want to start taking bets on how many (few) supercaps kills PL will get now?
    I hope nobody actually took this bet.

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    Quote Originally Posted by HandofSatan View Post
    Is there is any information on if a incursion will despawn if it's not run after X amount of time?

    With the lack of legit people living in the drone regions, their JB's will be fucked for a while if they can't get the sites run. That'd be hilarious, great punishment for lording over an AFK empire. Hopefully incursions build up and don't go away until ran, because anything that screws up the retard easiness of 0.0 logistics is a welcome measure against superblocs that hold onto space just to hold onto space. The one in Malpais could be there forever, hell, you can autopilot through Malpais without issues.

    Go NPC's!
    Maybe they should hire PL to clear the incursions for them.

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