Literally the worst idea ever, John Caffeine.
Literally the worst idea ever, John Caffeine.
Literally.
Spooling jumpdrives? Removing freighters to have a convoy of people moving, for instance, 3 freighter loads of pos fuel in 60 iteron V's (which is... say... a week worth of fuel for their alliance)... and then have them jump through gates to get home? Yeah, saturday night fun for the whole alliance. Gotta wonder if devs havent been watching a little too much BSG...
By nerfing logistics CC(C)P wants to ensure blobs dont muck up their servers so much... and it'll happen too, because everyone will be either in a convoy from jita cause alliance's poses are running on fumes, or to tired of playing truckers online to actually form up for fleet.
Production in 0.0 probably won't die (that much) - people will just start running compressed minerals in the form of citadel torps (or if those get their compression ratio nerfed, some other thing that's next in line) but it'll insure that drone regions will benefit from a virtual monopoly on supercap production (smartbombing drone horde sites for fun and profit, anyone?).
Though one good thing might come of this - no freighters = no 500k m3 ihubs and infrastructure upgrades for the little guy to haul to the ass-end of nowhere so his 20-man alliance can upgrade a system :P
I think it'd be cool rather than conquering a station, it gets blown up on final timer. With the 3 po-stations that are in each region being the only ones actually conquerable. Making you rebuild a recently decimated region than just starting off where the previous owners left off. It's what I always imagined when hearing "outpost", something in remote areas of your space. Would be good for the whole, "isk sink" issue and the absolute shit that most regions are due to a station every other jump.
CCP and the CSM are falling into the exact same trap they always fall into. They say, "Let's do ___________" but they've always been terrible at figuring out what players will do to adapt. The Dominion changes were supposed to shrink 0.0 empires. Instead, it gave rise to power-bloc level politics. Getting rid of jump bridges aren't going to shrink empire sizes. When you had to maintain hundreds and hundreds of POS towers, people did it. If logistics is more work, people will still do that work. They'll just enjoy it less. Until CCP can figure out a better way to predict player behavior, they should get out of the business of "changing this to get people to do that". Instead, they should stick to simple things like, "what changes will make the game more enjoyable or less of a pain in the ass to play" and build from there.
@NFY Yes exactly. This is a game where we decide what we want to do. CCP trying to directly intervene with the playstyle of tens of thousands of players doesn't work. The lengths they'd have to go to in order to stop the NAP-fests would have to be extreme, because for every thing they put in place to hinder it the players would just try to work around it.
Pretty much every new feature, mechanic or patch in the last 4 years? Not that they all worked, of course, but still.
This blog sounds like they want to crank the clock back to 2006, making the mistake that all the bittervets make thinking that gameplay will return to the same heady 2006 days, when instead all the casual players will vanish and all you'll have are hotdrop gangs with no targets and highsec macrominers left.
Seriously every one of the ideas quoted in the op with the exception of the supercap nerf is dumber than a bag of hammers and continues to demonstrate that CCP has absolutely no comprehension of unintended consequence whatsoever
A good compromise for jump bridges would be to prevent jump bridges from touching their own constellation, or one directly adjacent. You can have the high speed travel you want, but it means that choke points will still exist and gate travel once you reach your destination is the norm.
Really, I like the challenges inherent to the changes they support.
And the supercap change is dumb as shit, because they JUST gave them the hp boost, now they want to take it back. (EDIT: to be clear, NOTHING will fix whats wrong with supercaps, short of removing them entirely, which will likely take their subscribers and secondary accounts with them, something CCP is not willing to do. People will always go for the big ship, the high tier dungeon, the over the top sword or armor, and once they get it, they'll show all their friends how until everybody has one. It happens in every game, there is absolutely no way to fix it, get over it and move on).
I understand the Goon mentality that lazier is better, but honestly, I don't really give a fuck about you guys anymore, or the fact that you really do want the game to be as easy as humanly possible.
You could always go, you know, play some game you enjoy.
Also honestly what the fuck is wrong with goons, some of you have now been playing for YEARS, you have more than enough sp, more than enough isk (*you niggers bot 24/7 like total faggots), so why keep up the "poor in mouth and skill point" routine, just buy fucking supers like everybody else.
Everybody with a bone to pick about supercaps seems to have been traumatized by them at some time in the past, and now has some particular grudge against them, i.e. you and goons.
Not many other people are complaining about supers afaik.
EDIT: also how fucking hard is it to get the moons to all be worth about the same fucking amount, tech, dyspro, prom, wtf ever, why does ONE particular type need to constantly be worth so much more than another.
It's part of what makes a region desirable. When looking at places to campaign against, you look at many factors including natural resources.
I've never been traumatized by supercarriers, but I would still agree they're overpowered. I'm not sure if I agree with nerfing the hp, but I do like the idea of limiting them to FB's only. They should be used as an escalation of force during capital fights and sov warfare, not for hotdropping a tengu in a sanctum...
I'm also a bit surprised that adding the shield equivalent of a slave set didn't come up.
I see what your doing, but you seem to be mistaken, mine won't STOP fielding them.
Also since this is in EO: Uncensored I can say that I can look at GOON killboard and find tons of ganked ratters, morons blown up on gatecamps and station camps, idiots caught by random roamers, people caught by jump bridge campers, etc etc - and that chokepoints and gatecamps are alive and well all over the place, between JB pinch points, at Empire entry points, all up and down NPC 0.0 - and conclude that anyone bitching that this gameplay is somehow dead is either unbelievably lazy or somehow so bad at PvP that they're lucky if they don't shoot their own drones
Aha, so thats it.
IT wants to get rid of the eye of terror. They can't kill it themselves so they are trying to get the devs to do it for them.
No, they're not. Only PL uses awox alts with any frequency and there are tons of non-PL kills, stop thinking you're the only shark in the pond
No? Taking the space and holding it long enough to get bridges requires (or would have, if the NC had to take their space today) fleets expending thousands of man hours per system shooting inanimate objects, and then spending additional thousands of man hours defending and repairing them if needed. Each bridge requires a POS that must be managed and defended, and the bridge itself requires ozone that (along with the POS fuel) requires a logistics chain. If you really wanted to move a fleet between Fountain and Geminate there are about 30 chokepoints where a fairly small gang (as in 5 or 6 dudes sometimes) could completely shut down the convoy, and a slightly bigger gang could just break the bridge and camp the interim route. What about this is unreasonable? Or do you think travel should be restrained to climbing into our Nyxi and peel off backwards?EDIT: also you don't find it retarded that your coalition of fags can go from fucking fountain to the drone regions in less than 10 minutes?
Here's the key: CCP has made taking and holding space take obscene amounts of man-time. It used to be that holding sov meant dropping a POS and waiting for it to online (I'm ignoring the anchoring-cans-on-the-gates era.) Sometimes you had to shoot POS, but even the worst POS couldn't consume more than a hundred man hours or so to disable. Now you have these ridiculous unmanned, unarmed structures that can easily suck up a thousand man hours of subcap participation (or a significant supercap fleet) to get from fully healed to destroyed. If you figure the maximum duration for any reasonable, I'm a normal human being and not a poopsocking spergo op duration is at MOST 3-4 hours, then you're looking at an easy 200-250 man fleet MINIMUM requirement to effectively contest sov. THIS is driving massive superblob alliances, not jump bridges or any such rubbish. If CCP takes action to make things like acquiring ship fittings or travelling to the front take longer, the only possible outcomes are either even bigger fleets (so the actual shot takes longer) even more supercap blobbing (same) or a continuation of the slow death of sov warfare.
If CCP don't remove Jump Bridges completly, at least they should make it so anyone with the password can use them, regardless of standings. Would make roaming gangs a lot more dangerous, as they could easier hit remote locations like Branch etc.
Would also be nice if they made it so you don't appear in local until you decloak at least. Would give alert ratters plenty of time to gtfo, without screwing over roamers completly.
Although removing all blues, jumpbridges and making local delayed would be absolutly brilliant.
Edit: btw, pretty much all my kills roaming in the north have been using NC alts for warpins, or straight out Awoxing. The occasional afk ratter/gatejumper being a pretty rare exception.
The difficulty in catching ratters isn't because of bridges. It's bots. Tons and tons of TEST guys die to roaming dudes (NOT awoxers) because they are new enough to the game where ratting still isn't something where you'd rather commit suicide then do. I roam though the south and the Russian regions every so often. It's perfectly possible to go from Cobalt edge to Delve without catching a single thing because the botters dock / pos / safe-cloak up instantly.
Just make jumpbridges anchorable at planets only.
Problem solved.
Oh hey supercaps need another buff, let's remove any mobility that the plebes in subcaps might have.
This
If the only people who actually live in 0.0 are bots then, well, yeah, 0.0 is pretty much on the brink of failure, if not already past
Hell, do you think the South would have collapsed like it did if any real human players actually lived there? You've seen entire alliances collapse in the face of a handful of AFK cloakers. For most alliances the only reason to attack others (outside of foreverwar grudges) is more space to install bots. This sounds healthy to you?
TEST is chock filled with botters, I wouldn't white knight yourself too much.
I'm not sure if you were there or not, but Bobby tried to get all of his "Not humans" to defend, they numbered like, 800 i think it was.
And AAA totally rolled over and died due to lack of humans, there definitely weren't 400 man drake fleets near constantly in 2 or 3 systems, and they ABSOLUTELY aren't retaking space lost.
Again, not due to a lack of people, but of testicular fortitude, they think the afk cloaker can do something it can't, and they panic, then evac when they can't rat.
The only fights going on in EVE right now are the "foreverwar" type.
The number one complaint among Clusterfuck members who roam and gank is that most hostile (as distinctly opposed to NPC) 0.0 space is empty - not that the reds cloak, warp to POS or safe up - that no one is there at all, vast wastelands of vacuum without a single human presence. This covers all timezones. Not a single thing in the CSM blog does a single thing to address this.
Want to fill that empty space? Part of the solution to that problem involves drastic changes to Empire.
Dont hold your breath
Not Dead, Just Sleeping
"If they pull jumpbridges fucking caps will become ultra god tier, able to roll around reinforcing shit while any subcaps that try to chase them have to burn 40 jumps.
Hell, the mega rich old guard alliance could prob just put up a "travel" fleet and replace their JB's with titans on the edge of unpassworded pos shields."
--Michaelbolton III
Personally I like the whole vast expanses of uninhabited space, that's one of the things I miss about years past.
The issue with bots is pointless, if your game is worth botting there will be bots. The problem with trying to find cracks in the actual code to mass ban is it essentially creates an arms race between the bot companies and the game developer which leads to more bots entering the game. It's easily seen in WoW nowadays, where they have a whole division of their company devoted to cracking bot programs. Which has made bot companies create crazy indepth programs and botters spam create bot charas to make up for the short lifespan of their charas. It's why every 4months or so Blizz bans the equivalent of the entire EVE playerbase overnight.
Oone way to reduce bot usage is to make your game content not an insultingly boring chore. Ratting or mining manually is something that is tolerable only when you have another game or a movie open in a second monitor, or perhaps if you are actually receiving fellatio.
Game content should not require a second monitor with something fun on it or someone stimulating your genitalia in order to be bearable.
But I guess then we'd be playing a fun game, and we can't have that.
For a not-for-rl-profit bot, yes, but in all games money generation is generally a boring chore. If you want to address the bots in a meaningful way the price fix of isk to rl conversion brought upon by plex's is the route to take. The ease of making a bil and being able to sell it for an insanely high price of 30 or so usd is why there's so many bots. In 2007 I ran a chinese farming corp with about a 100 dudes in ravens sitting in shit systems(3x 950k spawns being the very best, this is before upgrades) and taxd them 9% and made 5-6b/wk, that's 50-60bil they were making a week. Doing the same now, but everyone in upgraded systems with them being bots running 24hrs instead of Chinese playing 12hrs a day, and isk being worth more the rl conversion is just astronomical. In all honesty, I'm surprised there isn't twice as many bots running around now.
(no I never sold isk, used bots, ect)
There is a valid argument to be made that the only currency truly exchangeable between the real world and in-game is the man-hour, and that as long as you can reliably make noticeably more cash working IRL to buy isk than you can making straight isk in game, there will be a market for isk selling. Perhaps more of a driver, as long as you can reliably make more isk with multiple bot clients running 23/7 than you would earn in cash for the same setup time/effort you have a market both for botting for individual wealth generation and for isk selling.
The CSM did discuss with CCP that "Fly to belt/anomaly, ctrl-click on red cross, hit F1-Fx, get isk" was overly simplistic and that mechanisms like LP/tags/loot/scraps could be advanced instead of a pure isk fountain, but the response was something along the lines of "empire mission runners like flashing wallets"
I guess I have more reasons to suicide gank mission runners now. Thanks for the inspiration!
Fuck you guys hating on jumpbridges. Other than mining there is nothing in Eve as boring as traveling long distances using gates.
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