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Thread: World of Tanks

  1. #101
    Don't stop posting! RansomList's Avatar
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    because it has a fire rate of 25-28 per minute with a medium rammer, does 85~ damage which isn't much but annoys everyone and taken as DPS is VERY high but most importantly has excellent penetration for its tier and fire rate.

    Oh and its damn accurate.

    You can penetrate tiger II's with it if you aim well and its a gun that rewards skill- you HAVE to aim carefully against top tier mediums and tier 6+ heavies but you have the mobility to manouvre to where you can damage them. Aim for the weak parts of the turret and such is your fire rate you can mess up his gun by getting gun jammed and damaged results.

    The gun is probably due a nerf tbh
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  2. #102
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    It's also very light which can save your arse when you'r leeroying through a bunch of heavies and TD's
    Caeleste naves interretis gravissimas sunt

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    so yeah i fail in T-34's. *buys a new leo*

  4. #104
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    Get the crew skills up, Roll without a governor, Small repair kit, and Lend-lease Oil.

    Let the good times roll. You are now a Leo with far more firepower and armor. Don't stop moving, don't leeroy but skirmish. Works best in open areas and uneven terrain.


    Wusti: Get an SPG to help bank roll yourself and go down anything but a TD. The only TD worth driving is the hetzer.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  5. #105
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    89% on my leo crew, 93% on tha SU-85

    they see me rollin'
    they hatin'
    and tryin' to stop me from blowin' the arty...

  6. #106
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    Kinda agree on the hetzer front. With the 102mm you get placed in games of tier level that you can actually BE a tank destroyer rather than a tank annoyer, or a sub optimal tank with no turret that gets popped by arty the moment it fires or by whatever it shot at (tanks of equal tier to your TD can easily win a slugging match even if you get the first shot off)

    T34 is the Leo's older brother with an awesome gun, less speed but MUCH better traverse and all round 45 mm plates.
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  7. #107
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    Quote Originally Posted by RansomList View Post
    Kinda agree on the hetzer front. With the 102mm you get placed in games of tier level that you can actually BE a tank destroyer rather than a tank annoyer, or a sub optimal tank with no turret that gets popped by arty the moment it fires or by whatever it shot at (tanks of equal tier to your TD can easily win a slugging match even if you get the first shot off)

    T34 is the Leo's older brother with an awesome gun, less speed but MUCH better traverse and all round 45 mm plates.
    Well, Technically the SU-85 with the 107mm gun is the better/best TD. You have enough penetration for when you land in higher tier battles, and enough damage to devastate similar tiers.

    Hetzer is pro cause the damn thing is just. too. cute! Its mandatory to start every battle by proclaming: "Hetzer gonna hetz"
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  8. #108
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    Its also very low tier for gettin access to that gun!

    Getting into a hetzer isnt a grind by any stretch of the imagination
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  9. #109
    Promiscuous indet's Avatar
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    Quote Originally Posted by RansomList View Post
    Marines were shoddily equipped ... Navy have separate budgets to the main arm of the US Military?
    US Marines have a distinct tradition, ethos, and mission. They are in fact a distinct branch of the US Military with their own budget and membership in the joint chiefs, etc. Calling them a red-headed step child is well...dangerous to your well-being when in earshot.

    Anyway...Tanks. I still can't seem to get as into this WoT business as I thought I would. It's main draw for me is instant pew. And also just tanks. But honestly the grind is too much. I play tanks to get away from EVE...and it's not really working for me at the moment.

  10. #110
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    Quote Originally Posted by indet View Post
    US Marines have a distinct tradition, ethos, and mission. They are in fact a distinct branch of the US Military with their own budget and membership in the joint chiefs, etc. Calling them a red-headed step child is well...dangerous to your well-being when in earshot.

    Anyway...Tanks. I still can't seem to get as into this WoT business as I thought I would. It's main draw for me is instant pew. And also just tanks. But honestly the grind is too much. I play tanks to get away from EVE...and it's not really working for me at the moment.
    People keep calling it a grind, and I don't understand it. You get rewarded for PVP! If I could earn SP + ISK in EVE while flying a caracal and dying horribly, I'd be in freakin titan by now!

    Find a few tanks you enjoy, and play the shit out of them. I'm having a blast in t-34, t-34-85, t-44 su-8, & hetzer. Maybe cause I play with my EvE buddies, But the biggest mistake people make is, as soon as they finish the tech tree for one tank, they move on to the next. They don't train up crews, or play around with equipment and consumables, and then wonder why their tank is getting the hell owned out of it.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  11. #111
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    I understand why people say its a grind, i kinda agree that once you hit tier 4 it takes too long to progress. The jump from 5-6 and 6-7 is also unholy compared to previous tiers, yet tier 4/5 constantly are expected to fight against tier 8's.

    Just to throw this out there, but what if they reduced the ammounts of SP needed for EVERY upgrade by 1/4 and then removed that stupid 'pay gold to turn experience on elite tanks into free experience' bullshit with a system that didn't require gold, which is the artificial limit on transferable SP.
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  12. #112
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    OK - Progress update:

    I have goen elite on the 2 starter tank (MS-1 and Loltrak) as well as PzJag I and BT-2. My most experienced crew is still only 57%, and I have trained everything for BT-7 but can't afford the fucking thing.

    So how do i move a good crew from one tank to another? do they keep their experience say between german and russian? Also wtf is with Platoons? I just keep cycling through the random battles atm - you mean there's more to it?

    LOL @ lazy noobie questions but you guy seem to have been there and done that so I figured it can't hurt to ask...

  13. #113
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    Quote Originally Posted by Wusti View Post
    OK - Progress update:

    I have goen elite on the 2 starter tank (MS-1 and Loltrak) as well as PzJag I and BT-2. My most experienced crew is still only 57%, and I have trained everything for BT-7 but can't afford the fucking thing.

    So how do i move a good crew from one tank to another? do they keep their experience say between german and russian? Also wtf is with Platoons? I just keep cycling through the random battles atm - you mean there's more to it?

    LOL @ lazy noobie questions but you guy seem to have been there and done that so I figured it can't hurt to ask...
    Right click on the crewmember, send to barracks.

    AFAIK, Russians can't drive german tanks. Platoons guarantee that 2 other guys will be in the same battle with you. You'll need voice-coms outside of WoT.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  14. #114
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    OK if someone wants to hook up thru DTor something my in-game WoT name is "Wustinator" (go figure)

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    Quote Originally Posted by indet View Post
    Anyway...Tanks. I still can't seem to get as into this WoT business as I thought I would. It's main draw for me is instant pew. And also just tanks. But honestly the grind is too much. I play tanks to get away from EVE...and it's not really working for me at the moment.
    Use your free gold to get Premium, never ever play without Premium. Saving for 17 days gets you a month so you can basically play premium forever.

    Also don't listen to people who say such and such tank is shit, it just means that it doesn't suit their play style. Case in point, I ground the money to get a T44, played 10 games and sold it and got my KV back. T44 is a brilliant tank, just not my style.

    Going back to the lend lease thing, the Russians called the Lee/Grant abortion of a tank " a grave for seven brothers."

  16. #116
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    unlocked the 100mm for the SU-100.

    it's like a SU-85 with double health now. statisfaction.

  17. #117
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    i am going all natsibatsi in my panzerIII/IV atm, except when i hop into a noob arty and annoy the crap out of my own team. i bet russian tanks are much more fun - have to grind around and find one i like. to lazy to check myself: how much gold for a premium? guess with 150/day it could take a while..
    PhineasFreak in Wot, i am the most ingenious..

  18. #118
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    250 - 1 day
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  19. #119
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    Quote Originally Posted by Wusti View Post
    OK if someone wants to hook up thru DTor something my in-game WoT name is "Wustinator" (go figure)
    I'll pass the words to my Aussie mates in MTW.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  20. #120
    At the office, getting paid to be on here (unofficially) Jacabon Mere's Avatar
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    I play with a few other Aussies wusti. Although I got another 2 weeks on my honeymoon so if your not bored to death of the game and role with a tier 6 or 7 I'll be good to go.

  21. #121
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    Grinding in my PzII (can't decide Luchs or Pz III), annoying the shit out of my own team with my shithouse Bison skills, and ocassionalyl trying to figure out how the fuck NOT to get slaughtered in a PzJg I - that thing is a fucking deathtrap.

    So many choices...

  22. #122
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    Quote Originally Posted by Wusti View Post
    Grinding in my PzII (can't decide Luchs or Pz III), annoying the shit out of my own team with my shithouse Bison skills, and ocassionalyl trying to figure out how the fuck NOT to get slaughtered in a PzJg I - that thing is a fucking deathtrap.

    So many choices...
    If you go the Luch's route be aware that its PAINFULL until you get all the engine upgrades and tracks. Your first match after you have you will feel like you have gone plaid.

    German lights terminates in the Leopard, arguably the best light tank all-rounder. If you head for this, be aware you will be consistently thrown into games where everything else can 1-2 shot you and your only contribution is to scout; you cant even reliably kill arty if its higher tier. Also, the Leo is a fattass, it slows toa crawl the moment you pull more than a 60 degree turn or try and go up a sustained incline. Some heavy tanks can beat you up hills from a dead start.

    If you go with TD's, you will love the hetzer with its 105mm- its actually an ambush predator as it tends to place in lower tier battles where a side shot can utterly cripple most tanks from that gun.

    Russian SPG's are better than german, Russian TD's are better once you hit tier 6 and until you get the good 88mm's as a nazi. Then top tier russians pull ahead for all but ultra long range where germans have slightly better accuracy and pen.

    I've found the most fun line is russian mediums
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    Quote Originally Posted by RansomList View Post
    Russian SPG's are better than german
    I disagree. Hummel has longer range and is much better at the "shoot and scoot" then the SU-8
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  24. #124
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    If your team has competent def. scoot and shoot isn't so important and while you are repositioning in your hummel you aren't getting rounds down range.

    The crazy damage of the Russian SPG's is too much to pass up, i certainly fear them more than the Hummel and if you need to reposition well, given the reload time you aren't missing out on anything.

    Fewer shots fired means you are more careful placing shots and less likely to reveal yourself.
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  25. #125
    At the office, getting paid to be on here (unofficially) Jacabon Mere's Avatar
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    Wusti, with lag being in oz your probably better off with tanks. On a good day I get 200 or so ping, it's a bit hard to accurately hit with spg's unless your shooting a vegie. td's are a touch easier but tanks are definatley more forgiving.

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    I average 300

  27. #127
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    Quote Originally Posted by Arrador View Post
    I disagree. Hummel has longer range and is much better at the "shoot and scoot" then the SU-8
    I have been popped multiple times by Hummels in my SU-8, and I would argue that it is the superior arty platform. In the end, though, the Germans don't have an equivalent to the SU-14, which, while requiring 114k exp, is capable of mounting a superior gun to the Hummel to begin with (iirc) and is also capable of mounting the largest gun in the game, the 203mm monster.
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  28. #128
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    I've gotten ridiculous kills in the T-34 that you wouldn't believe if I typed them out. It is a fantastic tank - so long as you don't get hit and even then you can get lucky with bounces.

    I didn't care much for TDs or SPGs because I like to get in and mix it up and mediums are great for that.

  29. #129
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    I racked up 7 kills in the t34 in a game yesterday, the last 4 of which i was the last man standing. Then i lost my connection and died
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  30. #130
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    Just installed the game here, looks like no training battles to be had at this time of the day. Doing pretty terribly in normal fights in my leichttraktor or whatever it was
    Edit: On plus side, I just shot up a guy named Cippalippus. Win some, lose some.

  31. #131
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    I shot a Vuk Lau last week.

    The most dangerous game.
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    Quote Originally Posted by RansomList View Post
    If your team has competent def. scoot and shoot isn't so important and while you are repositioning in your hummel you aren't getting rounds down range.

    The crazy damage of the Russian SPG's is too much to pass up, i certainly fear them more than the Hummel and if you need to reposition well, given the reload time you aren't missing out on anything.

    Fewer shots fired means you are more careful placing shots and less likely to reveal yourself.
    From a SU-8 vs Hummel, its fairly obvious that Hummel wins.

    Hummel has more agility, more traverse (turret and tracks) faster aiming, longer range. So when it comes to countering arty by following tracer's, it wins. When it comes to scouting, it can outrange the SU-8.

    That said, the two are fairly balanced, SU-8 has a higher trajectory, so it can get around some cover, and it deals more damage. But as I like to counter arty by following tracer's, I'm at a bit of a disadvantage in the SU-8.

    As for the germans not having an equivalent tier compared to the SU-14 (shortbus) and SU-51, The SU-14 is slow has molasses in january, and the SU-51 has the disadvantage of having to grind with the KV
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  33. #133
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    Quote Originally Posted by Hratli Smirks View Post
    I've gotten ridiculous kills in the T-34 that you wouldn't believe if I typed them out. It is a fantastic tank - so long as you don't get hit and even then you can get lucky with bounces.

    I didn't care much for TDs or SPGs because I like to get in and mix it up and mediums are great for that.
    Yea,

    equipment I run with: Tammer, vent fan, Spall liner. Consumnables: Governor, small repair kit, Lend Lease oil.

    With elite crew, the vent adds more to the skill. This allows me to not bleed as much speed in the turns (downfall of the russian tanks except the t-44). I run the Governor when I need the speed. Don't perma run it, or you may not last half the battle
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  34. #134
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    So how do those crews gain xp? Or is that one of those "they would if you weren't dying all the time" things?

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    the SU-51 has the disadvantage of having to grind with the KV
    I'm pretty sure the MASSIVE xp cost to actually buy it in that subtree has something to do with it as well. Anyone that gets elite status in the KV deserves a medal.

    Although it does look fun to be able to wallow around with that 152mm gun using explosive rounds (88 pen 900 damage!), you'd have to try and get a rear shot though and alpha somebody at point blank as it is truly innacurate.
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  36. #136
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    Quote Originally Posted by Ripline View Post
    So how do those crews gain xp? Or is that one of those "they would if you weren't dying all the time" things?
    Just keep driving and killing in a tank and you gain XP.

    I'm pretty sure damage hits on enemy tanks translate directly to XP in some way as does a fraction of Flag cap points.
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  37. #137
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    Quote Originally Posted by Arrador View Post
    As for the germans not having an equivalent tier compared to the SU-14 (shortbus) and SU-51, The SU-14 is slow has molasses in january, and the SU-51 has the disadvantage of having to grind with the KV
    Enough free xp can get you past anything, and the KV is actually decent with the 107mm gun. Also, in the end, 203mm is 203mm. The SU-14 might be slow, but it can dish out the hurt.
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    Quote Originally Posted by RansomList View Post
    Just keep driving and killing in a tank and you gain XP.

    I'm pretty sure damage hits on enemy tanks translate directly to XP in some way as does a fraction of Flag cap points.
    Correct. You do not get XP (well, the amount is miniscule) for landing the killing blow on a tank that had 2 hp left. They guy (or guys) that brought him down to 2 xp get all the credits and XP.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

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    Getting the hang of it now, more or less. Things started looking better immediately when I ditched the autoaim, turns out it doesn't actually hit anything while moving and with a light tank you're dead if you stop.

    Next major problem seems to be latency, getting 130ms average and it's just not good enough for any long range shooting. Light tanks are warping all over the place and the like.

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    Quote Originally Posted by Ripline View Post
    Getting the hang of it now, more or less. Things started looking better immediately when I ditched the autoaim
    You are now automatically better than around half the people playing this game!

    On the latency issues, I'm around 200 ping all the time which is fine for sniping and using SPG's. Some games just lag horribly FOR EVERYONE though, the lag monster seems to strike randomly too and attacks whole rounds.

    I've yet to have a lag spike, its just been some rounds lagging horribly for everyone.

    Be aware that factors such as view and radio range of your and your teamates and your target blocking LOS can make him appear to be Teleporting sometimes. Other times its just the fact he is doing 72km/hr and everyone is lagging.
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    I average about 60 ping. Usually lights that are running around 200-300 meters away skip around till they get closer. Don't know if that is "intended game mechanics" or not.

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    Quote Originally Posted by Sola Sola View Post
    I average about 60 ping. Usually lights that are running around 200-300 meters away skip around till they get closer. Don't know if that is "intended game mechanics" or not.
    That skipping/warping is not intended game mechanics and devs have assured us it is fixed in the next patch. Which is supposed to be released in the beginning of november. Which was also supposed to be released in october :P

    Said patch also has the US tank line.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

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    Quote Originally Posted by Arrador View Post
    As for the germans not having an equivalent tier compared to the SU-14 (shortbus) and SU-51, The SU-14 is slow has molasses in january, and the SU-51 has the disadvantage of having to grind with the KV
    The Hummel's advantage is its lower tier, since it costs almost nothing to repair and racks up retarded cash per round thanks to owning higher tier tanks.

    Also holy shit is it fast.

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    Hmm, t28 not as bad as i had thought t would be.

    Fastish, better acceleration than a t34 and gets that lovely 57m
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    Quote Originally Posted by RansomList View Post
    Hmm, t28 not as bad as i had thought t would be.

    Fastish, better acceleration than a t34 and gets that lovely 57m
    It's like wet toilet paper, though, and is stupidly easy to hit. It also looks retarded.
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    It also places in much lower tier games than the t34
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    Quote Originally Posted by RansomList View Post
    It also places in much lower tier games than the t34
    That and the 85mm gun is its only saving grace.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  48. #148
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    hard grinding on the T-34 atm, main difference to the T-28 is that it actually has a tank.

    btw, prepare for KV frustration. it's a horrible tank.

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    So far seen only a handful of KVs in my newbie travels, but don't those things seem.. painfully slow? Just sits there like a lawn gnome and plinks at whatever gets nearby until it's shot up to pieces by arty.
    Made it up to a fully upgraded Luchs with a decent crew in my 2 day career now, it's amazing how big difference that crew makes once it starts getting past 80%. Can zooom around the field shooting up artillery and other scout tanks with the 5cm.

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    'KV Is Just A big Target' so people say.

    I haven't ground my way there yet, but on paper its slow, has bad turning circle.

    On the upside, you only have to buy engine upgrades to get into KV3 or KV1S.

    Speaking of which, what is the point in the KV1s? Ghetto T44? T34/85 with better gun, less sped and more armour?
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