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Thread: let's un-meta the 'eve is stagnating' thread and have it out in the open

  1. #101
    Crashlander
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    Despite all the bitter vet posting EVE is still a game which does many things - often quite well, sometimes poorly - which no other MMO even attempts. There's no alternative comparable game as with most MMORPGs and it's not going to die until there is.

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    Former Former Community Manager and Former Chief Senior Analyst Vinata's Avatar
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    Well Perpetuum is still in beta, but once it is out EVE will have some actual competition.

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    Don't stop posting! RansomList's Avatar
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    Quote Originally Posted by Eejit View Post
    Despite all the bitter vet posting EVE is still a game which does many things - often quite well, sometimes poorly - which no other MMO even attempts. There's no alternative comparable game as with most MMORPGs and it's not going to die until there is.
    What happened to Jumpgate Evol. ?

    If there is one thing i would love to see EVE expand into its Freelancer style dogfights; imagine being able to fly a fighter or fighter bomber out of a Carrier/MOM in the midst of a 0.0 fleet fight. No i dont want counterstrike in space.
    Not Dead, Just Sleeping

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    Best, Smartest Person Alex Clomsaver's Avatar
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    Quote Originally Posted by Alex Clomsaver View Post
    If people want to install a natural way to prevent megablobs the best way to do it without setting BS arbitrary limits is by making it so that transportation is more time consuming and expensive. It would hopefully give people a reason to start mining in 0.0 again, make the cost of player made goods go up, encourage smaller, local PVP and discourage taking unwanted/needed stations 100 jumps from home.
    shit, I had said "with" here originally, instead of "without"

  5. #105
    The Mote in God's Eye R0ze's Avatar
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    Besides Jumpgate there is kinda also Black Prophecy http://www.blackprophecy.com/ (from a company which forked another game with great potential Neocron though)..

    While I have signed to the betas either have somehow lost the track of events or they didnt actually have started yet..

  6. #106
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    Quote Originally Posted by EveHermit View Post
    I think the 0.0 end game is stagnating. The hit and miss lottery of “spatial anomalies” takes the fun out of large scale fleet combat, and the influence they have had on individual battles have prematurely ended campaigns that might otherwise have gone on for months. The Sov mechanics pretty much force you to either be a renter, or a hardcore gamer who can attend CTA’s for 4 to 12 hours a day, for days on end.

    These are all more likely to influence longer time players however. I’m not sure EVE would look stagnant to a new player. There are a huge number of options and years of content in the game without having to touch 0.0.
    I don't like your name

  7. #107
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    Quote Originally Posted by SpaceHermit View Post
    I don't like your name
    Sorry. If it is any consolation, it is more an exasperated observation from my wife than a name.

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    Best, Smartest Person Alex Clomsaver's Avatar
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    Its a joke, you're both hermits in space.

  9. #109
    We're Only in It for the Money Czech Lion's Avatar
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    Quote Originally Posted by Malaclypse View Post
    Then you'd eventually have 11 of those powercentres collaborate to beat the other 9 or whatever and slowly have those 20 condense into fewer and fewer. It's not a matter of game mechanics but of pragmatism and human nature.
    Eventually would be good enough, as it brings the dynamics that was in eve few years ago.

    Look at drone regions, when it started, literally tens of groups fought each other, than it boiled to smashkill vs. russians/irc/ed than it end up with from russia with love. Now almost dead 6-7 regions, where no changes nor some exciting stuff happens (by exciting i mean changing). Stagnation is death.

    The boredom of the older players is a product of this consolidation, as there is no challenge for them. Yeah join blob a and hope for login, or for slaughter on either side. That results of many players going numb and you see people going apathetic.

    Quote Originally Posted by Malaclypse View Post
    I'd actually argue that, respectively it depends on what one is going to do. If you wanna build your own little space-empire or even corp, yes, it's very time consuming. On the other hand I know quite a lot of folks above 30 with families in big alliances (IT, RAWR, e.g.) who like EVE for skilling (and thus character development) doesn't require actual playtime (as in contrast to XP-grinding in WoW or the likes) and are able to join a gang whenever they get online. Especially in regards to the later, big alliances appea much more attractive than the odd max 50 man lowsec/npc 0.0 wulfpax corp as you may happen to log on with nothing going or or nobody on to do something with.
    TL;DR: Casual-agming friendliness heavily depends what you want to do with how many.
    to continue the above, yes a casual player or new players (which are the targets of eve marketing department) seem to do okay, but there are few problems connected with the i dont care veteran:

    a) retaining a customer is far cheaper than to get a new one, especially a loyal one. So surge of new players isnt really that interesting, unless they stick at least for few years.

    b) yes we 0.0 vets are the minority, however we are those that all the rest looks upon in the thats waht i would want to do one day (or most of them). We are the reason the game exists and the game advertises our doing, our gametime, as in all ads you see empires, players having cap fights, working together in epic wars, etc.

    c) the 10% as said in 0.0 (i think its more) are the most active players, having most accounts and thus creating the content of the game. The game isnt for solo players, and without 0.0 groups, the culture live and possibilities of a players would be very low in empire. As most of the game features can be only experienced in 0.0 and only in big groups of players.

    = keeping the old 0.0 vets happy and in game should be priority of CCP if they want to at least stay at the same unique player build universe.

  10. #110
    We're Only in It for the Money Czech Lion's Avatar
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    One thing CCP could do to break up the blocks a little bit is remove jumpclones, remove jumpfreighters, jumpbridges and shrink space and prolong travel time between systems.

    Atm people from south or north go to fight 10 region away and in 24hours they are back home. Make them move the old fashioned way, make them run freighter runs for every pos, make them wage a war too far from their regions.

    So if you venture on a roadtrip, someone can just go and camp your home and burn it down, without you being able to react fast if you god know how far away. You need to leave some defense home and thus it would remove the dead regions of sov but no active players.

    Wars would be fought in neighbouring regions, as logic assumes. And people would naturally remove blues as otherwise it would be too painfull to find hostiles closeby. So members would force their leadership either to move to space closer to hostiles or make hostiles as close to their homesystems.

    A trip from farthest south region to farthest north region should take a day with fastest ship.
    Its really stupid if you can fly few times a day to mpire freely from the farthest outbounds of space. Yeah its convenient etc, but it takes out the fun for all of us, in various professions allover 0.0.

  11. #111
    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Fuck off with trying to make eve bigger, with the current 0.0 situation you sometimes have to fly 60 jumps to find something to kill, that is easily 1hr wasted just flying there in a bc/bs sized ship.

    You obviously have never lived in one of the deep 0.0 regions (omist, branch, period basis) moving shit to these regions is a bitch on the best of days, it can take 45mins-1hr to do one trip to omist in a jf (if you cant use station systems for cap regen) and sustaining the JB network to these regions runs into the tens billions every month, because you need so many bridges (along with the initial cost of the system, upgrades, ihub ect and the recurring costs of fuel and sov costs).

    If CCP were to make it harder for 0.0 to function, they would further shorten the (already pretty fucking short) list of good reasons to actually set up in a non-npc 0.0 region.

  12. #112
    We're Only in It for the Money Czech Lion's Avatar
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    Quote Originally Posted by Aurora148 View Post
    Fuck off with trying to make eve bigger, with the current 0.0 situation you sometimes have to fly 60 jumps to find something to kill, that is easily 1hr wasted just flying there in a bc/bs sized ship.

    You obviously have never lived in one of the deep 0.0 regions (omist, branch, period basis) moving shit to these regions is a bitch on the best of days, it can take 45mins-1hr to do one trip to omist in a jf (if you cant use station systems for cap regen) and sustaining the JB network to these regions runs into the tens billions every month, because you need so many bridges (along with the initial cost of the system, upgrades, ihub ect and the recurring costs of fuel and sov costs).

    If CCP were to make it harder for 0.0 to function, they would further shorten the list of good reasons to actually set up in a non-npc 0.0 region.
    Without any smack:
    a) its not my fault you have blues 60 jumps around you - see you argue thats a problem however you have the solution in your hands
    b) find a region closer to mpire if this is too tough for you - again move to region closer to mpire like scalding if its too far

  13. #113
    Big slab'a Prussian wurst Malaclypse's Avatar
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    Quote Originally Posted by Czech Lion View Post
    Eventually would be good enough, as it brings the dynamics that was in eve few years ago.

    Look at drone regions, when it started, literally tens of groups fought each other, than it boiled to smashkill vs. russians/irc/ed than it end up with from russia with love. Now almost dead 6-7 regions, where no changes nor some exciting stuff happens (by exciting i mean changing). Stagnation is death.
    For droneregions that's true. And you just gave an example for what I ment. Every clutter turns into bigger blocks eventually. Saying that a fresh game hasn't advanced in that process compared to EVE is nothing but obvious. I'm not even arguing that having 20 blocks fighting each other would be more fun than what we have now, not at all. But EVE's way past that point. Without totally switiching out the majority of 0.0 corp/aliances vips/ceo's/directors and putting everyone back to square one it simply won't happen with EVE. You'll need EVE 2.0 for that. And even then it's just a matter of time you'll find 2 to 3 big blocks again.
    Or in other words: There certainly are parameters to adjust the pace but not to totally prohibit it. Even if a Par Mollen wouldn't have started to play EVE back in '03 and there wouldn't be an NC, you can be sure we'd have similar powerblocks by now, only with differing names, colors and borders. Without being able to back it up, I think we can be lucky the big blocks are duking it out between each other whereas I heard from other MMO's the big boys stick together to rule as oligarchs. That would be even less desirable.
    Nontheless, I fully agree, Droneregions are the most dead/stagnant 0.0 area in EVE and the dronerats probably add up to it as it's seen as undesired space except if you're a renter's slumlord or industry whacko with refinery monople.

    a) retaining a customer is far cheaper than to get a new one, especially a loyal one. So surge of new players isnt really that interesting, unless they stick at least for few years.

    b) yes we 0.0 vets are the minority, however we are those that all the rest looks upon in the thats waht i would want to do one day (or most of them). We are the reason the game exists and the game advertises our doing, our gametime, as in all ads you see empires, players having cap fights, working together in epic wars, etc.

    c) the 10% as said in 0.0 (i think its more) are the most active players, having most accounts and thus creating the content of the game. The game isnt for solo players, and without 0.0 groups, the culture live and possibilities of a players would be very low in empire. As most of the game features can be only experienced in 0.0 and only in big groups of players.

    = keeping the old 0.0 vets happy and in game should be priority of CCP if they want to at least stay at the same unique player build universe.
    Given that there are even under current lag-conditions enough people log in to fight and according to your own map we have +100k chars in 0.0, at least I don't think CCP is in any danger of running dry of 0.0 participants. And while you are correct that the 0.0-pvp'er is somewhat of a rolemodel for a empire-dwellers, I don't think the details matter to them too much, less our bitching. For example you can find a good share of posts from former providence members on this board demonstrating how little they know about what's going on outside of providence, the average empire-dweller knows even less. Most they do is hate on goons cuz they don't get them, curse on blobs and laugh about lag with the reasoning "why bring so many people", all totally unfounded. What am I trying to say is that even peple within empire who may have all the 0.0 experiences yet to gain restrain from it. And not just as of now but are sucking on veld or dwelling in Motsu for years and years.
    CCP can use the 0.0 population for advertising needs for years to come because the majority of the subscribers (new and old) will never get into detail enough to experience the flaws (and positives) first hand.

    c) the 10% as said in 0.0 (i think its more) are the most active players, having most accounts and thus creating the content of the game. The game isnt for solo players, and without 0.0 groups, the culture live and possibilities of a players would be very low in empire. As most of the game features can be only experienced in 0.0 and only in big groups of players.
    I don't think the 10% is correct either, alone for the potential amount of lvl4- or industry/researching alts held by 0.0-players. Still that leaves the majority of players living in empire, some for years, and they apparently have all they need in empire without missing 0.0. So I disagree with the later part of that quite. For those EVE would work just fine without 0.0, maybe less fortunate for the builders and faction/officer/deadspace-loot sellers.
    The facts have a strong anti-A- bias.

  14. #114
    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Quote Originally Posted by Czech Lion View Post
    b) find a region closer to mpire if this is too tough for you - again move to region closer to mpire like scalding if its too far
    if everyone took that stance then there would probably be 10 permanently empty 0.0 regions, and exceedingly overcrowded NPC and close to empire 0.0 regions.

  15. #115
    We're Only in It for the Money Czech Lion's Avatar
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    Quote Originally Posted by Aurora148 View Post
    if everyone took that stance then there would probably be 10 permanently empty 0.0 regions, and exceedingly overcrowded NPC and close to empire 0.0 regions.
    There would be always groups that would take empty space. Considering Detorid/Omist is like 10x better in moon/ratting isk possibilities than Scalding Pass for example iam sure it would still be of a advantage. Plus i dont see really anything bad on having the farthest regions being only for the toughest and most capable people. Equally populated regions are not needed.

  16. #116
    Thesaurus.com Endie's Avatar
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    Quote Originally Posted by Aurora148 View Post
    Fuck off with trying to make eve bigger, with the current 0.0 situation you sometimes have to fly 60 jumps to find something to kill, that is easily 1hr wasted just flying there in a bc/bs sized ship.
    The problem, dear Aurora, lies not in our stars but in ourselves.

    You have to make the "harder to fight on the other side of the map" change along with the "you need less space" change, so that you can fight people half a dozen jumps away because you only need/can hold a constellation or two.

    If you still insist on napping all your neighbours at that point then its not CCP's fault.

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    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Quote Originally Posted by Czech Lion View Post
    There would be always groups that would take empty space. Considering Detorid/Omist is like 10x better in moon/ratting isk possibilities than Scalding Pass for example iam sure it would still be of a advantage. Plus i dont see really anything bad on having the farthest regions being only for the toughest and most capable people. Equally populated regions are not needed.
    Detorid yeah, its a good region. But Omist is really pretty terrible, the only thing it has going for it is that it is essentially the safest region in eve to build supercaps in due to its location and distance from other regions.

  18. #118
    Adjustment Team jotheberlock's Avatar
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    Quote Originally Posted by Aurora148 View Post
    There should be a special type of Reinforced mode which can be requested, similar to the type which Jita is on, where the system requested is essentially given it's own node/server/whatever it would be called.

    Maybe requests must be solely from an Alliance leader to ensure that it isnt a joke?
    My understanding is that reinforced mode already is this. Normal nodes run two systems in two separate processes, a reinforced node runs just one.

  19. #119
    The actual Cevin Key Faife's Avatar
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    Quote Originally Posted by jotheberlock View Post
    My understanding is that reinforced mode already is this. Normal nodes run two systems in two separate processes, a reinforced node runs just one.
    it's more than 2, it's a bunch, but yes basically.
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    Crashlander redsaber's Avatar
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    i know for me one of the defining moments in EVE for me over the last year or so was sitting in front of my computer for 3-4 hours staring at a black screen. Which is nothing exceptional in of itself, however because i had tried to login after the node crash my titan had appeared in space, meaning that im staring at a black screen with my titan sitting at a safespot and not dissapearing. (i was staring at my other account's blackscreen, hoping my titan would disspear)

    It is truly a helpless feeling knowing (close to half) of all my eve assets are sitting in space, with no control, no ability to affect it, merely luck of the draw on some probers login screen. Just sitting there, asking on channel command every five minutes if my titan is still there. That helpless feeling is not something i would ever repeat. It is also the main reason we have likely not seen a major capital fight in the north and likely wont. Both sides know that the jumpers wont load, because of which, HOW do you cause such a fight to happen?

  21. #121
    Advance Romance Elektrea's Avatar
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    Take out JF's and bring back freighter ops. Even though PL lives by it, being able to pack everything you have into a couple of carriers and moving regions is too easy. This wasn't so bad when it wasn't fucking capitals online. I remember watching the Last G Campaign when I was a noob and remember them having to do freighter/bs move ops just to be able to assault. Right now it seems way too easy.

  22. #122
    Super Moderator John Smith's Avatar
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    freighter ops were boring as shit.. i remember having to do freighter ops for weeks in the preparation for RISK to attack phoenix alliance in branch.. those ops took all night, since freighters warp so slow.. going back to that is a big pain in the arse and just means everyone in 0.0 is doing freighter ops.. this was all with small POS as well.. trying to build supercaps would be nigh on impossible.. which doesn't sound like a bad idea, except theres already hundreds if not thousands of them already.. it borks the whole thing up and just won't happen...

    too high to use grammar will edit later

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    Advance Romance Elektrea's Avatar
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    Right now there is a huge difference between a industrial and freighter. They need to make a new ship class that is about right in the middle to make logistics way easier for the average person.

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    The Alien in Our Minds
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    Quote Originally Posted by Elektrea View Post
    Right now there is a huge difference between a industrial and freighter. They need to make a new ship class that is about right in the middle to make logistics way easier for the average person.
    What, like... an Orca?

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    They take mining barge and foreman V to fly. We need racial ships.

  26. #126
    Best, Smartest Person Alex Clomsaver's Avatar
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    Quote Originally Posted by John Smith View Post
    freighter ops were boring as shit.. i remember having to do freighter ops for weeks in the preparation for RISK to attack phoenix alliance in branch.. those ops took all night, since freighters warp so slow.. going back to that is a big pain in the arse and just means everyone in 0.0 is doing freighter ops.. this was all with small POS as well.. trying to build supercaps would be nigh on impossible.. which doesn't sound like a bad idea, except theres already hundreds if not thousands of them already.. it borks the whole thing up and just won't happen...

    too high to use grammar will edit later
    I think logistics difficulty is part of what made CCP think that only 2 or 3 would ever end up getting built. As to fucking newer players over... tough, even now titans are still uncommon when compared to anything else so if people want to own one all they'll have to do would be get the isk together and buy one instead of build one. It would be the first time in years that the titan population actually goes stagnant/down and we'll finally have those ships start to be rare in the sense that they were set up to be.

  27. #127
    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Quote Originally Posted by Alex Clomsaver View Post
    I think logistics difficulty is part of what made CCP think that only 2 or 3 would ever end up getting built. As to fucking newer players over... tough, even now titans are still uncommon when compared to anything else so if people want to own one all they'll have to do would be get the isk together and buy one instead of build one. It would be the first time in years that the titan population actually goes stagnant/down and we'll finally have those ships start to be rare in the sense that they were set up to be.
    People need to start losing them, but with the current server performance nobody is stupid enough to field them (apart from pl) so there is almost no chance of any dying in combat.

    Also a few supercap builders who i know, who were planning to build titans have switched to building Supercarriers because they are easier to sell and cheaper to build (with a larger profit)

  28. #128
    The Fourth Profession Lord Gabriell's Avatar
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    Quote Originally Posted by The Mittani View Post
    buncha sperging re: goons or 'hurr you said a bad thing about eve you're quitting'

    I think there's something seriously borked at the moment with the supercapital balance and new sov system combined with apocrypha-era lag. I don't think that 'most of the patches since 04 have sucked', in general the game has gotten better over time, and I think that 'new features' (scanning system, wormholes, even this planetary stuff) adds more sand in the sandbox.

    I mainly wanted to get a reality check/confirmation that No Really, Dominion Is A Pile Of Shit. Glad I'm not the only one.
    I have not particularly enjoyed Eve after Dominion rolled out. In the past few few years I have always been a fan of the game in one way or another, but post-Dominion it just sucks. It could be the culmination of so many years in the game, but I don't think that's it. The game has always sucked on multiple levels, but the people always made the game fun.

    I used to enjoy trolling all of the assorted forums, but now there isn't much to troll for some reason. There has been so many fucked up problems with Dominion just about everyone is railing on CCP. The grid lag is fucked, super-cap changes are ridiculous, sov mechanics are ten times worse than they were and CCP makes random game changes /wo much insight into the fucking game.

    Personally, I think the game is in it's final decline. There has been very little innovation in Eve in quite some time, outside of back-end architecture. Anytime you ask your user-base (CSM) for game mechanic ideas, I think the end is near. Have they run out of ideas or are they simply bleeding the game, while they create a gay vampire game for twelve year old girls?
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  29. #129
    Crashlander secshunayt's Avatar
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    It's a shame really, there's so much depth that could be added to the combat mechanics if server performance wasn't an issue. The biggest one: gun collision. Having guns hit ships in between them and their targets would add a whole new dimension to combat. Right now the only real dimension is how far away you are. With real collision fleet positioning would be paramount; we could use larger ships to shield smaller ones, do broadside attacks, etc. I'd say under a certain speed ship-ship collisions would just be bounces, and the gate jump range would have to be increased greatly so as not to damage yourself on warpin, but most of the problems would be easily fixed.

    There's also room for power management, changing effectiveness as a ship is damaged, buffering shields on attack vectors (goes hand in hand with gun collision), and a multitude of other changes that have all been hashed out before. I'd happily accept lag in 200v200 battles if we had that sort of combat depth.

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    Quote Originally Posted by secshunayt View Post
    It's a shame really, there's so much depth that could be added to the combat mechanics if server performance wasn't an issue. The biggest one: gun collision. Having guns hit ships in between them and their targets would add a whole new dimension to combat. Right now the only real dimension is how far away you are. With real collision fleet positioning would be paramount; we could use larger ships to shield smaller ones, do broadside attacks, etc. I'd say under a certain speed ship-ship collisions would just be bounces, and the gate jump range would have to be increased greatly so as not to damage yourself on warpin, but most of the problems would be easily fixed.

    There's also room for power management, changing effectiveness as a ship is damaged, buffering shields on attack vectors (goes hand in hand with gun collision), and a multitude of other changes that have all been hashed out before. I'd happily accept lag in 200v200 battles if we had that sort of combat depth.
    CCP will never do this

    EVE 2.0 however, our hypothetical golden game...that should have a proper damage system.

    and transfer of inertia.
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    Making logistics harder won't change anything. It would be bypassed by having multiple fleet ships stationed with jump clones. Power projection can only be countered by the lack of need to do it.

    The giant naps that make the game stale is our own faults. It's up to us the player base to change it.

    Current sov mechanics are shit. We need multiple objectives spread about many different systems. Something that forces the blobs to split up.

    The server must be fixed. Combat can't exist with the threat of blackscreen death. It's just not fun. Why they haven't put out any patch attempts boggels my mind. I still think it's that fgt fleet finder shit.

    New ships like a t2 orca that can cyno jam a system. Would stop hotdrops and force conventional fleets to duke it out.

    With the current state of the game, the only hope I have is the renters take up arms against the big boys. It's the only interesting thing I can see in the future but I doubt it.

    So basicly it's up to us and ccp to fix this game or sit back and watch the fucker burn. Wall of text on an iPhone suck

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    Quote Originally Posted by Dastommy View Post
    Current sov mechanics are shit. We need multiple objectives spread about many different systems. Something that forces the blobs to split up.
    It still ends up to players themselves - look for example at IT/Molles plan - Team A goes there / Team B elsewhere / Team C.. and those are still megablobs on their own even with multiple objectives/targets.

    Regarding the new ships could agree.
    It has always worked better rather than to completely rework existing ships/mechanics (on this matter I still feel that MS getting some shield emitting module which could protect surrounding ships from the AOE DD of titans would be more interesting than putting them now in solo gankers role).

  33. #133
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    Jump clones are one of the things I want done away with.

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    I dont think CCP is overly bothered about fixing the blob lag situatin. Imagine if it was sorted next week. IT or one of the other Mega Blobs would then put a couple of thousand in a system instead of 300 to ensure victory. NC or whoever is fighting them will try to counter with the same and the lag would return.
    As others have stated we need to get smaller Alliances into the 0.0 arena. Being able to cover vast distances in a few mins needs to be nerfed. If you look at the South atm we see from Delve to Prov either blues or nearly blues (Props to coven/Stain/Brick for bucking the trend. If Caps couldnt jump nearly as far or needed tons more fuel that would help a little i think. in the North there has always been fight within a few jumps, Tri, white noise, C02 and others are always harrasing NC.
    If we cant get far quickly we will all have to start fighting those closer to us or stagnate and die. This has to be the long term answer and not just clear lag so we can have super mega blobs (SMBs).

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    No it wouldn't, the lag was never this bad in the year leading up to Domination despite both sides throwing in the kitchen sink multiple times.

    Of course your summation of distance issues is spot on, though.

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    If you want to make capitals consume more topes then CCP would also have to redo Ice Mining to make it worthwhile.

    Whenever capitals start being used and lost tope prices skyrocket due to supply/demand, the idea behind nerfing range by increased fuel needs shouldn't mean using capitals become economically non-viable.

  37. #137
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    If you want to make capitals consume more topes then CCP would also have to redo Ice Mining to make it worthwhile.
    Well its not as if thats something that basically should be done anyways because the only people who mine ice currently are Chinese bot owners overseeing 20 chars at once.

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    Quote Originally Posted by Alex Clomsaver View Post
    Well its not as if thats something that basically should be done anyways because the only people who mine ice currently are Chinese bot owners overseeing 20 chars at once.
    Believe it or not, I know a few odd non-chinese folks who mine ice with only 1 to 2 chars.
    The facts have a strong anti-A- bias.

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    Quote Originally Posted by Malaclypse View Post
    Believe it or not, I know a few odd non-chinese folks who mine ice with only 1 to 2 chars.
    Yeah these people do exist. Mostly its guys that would rather mine ice for their own tower than buy it (because if you mine it it's free!!!!)
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    Quote Originally Posted by RansomList View Post
    Yeah these people do exist. Mostly its guys that would rather mine ice for their own tower than buy it (because if you mine it it's free!!!!)
    People always ridicule the idea, but it can make sense. You can mine ice with far less attention and afk far more of the time than most other isk-making activities. Opportunity cost isn't exactly an issue if you wouldn't be making isk at all otherwise, perhaps due to missioning being a bigger distraction from your movie, book or whatever.

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    Quote Originally Posted by Eejit
    People always ridicule the idea, but it can make sense. You can mine ice with far less attention and afk far more of the time than most other isk-making activities. Opportunity cost isn't exactly an issue if you wouldn't be making isk at all otherwise, perhaps due to missioning being a bigger distraction from your movie, book or whatever.
    i got my first cap ship by mining on a spare computer at work. i had a little app that would beep every 28 minutes to warp the hulk (i think? maybe mack, dunno) in and out

    Quote Originally Posted by Eejit View Post
    A zombie hunting vampires? That would never work.
    you clearly never played WoD
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    When I saw a CCP shirt at GDC Shanghai give a demo where half the people got up and left the room upon seeing the rapping nords fill the screen (wtf??), I was ready to pounce on him about the core of their development processes, which were supposedly using SCRUM for Apoc at the time. He looked a bit nervous that there was actually an Eve player in the room. The conversation would inevitably lead to bugs and whether the agile model would be continued with Dominion or not. The answer was no, and in regards to legacy code...... ding, no time for questions.

    In the biz its pretty tricky for us game developers. You do have to stop somewhere, because you can just keep straightening detail after detail to the most infinite degree. Most managers like to cut things on the rough and get it out the door sooner than later - even the almighty Blizzard follows this process, with its players whining about rampant bugs and poor testing processes. But Eve takes it to a whole new level. One thing that irritates me to no end is how on Singularity they don't post patch notes. They have *patch notes* but not like build-to-build notes so you actually know what little tiny things to test for. Someone once told me to "just test for everything." I mean, sure definitely go back and do comprehensive testing instead of just unit testing before you push it out into TQ, but you can't ask volunteers to do that for each compile. What really gets me, is on a couple of occassions they just skipped the comp. test for the TQ candidate, so go figure. The forum moderator said don't make a test thread for this build because we've already decided its going to TQ - Are these guys for real?

    But anyway, I understand that a finishing line has to be drawn and usually its shorter than where customers like it -- just to the threshold that they will put up with it - but CCP likes to walk the edge of the cliff.... they really should hit the brakes and focus on breaking gameplay issues.

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    Mod cleanup, aisle three

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    That's the first I heard that they abandoned Scrum.

    EVE will go down as the last successful MMO to use the pre-November 2004 MMO development model of release total crap and hope to fix it overtime (but still be broken in many serious ways). No serious MMO will ever get away with this again — the expectations are raised, the niches are filled.

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    You really think MMO's are released nice and polished? Most MMO's you play during the first few weeks are all buggy as hell.

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    Quote Originally Posted by Bertie View Post
    That's the first I heard that they abandoned Scrum.

    EVE will go down as the last successful MMO to use the pre-November 2004 MMO development model of release total crap and hope to fix it overtime (but still be broken in many serious ways). No serious MMO will ever get away with this again — the expectations are raised, the niches are filled.
    Optimism. Now i KNOW you haven't been here long
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    Yes, I registered just to post this soon to be flamed crazy-or-already-mentioned idea.

    Totally remove the standings system from EVE. Leave only the little blue star and green star for corp and alliance mates for identification. Maybe go as far to even remove corp/alliance tickers from overview. Limit corp and/or alliance sizes to a size that makes sense in what the servers can handle in one fight.

    This will reduce the epic NAP fests we have now (as it will be much harder to practically quickly identify NAP buddies - NIPs should be doable still, I guess). This should, to some degree, limit the typical size of biggest fights around. For instance, to avoid shooting your NAP/NIP/whatever buddies, you cannot blob up together. It will more be, you defend/attack system A en we do B.

    Of course this will make the game suck in other, new ways, but I'm wondering if it won't be worth it to try and counter the suck that is NAP blobs.

    I'm sure people will jump on me with a zillion reasons why this is stupid - go ahead, change my mind.

  48. #148
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    Quote Originally Posted by foxbat View Post
    Yes, I registered just to post this soon to be flamed crazy-or-already-mentioned idea.

    Totally remove the standings system from EVE. Leave only the little blue star and green star for corp and alliance mates for identification. Maybe go as far to even remove corp/alliance tickers from overview. Limit corp and/or alliance sizes to a size that makes sense in what the servers can handle in one fight.

    This will reduce the epic NAP fests we have now (as it will be much harder to practically quickly identify NAP buddies - NIPs should be doable still, I guess). This should, to some degree, limit the typical size of biggest fights around. For instance, to avoid shooting your NAP/NIP/whatever buddies, you cannot blob up together. It will more be, you defend/attack system A en we do B.

    Of course this will make the game suck in other, new ways, but I'm wondering if it won't be worth it to try and counter the suck that is NAP blobs.

    I'm sure people will jump on me with a zillion reasons why this is stupid - go ahead, change my mind.
    blobs will still happen all it will do is require a little more communication
    blob fc 1: we are jumping in now dont shoot us
    blob fc 2: ok

  49. #149
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    Quote Originally Posted by foxbat View Post
    Yes, I registered just to post this soon to be flamed crazy-or-already-mentioned idea.

    Totally remove the standings system from EVE. Leave only the little blue star and green star for corp and alliance mates for identification. Maybe go as far to even remove corp/alliance tickers from overview. Limit corp and/or alliance sizes to a size that makes sense in what the servers can handle in one fight.

    This will reduce the epic NAP fests we have now (as it will be much harder to practically quickly identify NAP buddies - NIPs should be doable still, I guess). This should, to some degree, limit the typical size of biggest fights around. For instance, to avoid shooting your NAP/NIP/whatever buddies, you cannot blob up together. It will more be, you defend/attack system A en we do B.

    Of course this will make the game suck in other, new ways, but I'm wondering if it won't be worth it to try and counter the suck that is NAP blobs.

    I'm sure people will jump on me with a zillion reasons why this is stupid - go ahead, change my mind.
    we had "standings" before standings.
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  50. #150
    The Mote in God's Eye R0ze's Avatar
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    Quote Originally Posted by foxbat View Post
    Totally remove the standings system from EVE. Leave only the little blue star and green star for corp and alliance mates for identification. Maybe go as far to even remove corp/alliance tickers from overview. Limit corp and/or alliance sizes to a size that makes sense in what the servers can handle in one fight.
    Seems you haven't played Eve before goons came up with the idea to alter the portrait images (from a remote standings base) in cache to immideatly see how many reds/blues are in local.. and then CCP banned for it and later adapted the feature




    p.s. which was also why CCP had to implement cache file checksumming.. bassically slowing the client load time

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