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Thread: let's un-meta the 'eve is stagnating' thread and have it out in the open

  1. #151
    Best, Smartest Person Alex Clomsaver's Avatar
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    CCP never banned for it. Or at least they didn't start until after it had already been incorporated into the game. Wasn't the cache file stuff due that time someone leaked the source code and people found out how to instantly align their ships (among other game breaking cheats.)

  2. #152
    We're Only in It for the Money Czech Lion's Avatar
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    How to break human trait to group together to get easier to the prey or reward? Make humans not play eve .

    I wish there would be a clear answer to that.

  3. #153
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    I hope they are still using SCRUM; people change their minds between conferences you know. It would be interesting to know if they were. Apoc (the SCRUM model release) actually turned out rather nice. I think Apoc was the only patch that implemented so many new systems (new scan, wormholes, T3 ships, graphical updates including warp tunnels, countless fixes etc..) with so few bugs -- there were rats flying off in random directions and large fleets would DC jumping through a gate, both of which were at least fixed within two weeks of its release. (Ok, that's reasonable). I think there was also a nasty memory leak introduced and that got taken care of too in one of the minor updates post Apoc.

    AFAIK, SCRUM was *not* used prior to Apoc. So Trinity ("don't reboot"), Quantum Rise ("Faction Warfare"), etc.. were all waterfall model according to the speaker, and things prior.

    imo, they should get back to it. I do remember him saying that Apoc was also the only release that used all of the company's resources, in every office, in a concerted effort (as opposed to different groups working on different stuff). Of course, I'm biased - I feel Apoc was the best release ever made. I do think a lot of players will agree with this position.... it also generated the least whining.

  4. #154
    Best, Smartest Person Alex Clomsaver's Avatar
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    Nothing will top RMR. But then there were a lot of important things to be implemented back then. What was the release that Kali morphed into, Revelations I? Man that one sucked.

  5. #155
    Electric Ant Kazang's Avatar
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    Quote Originally Posted by Madrak View Post
    Of course, I'm biased - I feel Apoc was the best release ever made. I do think a lot of players will agree with this position.... it also generated the least whining.
    I agree. Apoc was the best expansion so far, vets will say RMR but it really didn't add anywhere near the amount of content or improve the game as much as Apoc did.


    Eve is stagnating yes. Core reasons for it are this:

    1) Risk reward balance is broken - Blanket term for high sec being too profitable, sov being too expensive, T2 bpo's and old money still being the bankroll for old alliances.

    2) Lag - Dominion pushed people towards bigger fights with more people then black screened them all. This can't last or all the eve hardcore, the 0.0 alliance's will quit.

    3) Core design and features not being improved - Things like thermo-dynamics and other things that make combat better, more tactical etc are not forthcoming. Eve combat is still the same since RMR, the only change being QR which while good was only a fix.

    4) No clear development goals - CCP seem to be taking the game in random directions each expansion and leaving each one half finished as a result.

  6. #156
    Super Moderator John Smith's Avatar
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    The major step back in lag management is the sole problem with major 0.0 combat. People would be having a balll, if it was pre dominion lag, with prior dominion sov mechanics. Lets not forget that 1000+ battles were possible, and alright there was some lag, most, from both sides had fun to some degree. Now...well you cant have big fights unless your molle because then youll get reimbursed if things go bad.

    edit: all other concerns will melt away, heard them before, or they won't change.

  7. #157
    Piper in the Woods
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    One thing CCP really needs to fix is the almost absolute safety that many regions in the game offer. Paragon Soul, Omist, Tenal and the entirety of the drone regions comes to mind.

    Nobody will ever bother taking these regions since they can't stage capital within jump distance and the nearest staging point for battleships is 25 jumps out. People rat and mine in the places 23 hours a day for weeks on end. Roaming gangs don't matter, just safespot up for 2 minutes and then go back to whatever you were doing.

    Unlike Fountain or Pure Blind or whatever, there nothing there that really promotes the shooting of internet spaceships, which I don't think is healthy for the game. Adding small patches of NPC stations around the map would help with this, more piracy and invasions.

  8. #158
    Piper in the Woods
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    Also, isk making needs to be a group thing, not done solo. Why bother trying to run a mining op when you can just undock a raven, rat anomalies/run a mission and probably make more money for less effort? Why are most complexes easy to solo or dual box? Why are there 2500 wormhole systems, resulting in no competition for control of them? The whole point of an MMO is to do things in groups, and in eve right now doesn't promote it for trying to make money, something every single player in the game does.

    The rrbs brawls we (goonfleet) had against ROL trying to control the static 10/10 plex in Feyth every day were awesome, why are there not more of those in the game?

  9. #159
    We're Only in It for the Money Czech Lion's Avatar
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    CCP wont do anything by emotions, only by forces of economy. And i guess atm not enough people are quiting eve to make them listen to 0.0 people. Most of peps are in highsec, and CCP is msotly on aquiring of new players > keeping older ones happy. If you looke at eve-offline graphs, number of active players is say constant over the last year, maybe a litle bit declining, but say the same.

    I think CCP hq has elaborated (or think) that Eve Online hit its peek for this type of game. There wont be 10x more subscribers, etc, so if they think this is the max, what they need to do is to have the same number of people joining vs those quiting, and atm they seem to have a steady income for a gaming company (big plus in these times). If as a company, you have this situation, and cannot grow your product, you have to sell yourself out or you come with another product - which seem the route CCP took with DUST514.

    Problem is that the income from "us" will be more and more diverted towards new games, to generate some growth (every corps needs growth, especially in IT industry) and less towards eve itself. We will be those paying for a something we dont need/want (or many of us). Thats why they wont fix lag or wont bother much about it, as it would be time consuming/costly for hw, and it would bring ammount x of people back, but a new game will bring y ammount of people. And a FPS >>>>>>>> tough complex strategic mmorpg, so y = 1000x. Investing in Eve makes no economy sense.

    We are in matured product with prolly no future growth and possible slow decline. We have to accept it, and the only way CCP would do anything about it, would be that its income would drastically go down, before DUST kicks off or if DUST will be a flop. Atm CCP is in its comfort zone, and has no real need to cahnge its position and do something that most people on this forum would like to see.

    PS. Eve marketing isnt really the best, and imho the richness of the universe and the background story if adapted and presented to people could be multiple times better, but thats for another long marketing post.

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    Quote Originally Posted by various posters
    Apocrypha was great.
    Are you mad, Apocrypha was vile! The main part of it that changed (the scanning system) didn't work properly for months. It introduced crap mechanics that make the game even less fun than it already was, like a pointless mechanistic mini game to perform a simple task like scanning and sig ids that get scrambled after downtime making wspace residents repeatedly scan out all the sigs they've already scanned over and over, and to top it all off they completely broke the sound engine for over a year.

    It did introduce wspace though which was the first real change for a long time and which is in general good fun, but in terms of speedy fixes to the bugs they introduced it was arse.

    Quote Originally Posted by Kazang
    Eve combat is still the same since RMR
    I've been playing since Exodus and I can't think of a single improvement to the core combat system in all that time. And looking at this history of the upgrades I can't see one since Eve was released http://games.chruker.dk/eve_online/eve_releases.php

    And what's really sad, is despite us having lived through years worth of hype over WiS and the like there aren't even any core improvements under discussion. I think this more than anything is what bores me about Eve these days.

    I agree with Czech Lion. Eve is in maintenance mode now and seems to be being used primarily as a test bed for other products. CCP is in effect pulling the plug by choosing not to improve the stuff that's been clearly crap for the better part of a decade and they are backing that up by even failing to deliver in a robust and timely fashion the trivial tinkering around the edges that they are limiting themselves to.

  11. #161
    Crashlander SpaceHermit's Avatar
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    Quote Originally Posted by Neutrino View Post
    Are you mad, Apocrypha was vile! The main part of it that changed (the scanning system) didn't work properly for months. It introduced crap mechanics that make the game even less fun than it already was, like a pointless mechanistic mini game to perform a simple task like scanning and sig ids that get scrambled after downtime making wspace residents repeatedly scan out all the sigs they've already scanned over and over, and to top it all off they completely broke the sound engine for over a year.
    If you are scanning each signature from scratch after each downtime, you are doing it wrong. Here's an idea, drop a 1AU probe around each bookmark and scan. Sig show up? Bm is still good. No show? Hurrrrr... Simple solution and doesn't take long at all.

    Apoc was easily the best patch since I've joined the game (right before Trinity). Trinity made stuff pretty, Empyrean Age brought the mediocrity of FW, QR failed to deliver the promised industry but fixed some lag I guess, Apoc brought cake and Dominion reversed QR.

    It did introduce wspace though which was the first real change for a long time and which is in general good fun, but in terms of speedy fixes to the bugs they introduced it was arse.

    Every expansion is full of bugs, particularly those involving entirely new systems (man Planetary Interaction should be great). What is significant is how quickly CCP is able to fix these bugs (hows that lag guys?).

  12. #162
    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Quote Originally Posted by Neutrino View Post
    Are you mad, Apocrypha was vile! The main part of it that changed (the scanning system) didn't work properly for months. It introduced crap mechanics that make the game even less fun than it already was, like a pointless mechanistic mini game to perform a simple task like scanning and sig ids that get scrambled after downtime making wspace residents repeatedly scan out all the sigs they've already scanned over and over, and to top it all off they completely broke the sound engine for over a year.

    It did introduce wspace though which was the first real change for a long time and which is in general good fun, but in terms of speedy fixes to the bugs they introduced it was arse.



    I've been playing since Exodus and I can't think of a single improvement to the core combat system in all that time. And looking at this history of the upgrades I can't see one since Eve was released http://games.chruker.dk/eve_online/eve_releases.php

    And what's really sad, is despite us having lived through years worth of hype over WiS and the like there aren't even any core improvements under discussion. I think this more than anything is what bores me about Eve these days.

    I agree with Czech Lion. Eve is in maintenance mode now and seems to be being used primarily as a test bed for other products. CCP is in effect pulling the plug by choosing not to improve the stuff that's been clearly crap for the better part of a decade and they are backing that up by even failing to deliver in a robust and timely fashion the trivial tinkering around the edges that they are limiting themselves to.
    okay then, if you had an infinite wish-list of changes that CCP would implement immediately on your whim, what would they be?

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    Quote Originally Posted by Aurora148 View Post
    okay then, if you had an infinite wish-list of changes that CCP would implement immediately on your whim, what would they be?
    more vertical ships
    THE GREATEST POSTER

  14. #164
    Best, Smartest Person Alex Clomsaver's Avatar
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    Ahh shit, looking through that change database it appears I confused RMR with my actual favorite, Exodus. Also am I the only one who remembers the dragon patch introducing disconnects? What a load of shit that was and is. Oh and I got Rev I and II confused, though I didn't really like either of those, or Trinity for the most part.

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    We're Only in It for the Money Czech Lion's Avatar
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    Quote Originally Posted by Alex Clomsaver View Post
    Ahh shit, looking through that change database it appears I confused RMR with my actual favorite, Exodus. Also am I the only one who remembers the dragon patch introducing disconnects? What a load of shit that was and is. Oh and I got got Rev I and II confused, though I didn't really like either of those, or Trinity for the most part.
    Alex you seem totally confused Now i am too after i tried to remember the expansions

  16. #166
    Whoremonger MY KICKBOXING GIRLFRIEND's Avatar
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    Quote Originally Posted by Alex Clomsaver View Post
    Dragon
    Not only the disconnects but the MASSIVE DESYNCS EVERYWHERE without any rhyme or reason, no matter if 5 people were fighting or 500

  17. #167
    Best, Smartest Person Alex Clomsaver's Avatar
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    Thats what I meant, sorry. Literally never happened beforehand yet remains in place to this day due to some change made during that patch.

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    Big slab'a Prussian wurst Malaclypse's Avatar
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    Quote Originally Posted by Madrak View Post
    So Trinity ("don't reboot"), Quantum Rise ("Faction Warfare"), etc.. were all waterfall model according to the speaker, and things prior.
    Just for pendancy's sake, Faction Warfare was Empyrean Age expansion, Quantum Rise brought speed nerd, the orca and Stackless I/O (the best thing to come for nodestability until Dominion nuked it).
    The facts have a strong anti-A- bias.

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    Quote Originally Posted by Aurora148
    okay then, if you had an infinite wish-list of changes that CCP would implement immediately on your whim, what would they be?
    First some simple bug fixes

    1. Fix stupid bug. The Eve cluster has reached its maximum capactity. Click connect again. The client is already connecting please wait. The client sits there forever, never connecting.

    2. Fix it so that the client knows it has lost connection to the server.

    I'm sick of playing away merrily, killing NPCs and chatting in corp chat, only to realise that actually I'm not doing any damage to anything, nobody is seeing my chat and actually the client DCed ages ago and by now all my expensive drones are dead. A game client based on a client/server architecture that doesn't even know if it's connected to the server or not sucks arse.

    3. Let's have sound again.

    If you're zoomed out more than 10km from your ship, no sound. Is that a joke? For pity's sake zoomed out 10km is only just zoomed out far enough to see the whole of your own ship in some cases, most of the time I'm zoomed out at least 50km to have some kind of view of the tactical situation. Sound at the position of the object your camera is locked to option how frakking hard can that really be? Option to disable choral chanting in stations at the same time.

    4. Fix the overview.

    Half the time the overview doesn't even update the enabled state of its icons, and in order to be able to do something to an object you should be able to, you have to click randomly around in the client like a monkey trying to get the overview to recognise whatever state it's supposed to be in. Has been this way forever. Plus overview entries appearing for stuff that doesn't even exist, make that stop too.

    5. Finish coding the movable window system.

    Every time I switch from windowed to full screen mode my windows are all in random places.

    The overview does not stick to the bottom of the selected item window, when the selected item window resizes itself to display extra info about some selected item it either overlaps the overview, or pushes it out of position and then leaves it orphaned. Same with most other windows.

    Chat tabs do not stay in the order I put them in.

    AutoHide the toolbar has never worked, when enabled it randomly pops up when you jump through a gate and then you have to manually hide it again by first clicking on the toolbar and then clicking in space.

    6. Finish making the 'seamless' map.

    Map option to display corp mates in space doesn't display anything at all.

    Getting the station info to popup on mouse over is like a mini game all of its own, sometimes it does sometimes it doesn't.

    Why can't I have a button or a key binding to open the bloody map I want. It's bad enough that it takes so long for the map to load in the first place, but having to load the star map before I can then switch to the system map is a paragon of retarded UI design.

    The so called 'seamless' map misses the most important aspect that would actually make it 'seamless' and finally useful, i.e. having the view in the system map synchronised with the 3D view so you can actually use it to line up directional scanning.

    Fix it so that you can actually zoom in close enough to discriminate between a planets moons, and far enough out to place probes at long range effectively.

    7. Fix textures.

    Some ships don't even have a complete texture. The Cheetah has about half a dozen polgons that are completely untextured and render pure white. That's nothing short of ridiculous.

    8. Improve corp and industry management UI and implementation.

    The entire UI in this area is total crap and much of the underlying implemenation is shite too, but I'm not an industry buff so I don't have a list handy. But make it so that you can configure POS access by title. At the moment there are only 2 roles which give access to the maint array, so one of those (Fuel Technician) has to be used for giving people access to the maint array only, which mean the other (Starbase Config) has to be used for _everything_ else, and it also happens to be the role which gives anyone the right to take down the POS ship it to Jita and sell it. And since Dominion it's so frakked that rights to configure sovereignty structures is afforded by _combinations_ of existing roles. If that's not evidence that this area needs major work I don't know what is.

    New features

    I've attempted to prioritize these in order of how difficult it would be to implement. Naturally I understand that the stuff at the end of the list would be a lot of work. Nevertheless I'd prefer it to WiS which they should toss in a bin as far as I'm concerned.

    1. Key bindings for ship control. Orbit, approach, keep at range etc. Add new ones like match course and speed, extend and disengage etc. Make all the different orbit/keep at range choices configurable instead of just having one (the default) which you can set yourself. Make it so that these very basic commands actually work properly. I.e Approach and Keep At Range actually decelerate the ship to stop at the desired position instead of overshooting at full speed and then rubber banding backwards and forwards for another minute.

    2. Buff destroyers. Destroyers, both T1 and T2. Since the speed nerf they've got all the survivablity of a pod in a T2 large bubble. How to fix? Well for starters is there any reason Destroyers have larger sigs than some ships with cruiser class hulls? Unbelievable but true, some destroyers actually have larger sigs than some logistics cruisers. I vote destroyer sigs get reduced to the 45-55m2 range and a bit more speed and/or agility. http://www.eveonline.com/ingameboard...readID=1196857

    3. Bring back the old Motherships and then fix them so that they are a completely separate ship class, have EHP buff, jam duration on remote ECM, clone bay that works properly, gang bonuses and more maint array space and turn them into a ship that can be a flagship for a small alliance or a mobile base for nomadic outfits. (A niche which currently no ship fills). Perhaps even add built in corp/alliance market and fancy new ability like POS bubble shield. Make them cost more than they did.

    Make the new super carriers which are little more than big dreads that do dps via drones instead of guns a separate ship altogether which is just a tier 2 carrier.

    4. Space scenery. Add more stuff. Comets, lone asteroids, oort cloud content, pirate bases in interstella space and missions that use this content. Have system security be reduced the further away from the sun you are and fun things to do at the fringes, e.g. a system might be 0.7 but far away on the outer fringes it could be lowsec.

    5. Intel gathering system based on game theory fundamentals of imperfect intel. Pods should not have same directional scan range as Titans. Fix scanner so that the playerbase is not all getting RSI from manually hitting scan every 10 seconds and remove local. Make probe scanning more automated. Using the highest level intelligence on the ship (the pilot) to micro-manage a task as repetative and mechanistic as endlessly moving the little probes around is retarded beyond belief.

    6. Change the implementation of heat. Heat is currently shit. On the systems where it matters most (weapons, mwd) even with max skills it burns out your systems so fast that use of it consists of little more than activate it for one or two cycles at some point during the fight (and if it's laggy it's somethimes not even safe to do that). Instead make it so that you can divert additional capacitor energy to different systems which gives a similar effect but reduced in terms of damage and/or effectiveness (depending on system in question). Use of capacitor energy in this way is inefficient so you cap yourself out easily and cannot overload everything at once. Reduce the speed boost of overloaded MWD in particular since this interacts undesirably with module duration and seriously fucks up the combat between ships trying to close range and those trying to stand off.

    7. Real planetary interaction. Certain ships (perhaps frigates and below) can be equiped with atmostpheric shielding (maybe a rig) and fly into the atmosphere of gas giants and/or land on rocky planets and run missions there. Like we were teased with years ago.

    8. System damage effects. Damage should bleed through to hull sooner and ship systems should suffer degraded functionality as the ship takes hull damage. The whole 'watch progress bar descend to zero at which point ship explodes' thing is utter shit and has been ever since is was released. I seriously thought that was just a placeholder implementation that was always intended to be replaced with something else.

    9. Subsystem targetting. Works in conjunction with the above such that you can opt to target particular systems on a ship. This reduces the overall chance of hitting the target at all (and so reduces your dps) but does enable you to attack or disable a ship in different ways.

    10. Remove jump gates. Make systems really big, something along the lines of Adunh Slavy's Real Space Initiative. http://www.eveonline.com/ingameboard...readID=1184956

  20. #170
    That's so money Thirsty McDrinkerston's Avatar
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    the only problems i have with what you want Neutrino is that there are bigger bugs that need to be fixed. It seems like you are focusing on superficial bugs when eve has a lot bigger issues on their plate imo

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    I think it goes without saying that we'd all like the lag issues introduced in Dominion to be fixed. Was there something else you had in mind?

  22. #172
    Best, Smartest Person Alex Clomsaver's Avatar
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    You know I can't help but think that half of your changes would destroy the server, they are so complex.

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    Quote Originally Posted by Neutrino View Post
    I think it goes without saying that we'd all like the lag issues introduced in Dominion to be fixed. Was there something else you had in mind?
    I won't get into regurgitating what has already been said here, but are my biggest complaints:

    1) Lag
    2) Economy
    3) Sov Mechanics
    4) Getting the general eve population taking advantage of low sec and null sec. I think giving the average player the access to all the null sec features like moon mining, nice plexes and rats would change this game and make it very interesting.

    I also like a lot of your changes, but these are on the highest priority level in my books. Also I am not saying I have the answers to fix these items either

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    Quote Originally Posted by Alex Clomsaver
    You know I can't help but think that half of your changes would destroy the server, they are so complex.
    Key bindings for ship control, reduce sig on destroyers, different sort of Mothership, the sort of content there already is in missions but at the far reaches of the system or in planet's atmosphere. All of that is just tweaking what's already present and is not remotely complex and adds zero server load.

    Revised heat. What I propose here isn't significantly more complicated than the existing system, it's just different (naturally I'd say better ). The key point is that there is no additional player input over and above the current system, the only other calculation would be cap usage on overload which is already done for all modules with can be overloaded anyway, so no requirement for additional network traffic and no additional server load.

    System damage effects is already present via heat damage, it would just need to be extended slightly to include stuff like ship velocity so no complexity there and the only potential for increased server load would be to semi-randomly degrade the performance of a few systems when a ship starts taking hull damage. I don't think that should kill the server at all and it could easily be disabled server side when there are more than a certain number of ships in system or on grid to optimize the performance of fleet fights.

    Subsystem targetting. Yes admittedly potential for _some_ additional load there, but I don't think very much. Just each target potentially has a subsystem targetted which then interacts with the system damage effect calculation and which would almost certainly not be used in the vast majority of cases anyway (medium/large/fleet fights, PvE).

    Real Space Initiative. This would be a significant rewrite so it makes little sense to try and guess whether it would be more or less server load than the existing system as it's a completely different not even technically specced concept at this stage.

    In short I disagree that half these changes are complex at all or would destroy the server, and actually I think almost all of them could be implemented with practically no deleterious effect on the server at all.

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    I hate threads that digress into "What I want in EVE" because they end up as a clinic on how stupid shit like Dominion ended up going live.

    EVE Players: I HATE SOV, FUCK THE MAILBOX, LOOT LOGGING WOULD ROCK, CAPTURE THE FLAG OWNS, DUDE LIVE SOV UPDATE W00TLES, CHANGE CHANGE CHANGE CHANGE CHANGE

    CCP: Ok, here you go.

    EVE Players: ARGH YOU RUINED EVERYTHING CHANGE CHANGE CHANGE CHANGE CHANGE

    Rinse, repeat.

    Fix the lag, stop tinkering with core gameplay, ignore every single eve player's request for anything since the vast majority are too stupid to think beyond someone waving something shiny in their face.

  26. #176
    "Reality is that which, when you stop believing in it, doesn't go away."
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    A damn "Set current forcefield password as default" option.

    Major stuff that needs to be fixed:
    * lag
    * stargate dynamics and gate camping they encourage
    * lowsec reward buff

    Minor stuff:
    * a complete and total overhaul of the UI, done by somebody who is not CCP. Or an option for a third party addons - the only reason they are banned is because 90% of EVE's complexity, once you know the ropes, is in the UI.

    Edit: Also, Tyrannis looks like shit. Click on "Other features" and the list is a) new scorpion model b) event landmarks (??) and c) support for some damn computer blinking

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    God is dead. They found his carcass in 2019.. Yorda's Avatar
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    Quote Originally Posted by Phreeze View Post
    I hate threads that digress into "What I want in EVE" because they end up as a clinic on how stupid shit like Dominion ended up going live.

    EVE Players: I HATE SOV, FUCK THE MAILBOX, LOOT LOGGING WOULD ROCK, CAPTURE THE FLAG OWNS, DUDE LIVE SOV UPDATE W00TLES, CHANGE CHANGE CHANGE CHANGE CHANGE

    CCP: Ok, here you go.

    EVE Players: ARGH YOU RUINED EVERYTHING CHANGE CHANGE CHANGE CHANGE CHANGE

    Rinse, repeat.

    Fix the lag, stop tinkering with core gameplay, ignore every single eve player's request for anything since the vast majority are too stupid to think beyond someone waving something shiny in their face.
    The supercap changes were good though. The sov changes were CCP's attempt to make 0.0 not timezone and shooting inanimate object based, but of course they realized changing either of those things would basically be making a different game which no one wanted.
    The idea that I have "free will" is the only irrational belief that I allow myself.

    If I am wrong, I had no choice in the matter.

  28. #178
    God is dead. They found his carcass in 2019.. Phreeze's Avatar
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    The supercapital changes are good in the sense that they made a useless ship no longer useless.

    They are bad in that they made an unbalanced solopwnmobile that will be proliferated at quadruple the rate titans were when they had their own unbalanced role.

    Long story short, supercarrier changes aren't going to scale well at all, and simply replaced one immediate problem (useless ship), with a pending one (Every alliance has 40 supercarriers.)

  29. #179
    God is dead. They found his carcass in 2019.. Phreeze's Avatar
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    That said, I'm buying a nyx to take advantage of their hilarious capability when paired with 10-12 other supercarriers.

  30. #180
    We're Only in It for the Money pinoyzzz's Avatar
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    Once lag is 'fixed' to pre-Dominion levels the supercarrier deathrate will increase.

    And they'll be rarer and harder to replace, due to the insurance and mineral drop changes. So, yes they may be proliferating now, but CCP is well aware of the situation.

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    Quote Originally Posted by pinoyzzz View Post
    Once lag is 'fixed' to pre-Dominion levels the supercarrier deathrate will increase.

    And they'll be rarer and harder to replace, due to the insurance and mineral drop changes. So, yes they may be proliferating now, but CCP is well aware of the situation.
    A group of 40 armor tanking mom's can laugh at anything fielded against it..including 40 other armor tanking mom's.

    That's, at a minimum, 40 remote cap armor repairers..you're unjammable, so your energy transfer web never dies..it's like having massive, overpowered, solopwnmobile guardians. Unjam-able guardians with more health than a large tower and more firepower than a titan.

    I'm 30 days out from my holding toon being able to sit in an Aeon. Counting everrrry day :_D

  32. #182
    never lies Propagandas's Avatar
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    You are all retarded.

    Cry havoc are having fun.
    Ev0ke are having fun.
    PL are having fun.
    SOT the corp are having fun.
    Cursed Alliance are having fun.
    Darkside are having fun.
    Panda Team are having fun.


    As soon as you realise the coalition, 1k in local, blob wars are terribly boring, you can start finding the fun in eve again.

  33. #183
    God is dead. They found his carcass in 2019.. Aurora148's Avatar
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    Quote Originally Posted by Phreeze View Post
    That said, I'm buying a nyx to take advantage of their hilarious capability when paired with 10-12 other supercarriers.
    everyone and their fucking grandma is building nyxes atm, wait a few weeks, the price will bomb like a motherfucker.

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    Quote Originally Posted by Caladain Barton View Post
    A group of 40 armor tanking mom's can laugh at anything fielded against it..including 40 other armor tanking mom's.

    That's, at a minimum, 40 remote cap armor repairers..you're unjammable, so your energy transfer web never dies..it's like having massive, overpowered, solopwnmobile guardians. Unjam-able guardians with more health than a large tower and more firepower than a titan.

    I'm 30 days out from my holding toon being able to sit in an Aeon. Counting everrrry day :_D
    yes indeed - cookie cutter aeon lowslots + 2 CETA + 3 CRAR = guardians of doom

    one aeon being repped by one other aeon = just under 12,000 DPS of permatank, and you add 12,000 DPS more permatank for each new aeon you introduce to the party

    so 10 aeons would be able to permatank just under 120,000 DPS

    and they each have the EHP of a large tower too :-/

  35. #185
    Best, Smartest Person Alex Clomsaver's Avatar
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    Quote Originally Posted by Propagandas View Post
    As soon as you realise the coalition, 1k in local, blob wars are terribly boring, you can start finding the fun in eve again.
    "Blob" wars can be tremendously fun when not lagged to death/based around timezones.

    Out of curiosity though didn't motherships basically act like supercarriers beforehand, I mean that's what they were used for in the Great War, right?

  36. #186
    God is dead. They found his carcass in 2019.. Phreeze's Avatar
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    Quote Originally Posted by Aurora148 View Post
    everyone and their fucking grandma is building nyxes atm, wait a few weeks, the price will bomb like a motherfucker.
    In a few weeks I'll be in georgia getting owned by THE ARMY.

  37. #187
    That's so money Thirsty McDrinkerston's Avatar
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    Quote Originally Posted by Phreeze View Post
    In a few weeks I'll be in georgia getting owned by THE ARMY.
    you're leaving? how comes this wasn't reported in the Phreeze introspection? I should add good riddance and I guess there is a god.

  38. #188
    Crashlander SpaceHermit's Avatar
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    Quote Originally Posted by Phreeze View Post
    In a few weeks I'll be in georgia getting owned by THE ARMY.
    BOOTS ON THE GROUND

  39. #189
    The actual Cevin Key Faife's Avatar
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    Quote Originally Posted by Phreeze View Post
    In a few weeks I'll be in georgia getting owned by THE ARMY.
    i thought better of you. oh well.
    THE GREATEST POSTER

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