http://northern-coalition.com/?a=kil...&kll_id=853047
Moar Cap Kills!
fit points on dreads everyday
Looks like they were trying to siege a tower my themselves...?
Ah, BLAST - case closed.
I don't think they are wimps, they are just not driven by the same thing as others. They want to have a plot of space for their members so they do not make decisions which will compromise that and they have forgone the best space in order to not rock the EVE boat.
If you go and try and boot them out of their plot of space they will fight like a rabid dog. They are just not driven by the same things as say IT, Molle knows IT would fall apart if they spent any significant period of time not in a major conflict so he does what he needs to do for his members.
Do not confuse what an alliance does with competency when it comes to fighting or courage, entities make decisions for different reasons, even the flip flopping Dronelanders.They can fight though.
I laugh when I hear about "good space." What is the biggest income source for 0.0 alliances atm? I wonder how many people actually know this.
EVE is a numbers game. Atlas' presence on the front will have a big impact for the SC, even if they are doing largely nothing, they draw resources away from other fronts.
It is the consequences of actually winning this war and knowing the three major SC entities. There is no realistic exit strategy, it is probably the only war I have ever known of where victory would put one of the major players in more threat than actually losing. It is a hilarious scenario and I would be interested in seeing us lose just to see the hilarity of who would cop it in the ass as a consequence.
I imagine it would be hard for Atlas or even -A- to get motivated in this conflict when they realise the consequence is Molle needs victims to churn through the grinder, Dronelanders will provide a small distraction but if NC effectively has no presence for 12 months or so then Molle wont sit by and see IT fall apart, someone will have to be the bunny.
But, I think the SCers will be okay. I thought this was going to be a serious invasion but I find it hard to imagine the SC will achieve total victory going for the regions they have attacked first. Seems like they are after some soft victories and will bail when they run out of soft options.
It depends on what kind of members you have. MM probably makes more from production than any other source and being close to Jita makes Tribute great space for us even if it isn't so great for ratting/anoms. Some space which is good for ratting/anoms but poor in terms of jewgold is good if you are not at war constantly, good if you are not defending space. Some entities would crumble financially in some space under the right conditions but not in other space. While you are in a circle-jerk coalition then that space might be okay, but if you are at war constantly then it is not so flash, assuming you want to actually get some positive results from the fighting.
Being close to Jita is also what drives Vuk when his wallet gets over a few trillion he likes to go shopping
He has a point, every alliance is going to work differently. Claiming you know how every single alliance makes the majority of its income just makes you look clueless. (Although his post seems more centered around how people in alliances make money, seeing as how anom money is mainly from untaxed drops).
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
Renters, everyone has shit ton of em
Thats only true for certain alliances not all of them, different alliances make their money in different ways :nonshocker:
The last page is leaning towards some thinking (maybe not). What comes out of it, is what are the actual ways to hurt your enemy most isk wise.
We had the concept of MAX, we had the total annihilation, we had the we take your moons and you die, we bore you to death, .... so lot of different scenarios, how to actual fight a war.
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Important is to know what are the income sources of different alliances.
1st tier - renters/high end moons/empire t2/cap production - AAA/ROL/IT/MM+RZR/Atlas/Xdeath/solar
2nd tier - few renters/few moons/a little bit of production (independent better allias of 1st group) - groups that "own" some space and dont pay rent only serve in exchange for protection - GC/Evoke/Cry Havoc/TCF/MH./RA/Init.
3rd tier - few moons/a little bit of productiontaxes, individual contributions (ratting, mining, etc. - dependant on 1st and 2nd group - pets) - dont "own" their space and sucha cannot rent out - Primary/Vanguard/Defiant/Legiunea Romana/ Blade/BSA
4th tier - no sov space, empire/npc based - individual taxes, donations, a little bit of production or moons - Cursed alliance/Darkside/Rebellion/Zenith Affinity/
renters + renters alliances - mining, ratting, taxes, production (these are renters, etc.)
aaa citizens/shadows of xdeathx/ solar wing/ green alliance/ etc.lots of people
Say one alliance i know of 1500 people (2nd tier alliance) has a budget of aprox. 10,5bil isk that comes from:
a) office renting 2bil
b) head tax - per member 3bil
c) donations 0,5bil
d) high ends moons 1bil
e) moon mining tax 1bil
f) renting 3bil
Expenses are:
a) pos fuel
b) jumpbridges
c) sov costs
d) pos modules
e) cap replacement program
f) stront and some cap fuel
g) ccp dues
I dont speak about how individuals make money, as there is no ship replacement program outside of cap reinbursment. So everyone has to care on personal level for himself.
Economics advanced:
Theseabove is the norm in 2nd tier alliances
1st tier has i would gues 70-80% of all resources and 90% of income in 0.0 while representing 15% of 0.0 players. (as 1st tier i consider Atlas/ROL/AAA/IT/MM+RZR/Xdeath+solar). These alliance are rich on corporate lvl, with stockpiles, and every member in average has access (let just take everyone has a part of the richness of his alliance) to 4-5x more wealth than a member of 2nd tier alliances. So members of these groups will sustain 400-500% longer campaigns or wars thant the rest, due to the economic abilities of the group.
Now important is that aas far as this sov war go, individual welath is not that important, as individuals wont pay for the structures, or ops cost regarding this NC vs. SC. campaign.
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The question is, that this whole concept we take the resources from you and you die might be slightly or totally flawed from the beginning, thus making the campaign a risky endeavour.
targeting specifically renters to disrupt enemy income, some might hurt it, but i doubt it would cause an noticable effect, while taking time from your members, that should have been devoted to directly fight
Now possibility would be to target for example drone renters, which ofc mostly do it to for RMT, same as death made himself a business out of it. That could be more pain to disrupt real life money income and could be quite hilarious.
Conclusion:
I still think that the most effective way is to force your opponent to spend more time doing what you want him to do, that vice versa, regardless of what lvl of income you target. Who has more "free" time to grab initiative in the end, will last longet than the other side.
http://killboard.twopif.net/?a=kill_related&kll_id=1760 - these mails were really hard to find, since most of them were not posted anywhere else yet.
I know this board doesn't like to discuss fits or discuss killboard stats (yaknow, since we do it here all the time, we clearly hate it), but this is just terrible. LOL @ the raven fit, the rokh fit, the celestis loot whore fit, the harby fit, the shield tanked deimos with small remote armor rep because it just makes sense fit.
Kitchen Sink got blueballed in Obe, apparently, over a tower of theirs which came out of reinforced, so they went to try to ref an ME tower in Osaa. Apparently it had POS gunners, and Kitchen Sink had no logistics and an FC who warped their failfit support ships to the tower or something. They incapped a lot of guns and then left, too, as their gang appeared to bleed numbers to the tower and to sheer absolute boredom. The tower was never RF'ed.
~stamina~ anyone?
http://rawr.eve-kill.net/?a=kill_related&kll_id=6342831 --- I'm sure the losses on the NC side here are not complete in any sense of the word, so I'm not trying to call the "omg Kitchen Sink got raped" card. I am just wondering what happened here, does anyone know the story?
Atlas zoo has moms/carriers repping one of their poses so their was promise of cake in alliance chat, so we got 180 or so BS gang and headed over, killed thanny on station trying to be superman and then warped to pos few times killing caps too far out of shield.
There was a Bs gung with support from their side from what I could see but they just seem to warp in for 10s then leave
Hey, it was 3am!
Their POS gunners were very, very good at identifying ideal targets to alpha. They ignored me until I followed an order to approach closer to the rest of the BC, at which time they alpha'ed me before i had a chance to align back to the celestial I was using as a GTFO...and I had just a few minutes earlier asked how the hell BC were dying to a POS with no point
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Eventually the FC ordered all small shit off grid, as it was obvious the gunners were very good. They shot up a few BS too: dunno how they took the BS down, must have been a combination of folks not being full speed aligned to a celestial + asleep and the gunners knowing which soft squishy bits to shoot at.
Won't comment on the fits as I was flying a dual sebo ferox(but I came back in a real ship, didn't want that ferox anyway amirite?)
FWIW, we did not go to reinforce the tower. We incapped all of the guns.
I laugh every time I see a Hel pilot.
Poor worthless pilots.
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
So here is to a huge cluster fuck of lag that will happen prettttttttyy damn soon...
anything interesting going down or just more pos shots?
10 hostile Moons coming out of reinforce in a couple systems and NC has a full Regroup for it :O
lag or blueballs over pos shots
OH BOY
*losses horribly at his 10th SCII game*
Seems like every game I play I either lost to gimmicky shit or win thanks to gimmicky shit.
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
Well, goons just bombed us since we were sticking outside of pos shields lost 30-40bs? Off to a good start I say,
As for SC2:
Hahah, yeah, but don't worry you'll get used to it after some games under your belt...You just need to keep playing to get better, what race are you playing with? am doing random atm
Edit:
There are about 20-25 or so Super Caps in KQK at our pos having fun while we kill their towers so will see how it develops....
There are also whole bunch of NC logged off at different systems, by whole bunch 200+ or so
Edit2: KQK is cyno-jammed hence so many super caps out, there are also 490 or so NC there...But KQK only has 1-2 towers of the 10 that are coming out of reinforce
Here's the BR for anyone interested: https://killboard.goonfleet.com/battles/1779
I'm playing as terran and I either win quickly with a reapers, win with cloaked banshees before they get detectors out, or I lose to someone rushing air units, gimmicky reapers of their own, or I get to endgame and I have shit loads of expansions but they have shit loads of units. I seem to not be able to mass produce the right units late game or something because I keep losing horribly to people that I know suck horribly late game (if they counter all my gimmicky shit which isn't hard, ranged units at the start and a quick detector).
There really doesn't seem to be good effective anti air like in SC1. Valks/devourers/coursairs would absolutely rape Air units but the air only terran units seem to suck.
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
Seems one of our fleets got bombed again, not sure by who, but we are also bombing NC as well so heh~
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Well, I use reapers/banshees mostly for harassing, there is just a small fraction of games that could actually be won by them if your opponent knows what he is doing....TvZ, you'll alway end up with a MMM ball, TvP, Fast Expand w/4rax spamming marines is pretty good atm, TvT tanks tanks tanks, at least that is how my match ups end....
You should probably stop by at www.teamliquid.net it's a pretty good source for everything starcraft related, they have a lot of good strats/info, if you haven't already
Nah not at all, they are good at harassing but easy to counter
They're just really fast, ranged units that can be gotten quickly/cheaply at the beginning of the game and can avoid a lot of choke holds. They get eaten alive by pretty much any ranged unit but you can usually wipe out chunks of their drones/scvs/probes with just 3 of them (or rape all their melee units).
I'm not exaggerating when I say EVERY game I've been in has ended up with one side rushing and winning, or one side getting air power and winning.
EDIT: I think I've made tanks in every mid/long game and I've never killed a single thing with them.
The idea that I have "free will" is the only irrational belief that I allow myself.
If I am wrong, I had no choice in the matter.
Dropping tanks in their base is really awesome but you have to be really good at micro-ing them. Banshees are good for harassment, especially against protoss, but only early in the game.
let AJ wave his pom poms, he is better than most posters here.. sadly....
unless you bring back JimfromIT, then STFU AJ
Team 4 of the invasion (SOLAR and RA) successfully killed my zealot today because I am shit at aligning.
That front of the invasion continues to proceed with vigor.
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