2 fights today against CFC in Venal and Tribute.
Evening began with intel of ~80 hurricanes moving up the pipe to our staging. Bliss calls for drakes. Goons decide to stop 2 out and turns around.
After around half an hour of repositioning we catch up to goons in H-PA at a customs office. Fight began with both fleets within 10km and we take a few losses, but once we pulled range the drakes proved very effective against canes.
http://dog-net.org/brdoc/?brid=3851
As we're looting the field we get intel NCdot managed to get a similar fight, but they're getting raped in KQK so we burn over and joined the fight in progress on the O-Y gate. With roughly even numbers we quickly worked through the CFC fleet and chase them around for a while before catching them at 0 on a gate (forgot which one). Instead of jumping through, their fleet instead burns straight at us (we were about 50kms off) and hostile reinforcements arrive. NCdot buggers off so right now it's about 200 CFC vs 70 INIT. Great maneuvering takes us out of the kill zone and we're blapping things with virtually no losses. Hostiles re-position and we follow. They manage to get a warp-in at 0 and catch about 5 dudes including Bliss with all his loot.
http://dog-net.org/brdoc/?brid=3852
We decided to call it there and start heading home. We got intel NCdot wanted another round so we debated rejoining, but they welped before we had a chance.
Very fun saturday.
although admittedly propagandas wasn't really owned that hard as I doubt he truly believes that having 1500 people together in the same internet spaceship game can be "nerfed"
Grath, it's not matter of if but when (and by when I really mean how often). Nobody is denying the fact that supers can die in droves but it's the fact that it almost never happens that's key. Goons and others loose large support fleets all the time (lol boat) but battles like 020 and Uemon are oddities - rarities in fact. If I'm not incorrect, 020 and Uemon are actually the only battles in which very large numbers of supers died in EVE history. So (unless I'm wrong about that) while you're technically correct your example is weak cause the only large super welps happened in a very short time span in history as opposed to hundreds even thousands of large subcapital welps that have been happening for years.
There's nothing worse than having a good idea for a post not being good enough to pull it off :negative:
Depends on what you call "very large numbers".
Also people need to stop throwing around the "1600 man fleets" bullshit cause that happened once. That would be like us talking about hostile super fleets as though there are 300 of them cause that happened once too.
There's nothing worse than having a good idea for a post not being good enough to pull it off :negative:
What if CCP were to move away from the 'one system - one capture' type sov system and move to constellation size? Would more null residents be agreeable to that? The current system of SBUs then multiple reinforcement timers could fairly easily be adapted to this.
For instance, what if instead of having to SBU the majority of stargates in one system one's alliance must place SBUs in the majority of systems of that specific constellation under assault? The TCU would then have to be placed in either a system of the owner's choice or pre-determined per constellation which system it must be placed in by CCP based on balance, etc.
This would force people as you mention to actually form a more coherent strategy and coordinate multiple fleets, corps, and/or alliances to attack someone's else's sovereignty and thus give a greater reward all at once, once the objective has been achieved.
What I hear most about current sov mechanics vs the old is that they are a massive grind fest (I pvp but don't do sov warfare). With a constellation-wide approach the payoff would be better and all those timers would have much more meaning and significance rather than just gifting the victors with a most likely fairly shitty system.
So have ev0ke and RAIDN invaded your sov yet?
Or have we agreed that the entire "pre war update" was just a huge fantasy post to drive up fleet participation?
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Yeah one day CCP realised there was no specialised structure grinding ship class, so they fixed it by implementing supers.
Oh wait>
Zagdul meant shooting other supercaps
There's nothing worse than having a good idea for a post not being good enough to pull it off :negative:
I think part of their argument is how much harder it is to keep getting large numbers of BS fleets to keep logging in as opposed to your 50 Titans. Obviously getting to the point to where you can drop 30+ Titans would be much harder than getting a fuckton of BS, but once you're there, you don't die. If the Goons welped 600 Maels for a few days, their numbers would keep dropping. 3 full Alpha fleets have the ability to die in a fire where as 50 titans on the other hand don't. It's not hard to keep those Titan pilots logging in and getting into fleets because they just fuck up everything. Their morale is constantly high.
That being said, bitching about them being broken or OP is just beyond retarded at this point. If the Goons die to supers, it won't be because the ships are broken it will be because the Goons don't figure out a way to kill them or they can't. Whether it be too difficult, not possible for them to do with their current SP/Financial situation (doubtful) , or they just don't have the balls to do it.
it's easy to kill at least 1 or 2 supers in super blobs, you just have to be slightly clever. do that enough times and they'll stop fielding super blobs. or just cry they're OP and get your CEO elected to the CSM to whine in person vOv
Wow, I haven't seen that troll for at least a day.![]()
Once this time, it happened back around VFK, then it happened god knows how many times under the NC flag. Stacking faggots is a pretty old trick, its been around for a while, and the Goon side of it is actually the lower side compared to the fuck off fleets that the NC regularly would throw down.
Over 3k people were stuff in one system for a fight.
The fundamental flaw with Eve is that faggot nerds who have been playing this awful game for 8 years now should fuck off and get a life, thereby letting a new breed of terribles cycle through the game from losing freighters in lowsec to skymarshalling poopsocking headshots.
Cap the game at capitals so people get bored after doing the circuit from noob to spacehero, and they go get a life, thereby making room for a fresh round of players to do it all again.
Trying to keep players interested for near a decade is an impossible task, and supercaps are only a manifestation of that fundamental game flaw.
Moving out old customers to allow more new customers instead of keeping old customers who keep out new ones? Sure does.
let's be serious here. nullsec player population is not the main segment of the player population, but nullsec rewards, space dreams, space dicks and space jewgold are great attractions. i don't think eve's problem of attracting new players is nullsec stagnation. it's more like, this is a complex game in an age of instant gratification and microtransaction addictions.
mmahd.blogspot.com
3 great fights right now, check it out and lets bury the forumwar hatchet for 90 mins faggots
Agreed. My point was always adding bigger ships to keep people interested with a newer bigger goal is fundamentally flawed. Just with capitals and subcapitals you have ample material in terms of ships with which to create content. You can create greater depth of strategy with just those ships. Supercaps are a cheap attempt at adding more content, and in the end haven't provided greater depth of strategy to the vast majority of nullsec participants; in fact, in most cases they have decreased the depth of strategy as they experience it. I sympathize with the issue of pile-on timers and blobbing, but supercaps in no way address that, and actually make it worse.
As you make your older players more and more invincible relative to the new ones in an effort to keep them, you will inevitably neuter your newbie draw. Better to have older players leave after a satisfied tour, than constantly provide that next big thing which kills your appeal to new players. Nobody has made a game that keeps people in perpetuity, much less a sandbox one. I think it's a laudable goal, but an unrealistic one.
The history of the NC is peripheral and has nothing to do with this conflict (directly at least) seeing as we aren't the NC. Yes there were a fuckton of dudes in both VFK and 6VDT but those were hellcamps - which I kinda thought of as different in my mind. But yeah, it didn't happen once, it happened twice, and there were like 1200 in 6v. Whatever. My point stands that throwing down that number like they're always fighting some 1600 man blob is bullshit. It's usually two maybe three fleets.
There's nothing worse than having a good idea for a post not being good enough to pull it off :negative:
The problems in Eve Online: A Bad Game cannot be fixed. A developer who is not CCP, writing in a language that is not Python, needs to take up the cause of the spaceship sandbox MMO.
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Numbers should almost always be better than ship type. There shouldn't be a point in the game where you get a certain low amount (~50) of any ship and suddenly you are invincible. There needs to be a balance where a shit ton of smaller ships can take on larger ships. For nearly all ship types this is already true in EVE. The one exception is now Titans. Therefore, they need to be balanced better. Titans and supers have been nerfed repeatably since they were way to powerful to begin with. CCP really didn't understand what they were doing when they brought something like that into game. They are almost at the point where everything is balanced. 2000 people in Maels or any other BS should be able to take on 50 Titans. The goal should be for a fight like that to be even, and it isn't.
wouldn't want to play that kind of game, unless you think of yourself as just another grunt mindlessly packing yourself into a pack. people who strive for differentiation from other players isn't going to get anything out of the experience.numbers should always > ship type
it also goes against the quasi-libertarian conception of the game.
Also, pretty certain Python isn't even close to being the main reason for EVE's current suckage.
Counterpoint: http://pinoytutorial.com/techtorial/...fter-diablo-3/
People who strive for differentiation aren't going to want to take part in Sov warfare as it is anyway. If you want to be a total hipster in the game you can be. You can FC those large fleets, or you could be like Occupation Hazard and just partake in small roams in other peoples space. It is a sandbox game after all. But your total loner way of life should not be preserved in 0.0 warfare.
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