If the stationholder is willing to pay them to spawn/live out in nullsec, and the agents module can be disabled like any other station service, why not? Although my understanding is that level 5 agents are all associated with empire factions, who have no interest in nullsec. It should probably be more expensive than it's worth, or should risk your sovereign space collapsing due to an incursion by Empire factions. Just because it should be possible doesn't mean it should have a good RoI.
I was going to go down the whole list, but halfway through I realized it was a lot ofBecause people who don't have sov don't play the game. ?_?and said fuck it. Basically, though, most of the people barely play the game, and of the minority that do, only a few have nullsec experience.
Mynxee, for instance, has about as much credibility on jumpbridges as I do on AHACs.
The representative from EVE University. You won't be able to get rid of that person. It's not a 0.0 viewpoint but they've pushed for 'new player' perspectives in the past so they're not really the enemy of 0.0 either - new blood being retained is good for all of EVE.
yep eve uni having someone on board is cool. Eve has problems with user retention, anyone with a solid perspective on why who could maybe change this is needed.
seeing as I got a spy in NC, I will be part of that NC CSM team ;d Vuk Lau even said he will pass on me his chairman grovel
Krutoj CSM ALT 2011
[SPOILER=Krutoj the Destroyer][IMG]http://img831.imageshack.us/img831/2917/krut.jpg[/IMG][/SPOILER]
PROMETHEUS EXENTHAL FOR CSM!!!
our csm candidates are running on the platform of "actually knowing how this game works more than those fucking pubbies"
I moved all the discussion on jumpbridges to this thread. Please stop talking about them here.
?"eve's a bad mmo, really bad, it's only saving grace is the people playing it, which i guess doesn't say great things about the people playing other MMOs"
Not Dead, Just Sleeping
?"eve's a bad mmo, really bad, it's only saving grace is the people playing it, which i guess doesn't say great things about the people playing other MMOs"
After 2 or 3 terms of CSM representation, I eagerly anticipate the minutes being posted where you realize how futile any attempts to guide this pack of fucking mad scientists actually is, or the newspaper articles of your reps hanging themselves when the abortion that was your idea finally comes into being. Best of luck with whats ahead.
EDIT: If you do make it in, and you could actually get a 2nd mid slot on the Retribution, or explain why they believe one mid slot ships have any place in PVP, I would consider it a personal favor that I'd commit felonies to repay.
God, I could only hope CCP nerfs the tech moons. PL can finally pick on someone else!
(jokes aside, I really do hope they get nerfed sometime soon. The imbalance really is bullshit)
So far in this thread we have
- The CSM is worthless and never gets anything done ever except I once read a blog about the CSM with the words 'jump bridge' and 'nerf' in it kind of close to each other which really jibes with my world view so that one time the CSM really convinced CCP how the game is
- The NC is the most evil organization in Eve and possibly the history of online gaming because of their tremendous hegemonic morass of members that still barely manages to click a link better than some highsec miners when it was spammed in local chat and barely managed to get a single Serbian elected despite having like 6 of the top 10 alliances by member count
- Goons, despite basically inventing the CSM as another column to get CCP to listen to their playerbase, and having two members win every election except for this last one because they whoops! collapsed for a while, and having already used the CSM as an forum for fixing broken game mechanics, still have no idea what the CSM is or how to get their preferred candidates elected
- An unnamed group of people who tend to shit all over everything from the sov system to all sorts of iskmaking methods without actually participating in any of them are, surprisingly enough, shitting on the CSM and attempts to staff it with the right people without actually participating in any of it
What am I missing here
E: oh yeah other than the highly wishful thinking about a bunch of Icelanders' comprehension of basic economics (thanks Weaselior)
Joking aside, this has been something funny for me for a long time: All the NC guys saying how they can't wait for us to leave. Leave where exactly? With ATLAS gone, and IT being run under by GOON, the only thing LEFT for us to fight is the NC. We are stuck with each other, through the course of our own actions, for better or worse until a new group comes up worth one of us shooting. I mean, we could fight the DRF, but that for us would pretty much be a straight structure shooting sov grind, with fights every 3 days, and mass suicides between ops (Catch sucked) and there's no way we're doing that unless we get paid WELL, so not likely to happen with EVE's levels of "Fuck PL".
Look all I said was, "that jump bridge network was good enough for Jehovah," Vinata.
Well maybe not exactly that, but that's not the point. That was merely circumstantial to the point. The point being CSM should be more than preserving our glorius... ahem... 'logistical backbone'. Now I love the block vote brothers, don't get me wrong. I am with you all the way in this time of soldarity and revolutionary coup de etat of the despised imperialist CSM as we know it. I'm just saying, I need a bit more than merely... 'logistical backbones' to get my members on board. If you know what I mean. They're good lads don't get me wrong, but a lot of them wouldn't know a jump bridge if it bleeding sat on them. Fuck! I meant 'logistical backbone' Vinata!
Look, give me a little something I can work with you know what I'm saying? May be, may be you might mention... hybrids. You know, just in passing, just slipping it there if you know what I mean. Maybe, you could mention a few words on lag. Can't go wrong with lag can you? Have them eating out of your hand with lag. And may be, may be you could have something to say about botting. Now touchy subject I know but think about that's all I'm asking. And er, well this may seem a tad wild I admit, but dare I say 'mammary gland physics'. I assure you in all seriousness there is a strong, a strong demographic in this game who want to see wobbly norks.
Oh, and one billion isk in the bank and no questions asked, right brother?
It's not just jump bridges. Just judging from internal forum discussion I'd bet a significant amount will have to do with refining the sov system into something you don't need a supercapital armada to contest, and as a corollary doing something to make those supercapital armadas riskier to throw around. There's also discussion about 0.0 moneymaking outside of ratting, why no one mines and few people build, and what can be done to try to rebalance that. Despite benefiting from its largesse Goons aren't great fans of the Tech imbalance; however there is genuine concern that CCP really is that bad when it comes to sweeping economic change (it may not be obvious yet to the everyman but PI is as dicked up as moongoo is.)
If you want to talk about rails/blasters you get into another discussion about what is fundamentally wrong with CCP's ship/mod balance planning in the first place. Rather than saying "Fix rails!" or "Fix blasters!" you need to look at what ships use them, and what those ships are intended to be used for. This is an immediate stumbling block for CCP since they don't have a clue how ships get used (the CCP Nozh 'just target paint the sieged dreads' problem.) Rails aren't swell in fleet PvP because the Rokh's ultra-long range is wasted, but it's a useful ship for wormholes and maybe incursions where the range comes in handy (the Moa is just junk, the Ferox is fixable.) The blaster Mega and Hyperion are tailored for station camping, where their facefuck dps is tremendous, but Blaster tracking countermands this role and cuts dps. By this analysis you should improve blaster tracking. It may suck that Gallente doesn't have a great fleet BS, but that's ok, not every race can excel at everything other than Minmatar.
The same goes for stuff like fixing EAS/ass frigs, CCP can't come up with a meaningful use case for them so they can't figure out how to tailor them to the role. This is why you want master theorycrafters from the playerbase involved.
I'd actually like to see a 100% NC CSM team just for the tears of impotent rage the rest of EVE would cry.
Myself probably included, but oh well.
The only dicked up part of PI was the NPC orders at start (that earned some of us quite a bit), and the gameplay is still not entirely there yet.
Still, economically speaking it's pretty damn well balanced for the time being and unless you're demanding POS fuel for an alliance being supplied by 3 people or something then there's not much there to splerg about. It follows the goals of CCP pretty well and we're not really seeing neither over- nor under-production and income is pretty close to what the common capsuleer would expect at low skill levels.
The market is also moving towards pretty reasonable prices, so how you can compare this to the Tech monopoly is beyond my imagination.
The market is only stable due to the huge stockpiles that people have and are slowly feeding into it. When those dry up, it'll spike.
last fanfest at the pvp roundtable i called hammerhead out on this and he flatly refused because he's a big gay who thinks that 'not every ship should be useful' or something idk, everyone wants a second goddamned midslot on it it's one of the best looking ships in the game
still makes me allmad thinking about it
[twitter]themittani[/twitter]
Are you running for CSM? Because this would get my vote.
As someone who tried to fly Gallente gunboats, yeah, that's pretty much exactly right with blasters. Their damage is fine, having to be at hyperclose range to use it is fine, except they're worthless because they can't track shit at that range.
And from the perspective of a player like me - the kind of player who tools around Empire, watching goings-on in nullsec as best they can and wistfully thinking about how they wish they could go out there, that's pretty much the nullsec problem summarised too.
No-one's wanting, specifically, nullsec logistics to suck. What people want is for it to be impossible for nullsec entities to hold vast swathes of space easily, defended effortlessly by overwhelming force of supercap fleets no upstart group could hope to counter. We want nullsec to be active, for there to be challenge and conflict for the existing entities to hold space, and for it to be possible for a group to dream of becoming a new nullsec entity, rather than just hope to become pets or renters and not get fucked over by forces beyond their influence.
(For myself and my spectator tendencies, obviously secretly it's that I want to join the Clusterfuck, but I don't have and can't as yet bring myself to be arsed building up a three-month posting history on SA.)
Back in the day, the mega was the premier ship-of-the-line. Great range, rof, and tracking, meh alpha. Nothing's actually changed about this, just other doctrines have taken precidence over it due to the changes in mechanics. Blasters do need to get a tracking buff, for sure, and maybe a slight fall-off adjustment. (as an aside, sooth-sayer needs to be switched to 20% falloff, since 10% optimal = 20% falloff, but that's neither here nor there)
Other than that, the gallente problem isn't. They have a pretty reasonable number of 'top of their class' ships. (Oh, fuck yes, I get to open THIS can of worms again, here goes) Those being: Taranis, arazu, Ishtar, myrm, Domi, thanatos, NYX, erebus, and pirate wise, the vindi, vigi, and dd (and ofc let's toss in the ~dram~, cyna, and mach for gallente ship skill).
Comparing this to other races, the only real issue is that their particular weapons systems aren't scaling as well at lower levels.
See: minmatar 2 years ago.
I like the Dominix. My first EVE "big" purchase was a researched Dominix BPO. I still have it. Don't use it much but it's not like it's going to rust.
I can't think what you'd do with it in PvP, but it's awesome as a brick-tanked droneboat, and that can, for that hull, be enough. Not everything needs to be a good PvP ship, but I would have thought that every ship ought to be good for *something*.
That's all small scale. There's something more fundamental broken in the game and it has nothing to do with ship balance. Sure that has a place in the discussion but the problem goes deeper to a fundamental lack of end game goals, hyperinflation, devaluation of basic isk making methods, and no point for any ship other than a supercapital. Every single problem can be fixed and I'm hoping we can bring every root aspect up for discussion over the course of this debate.
This is a solvable problem. This game was really fun for every single one of us who found the urge to post on a mmorpg fan site at one point, there is no reason that it can't be fun again.
It's still fun for me.
Fixing tracking would probably fix the two gunboat BSes. Myrm is already one of the best at what it does and a tracking fix would elevate Brutix as well. Giving the Lachesis a Typhoon-like adjustment to its stupid split weapon issue would turn it into a decent roamer boat. Unfortunately after that it gets hard. No one fix would solve the Deimos's problems, Taranis is going to be overshadowed by Dramiel for the foreseeable future, Oneiros pales in comparison to Guardian.
At least their caps are nice, I guess.
Quoting this because it's worth voting for Vile Rat for getting.
CCP doesn't know what they want their players to do to have fun. They want you to log in and play a lot and sub new accounts but they don't know what for. They don't get the different gameplay cliques, what makes those cliques fun or horrible, how those cliques interact with each other. Broken mechanics flow from these basic misunderstandings. This comprehension is what the CSM is supposed to supply.
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