Well this thread went to shit fast.
I know, shameless self-promotion, but you probably ought to know that you're wrong. If you watch local, you're more likely to be suicide ganked in high-sec than you are to be caught mining/ratting in null.
Nullsec: take a piss at the wrong time: you're dead. don't pay attention to the client for 30 seconds at the wrong time: you're dead. You have to actually put in some effort, constantly, to stay safe.
Hisec: you have to be either retarded enough to pimpfit your ratting ship, run around in an untanked hauler with enough value inside your cargohold to make it worth it, be at war or just come across someone who wants to gank someone. If you just rat/do mission in a non-faction fit ship, you might as well just close down the local window and pretend you're playing a very early and crude version of the X series for all those people matter to you. More or less the same can be said for mining after CCP buffed the barges. Fit tank, receive bacon, give no fucks about local.
Yea no I'm calling bullshit. I roamed for 13 hours. If you're looking at local and paying attention, you CAN'T be caught, even by an interceptor. That effectively makes you safer than in empire. The only way that ratters are in any danger is from AWOXing, but thats still far rarer than getting raped by a suicide gank squad in a LvL4 hub.
So yes, the combat restricted area is most definitely not safer than the free fire zone in this game.
EDIT: Also why should 0.0 be so fucking safe all the time, the tools and ability of the hunter is the basic equal of breaking both its back legs and pulling out its teeth and then sending it out to hunt. Your have THIRTY SECONDS to do something after a hunter jumps in, scan times, minimal warp times mean that you could be MID PISS, have somebody jump in, and still make it out. If you want safety you should have to stay in empire, if you want to come out to 0.0 (where the money making is hella better which was your argument last time, the reward is much higher now) your ship should be fair play, and currently, the play isn't anywhere close to fair at all, in fact the game is so heavily stacked against the hunter that its actually impossible for him to ever win if both hunter and prey are playing.
Thats not balanced
I do like part of you idea, though I would personally reduce it down to when the person entering loads grid + maybe 10/15 seconds, and remove that damn local flash unless the player was on the same grid as the entering stargate. People on the grid with the gate when the person enters should also be able to see them in the local window.
Let me give you a hint, theres about 40 Inver Brass guys that rat around paragon soul in nightmares, seeing some of the awox mails from the area tells me they're probably pimp fitted, and the other night Fainaru Wada tried to awox one and had to disengage (because it was kicking his ass), so I'm going to be they're pimp fit. There is 0 chance any one man of those nightmares will ever die while ratting. Doesn't matter if they've fit it with virgin pussy and diamonds.
Should there be some sure way that when someone enters a local, they always have a possibility to kill any ratters in the system regardless of a ratter/miners preperation?
Cause if your opinion is that roamers should be able to catch someone already aligned to a safe or POS and who is paying attention to local, I want whatever it is your doc prescribed.
Yes the current system favors the ratter way too much, and should be scaled back a bit.
But there should also be ways for a player actively paying attention to the game and being prepared to be able to escape from random roamers that wander through.
The art of making money in 0.0 has to be more profitable than 0.0, by a huge margin, or people wont do it if theres danger. We've currently reached a point where 0.0 isk grinding massively outstrips what you can grind up in empire, the right kit and fit can generate a billion a night for the dedicated ratter.
The risk though is minimal, think about it, 30 seconds is probably the middle, but considering the number of times you'll wiff if its a long warp to any anom is staggering even IF you could get there in under 30 seconds. 30 seconds gets a titan into warp. That means that there is never a single chance EVER for that money maker to die.
There is no sink to the isk that it generates, there is no predatory threat to the money maker.
We dont want to take that away. We want the local channel to be like bombs, or your decloak timer. If you were to sit still and not move on a gate your invuln timer makes you immune to damage and untargetable while cloaked. All we'd propose is having the timer match your appearance in the local channel. I mean the fucking thing blinks now when we jump in, for fuck sake throw us a bone and give us a peak around the system, cut that 30 seconds to 20 and maybe you'll see some of the slower herd members go down but those of you who actually try like you say will still live.
EDIT: and to be really clear, thats NOT cloaked ships, or log ins, thats just session change into the system.
If I wanted to press D-scan 400 times a day, I would join a wormhole corp.
Cherry pick out half a sentence and focus on it. Good idea.
Change local to constellation wide
I think that this argurment is starting to bleed into one of: "Where one can make the Most money" not "where it is safest to park next to a station and then go AFK for 23 hours."
To answer the former: 0.0
To answer the Latter: WOW
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
Kind of care is ok, anything is better than the current state of "only the guy that went to walk his dog while ratting in 0.0 died"
EDIT: Also mission running in 0.0 is actually the safest thing, you've got to be actively probed in those fuckers, and the LP on l4's is pretty god damn insane.
I just want low/null incursions to come back since it was easy and relaxed jewing that also had risk - risk that we were prepared for so we could throw down with hostile cruiser gangs and panther fleets and get some pvp mixed with our pve.
There's nothing worse than having a good idea for a post not being good enough to pull it off :negative:
It's literally the same as carebearing in a system with an AFK cloaky now; I do it every day(vera cruz is fucking dedicated), and I've never been caught because I align and I'm not a retard. Instant omniscient intel provided by the game itself via what is basically a chat channel is stupid. Delay or constellation-wide makes a lot of sense; you can still find fights without complete safety. I know almost nobody who goes AFK for any amount of time while in an anomaly anyway. Who goes for a piss while still in an anom? You can literally just press the 'dock' button and your ship will take itself to the station while you relieve yourself.
The fucked up part is the current system encourages AFK cloaking and awoxing as they are literally some of the only ways you can catch targets. Why should you be rewarded for not playing the game (sitting AFK cloaked up.)? It's not like it's that Grath or me are just awful at tackling either. Even wheniaminspace, who I think many can agree is one of the better tackles/d-scanners out there, rarely catches prey that is not completely afk.
Also it would completely kill botting, which is a huge plus in my book, as well as buffing group PVE, which I think would be excellent, this being, after all, a game which emphasizes teamwork.
The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time
This is a dumb discussion.
[SIZE=2][QUOTE=Elitepvp;447624]I would love for you to continue on to Vale, it will become your afghanistan. [/QUOTE][/SIZE]
You have to be pretty retarded to keep trying to catch ratters after they evade you for years and years.
It's not like there aren't other ways to get risk free PvP.
1) I should be poor: I can pimpfit a super, if I wanted to. vOv
2) I'll spend less time in my 0.0 space: No shit, sherlock. Hisec alts, bitch, and I log in only to defend our space, or to expand it.
3) Likely to get rolled by people who stay in 0.0 and HTFU: Um, no.
4) Delayed or constellation local: Okay, you just made it even worse for roaming gangs. Have fun.
5) It would completely kill botting: No, it won't.
If you think that vibrant nullsec is carebears that safe up whenever some neut enters local, go diaf.
I really don't see the problem with losing morons from nullsec because they think it's too much effort to get a higher reward.
It isn't and they're just dumb, and so are you for making the argument that they should somehow be protected.
I'd say they are about equally safe for the non retards. Which is pretty stupid considering null is 'lawless'. I'd love to see a slightly delayed local. I think Zag once said someone should only show in local after they've decloaked post gate jump.
Are we still having the "design the game to affect botters" discussion? As far as i can tell CCP is having no trouble detecting and banning bots these days. All that was needed was for CCP to actually put some effort into it and design automated(100% accurate ) detection.
You ECCM-fit your Tengu; you fit passive em amp so you dont get blapped by that Mach on the undock. You make undock-BMs; you refit cloak/nullifier every time before you leave system. You then proceed to make 150mil/h in absolute safety.
It takes a duder with 3bil in his head, 5mil worth of scanning skills, correctly fit t3 and perfect know-how when it comes to positioning probes via d-scan just to scan you down. Then you'll still see probes for a full minute or so. And then its impossible to sneak up on people in gated missions anymore because of new beacon decloak mechanics.
Personally I think local is not part of the problem, nor of the solution. I have always regarded people whining about needing no/delayed local to catch ratters as people wanting to play EVE one easy mode and not realizing what an enormous impact delayed local will have on the viability of 0.0 for people that need to rat.
The problem is how 0.0 PvE is designed since the introduction of mass availability of anomalies and of mining plexes.
Before, (2009, until a few months after mass availability of anomaly was introduced), roamers could spend a lot of effort to roam around null sec and a few times during that roam you would get lucky; Someone would be tackled by the rats in the belt, or would be just in warp to a belt in a system you just entered. A fast scanner could capitalize on that and get a nice kill. Sometimes you would find a mining op with defensive ships in the belt as well that you could engage while the miners got safe. The absence of anomalies also meant that ratters would be more spread out in a region, which combined with the lesser degree of safety resulted in more skirmishes, in contrast to the roaming around until you get blobbed from a home system that we have now.
At the moment, 0.0 PvE is designed as such that people are in effect insulated from all danger if they want to be, while still being very profitable. It is also designed in such a way that a lot of people can use the same constellation.
PvE in 0.0 needs to be less insulated from danger and the rewards need to be higher to still make it attractive.
I would like to see something along the lines of:
- Delete mining plexes. Give mining ihub upgrades a boost to yield or cargo or w/e else is important to miners. Mining plexes are literally retarded ISK printing thingies.
- Either do the same with combat anomalies or make anomalies so tough to do including tacklers, that they become mini plexes that require teamwork.
- Increase the value of Belt spawns
2009 was awesome for solo/small gang roaming. The above would go a long way in bringing it back.
Holy shit I post one two-line response, go to bed, wake up, it's become a thread.
E: Anyway, what I didn't say in my article was that the brokenness of this system is evident by the means required to catch a ratter: There's basically three ways, one is being AFK cloaked in a system for hours and waiting for people to get bored and start ratting despite a neutral/hostile being in system, another is awoxing, and a third is logging off in a belt/plex and logging back in at peak time. The people who use these techniques are reviled by their victims as dishonoureable cheaters. I'm not saying that I care about the opinion of carebears, or that their opinions would change if I caught them the 'old fashioned way' (in my experience they love to complain), but the people against this local change wouldn't be behind any change that endangers their riskless ISK generation because they don't see what they do as something subject to EVE's sandbox. And that's their mistake.
Also on topic - I just don't care anymore, I was devastated when CCP introduced collapsible local lists and how the Eve community just bent over and took it. There is nothing hardcore about Eve anymore and certainly not 0.0 and this flashing local now ? get fucked. CCP's attitude about the dark evil universe is gone. Let it go~