1.5 is out, number of files need updating not just the code file this time.
New update for DayZ Alpha! BIG update!
Visit:
http://www.mediafire.com/dayz for download details. Or visit
http://www.dayzmod.com/downloads.php to skip that.
UPDATE : 27 APR 2012
Affected addons:
* dayz_code 1.5
* dayz_equip 1.1
* dayz_weapons 1.1
Database:
* [NOTICE] Everyone's Medical, Bandit Status, and Humanity has BEEN RESET (As long as you weren't logged in!)
Changelog:
* [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times)
* [FIXED] Can be killed while waiting to turn into a bandit
* [FIXED] Cans of mountain dew spawn causes an error and do not spawn
* [FIXED] Satchal charge spawn causes an error and do not spawn
* [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes)
* [FIXED] Antibiotics not spawning
* [FIXED] Bug in spawning propabilities not recognizing higher probabilities
* [FIXED] Players sometimes start with broken legs
* [FIXED] Too many chemlights in a pack (Changed from 10 to 5)
* [FIXED] Morphing to a bandit removes all stuff in backpack
* [NEW] Rebalancing of spawn probabilities for Many building types
* [NEW] M107 TWS removed from spawning (will be achievement/side mission item)
* [NEW] Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
* [NEW] Entrenching tool activated as loot (sandbag + etool = ?)
* [NEW] Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
* [NEW] Walkers may investigate thrown items depending on day/night
* [NEW] Walkers may investigate noises (any noise)
* [NEW] Minor optimization of Local Zombie Management while loitering (client-side)
* [NEW] Start weapon changed to Makarov
* [NEW] More buildings added to loot/zombie spawning
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