I hardly believe TheMittani speaks for Northern Coalition
As for tactics...well, lets take a look at this theoretical situation:
There's a system with 11 moons and an outpost. Alliance A is on the offensive telling everyone that they're going to kick Alliance B's ass who happen to be the owner of said outpost. To guard this outpost, B has setup 6 large POS with hard to kill setups (Death Stars or high-hp speedbumps or whatever).
A jumps in with their dreads, manages to knock all 6 POS to reinforced. They also setup one of their own during this fight. Lets assume a bit of a mess-up from FC and they lose two dreads in a process.
B reacts and rescues all their POS with their own capital fleet and return the favor by knocking A's POS to reinforced. A lets it die after the rather low amount of Strontium has run out.
What's the score so far?
A lost two dreads + POS meaning around 5bil in total losses depending how you want to calculate these losses of course.
B loses Strontium, ammo and fuels for cynojumping the capital fleet to this system. Because B uses more bigger capitals, they burn a lot more capital fuels than A.
B also lost time defending this system and most likely will lose more since after this sort of attack it's almost a tradition to enforce the system with a 3-5 extra large POSses so that it'll be extremely hard to take the system. This is the key to circumventing the current boring POS mechanics: Make the other party spend more ISK on maintaining their defensive network in the long run than you and you will eventually "win" if such thing is even possible in a game in which you can't die.
Also if Coalition would be more organized at the moment, imagine doing the thing above on system 1 and when it gets to the setupping more towers-part, go to system 2 and do the same again. With an interesting variation one party could also try stealing sovereignity by POS spamming and when they've done that, knock all hostile POS to reinforced and then offline all but one of their own POS. Important part is that you don't actually destroy those hostile POSses because then they're not lost assets to the hostile party and they have to either come defend those towers or suffer a moral defeat.
Come on, it can't be that hard to think of these sort of scenarios? Weren't you BoD guys supposed to be masterminds of all evil?
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