Yeah, I've been gone for a while. I decided to come back to see what was goin on and found that some of the pilots that I played with prior were coming back as well. Additionally, I remember the glory days of flying different fleet comps to counter one or another, one type sometimes forcing the other off the field - swapping out to another comp because of hostile movements and actions.
I was quite excited, I absolutely LOVED aHacs and not just because we owned alot of fleets with them; more because I just love that up close slugfest between two or more fleets. When I was in ATLAS , I begged, pleaded and pushed for RRBS ops because of that desire to get up close and stop the snipe-gay-fest of warping to a ping for 30 seconds until something got a warpin or someone got pop'd leaving a warpable wreck on the field - or even using doubleDD proof snipe fits and GETTING THE FUCK OUT, TITAN ON FIELD. When the change to Titans came about, I was juiced - I knew that available fleet comps would open up as the EFT warriors got to work theorycrafting the newest and best comps and strats to use against the hordes.
Well, to put it bluntly, I have been disappointing. I found that in place of my beloved aHac, RRBS and sHac fleets, the myriad of fleet comps had been reduced to super expensive and pilot dependant (Moonins or Tengus) or some ship with 1400's equiped. It seems that everything has been reduced down to the alpha capabilities of the fleet, which most can deduce ends up reducing alot of fleet battles down to who has more people.
Before you start in with the 'you're just winging about losing ships and fleets' it's not...no truely. Sure, nobody likes to be the loser in an engagement or war and to be in the type of Alliance that I'm in, you need to have a certain level of competitiveness but that doesn't mean I can't handle a ship loss and for anyone who looks at my history, they'll find many losses. It's more about wanting to see more diverse fleet comps. I absolutely detested the Super-Era where whichever entity had the most Supers, won. While I also wanted a change to the AoE DD mechanic (limiting DD's per grid for a period of time) I thought it allowed a smaller, and maybe smarter, entity could use them strategically to overcome overwhelming odds (which we saw many times).
So, I asked the question on our internal forums, "What happened to aHacs"? And while there wasn't too much rocket science that went into finding out the generic reasons (at least what I believe) I didn't get much further than "Huggins and 1400's happened". Some of the things that I feel might be the issue is that arties can track and do far to much damage to ships with much smaller signature radii than the gun should be doing. We all see how missiles like torpedoes do fuck-all damage on something like an inty even if it's sitting still 2km from a Raven but that's not the case with turrets because there is no signature radii calculation in the equation, right?
I don't quite have the answers I'm looking for. While everything I think that is wrong could be the reason, I usually miss something. Even if I do 'pretty much' have everything, what needs to be changed to make it better? I really didn't like 50 supers being the i win vs. any fleet unless someone had more, it made fighting certain entities pointless and static while simultaneously removing the requirement for the vast majority of pilots and ship types.
So, while I know that in a game like this there is no silver bullet, what would be the best way to bring us back to a more diverse Eve universe or are things not as bad as I feel they are and thus my avatar would be more correct than just a quirky pic to use?