I have been pondering 0.0, manufacturing and mining, while I cant understand why a high sec station can support 50 build slots and a brand new station in 0.0 does not until you upgrade the snot out of it. Most any station in empire regardless of race can support 50 build slots. Of course I do know not all the stations in empire have manufacture ability, repair ability, refine ability, and research ability, but over 90% of them do.
Now I ask myself as of today in the real world how fast can we mine ore, coal for example. What is a cycle, and how far can we mine. I find the Strip Miner II can mine at range of 15 kilometers, now that in itself is amazing, as the best drag line I can find (The Big Muskie) can only mine at a range of 310 feet. However the drag line can mine around 192 m3 per swipe, and a swipe takes about 1 minute.
Now a dragline has only 1 bucket, the Hulk has 3 miners, so we have the ability with the Hulk to mine 15 kilometers away but only able to pull 1435 m3 per minute according to eft, which is about 3 times as much as a dragline of today. If we have the ability to fly in space, mine at a range of 15 kilometers, and do it with lasers instead of buckets, then I would think that we can do it in less time than a 3 minute cycle, and actually mine a whole lot more than 3 times as much as we can do today in the real world.
What I am thinking is that if you shorten the mining laser time on a strip miner to 1 minute instead of 3 that in itself would give it a boost and make it not so mind numbing boring, I mean who wants to pay attention to doing something when you have to wait 3 minutes for something to happen? Mining to me is about as much fun as setting up a Large deathstar tower.
I would think that since we have the ability to construct our own outposts we would construct one that operates the same in 0.0 as it would in empire, and to be quite frank about it, wouldnt we engineer it to be a little bit better than what is in empire? Why not give 0.0 Outposts 50 build slots, 20 research slots automatically without any upgrade? Make the upgrade an upgrade for time, upgrade 1 makes building X at a 25% time savings, upgrade 2 makes building X at a 40% time savings, and upgrade 3 building X gives a 60% time savings. Same for research, if upgrade 1 was installed the time savings works for it as well, along with invention success rate.
Just an idea I have been thinking on when it comes to buffing industry in 0.0.
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