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Thread: Stolen Fittings Section

  1. #1

    Default Stolen Fittings Section

    Anyone wanna be in charge of a fittings section on this forum?
    Something to compete with SHC.

    We have access to tons of fittings from BoB and many other corps and alliance.

  2. #2

    Default

    I guess I can , I would have to start playing again though

    Some what of a a caldari/amarr expert

    Sent you a mail.

    Then there the issue of me being a dick, meh

  3. #3

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    Quote Originally Posted by Agathor View Post
    I guess I can , I would have to start playing again though

    Some what of a a caldari/amarr expert

    Sent you a mail.

    Then there the issue of me being a dick, meh
    That's cool.

  4. #4

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    its not like i have anything better to do, sure why not.

  5. #5
    Community Manager and Chief Senior Analyst Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata is a splendid one to behold Vinata's Avatar
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    [DREADS]

    Revelation:


    H: 3x Dual Giga Beam Laser I, 1x Siege Module I
    M: 1x Sensor Booster II, 3x Cap Recharger II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 2x Heat Sink II & 1x Dark Blood/True Sansha Capacitor Power Relay
    R: 1x Capacitor Control Circuit I/II, 2x Trimark Armor Pump I/II
    A: Multifrequency XL (+faction), (faction) Standard XL, (faction) Radio XL

    Moros:

    H: 3x Dual 1000mm Railgun I, 1x Siege Module I
    M: 1x Sensor Booster II, 4x Cap Recharger II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 2x Magnetic Field Stabilizer II
    R: 3x Trimark Armor Pump I/II
    A: Antimatter Charge XL (vs POS), Caldari Navy Uranium Charge XL, Caldari Navy Antimatter Charge XL, Caldari Navy Iron Charge XL

    Naglfar:

    H: 2x Quad 3500mm Siege Artillery I, 2x Citadel Torpedo Launcher I, 1x Siege Module I
    M: 1x Sensor Booster II, 3x Cap Recharger II, 1x Warp Disruptor II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 1x Gyrostabilizer II (or 1x Ballistic Control System II)
    R: 3x Trimark Armor Pump I/II
    A: Rift & Doom Torpedo, Fusion XL (vs POS), EMP XL (vs POS), Republic Fleet EMP XL, Republic Fleet Nuclear XL, Republic Fleet Carbonized Lead XL

    Phoenix:

    H: 3x Citadel Torpedo Launcher I, 1x Siege Module I
    M: 1x Sensor Booster II, 1x Cap Recharger II, 1x Heat Dissipation Field II, 1x Photon Scattering Field II, 2x Dread Guristas Invulnerability Field (or tech2), 1x Capital Shield Booster I
    L: 2x Power Diagnostic System II, 1x Damage Control II, 2x Ballistic Control System II
    R: 3x Core Defence Field Extender I/II
    A: Rift (& Doom) Torpedo

    [CARRIERS]

    Archon:


    H: 3x Mix of large smartbombs, 1x Capital Remote Armor Repair System I, 1x Capital Energy Transfer Array I
    M: 1x Sensor Booster II, 1x Warp Disruptor II, 2x Cap Recharger II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 1x Damage Control II, 1x Dark Blood/True Sansha Capacitor Power Relay
    R: 3x Capacitor Control Circuit I/II

    Thanatos:

    H: 3x Mix of large smartbombs, 1x Capital Remote Armor Repair System I, 1x Capital Shield Transporter I
    M: 1x Sensor Booster II, 1x Warp Disruptor II, 3x Cap Recharger II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 1x Dark Blood/True Sansha Capacitor Power Relay
    R: 3x Capacitor Control Circuit I/II

    Nidhoggur:

    H: 3x Mix of large smartbombs, 1x Capital Remote Armor Repair System I, 1x Capital Shield Transporter I
    M: 1x Sensor Booster II, 1x Warp Disruptor II, 4x Cap Recharger II
    L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II,
    R: 3x Capacitor Control Circuit I/II

    Chimera:

    H: 4x Mix of large smartbombs, 1x Capital Shield Transporter I
    M: 1x Sensor Booster II, 1x Warp Disruptor II, 1x Heat Dissipation Field II, 1x Photon Scattering Field II, 2x Dread Guristas Invulnerability Field (or tech2), 1x Capital Shield Booster I
    L: 4x Power Diagnostic System II
    R: 3x Capacitor Control Circuit I/II

    [BATTLESHIPS]

    Apocalypse:


    LOW: 2 x Heat Sink II, Tracking Enchanter II, Reactor Control Unit II, Damage Control Unit II, Energizied Adaptive Nano Membrane II, 1600 Rolled Tungsten Plate
    MED: 100MN MicroWarp Drive II, 3 x Sensor Booster II
    HI: 7 x Tachyon Beam II
    RIGS: 2x Trimark Armor Pump I

    AMMO:

    7 x Aurora L 188km+25km (6 minutes 57 seconds) 312 DPS
    7 x Amarr Navy Infrared L 125km+25 (cap stable) 314 DPS
    7 x Amarr Navy Multifreq L 52km+25km (6 minutes 57 seconds) 539 dPS

    SCRIPTS:

    2 x Targetting Range

    Tempest:

    LOW: Reactor Control Unit II, Damage Control II, 2 x Gyrostab II, EANM II, 1600 Rolled Tungsten
    MED: 100MWD II, 2 x Sensor Booster II, 2 x Tracking Computer II
    HI: 6 x 1400 Howitzer Artillery II, Large Remote Armor Repair System II, Large Remote Hull Repair System I
    RIGS: 2 x Trimark Armor Pump I

    AMMO:

    Tremor L 140km+44km, (cap stable) 317 DPS
    Republic Fleet Nuclear L 109km+44km, (cap stable) 319 DPS
    Republic Fleet EMP L 39km+44km, (cap stable) 501 DPS

    SCRIPTS:

    2 x Targeting Range, 2 x Optimal Range

    Megathron

    Requirements AWU 4, Hardwiring - Zainou 'Gnome' KZA1000 - Cybernetics III

    LOW: 2 x 1600 Rolled Tungsten II, Adaptive Nano Plating II, Damage Control Unit II, 2 x Magstab II, Tracking Ench II
    MED: 100MN MWD II, 2 x Sensor Boooster II, Trackign Comp II
    HI: 7 x 425 II
    RIGS: Trimark Armor Pump

    SCRIPTS: 2 x Targeting Range, 1 x Optimal Range

    AMMO:

    Spike L 168km+30km, (5min 35 seconds), 312 DPS
    Caldari Navy Lead L 94km+30km, (cap stable), 359 DPS
    Caldari Navy Antimatter L 47km+30km (5m 35 secs), 538 DPS

    Rokh

    LOW: Reactor Control Unit II, 3 x Magstab II, Damage Contorl II
    MED: 100MN MWD II, 2 x Sensor Booster II, Large Shield Extender II, Invulnerability Field II, Cap Recharger II
    HI: 8 x 425 Railgun II
    RIGS: Core Defence Field Extender I

    SCRIPTS: 2 x Targeting Range

    AMMO:

    Spike L 194km+30km, (4min 29 secs), 321DPS
    Caldari Navy Lead L 108km+30km (11 min), 369DPS
    Caldari Navy Antimatter L 54+30 (4min 29sec), 553DPS

    Raven

    LOW: 3 x Ballistic Control Unit II, Damage Control II, 1600 rolled tungsten plates
    MED: 100MN MWD II, 2 x Sensor Booster II, Target Painter II, Large Shield Extender II, Invulnerability Field II
    HI: 6 x Cruise Missile Launher II, Large Remote Hull Repair System I, Large Remote Armor Repair System II
    Rigs: Core Defence Field Extender I

    SCRIPTS: 2 x Targetting range

    AMMO: Cruise Missiles, 255KM, 450 DPS, Faction Cruise 518 DPS

    [LOGISTICS]

    Basilisk - unrigged

    H: 4x Large S95a Partial Shield Transporter, 2x Large 'Regard' I Power Projector
    M: 10mn Afterburner II, Large Shield Extender II, Photon Scattering Field II, 2x ECCM - Gravimetric II
    L: RCU I & PDS II or RCU II & DC II

    Basilisk - rigged
    H: 4x Large S95a Partial Shield Transporter, 2x Large 'Regard' I Power Projector
    M: 10mn Afterburner II, Large Shield Extender II, Invulnerability Field II, 2x ECCM - Gravimetric II
    L: RCU I & PDS II or RCU II & DC II
    R: 2x Anti-EM Screen Reinforcer I

    Scimitar
    H: 3x Large S95a Partial Shield Transporter, 1x Comedy Module
    M: 10mn Afterburner II, Large Shield Extender II, Invulnerability Field II, 2x ECCM - Ladar II
    L: 3x Capacitor Power Relay II, 1x Damage Control II
    R: 1x Anti-Kinetic Screen Reinforcer I, 1x Anti-Thermal Screen Reinforcer I

    Oneiros - Shield Buffer - unrigged
    H: 4x Large "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, Large Shield Extender II, Photon Scattering Field II, 2x ECCM - Magnetometric II
    L: 3x Capacitor Power Relay II, 1x Damage Control II

    Oneiros - Shield Buffer - rigged
    H: 4x Large "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, Large Shield Extender II, Invulnerability Field II, 2x ECCM - Magnetometric II
    L: 3x Capacitor Power Relay II, 1x Damage Control II
    R: 2x Anti-EM Screen Reinforcer I

    Oneiros - Armor Buffer - unrigged
    H: 3x Large "Solace" I Remote Bulwark Reconstruction, 1x Medium "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, 2x ECCM - Magnetometric II, 2x Cap Recharger II
    L: Capacitor Power Relay II, Armor Explosive Hardener II, EANM II, 800mm RT

    Oneiros - Armor Buffer - rigged
    H: 3x Large "Solace" I Remote Bulwark Reconstruction, 1x Medium "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, 2x ECCM - Magnetometric II, 2x Cap Recharger II
    L: Capacitor Power Relay II, Damage Control II, EANM II, 800mm RT
    R: 2x Anti-Explosive Armor Pump I

    Guardian - unrigged
    H: 2x Large 'Regard' I Power Projector, 4x Large "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, 1x ECCM - Radar II
    L: 2x RADAR Backup Array II, Armor Thermic Hardener II, EANM II, Damage Control II

    Guardian - rigged
    H: 2x Large 'Regard' I Power Projector, 4x Large "Solace" I Remote Bulwark Reconstruction
    M: 10mn Afterburner II, 1x ECCM - Radar II
    L: 2x RADAR Backup Array II, 2x EANM II, Damage Control II
    R: 2x Anti-Thermal Armor Pump I

    [COMMAND SHIPS]

    Absolution


    H: 6x Heavy Beam Laser II w/ Navy MF, Aurora, Standard and Microwave
    M: 10mn MWD II, Sensor Booster II, Tracking Comp II
    L: MAR II, EANM II, DC II, 3x HS II, TE II
    R: 2x Trimarks

    Vulture

    H: 5x 250mm Railgun II w/ Spike / CN AM (And some CN 'midrange' ammo)
    M: 10mn MWD II, 2x Sensor Booster II, 2x Tracking Comp II, LSE II
    L: 3x MFS II, DC II
    R: 1x Anti-EM Screen Reinforcer, 1x Extender

    Nighthawk

    H: 6x Heavy Missile Launcher II w/ CN / Precision / Fury Scourge
    M: 10mn MWD II, Sensor Booster II, Photon II, Invul II, LSE II
    L: 3x BCS II, DC II, 1x PDS II (But real men fit 4x BCS II & 1x DC II)
    R: 2x Extender

    Astarte

    H: 7x 250mm Railgun II w/ CN AM, Spike M and something medium range
    M: 10mn (named) T1 MWD, Sensor Booster II, 2x Tracking Comp II
    L: 3x MFS II, Medium Acco Armor Rep, Armor Ex Hard II, DC II
    R: 2x Trimarks

    Sleipnir

    H: 7x 720mm Howitzer II w/ RF EMP, RF PP, RF Fusion, Tremor
    M: 10mn MWD II, 2x Sensor Booster II, 2x Tracking Comp II
    L: 3x Gyro II, 1x PDS II, 1x DC II
    R: 2x Extenders


    [BATTLECRUISERS]

    Harbinger


    H: 7x Heavy Beam Laser II
    M: 10mn MWD II, Sensor Booster II, 2x Tracking Comp II
    L: 3x Heat Sink II, PDS II, CPR II, DC II

    Drake

    H: 7x Heavy Missile Launcher II
    M: 10mn MWD II, 2x LSE II, Invul II, Named EM Hardener, Sensor Booster II
    L: 3x BCS II, Reactor Control I

    Brutix

    H: 7x 250mm Railgun II
    M: 10mn MWD I, Sensor Booster II, 2x Tracking Comp II
    L: 3x MFS II, DC II, RCU II (if you cannot use RCU II, drop the DC II for 2x RCU I)

    Hurricane

    H: 6x 720mm Howitzer II, 2x STD ML II (Or salvagers)
    M: 10mn MWD II, 2x Sensor Booster II, Tracking Computer II
    L: 3x Gyro II, RCU II (DC II if you have AWU 5), 2x TE II

  6. #6

    Default

    Quote Originally Posted by BOB Fitting Experts
    HI: 7 x Tachyon Beam II

  7. #7

  8. #8

    Default

    There's nothing more serious on an OSHIT application than an apoc fit.

  9. #9

    Default

    1 Fitting to rule them all.

    No need for a fittings section then.

  10. #10

    Default

    I really really hate people who undergun their ships for anything other than 1v1's

  11. #11

    Default

    Quote Originally Posted by MaZ View Post
    7 Tach apoc is the only viable fleet apoc setup. Anybody who fits a 8 tach apoc has a seriously shit setup and probebly ends up doing less damage since they drop heatsinks etc for Powergrid mods. Any pvp corp/alliance with a clue uses 7 tach apoc.

    Basically its like the guy who wears super skintight jeans and ends up unable to walk because of lack of circulation!

    I remember when evil thug used to use a 6 tach apoc, back when you really needed 2-3 targeting enhancers on apocs to shoot at 150km range with Aurora L.

  12. #12

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    Quote Originally Posted by Carebear View Post
    7 Tach apoc is the only viable fleet apoc setup. Anybody who fits a 8 tach apoc has a seriously shit setup and probebly ends up doing less damage since they drop heatsinks etc for Powergrid mods.

    Basically its like the guy who wears super skintight jeans and ends up unable to walk because of lack of circulation!

    I remember when evil thug used to use a 6 tach apoc, back when you really needed 2-3 targeting enhancers on apocs to shoot at 150km range with Aurora L.
    Get out

  13. #13

    Default

    Quote Originally Posted by Carebear View Post
    7 Tach apoc is the only viable fleet apoc setup. Anybody who fits a 8 tach apoc has a seriously shit setup and probebly ends up doing less damage since they drop heatsinks etc for Powergrid mods. Any pvp corp/alliance with a clue uses 7 tach apoc.

    Basically its like the guy who wears super skintight jeans and ends up unable to walk because of lack of circulation!

    I remember when evil thug used to use a 6 tach apoc, back when you really needed 2-3 targeting enhancers on apocs to shoot at 150km range with Aurora L.
    Hes back

    I am with Carebear on this, alot cheaper and easier on the cap.

    Of course if you have dispro coming out of your ass and such.
    Rig it up for 8.

    Most put trimarks or cc on it though.

  14. #14

    Default

    Every carrier should have a triage mod and all capitals should have faction EANM's (they're only 20mil).

  15. #15

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