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Thread: is this MAX ?

  1. #51
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    Quote Originally Posted by Carebear View Post
    Was that why a prom moon was listed as Hanfaium, the same moon RA had a deathstar over?
    You'd have to tell me what moon it is.

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    Quote Originally Posted by Carebear View Post
    We all know in the coming weeks bob will break into cynojammed systems eventually. But what I am saying is that a lot of people are packing up their pos atm since bob are smashing every pos they find with their capitals. If they break into a capital shipyard system with supercaps being built, then its a major disaster. So what people are doing just now is taking down their pos and waiting for bob to move on.

    The whole point of capital blob is POS warfare I would guess, since you cannot do much else with caps.
    No actually we don't know that. So far their attempts have been complete failures, and theres no indication that Coalition forces in the area are decreasing, in fact as more and more anti BoB pilots relocate to the area the odds of a succesful Cyno jammer assault decrease. As far as your capital shipyard thing I guess you don't have a fucking clue how sov mechanics work.

    What bob have actually accomplished is to spend stront and racial isotopes in excess of the value of moon mining pos's in order to destroy those pos. Short of BoB relocating to the Fade area, they will never hold any of those moons long term.

    Bob is most certainly not "smashing every POS they find" with their capitals. What they are doing is destroying meaningless undefended moon mining pos. That's it.

  3. #53
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    Quote Originally Posted by nosehavingdog View Post
    No actually we don't know that. So far their attempts have been complete failures, and theres no indication that Coalition forces in the area are decreasing, in fact as more and more anti BoB pilots relocate to the area the odds of a succesful Cyno jammer assault decrease. As far as your capital shipyard thing I guess you don't have a fucking clue how sov mechanics work.

    What bob have actually accomplished is to spend stront and racial isotopes in excess of the value of moon mining pos's in order to destroy those pos. Short of BoB relocating to the Fade area, they will never hold any of those moons long term.

    Bob is most certainly not "smashing every POS they find" with their capitals. What they are doing is destroying meaningless undefended moon mining pos. That's it.
    According to SHC & Dianabolic in COAD, they have destroyed 20 pos, and are in control of running 10 prom/dyso moons. Like I said, they wont exactly be controling these towers if they go home, but fuel costs are nothing in the days of dyso/prom moons generating 400mil/day+ each worth of components via complex reactions.

    Back to point, eve is turning into capital online and this is perhaps a bad direction the game is going into.

  4. #54
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    Quote Originally Posted by Carebear View Post
    Back to point, eve is turning into capital online and this is perhaps a bad direction the game is going into.
    dunno if is just me but MOST of the ppl want to have that moons to get money and whit that money buy things(capitals in most cases)
    soo this is like "i cry because i don't have it"
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  5. #55
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    no fucking way they have 10 new dyspo moons. There are only like 3 dyspo moons in all of pureblind
    i like black box more then i like madcat
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  6. #56
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    Quote Originally Posted by Carebear View Post
    According to SHC & Dianabolic in COAD, they have destroyed 20 pos, and are in control of running 10 prom/dyso moons. Like I said, they wont exactly be controling these towers if they go home, but fuel costs are nothing in the days of dyso/prom moons generating 400mil/day+ each worth of components via complex reactions.

    Back to point, eve is turning into capital online and this is perhaps a bad direction the game is going into.
    Wow you get your information from CAOD and BoBs propaganda team. No wonder you are so woefully ignorant.

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    Just in: Steve Shell is Dianabolic!

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    Quote Originally Posted by kugutsumen View Post
    Steve Shell
    Who?

  9. #59
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    Quote Originally Posted by Fartman View Post
    Who?
    Steve shell!!.......

    yeah who?

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    Steve Shell flew with you in EVE.
    I am at a client, I'll find the facebook link.

  11. #61
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    Default j/k

    one spy manage to take a picture of MAX in action
    http://img209.imageshack.us/img209/7024/maxfailaq3.jpg
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    sup /b/

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    Do any spies know if bob has a big op planned soon or have they gone emo and waiting till their cynojammer nerf comes Soon™

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    Quote Originally Posted by bobtheknob View Post
    Do any spies know if bob has a big op planned soon or have they gone emo and waiting till their cynojammer nerf comes Soon™
    CCP arent going to just remove cynojammers, some of the ideas were to disallow use of jump bridges and titan bridges when a cynojammer is activated so defense fleets can't get so easily into system. Also, was an idea of an anti-cynojammer module that can be anchored at any pos but takes some time to online in which time local defense fleet can destroy it and was also consider that cynojammers would not effect black ops covert cynos so a small group of black ops could slip into a system.

    If a fleet can't break the blockade of a defense fleet guarding the gate, then nerfing cynojammers surely isn't going to help them any bit at all. Their only logical choice is to go somewhere else to attack or sucide jumping into their fleet, but in order to attack cyno jammer of an opponent whose on alert around the clock---first you must defeat them on the battlefield before even able to consider attacking a cynojammer pos.

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    Well if cynojammers is going to be removed, it's because the coalition, especially GS, cried about it. Sometimes You should be careful what You wish for, it might happen..

    Furthermore.. funny that everybody is screaming failure, but on the otherhand makes clear, they don't know jack shit about what's going on with the "max"..

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    Well enlighten us then dipshit.

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    Bob in local:

    [01:41:16] Zeoliter > we just going to wait till teh jammers are nerfed to sov4
    [01:41:25] Zeoliter > i *hear* its going to be soon
    [01:41:44] mynnna > you mean you'd admit they need to be nerfed even after crowing about it during our delve campaign/meatgrinder? :x
    [01:42:22] Zeoliter > we knew they needed to be nerfed well before that
    [01:42:34] Zeoliter > but it didnt suit us to change it then you see
    [01:42:48] mynnna > of course. :P
    [01:42:54] Zeoliter > heh

  17. #67
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    Quote Originally Posted by bobtheknob View Post
    enlighten us then dipshit.
    Even if I could, why should I, You would still call me dipshit

    And the local pron.. Think it's called sarcasm

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    I call you dipshit because you don't know wtf is going on with max either, i don't think molle does anymore, the cynojammers have stumped him. I remember people saying how calm he was FCing when shrike was tackled and escaped by a node crash. I hear he's taken to screaming on TS in his frustration now.

    Local pron will come up later if it turns out to be true. Sarcasm it is for now!

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    Former Former Community Manager and Former Chief Senior Analyst Vinata's Avatar
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    Quote Originally Posted by Ahreena View Post
    Well if cynojammers is going to be removed, it's because the coalition, especially GS, cried about it. Sometimes You should be careful what You wish for, it might happen..
    I don't care if my alliance is forever removed from 0.0 I'd rather see those fucking things gone. They're a giant nuisance which slows down wars. It was horrible for us against BoB in Delve, it was horrible for Black Ops Battleships against BRUCE in Fountain, and it is horrible for BoB's MAX project.

    If cynojammers are going to be removed it is because it is a horrid game mechanic which no one likes. I haven't heard a single good argument as to why they should be kept. No one, not even people who have their asses saved by them, can provide a reason beyond "they're helping us now."

    Also, if you would like to clarify and explain your point so you can enlighten us please do so. I have not insulted you, as bobtheknob did. I will say that trying to claim his usage of profanities makes a discussion pointless is a horrid argument. It is just nitpicking about something unrelated to the issue at hand. It is usually seen as nothing more than a diversion tactic and a last ditch effort when you're unable to provide a counterpoint.

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    well instead of that wall of text, You should just have called me dipshit. I wrote: "Even if I could...". But then.. It's not me that goes around and cries "failure" or "succes" about something I don't comprehend.

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    Quote Originally Posted by Ahreena View Post
    well instead of that wall of text, You should just have called me dipshit. I wrote: "Even if I could...". But then.. It's not me that goes around and cries "failure" or "succes" about something I don't comprehend.
    Is this some sort of trolling attempt? Because you just sound like a blabbering mental patient. You're worse than Graham, "Well I know why but I can't tell you".

    MAX is a failure because they havn't accomplished anything. They havn't killed any capitals and they've lost almost every single fleet fight. Go back to SHC where you can circlejerk about BoB.

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    Quote Originally Posted by Vinata View Post
    I don't care if my alliance is forever removed from 0.0 I'd rather see those fucking things gone. They're a giant nuisance which slows down wars. It was horrible for us against BoB in Delve, it was horrible for Black Ops Battleships against BRUCE in Fountain, and it is horrible for BoB's MAX project.

    If cynojammers are going to be removed it is because it is a horrid game mechanic which no one likes. I haven't heard a single good argument as to why they should be kept. No one, not even people who have their asses saved by them, can provide a reason beyond "they're helping us now."
    Except they're the only thing stopping BoD's superrichmegacapitalblob from ruining EVE completely.

    Seeing how inept they've become in battleships has been great entertainment for us northern 'softies'

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    Why not change cyno mechanics in general then just jammers.

    Allow 2 methods of capital jumping.

    First would considered blind jumps. This is where a capital jumps into a system using the star as a beacon for the jump drives to lock onto. This would remove the need for cyno alts. But some detriment would need to be added (something to allow system defenders to lock onto a cap who has blind jumped in fast and to tackle it before it can warp).

    Second would be traditional cyno field gens. Except there needs to be a lage time between when the cyno gen is turned on and when you can jump to it. This would stop the hot dropping using frigs/recons as cyno poppers. Additionally, the cyno field will show on overview while its being spooled up so defenders can warp in and pop the cyno ship (I'd see a lot more drakes being used here....).

    Now Cyno Jammers would stop the blind jumps but not the traditional.

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    Quote Originally Posted by Yorda View Post
    Is this some sort of trolling attempt? Because you just sound like a blabbering mental patient. You're worse than Graham, "Well I know why but I can't tell you".

    MAX is a failure because they havn't accomplished anything. They havn't killed any capitals and they've lost almost every single fleet fight. Go back to SHC where you can circlejerk about BoB.

    I´ve seen You on caod, yorda.. do blabber on

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    something good will come out of this BOD bullshit. they will eventually have to erase all surpecapitals from game. and problem solved.

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    Quote Originally Posted by agesilaj View Post
    something good will come out of this BOD bullshit. they will eventually have to erase all surpecapitals from game. and problem solved.
    I doubt it, but for what it's worth I for one hope this happens too. Supercaps were a bad idea™.

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    Quote Originally Posted by NotARealName View Post
    I doubt it, but for what it's worth I for one hope this happens too. Supercaps were a bad idea™.
    I never really "got" motherships. Yea they're immune to ewar and do double damage but carrier damage sucks anyway plus they're way to expensive to really use efficiently.

    I'd much rather have a character able to be in a dread or carrier than stuck in a mothership.

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    Quote Originally Posted by Yorda View Post
    I never really "got" motherships. Yea they're immune to ewar and do double damage but carrier damage sucks anyway plus they're way to expensive to really use efficiently.

    I'd much rather have a character able to be in a dread or carrier than stuck in a mothership.
    The idea presented by CCP was that motherships were supposed to be a front-line fleet leading ship. Since they were EW immune, they were acceptable to bring to the front lines as a flagship where the commander can grant leadership bonuses and coordinate the battle. The tradeoff is that while damage is better than a carrier, it's not remarkably so, and the whole thing is quite expensive.

    In reality I find they were used more as an I-win button before the HIC, and now they're mostly used as a show of force, and something you put your carrier pilots in to when you're flush with ISK and have already equipped all of your capital ship pilots. It's like bringing a HAC to a battle instead of a T1 cruiser, it's just better and you want to come in one if you can.

    I have always thought that the Mothership and the Titan should have been one beast. They already overlap so much in jobs that you can just give the Titan fighters and the associated carrier bonuses and call it a day.

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    Quote Originally Posted by Vinata View Post
    I don't care if my alliance is forever removed from 0.0 I'd rather see those fucking things gone. They're a giant nuisance which slows down wars. It was horrible for us against BoB in Delve, it was horrible for Black Ops Battleships against BRUCE in Fountain, and it is horrible for BoB's MAX project.

    If cynojammers are going to be removed it is because it is a horrid game mechanic which no one likes. I haven't heard a single good argument as to why they should be kept. No one, not even people who have their asses saved by them, can provide a reason beyond "they're helping us now."
    I heard someone on Eve-O say that they work well for small scale warfare. Of course that never seems to happen anymore in 0.0 so...
    Badges of Honor: Three probations, one reversed.

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    The only argument I have head that works in favor of cynojammers is to force people to keep capitals in system insted of doing the old RA/LV timezone wars where each side would reinforce the enemies pos's while the other side was asleep and never attack during the prime, which is when the pos comes out of reinfored to be repaired.

    This meant that the RA/LV wars were months of alarm clock ops and praying the otherside mistimed (j1v1 was a good example of a mistimed pos)

    Since cynojammers came out, capital fights became commonplace, which is good and the old timezone war tactics are rarely used. So the problem remains, which is what CCP needs to do to prevent the old POS timezone wars from returning if they nerf jammers?

    Is the problem Jammers or is the problem Fighters and Doomsday?

  31. #81
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    The real problem is lag.

    What I would do is make sovereignty based on constellation, not system. And make it more based on activity, not just POSses. Then alliances become smaller, but better able to defend what they have. Probably also means that 0.0 needs to be improved, since currently vast swathes of it are useless. Its a bit weird that only the NPC 0.0 regions get good rats everywhere. If they increased the number of belts around 0.0 and added good rats everywhere, and made sov activity based, they would be encouraging alliances to hold smaller areas of space.

    And if people bunch up more, there is a better chance that enough people are actually around to fight an attacking gang. Plus of course, that there would actually a point to fighting off attacking gangs if you make Sov activity based. If an alliance always docks up instead of fighting, eventually their sov level should suffer.

  32. #82
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    Quote Originally Posted by Carebear View Post
    The only argument I have head that works in favor of cynojammers is to force people to keep capitals in system insted of doing the old RA/LV timezone wars where each side would reinforce the enemies pos's while the other side was asleep and never attack during the prime, which is when the pos comes out of reinfored to be repaired.

    This meant that the RA/LV wars were months of alarm clock ops and praying the otherside mistimed (j1v1 was a good example of a mistimed pos)

    Since cynojammers came out, capital fights became commonplace, which is good and the old timezone war tactics are rarely used. So the problem remains, which is what CCP needs to do to prevent the old POS timezone wars from returning if they nerf jammers?

    Is the problem Jammers or is the problem Fighters and Doomsday?
    Having capitals in system doesn't mean you have to force your capitals to fight to defend / attack poses. They can still cyno out if the tower is going to die, and you can still stront your timers outside of the others prime (see: SE and GS right now).

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    Quote Originally Posted by Yorda View Post
    Having capitals in system doesn't mean you have to force your capitals to fight to defend / attack poses. They can still cyno out if the tower is going to die, and you can still stront your timers outside of the others prime (see: SE and GS right now).
    Actually it does. If you do not attack the pos's when they come out of reinforced, then you wasted your whole time taking down the jammer in the first place.

    It stops the RA/LV tactics of each side hitting each other and making a run for it if the enemy had capitals near. Nowadays Cynojammed system battles are over after a few days rather than months of trench warfare where the only winner is the side that does not make pos timing mistakes. Anything is better than the old RA/LV pos timezone wars.

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    CAOD say max put EC- POSes in reinforced

    eheem POS war whit RA is not good . . .
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  35. #85
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    Quote Originally Posted by cosy View Post
    CAOD say max put EC- POSes in reinforced

    eheem POS war whit RA is not good . . .
    Angry russians

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    Quote Originally Posted by cosy View Post
    CAOD say max put EC- POSes in reinforced

    eheem POS war whit RA is not good . . .
    nahh, RA wont do anthing, since (going by SHC/COAD so I might be wrong) it appears they already took 20(?) RA pos's since Max began.

    To be honest, the best thing to do is just ignore em and when the MAX swarm moves on, then move back in again.

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