
Originally Posted by
Svennig
Of course it's the right decision to withdraw in that circumstance. The problem is that it's also the decision that they make in most other circumstances - running away is ingrained. For -A-, running away isn't what happens when the fight you're giving absolutely 100% goes south. It's not the backup plan. It's The Plan. You can see this in their fleet comps. 100mn AB tengus are designed to be able to dictate range, deagress, and withdraw without taking losses. But the downside is that their DPS is so anaemic they can't ever commit 100% to a fight. The idea of a t2 rigged 100mn AB scimi, with utterly gimped repping power, shows just how far they are willing to nerf a fleet comp. It's a fleet composition you bring when your plan A is to run away. The tornados are the same idea. Dictate range, fight aligned, warp out at the first sign of any kind of fight. Look at their fit. The tank is running away. They could bring other ships for a goodfight, a brawl, but it's not about that.
-A- and TEST are fighting different wars.
Look at the tornado fleets. They come to K-6 (or 1DH in the past) and they sit off the undock, and they blap nerds who don't look in intel, or who think their hawk has the most amazing tank on the planet. In the hour-and-a-half of sitting on the undock, they killed 814M of ships, none of them anything of circumstance. The slowcats get cyno'd in and the hostile tornados decide to leave and call it a win. Because, when you're measuring success by killboard colour then they did pretty well.
The same is true for the tengus. Sometimes they engage and do well. But most of the time they simply skirmish, taking a few kills around the periphery, and then go home and call it a win. They'll point to us having lost a larger number of ships. They'll point to the fact that, following their tactical withdrawal, we now have to shoot SBUs, or TCUs, or rep station in our triage carriers (after they made people ref it in subcaps for hours, and hours, and hours). They'll say that we can't keep numbers higher than theirs, that we're demoralised and broke so they're winning.
This is the war that -A- fought.
The problem is, it's not the war that anyone gives a fuck about, and it's not the war that matters. Sure, the tornado gangs are good at killing frigates on the undock. But they're not actually achieving anything. They've killed nothing of consequence, they provided no distraction while you were reinforcing something else somewhere, they haven't accomplished any strategic objective. The tengus are the same issue. They formup to kill some drakes or some rokhs, maybe they kill a few and de-aggress and go home. The station they were there to shoot gets repped. The ihub they were there to kill gets repped. The TCUs they were there to guard get killed.
This is the war that we give a fuck about. It's the war that gets us space. It's the war that gets us money moons. It's the war that gives us a new place to live, with upgraded space and jump bridges. It's the war that gives us a bigger blob on the fuckin verite map.
So you have these two very orthogonal wars being fought, with -A- skirmishing and failing to achieve meaningful strategic progress, and TEST losing ships to the skirmish but being unchallenged in the strategic arena.
Normally, this wouldn't be a problem if both sides just accepted that. But now is the time for a light sprinkling of everything absurd onto the whole mess. -A- expends large amount of members time on the strategic components up to a certain point. They will happily waste their members' time shooting SBUs. They will waste money onlining their own. They will waste more member time reinforcing infrastructure hubs and stations. But then the skirmish mentality comes back when it's time to actually brawl, and they don't go through with it. I can't possibly imagine why on earth you're even bothering. You're going to lose the goodwill of your members faster than you lost the sov.
TL;DR:
There is a skirmish war, and a strategic war.
-A- is trying to fight both and failing because skirmish warfare doesn't accomplish strategic objectives.
TEST doesn't care about skirmishing and is succeeding strategically because -A-'s skirmish warfare doesn't prevent the accomplishment of strategic objectives.
PS:
What's fuckin sad is that -A- doesn't often commit even when even numbered, or slightly outnumbered. I've been chewed up by tengu gangs who we outnumbered back in the abortive VFK headshot. Tengus can be a BITCH to fight, even when you have superior numbers. But you're never going to kick us in the face with one foot out of the door.
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