Looking for both bridging and covert-cyno ganking fits.
Thanks in advance.
Looking for both bridging and covert-cyno ganking fits.
Thanks in advance.
For a dedicated bridger I would just go for cargo expanders (for extra fuel), cloak, cap recharge and some armor and hull remote rep for after action repairs.
For smaller gangs where you don't need tonnes of fuel for bridging, and want to join the gank after bridging in the small stuff, I'd go for something like this. Jump Portal can be swapped for a heavy neut without changing anything else (hence the named DCU) if you just need to jump in and shoot stuff in the face:
[Redeemer, bridge+gank]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Internal Force Field Array I
Centii C-Type Adaptive Nano Plating
Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II
Heavy Capacitor Booster II, Navy Cap Booster 800
Republic Fleet Warp Disruptor
Sensor Booster II, Scan Resolution Script
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Covert Jump Portal Generator I
Improved 'Guise' Cloaking Device II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
I used to use a Dual Heavy pulse setup, but that fit looks better tbh so I'd just use that.
[Redeemer, Non-Coward]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Republic Fleet Nanofiber Structure
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
100MN MicroWarpdrive II
Republic Fleet Warp Disruptor
Pithum A-Type Adaptive Invulnerability Field
Large Shield Extender II
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Imperial Navy Heavy Energy Neutralizer
Dread Guristas Cloaking Device
Large Energy Collision Accelerator II
Large Core Defense Field Extender II
Ogre II x5
"It pains me to say it but you are a good poster." - Vonq
Tachyons on these own.
I wish that they had a semi-effective jump range
I've seen alot of Tach fits and that's what some of the guys in my Alliance use - when they are out lolGanking stuff.
Tach fits are a good counterpart to the blapping Panthers; the volley damage is about half, but the rate of fire is good enough that it's easy to get two shots while you're waiting for the cloak reactivation delay.
But yeah, in the end the exact fit really depends on what you want to do. Stenner covers the traditional fits pretty well, and Atticus is another good one for decisive one-sided ganking. When being a dedicated bridgebitch, besides the cloak and bridge in the highs I usually fit 2 armor RR, 2 hull RR and a nos. The nos is useless in combat, but it's a little bit more cap/s when you're waiting to jump again since cap boosters, while awesome for getting jumpcap quickly, take too much of your already tight cargo.
edit: for cloaks, the best bang for your buck is the Dread Guristas. Since BOps don't have to wait to target after uncloaking, the only attributes that matter are the scan res penalty and velocity penalty. If I remember right, it was something like 'Guise' < DG/CN < Concord/officers. The Syndicate one isn't worth it, the penalties are much too big for the slightly faster reactivation.
On the subject of theorycrafting I was trying to come up with a panther fit that had the following features:
- 800mms
- XLSB
- MWD
- Heavy neut
- Cloak
- Covert cyno
- No fitting implants
for my own retarded reasons (I was thinking about distributing a handful of blops across 4.5ly of space, each fit with a covert cyno, so they just hang out cloaked until they find a target then pop the cyno and jump everyone in. Obviously this is a Bad Idea). This is what I came up with; it's tighter than a twelve-year-old but it fits the bill without being too pricey:
[Panther, cloaky bullshit]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
F-aQ Phase Code Tracking Subroutines
Tracking Enhancer II
Republic Fleet Nanofiber Structure
Internal Force Field Array I
Gist B-Type 100MN MicroWarpdrive
Dread Guristas X-Large Shield Booster
Gistum C-Type Adaptive Invulnerability Field
Republic Fleet Warp Disruptor
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Improved 'Guise' Cloaking Device II
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Heavy Unstable Power Fluctuator I
Covert Cynosural Field Generator I
Large Anti-EM Screen Reinforcer II
Large Processor Overclocking Unit II
Warrior II x5
Hornet EC-300 x5
Berserker II x5
It's mostly the shield booster thing that is a bad idea, imo.
Stenner's fit (2nd post) is the combat Redeemer fit I used to use with the exception of a neut instead of the bridge.
For bridging, your Redeemer needs: two cargo rigs, cargoholds in lows, cap rechargers in mids, cloak, portal, utility highs (remote armor, shield, and hull reps and an energy transfer).
Also carry lots of spare warriors in your drone bay for recons that lose theirs.
This. I also use this fit, heavy neut included. The nano-deemer is fun, but it also limits your engagement potential as it will melt under focused fire.
And if you plan to bridge often, look into either a Sin or a Panther. Panther has the most cargo space, with the Sin following closely behind. They're also both better on cap than the other races, making it good for reps.
[B]I PAID 25 EUROS FOR A SIG AND ALL I GOT WAS THIS SHITTY TROLL ATTEMPT[/B]
Redeemer has the biggest cargo if its max expanded.
4.5au jump distance ...![]()
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