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Thread: [devblog] tech nerf

  1. #451
    Electric Ant
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    Holy fuck what happened to the actual topic? Please talk about Technetium again. I skipped three pages of reading whitehound trollbait and the people that respond to him to post this.

  2. #452
    What Good Is a Glass Dagger? madp0k's Avatar
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    Seriously fucking painful reading his posts, someone needs to be taken out back and, its the sort of shit you get in GD.

  3. #453
    I'm Only in It for the Money Grim's Avatar
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    All retarded shit was moved here: http://www.kugutsumen.com/showthread...hitposting-101

    This thread is about tech nerf and other changes. Not solo freighter losses or fapping.
    If you kill enough of them they stop fighting - Gen. Curtis Lemay
    Fear the KKM

  4. #454
    On a Mission from God Marivauder's Avatar
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    :cleansed:
    (4:14:52 AM) grimbold_dengrist: all Marivauder does as a mod is post about being a mod

    (11:47:38 AM) endie: If you lot don't stop that I'm moving this corp to test

    Quote Originally Posted by Grath View Post
    Power was meant to be abused.

  5. #455
    Adjustment Team Mellow Yellow's Avatar
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    Quote Originally Posted by Grim View Post
    All retarded shit was moved here: http://www.kugutsumen.com/showthread...hitposting-101

    This thread is about tech nerf and other changes. Not solo freighter losses or fapping.
    ITT: modzi goes final solution on shitposting and moves it to a concentration camp.

  6. #456
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    Quote Originally Posted by Mellow Yellow View Post
    ITT: modzi goes final solution on shitposting and moves it to a concentration camp.
    And you win the championship by quoting the new thread and continuing with shit posting in the wrong one. \o/

  7. #457
    In the closet Fix Lag's Avatar
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    I have 100 units of tech sitting in my Jita hangar. I will corner the market and make lots of money.

    Wait scratch that

    I have 10

    Oops

    and I lost like 20k on each

    damn.

  8. #458
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
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    Yeah, goons apparently dumped a metric shitload yesterday.

  9. #459
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    .

  10. #460
    In the closet Fix Lag's Avatar
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    Quote Originally Posted by Raketefrau View Post
    Yeah, goons apparently dumped a metric shitload yesterday.
    I actually lost money on the 10 (heh, they're really hangar decorations) tech I have because I bought them ages ago when it looked like tech was going to breach a very high price

  11. #461
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    I remember like a year and a half ago I was rolling with a Homeland Defense gang and Tiberizzle was talking somebody else out of investing in Tech because it was going to get nerfed any day now. I think it was at like 76k back then.

    What a wild ride it's been :allears:

  12. #462
    In the closet Fix Lag's Avatar
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    For the longest time I thought Tiberizzle was just a fictitious character

  13. #463
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    Not only did Nocxium break in during the last two days, but the Tritanium buy orders at Jita are getting filled fast and their price dropped by -10% down to 6.00 ISK. If this goes on then a lot of things will get cheaper soon, not only T2 products.

  14. #464
    Adjustment Team X420X 5M0K3 W33D X420X's Avatar
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    I only care about the price of one "moon mineral"

  15. #465
    What’s The Ugliest Part Of Your Body? Teh Ashen's Avatar
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    Quote Originally Posted by X420X 5M0K3 W33D X420X View Post
    I only care about the price of one "moon mineral"
    idgi

  16. #466
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    Quote Originally Posted by X420X 5M0K3 W33D X420X View Post
    I only care about the price of one "moon mineral"
    0.0 alliances often do not care for mining Veldspar & Co. in 0.0. They mine the ABC ores and get their low-end minerals by buying them in high-sec. With the rise of the Technetium price did some alliances become wealthier and could buy more low-end minerals in high-sec, which among other factors has driven up the mineral prices. Changes like the loot drop nerf and Hulkageddon also play a large role. Now that Technetium gets nerfed will a lot of wealth disappear and not everyone is willing to pay the high prices. As a result do more prices than just those of T2 products drop and because low-end minerals can be found in almost anything do these drop first.

    The announcement of a Technetium nerf has stopped the mineral price climb and left many guessing at which value the prices will stabilize. Now do the new mining ships appear on the test server and remind everyone of what else is coming and a bit of a panic starts and so a decline of prices begins. Many are pulling out their ISKs of the market as far as they can, because when the prices fall is it better to "stock pile" ISKs.

  17. #467
    Piper in the Woods
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    Thread after thread I've watched your Nullsec plan evolve Zagdul. This latest version is your best yet.

    I'd still like to see more concentrated low end mineral asteriod types in nullsec to make nullsec just flat out more valuable than highsec for manufacturing from T1 up. It would still be countered by the higher running cost of lost ships especially if you can't secure your space but would provide independent nullsec production. Supercaps can only be built in SOV nullsec and it is farcical that you are required to import 80% of the volume of materials required from Jita.

    PS: Could people please stop quoting Whitehound.

  18. #468
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
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    I liked the idea of adding a big chunk of Trit/Pyer to Spodumain. Spod is currently worthless trash - it's about the least valuable ore, and you get that giant spod rock in those nullsec mining anoms that has to be killed before it will respawn. Add in enough lowends to Spod until it's like the 4th or 5th most valuable ore and you solve several problems with one solution.

  19. #469
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Quote Originally Posted by Malcanis View Post
    I liked the idea of adding a big chunk of Trit/Pyer to Spodumain. Spod is currently worthless trash - it's about the least valuable ore, and you get that giant spod rock in those nullsec mining anoms that has to be killed before it will respawn. Add in enough lowends to Spod until it's like the 4th or 5th most valuable ore and you solve several problems with one solution.
    Good idea. It seems pretty absurd that the best sources of Trit and Pyer are still in highsec and there's really no point in mining them in null (considering pretty much anything else is a more worthwhile use of your time).

  20. #470
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    Quote Originally Posted by Malcanis View Post
    I liked the idea of adding a big chunk of Trit/Pyer to Spodumain. Spod is currently worthless trash - it's about the least valuable ore, and you get that giant spod rock in those nullsec mining anoms that has to be killed before it will respawn. Add in enough lowends to Spod until it's like the 4th or 5th most valuable ore and you solve several problems with one solution.
    The mining ships and asteroid belts and mineral densities were designed to supply the industry with material for building sub caps. The caps were introduced to be build as a team effort. However, the team effort to supply these minerals was simply outsourced to high-sec.

    Your idea is not going to change much of this. As long as masses of new and inexperienced players in high-sec are happy to mine for 5m-15m ISK/hour and a 0.0 ratter can make ten times as much will there always be a flow of minerals from high-sec to 0.0.

    Spodumain would need to contain ten times as many minerals and thereby become three times more valuable than Arkonor or Mercoxite (at current prices) and only to equal to cheap high-sec labourers. You'd still end up with having more 0.0 ratters, because 0.0 players will prefer a battleship over a Hulk and buy their minerals.

    As long as the masses of high-sec miners are happy with this deal is there not much wrong with it. Making Spodumain more useful is absolutely a good idea, but it is not enough to fix whatever exactly is broken here.

    It becomes a question of moral. Should it be possible to outsource team efforts to high-sec when really these are only needed to survive in 0.0?

  21. #471
    Piper in the Woods
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    Quote Originally Posted by Whitehound View Post
    0.0 alliances often do not care for mining Veldspar & Co. in 0.0. They mine the ABC ores and get their low-end minerals by buying them in high-sec. With the rise of the Technetium price did some alliances become wealthier and could buy more low-end minerals in high-sec, which among other factors has driven up the mineral prices. Changes like the loot drop nerf and Hulkageddon also play a large role. Now that Technetium gets nerfed will a lot of wealth disappear and not everyone is willing to pay the high prices. As a result do more prices than just those of T2 products drop and because low-end minerals can be found in almost anything do these drop first.

    The announcement of a Technetium nerf has stopped the mineral price climb and left many guessing at which value the prices will stabilize. Now do the new mining ships appear on the test server and remind everyone of what else is coming and a bit of a panic starts and so a decline of prices begins. Many are pulling out their ISKs of the market as far as they can, because when the prices fall is it better to "stock pile" ISKs.
    He was talking about weed you douche. LOL, nice essay but.

    How low do we think Tech is going to go?

  22. #472
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Quote Originally Posted by Whitehound View Post
    Spodumain would need to contain ten times as many minerals and thereby become three times more valuable than Arkonor or Mercoxite (at current prices) and only to equal to cheap high-sec labourers. You'd still end up with having more 0.0 ratters, because 0.0 players will prefer a battleship over a Hulk and buy their minerals.
    Oh, would you just shut the fuck up.

    Here, let me school you (again): Ore value is based on mineral prices, mineral prices are based on supply and demand. Minerals in high supply are worth less. If Spodumain gets buffed, all that demand for Trit in nullsec for building supers goes away overnight because the source is in your back yard. Plus, since a lot of this Trit will inevitably trickle back into highsec (and since Spodumain would also be a reasonable way to 'compress' Trit), you can bet that Trit prices will drop, and meanwhile the ABCs will retain their value because they've been neither nerfed nor buffed.

    The point of buffing Spodumain isn't to make a worthless ore worth something; it's to provide nullsec with a decent source of Trit. Since all you do is haul, I'm sure you can appreciate how difficult it is to get any significant volume of Tritanium from point A to point B. If you're living in nullsec and your means of moving Tritanium from point A (Jita) to point B (your 0.0 staging) is a JF, it's even harder. It's one of a few suggestions (giving production buffs to Outposts is another) that has the potential to make living in 0.0 worth the risk for Industry-types as well as PVP-types. You can't appreciate it because you don't live in 0.0.

  23. #473
    At the office, getting paid to be on here (unofficially) Jacabon Mere's Avatar
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    Do people in this thread realise that scordite is currently worth more to mine than bistot?

  24. #474
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    Capital strip miners could make 0.0 production more profitable and easier. Harvest based on the size of the rock so they could rake in low-end ores, or the occasional crockite moon. It's easier to build in highsec because without significant work on mineral compression it's hard to get the low-ends in 0.0.

  25. #475
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Quote Originally Posted by Drooling Idiot View Post
    Capital strip miners could make 0.0 production more profitable and easier. Harvest based on the size of the rock so they could rake in low-end ores, or the occasional crockite moon. It's easier to build in highsec because without significant work on mineral compression it's hard to get the low-ends in 0.0.
    Except that this brings up the second problem with low-ends in 0.0 - the rocks are small by volume. I haven't been mining in awhile so I forget, but I remember being able to sit on an Arkonor rock for like an hour while a Trit rock goes poof in ten minutes or less. This makes mining for Trit frustrating since you're constantly switching targets.

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    Quote Originally Posted by Sen View Post
    He was talking about weed you douche. LOL, nice essay but.

    How low do we think Tech is going to go?
    Let us welcome the latest shit poster to the still ongoing shit post decathlon: Ssseeennnn!!!


    Quote Originally Posted by Hilmar Keller View Post
    Oh, would you just shut the fuck up. ...
    Hilmar Keller makes a friend request at Whitehound, but his technique is weak. He still cannot beat the master shit poster and title holder Whitehound!!

    Quote Originally Posted by Hilmar Keller View Post
    ... I haven't been ...
    Yes, he has not been. So sad.

    In other news:
    Buffing Spodumain is about making it more worth. Experts say that buffing it by even ten times would not reach the mineral density of a 425mm Railgun I manufactured in high-sec, which currently is 3080 times denser than Spodumain. The weather ...

  27. #477
    Inconstant Moon Kevin's Avatar
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    What the fuck?

    I..

    What?

    Anyway, is it time for men with balls of steel to buy into the 95k/75k split? The margin is good, the upside might be good, how long is until the 'nerf' is announced?

  28. #478
    Galactic Pot-Healer Zagdul's Avatar
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    Quote Originally Posted by Drooling Idiot View Post
    Capital strip miners could make 0.0 production more profitable and easier. Harvest based on the size of the rock so they could rake in low-end ores, or the occasional crockite moon. It's easier to build in highsec because without significant work on mineral compression it's hard to get the low-ends in 0.0.
    Add raw, refinable ore to blank moons. Just enough to cover fuel costs on a small tower. Nothing massive, but something that would contribute to null-sec mineral quantities without doing serious damage to the economy.

    Shoot.. make it so you mine these minerals at a cost. I'd spend the isk to do this if I could bring more low ends in. Potentially a new mineral to replace the trit used in capital ships to make supers cheaper. I'd like to see their production nerfed in order to make them less of a risk to field and more can be blown up.

  29. #479
    What Good Is a Glass Dagger? madp0k's Avatar
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    please make him stop, you come here for some banter, a giggle, some serious (ish) discussions and to learn stuff now and again, if I wanted to listen to window lickers I'd do some care in the community work

  30. #480
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    Quote Originally Posted by madp0k View Post
    please make him stop, you come here for some banter, a giggle, some serious (ish) discussions and to learn stuff now and again, if I wanted to listen to window lickers I'd do some care in the community work
    I am all for serious discussions.

    However, there can be none when you have shit posters crapping up threads and who know nothing about industry but tell you to fuck off, you are dumb and a retard. And why? Because they do not know me and I am new. So fuck that: you dish out at me, you get it back. I am having fun and I can do this all day.

    Now people do not like it? Then my points are well made each and every time. So I will do this even when it means that I am going to become the fastest censored poster on this uncensored forum as I have no regrets.

    Some more on the topic. To talk about how minerals get from high-sec into 0.0 does one need to know how it works. It is done with mineral compression. A single 425mm Railgun I needs 50m3 of space. When reprocessed does it yield in 1400m3 of minerals. This gives a compression ratio of 1:28. However, Spodumain deflates when refined into minerals by about 110:1. Obviously is it much better to just buy minerals in high-sec, produce these railguns and to jump them to a POS than to mine ore in 0.0. A single JF can move 13b ISK worth of minerals this way, which uncompressed would need around 9 T1 freighters to move these minerals.

    Can Hilmar & Co. stop replying with shit posts when they obviously are unable to comprehend the topic nor care for it? Would be really sweet. If not will I leave a few more shit posts before I get kicked out! \o/

  31. #481
    What Good Is a Glass Dagger? madp0k's Avatar
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    dude its the childish retorts like the one 3 posts up from my last post that make you come across as a prick, you are not seven years old posting on a cod forum or GD, do yourself a favour and don't post like an idiot. Pretty sure people will reply to decent posts in a (half) decent manner, post like a twat, get talked to like a twat. This is helpful advice by the way

  32. #482
    Piper in the Woods ein's Avatar
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    All this talk of getting low ends by mining in nullsec is a bit pointless because unless it ends up being more profitable than ratting, the majority aren't going to bother with it. Anyway, didn't CCP say that they wanted interaction between empire and 0.0? I wouldn't get your hopes up for a self-sufficient nullsec any time soon.

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    Quote Originally Posted by madp0k View Post
    post like a twat, get talked to like a twat. This is helpful advice by the way
    Then we are on the same page, because it is exactly what I do: you give me shit and I give you shit back. Please read comment #470, where I replied to Malcanis and told him that it is a good idea as well as what is wrong with it. Then see how Sen and Hilmar replied to it in #471 and #472...

  34. #484
    I have galactorrhea :( Setrof's Avatar
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    It's nothing new that certain mods contain a whole lot of minerals. But transporting that to null is still only a bandaid to the industrial issue nullsec has.
    Having experienced living and mining in an ass-end of nowhere several JF jumps away from empire, I can safely say that miners would go crazy over viable option to mine low end minerals in nullsec. And yes, changing the yields of Spodumain would be just the thing to do.

    It's just a pain to try to build something and constantly be forced into shipping stuff to and from empire no matter how self-sufficient group of chillax duders you have around you.

  35. #485
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Four out of five mods agree Whitehound, get the fuck out.

    I'm glad most of us are on the same page about low-ends. It's kind of exciting that CCP's actually doing things about the broken Industry system, listening to suggestions, implementing changes, etc. It's not likely to get me into mining, but if we could see market hubs in every 0.0 region, we'd also see more 0.0 participation in general.

  36. #486
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    Quote Originally Posted by Hilmar Keller View Post
    Four out of five mods agree Whitehound, get the fuck out.
    Hilmar Keller makes a final attempt at snatching the title of Shit Poster General.

    Will he succeed? We will be right back after a short break with commercials...

    ...
    Anndie, the new wonder drug is finally here. "Do you need to look for others to form an opinion? Do you have no bones in your body? Are you only posting shit?" Then Anndie can help you! Anndie releaves you of your existance and with it all your problems.

    Also available in liquid form for a faster effect: Peeceoph Anndie.

  37. #487
    In the closet Fix Lag's Avatar
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    Quote Originally Posted by Whitehound View Post
    Please read comment #470
    Please kill yourself

  38. #488
    On a Mission from God Marivauder's Avatar
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    PEOPLE, YOU ARE FREE
    (4:14:52 AM) grimbold_dengrist: all Marivauder does as a mod is post about being a mod

    (11:47:38 AM) endie: If you lot don't stop that I'm moving this corp to test

    Quote Originally Posted by Grath View Post
    Power was meant to be abused.

  39. #489
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    Quote Originally Posted by Whitehound View Post
    I am all for serious discussions.

    However, there can be none when you have shit posters crapping up threads and who know nothing about industry but tell you to fuck off, you are dumb and a retard. And why? Because they do not know me and I am new. So fuck that: you dish out at me, you get it back. I am having fun and I can do this all day.

    Now people do not like it? Then my points are well made each and every time. So I will do this even when it means that I am going to become the fastest censored poster on this uncensored forum as I have no regrets.

    Some more on the topic. To talk about how minerals get from high-sec into 0.0 does one need to know how it works. It is done with mineral compression. A single 425mm Railgun I needs 50m3 of space. When reprocessed does it yield in 1400m3 of minerals. This gives a compression ratio of 1:28. However, Spodumain deflates when refined into minerals by about 110:1. Obviously is it much better to just buy minerals in high-sec, produce these railguns and to jump them to a POS than to mine ore in 0.0. A single JF can move 13b ISK worth of minerals this way, which uncompressed would need around 9 T1 freighters to move these minerals.

    Can Hilmar & Co. stop replying with shit posts when they obviously are unable to comprehend the topic nor care for it? Would be really sweet. If not will I leave a few more shit posts before I get kicked out! \o/
    Please do tell me more, I've never heard about this phenomenon known as "compression".

  40. #490
    God is dead. They found his carcass in 2019.. Mr Coloredshirt's Avatar
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    Well that was an interesting experiment, we should start up some sort exchange program with the eveonline.com forums.

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    On a serious note (and somewhat indy related) what's the best compression mod for trit / pyrite these days? Didn't CCP nerf compression last year?

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    Quote Originally Posted by Hilmar Keller View Post
    Oh, would you just shut the fuck up.

    Here, let me school you (again): Ore value is based on mineral prices, mineral prices are based on supply and demand. Minerals in high supply are worth less. If Spodumain gets buffed, all that demand for Trit in nullsec for building supers goes away overnight because the source is in your back yard. Plus, since a lot of this Trit will inevitably trickle back into highsec (and since Spodumain would also be a reasonable way to 'compress' Trit), you can bet that Trit prices will drop, and meanwhile the ABCs will retain their value because they've been neither nerfed nor buffed.

    The point of buffing Spodumain isn't to make a worthless ore worth something; it's to provide nullsec with a decent source of Trit. Since all you do is haul, I'm sure you can appreciate how difficult it is to get any significant volume of Tritanium from point A to point B. If you're living in nullsec and your means of moving Tritanium from point A (Jita) to point B (your 0.0 staging) is a JF, it's even harder. It's one of a few suggestions (giving production buffs to Outposts is another) that has the potential to make living in 0.0 worth the risk for Industry-types as well as PVP-types. You can't appreciate it because you don't live in 0.0.
    I think simply moving shit around in null is one of the biggest hurdles for small corps and alliances. I'd like to see a smaller, cheaper squishy version of a jump freighter. It would hold more cargo than a carrier but significantly less than a jf and have a jump range a little less than that of a dread. Maybe around 1.5 - 2 bil.

    It would go a long way towards enticing people out to null if for nothing else than to trade.

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    Quote Originally Posted by NOMAHN View Post
    I think simply moving shit around in null is one of the biggest hurdles for small corps and alliances. I'd like to see a smaller, cheaper squishy version of a jump freighter. It would hold more cargo than a carrier but significantly less than a jf and have a jump range a little less than that of a dread. Maybe around 1.5 - 2 bil.

    It would go a long way towards enticing people out to null if for nothing else than to trade.

    donning asbestos suit....
    Aren't you describing a Rorqual? I know that they're more expensive these days but 120K-ish cargo and under 3 bil vs the 8bil for 350K-ish cargo? I know it's not what the Rorq was designed to be but wouldn't it be worth the isk even if you don't have all the skills to use it fully?

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    Quote Originally Posted by Manfred Hideous View Post
    Aren't you describing a Rorqual? I know that they're more expensive these days but 120K-ish cargo and under 3 bil vs the 8bil for 350K-ish cargo? I know it's not what the Rorq was designed to be but wouldn't it be worth the isk even if you don't have all the skills to use it fully?
    I was thinking more along the lines of a transport ship, like a bustard. Moving things around can be a pain, but I dont think the small alliances have a big an issue as some people would think.

    A lot of people have JFs and carriers these days, and just because a group is small, it doesnt mean they dont have access to these expensive ships.
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    Quote Originally Posted by Grim View Post
    I was thinking more along the lines of a transport ship, like a bustard. Moving things around can be a pain, but I dont think the small alliances have a big an issue as some people would think.

    A lot of people have JFs and carriers these days, and just because a group is small, it doesnt mean they dont have access to these expensive ships.
    My cap alt is about equally distant from JF and Rorq (without the mining related stuff). It's something I've been thinking about. I'd like to see a small increase in transport ship cargo holds but tbh it's hard to catch a good prowler pilot even in a bubble camp. Giving them too much cargo would be problematic.

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    10% increase in ship maintenance bay volume per carrier level, would you please? (And depending on how the pos changes go maybe add a pos module/pos fuel only bay or something that maxes out at a reasonable level, at the expense of the SMB volume.)

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    Quote Originally Posted by jimmychrist View Post
    10% increase in ship maintenance bay volume per carrier level, would you please? (And depending on how the pos changes go maybe add a pos module/pos fuel only bay or something that maxes out at a reasonable level, at the expense of the SMB volume.)
    I actually think a separate POS-Only Bay would be a great idea. Maybe have it as a hi-slot mod similar to clone bays?

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    Well I wouldn't mind seeing what could be done with a new carrier hull with a kind of "deployment carrier" role. Cannot fit triage module, gimped dronebay, fewer slots; especially in the highs, not as much ehp - but better at moving around, more bay space, a pos bay, some kind of forward base thing going on, an anchorable, forcefield capable, carrier or something. Maybe even possible to jump gates and go into hisec like a jf?

    All of that would depend on the coming pos changes, if they manage to implement a system where you can just throw a pos egg and some fuel in a cloaky hauler and fuck off into the great blue yonder and have it be self-assembling and self-fueling or something that might be just the ticket but there's a distinct possibility of ccp pulling a ccp and ccp'ing all over it I guess.

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    Quote Originally Posted by jimmychrist View Post
    Well I wouldn't mind seeing what could be done with a new carrier hull with a kind of "deployment carrier" role. Cannot fit triage module, gimped dronebay, fewer slots; especially in the highs, not as much ehp - but better at moving around, more bay space, a pos bay, some kind of forward base thing going on, an anchorable, forcefield capable, carrier or something. Maybe even possible to jump gates and go into hisec like a jf?

    All of that would depend on the coming pos changes, if they manage to implement a system where you can just throw a pos egg and some fuel in a cloaky hauler and fuck off into the great blue yonder and have it be self-assembling and self-fueling or something that might be just the ticket but there's a distinct possibility of ccp pulling a ccp and ccp'ing all over it I guess.
    Or how about using the current hulls and having highslot mods that provide more hangar space but they come with a penalty to drone bays?

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    Quote Originally Posted by Manfred Hideous View Post
    Or how about using the current hulls and having highslot mods that provide more hangar space but they come with a penalty to drone bays?
    Yeah that could be one way. But new hulls are always cool.

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