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Thread: [devblog] tech nerf

  1. #251
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    Quote Originally Posted by Hilmar Keller View Post
    First off, you don't have to conquer any systems to own the Tech moons. PL owns a hilarious number of Tech moons and no sov. With a sufficient supercapital fleet (easily afforded with enough Tech), not only can you defend these moons with ease, but you can deploy to the other end of 0.0 in less than an hour and be owning other nerds too.
    The problem arises when the local residents build up their sov and cyno jam the systems, then RF the moon and turtle their own cap/supercap fleet on the jammer. Admittedly it doesn't happen very often because of where the tech is and otec etc, but obviously it happened in Geminate recently. Letting a competant hostile alliance take sov in the system with your tech is a bad idea, no matter how big your supercap fleet is. Once that jammer is up the work involved in saving/retaking the moon increases a great deal and it's not as simple as jumping 50 slowcats or supers in.

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    Quote Originally Posted by Whitehound View Post
    Some day someone will take all your posts and distill them into the most potent horse tranquillizer and all the addicts will love the stuff. This is the day you will get famous.
    That day occurred sometime back in 2008. April or May, I think, but don't quote me on that. Anyway since then, my horse-tranquilizing posts are famous for being completely effective on every part of the horse except the ass.

  3. #253
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    Whitehound getting into a serious argment with Malcanis ITT~~

    Oh joy.
    Ceterum censeo -A- esse delendam

    [QUOTE=Don Peyote;435913]velonad is p good h ats

    i mnea i love you more an yevrerying but velongad is the hnowreigan of my heart always

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    Quote Originally Posted by Malcanis View Post
    That day occurred sometime back in 2008. April or May, I think, but don't quote me on that. Anyway since then, my horse-tranquilizing posts are famous for being completely effective on every part of the horse except the ass.
    I've got some left over, confirming it does nothing for the bunghole.

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    Quote Originally Posted by Velonad View Post
    Whitehound getting into a serious argment with Malcanis ITT~~

    Oh joy.
    Do not worry. I do have EVE in mind and not some horse's ass.

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    Quote Originally Posted by Whitehound View Post
    Do not worry. I do have EVE in mind and not some horse's ass.
    I fail to see the distinction.

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    Quote Originally Posted by Hilmar Keller View Post
    I fail to see the distinction.
    This is because your teenage sexuality exceeds your abilities.

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    Quote Originally Posted by Whitehound View Post
    This is because your teenage sexuality exceeds your abilities.
    Tell us more about teenage sexuality.

  9. #259
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    Quote Originally Posted by Whitehound View Post
    Is TEST denying that Goons had fun and got rich? Or are you saying that you did not have fun and did not get rich and that you are just pets?
    This is where I'd throw in an "Not sure if serious" image macro if I didn't fear the mods so much. So instead I'll just ask, what the hell does this have to do with imbalance? Are you seriously suggesting people can't reap the benefits of something while also seeing that it's stupidly imbalanced? Tech at the moment is fucking stupid but you better believe I'm not going to say no to generous reimbursements while it lasts.

    I shouldn't even bother but fuck mondays.

  10. #260
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    Quote Originally Posted by Whitehound View Post
    This is because your teenage sexuality exceeds your abilities.
    What do you know about teenage sexuality?

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    Quote Originally Posted by Hilmar Keller View Post
    Tell us more about teenage sexuality.
    It fades away with age.

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    With all the hurffly blurff aside, can we just conclude that it's real pain in the ass to take tech moons from the otec cartel. And thats really the biggest problem here, the reason why everyone and their mommas cry.

    Fix it by coming up with great gameplay to lessen the usefulness of just blobbing up into a blue ball. Increase the amount of insight needed for fleet battle. Hell we'd all be happy with a chance at stealing some of that goo from em or disrupting the mining. People would get somethign to vent their "anger" on otec with. Thats what the nigerians do, so why not in eve. We are all angry that its hard to poke at the tech cartel. Anyone that has the tech should deserve to be real smug.

  13. #263
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    Quote Originally Posted by Hilmar Keller View Post
    Tell us more about teenage sexuality.
    You shouldn't ask someone this autistic to explain behavior they don't understand. Or this young. Or both this autistic and this young.

    Because as we all know, if Whitehound is going to be sperging, he prefers it multiple choice.

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    Quote Originally Posted by Ruismies View Post
    With all the hurffly blurff aside, can we just conclude that it's real pain in the ass to take tech moons from the otec cartel. And thats really the biggest problem here, the reason why everyone and their mommas cry.

    Fix it by coming up with great gameplay to lessen the usefulness of just blobbing up into a blue ball. Increase the amount of insight needed for fleet battle. Hell we'd all be happy with a chance at stealing some of that goo from em or disrupting the mining. People would get somethign to vent their "anger" on otec with. Thats what the nigerians do, so why not in eve. We are all angry that its hard to poke at the tech cartel. Anyone that has the tech should deserve to be real smug.
    CCP said many times that super caps have not seen their last iteration. They are just not doing much on that side. Nerfing the rewards instead is just horrible.

    I'd personally would like to see that one all-winning cap feature removed: immunity to all e-war. Reducing it to a +2 to warp strength should be just fine.

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    Quote Originally Posted by Whitehound View Post
    CCP said many times that super caps have not seen their last iteration. They are just not doing much on that side. Nerfing the rewards instead is just horrible.

    I'd personally would like to see that one all-winning cap feature removed: immunity to all e-war. Reducing it to a +2 to warp strength should be just fine.
    Yes indeed we'd all like to see a titan caught by rifter (or as the trend now is, by a merlin)

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    Quote Originally Posted by Whitehound View Post
    CCP said many times that super caps have not seen their last iteration. They are just not doing much on that side. Nerfing the rewards instead is just horrible.

    I'd personally would like to see that one all-winning cap feature removed: immunity to all e-war. Reducing it to a +2 to warp strength should be just fine.
    Yeah because an eighty billion ISK ship should definitely be countered by a 200 mil Rook.

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    Quote Originally Posted by Hilmar Keller View Post
    Yeah because an eighty billion ISK ship should definitely be countered by a 200 mil Rook.
    If the 80 billion ship cannot encourage even one 60 mil hurricane to come along on his side then yeah maybe he should.

    (Even so, I'd like the sensor strength to be a very high number if the ewar immunity went away completely)

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    Quote Originally Posted by Ruismies View Post
    Yes indeed we'd all like to see a titan caught by rifter (or as the trend now is, by a merlin)
    I was thinking that together with a reduction of the immunity into only more warp strength could jump freighters get a +2 to warp strength, too.

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    Quote Originally Posted by Whitehound View Post
    I was thinking that together with a reduction of the immunity into only more warp strength could jump freighters get a +2 to warp strength, too.
    That's fucking retarded and you're fucking retarded for suggesting jump freighters should be harder to catch than they already are.

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    Why Does It Hurt When I Pee? Lshock's Avatar
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    Quote Originally Posted by Hilmar Keller View Post
    That's fucking retarded and you're fucking retarded for suggesting jump freighters should be harder to catch than they already are.

    He just wants to autopilot his Jf around empire without dieing so much to a single naga all the time

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    Personally, I think JFs should have 60 brazillion EHP and sport an AOE doomsday. Maybe letting them carry as much as a freighter would be a good idea, too.

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    Quote Originally Posted by Hilmar Keller View Post
    That's fucking retarded and you're fucking retarded for suggesting jump freighters should be harder to catch than they already are.
    *lol* Oh my ...

    The large alliances have little to no problem to secure their industry. Once they have spread out can they build many caps. However, the little alliances can use the help. Besides, how long does it take to loot a jump freighter wreck with a Rifter? JFs have no shiny mods on them and the few kill mails where you have caught a JF with some nice stuff is hardly worth the crippling of 0.0 industry and markets. They are no fun to fight when they cannot fight back. So why do you come with this little piwat attitude when it is about high-end moons and cap fleets and you'd rather have a good fight?

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    Quote Originally Posted by Whitehound View Post
    *lol* Oh my ...

    The large alliances have little to no problem to secure their industry. Once they have spread out can they build many caps. However, the little alliances can use the help. Besides, how long does it take to loot a jump freighter wreck with a Rifter? JFs have no shiny mods on them and the few kill mails where you have caught a JF with some nice stuff is hardly worth the crippling of 0.0 industry and markets. They are no fun to fight when they cannot fight back. So why do you come with this little piwat attitude when it is about high-end moons and cap fleets and you'd rather have a good fight?
    I don't know what a piwat attitude is. Is it like qwop?

    The point of killing JFs isn't the fun; it's the lol factor of catching one. You do realize that a JF pilot has to be exceptionally retarded to die in null or lowsec, and running a JF through highsec with an active wardec is equally retarded, right? So long as you jump from station to station and don't try undocking through a blob, there's nothing that can catch you. Otherwise that leaves being suicided, and anybody who throws 10 or 15 Nados at you frankly deserves that kill.

    What's +2 warp strength going to accomplish? Other than, you know, making high-sec carebearing with an active wardec slightly less retarded?

  24. #274
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    Kugu protip:
    Select user (say, whitewhatshisface)
    Click on "Add user to ignore list"
    Click on "Yes"

    Suddenly, this thread is almost readable.

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    Quote Originally Posted by Hilmar Keller View Post
    What's +2 warp strength going to accomplish? Other than, you know, making high-sec carebearing with an active wardec slightly less retarded?
    Do not interpret too much into it. A JF is just another cap ship and one needed for building caps. It makes not much sense to me that a T2 transport, or a Skiff, can have a +2 to warp strength, cap ships get an immunity to e-war, while a JF cannot save its ass from a single roaming frigate. I honestly doubt that anyone in high-sec will switch to JFs instead of using a freighter corp or just an alt. JFs cost a lot more, have more requirements and less cargo space. Besides, how many times do you hear someone say that they also can fly a HIC? There are just not too many reasons to get them out, is there?
    My suggestion is really only meant to make building cap ships a bit easier for small alliances, who not only get beaten up by the large alliances in cap fleet fights, but also have to face more pressure from low-sec than the large alliances. When you want more cap ship fights, then you need to make it easier to take them down with sub caps and to build them without having the large alliances benefit too much from a change. How you do this is not something I really care about.

    The alternative is to remove or lower the reward everyone is fighting over.

    If you have a better idea then let us hear it. I only do not see how the tech nerf is going to have a positive effect on EVE when people want to fight cap fights and they also want this reward.

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    Quote Originally Posted by Whitehound View Post
    It makes not much sense to me that a T2 transport, or a Skiff, can have a +2 to warp strength, cap ships get an immunity to e-war, while a JF cannot save its ass from a single roaming frigate.
    Those two ships you mentioned CAN'T FUCKING JUMP. The whole advantage of jump drives is being able to avoid gates entirely until you get to high-sec, by which time...
    I honestly doubt that anyone in high-sec will switch to JFs instead of using a freighter corp or just an alt.
    Boom, you answered your own question. Neutral JF alts are critical to living in low or nullsec.
    My suggestion is really only meant to make building cap ships a bit easier for small alliances, who not only get beaten up by the large alliances in cap fleet fights, but also have to face more pressure from low-sec than the large alliances. When you want more cap ship fights, then you need to make it easier to take them down with sub caps and to build them without having the large alliances benefit too much from a change. How you do this is not something I really care about.
    I don't want to go through the pain of explaining how safe JFs are (because you clearly haven't used one) but this isn't going to address any of the problems you've brought up.

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    Quote Originally Posted by Hilmar Keller View Post
    Those two ships you mentioned CAN'T FUCKING JUMP. The whole advantage of jump drives is being able to avoid gates entirely until you get to high-sec, by which time...
    Boom, you answered your own question. Neutral JF alts are critical to living in low or nullsec.
    I don't want to go through the pain of explaining how safe JFs are (because you clearly haven't used one) but this isn't going to address any of the problems you've brought up.
    No. You do not understand it. It is not meant to solve a singular problem. It is meant to reduce the chance of catching a JF. But when you think JFs are already hard to catch then why do you argue like a retard?

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    Quote Originally Posted by Whitehound View Post
    It is not meant to solve a singular problem.
    Precisely. So what's the point?

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    Quote Originally Posted by Hilmar Keller View Post
    Precisely. So what's the point?
    To reduce the chance of catching one.

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    Quote Originally Posted by Whitehound View Post
    To reduce the chance of catching one.
    That chance is already nonexistent if you know what you're doing.

  31. #281
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    Quote Originally Posted by Whitehound View Post
    To reduce the chance of catching one.
    Any why should the chance of catching a ship that rarely leaves the undock go down?
    If you kill enough of them they stop fighting - Gen. Curtis Lemay
    Fear the KKM

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    Quote Originally Posted by Grim View Post
    Any why should the chance of catching a ship that rarely leaves the undock go down?
    It will help small alliances to avoid the occasional loss of a JF, which they need in building their caps.

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    Quote Originally Posted by Whitehound View Post
    Are you asking about JFs or caps?
    I'm asking why should a JF that never goes into combat, jumps from undock to undock, and only uses highsec gates when there is no war should be any harder to catch?

    Caps are fine the way they are too. I dont see anyone complaining they are too easy to kill.
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    Quote Originally Posted by Grim View Post
    I dont see anyone complaining they are too easy to kill.
    Are you again getting your directions wrong? Or is this sarcasm?

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    Holy shit, this isn't happening, right?

    Must.... avoid.... this thread.

  36. #286
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    Quote Originally Posted by Whitehound View Post
    Are you again getting your directions wrong? Or is this sarcasm?
    Did you lose your afk ratting carrier or something?
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    Quote Originally Posted by Whitehound View Post
    It will help small alliances to avoid the occasional loss of a JF, which they need in building their caps.
    8/10. It's really pretty impressive how you derailed this thread over a JF.

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    Quote Originally Posted by Grim View Post
    Did you lose your afk ratting carrier or something?
    My suggestion was to drop the e-war immunity of caps and to replace it with a +2 to warp strength.

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    Quote Originally Posted by Manfred Hideous View Post
    8/10. It's really pretty impressive how you derailed this thread over a JF.
    The next thing I will do is to work on a cure against shit posters.

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    Quote Originally Posted by Whitehound View Post
    My suggestion was to drop the e-war immunity of caps and to replace it with a +2 to warp strength.
    Maybe we arent speaking the same language. Caps dont have an ewar invulnerability (except when in triage or siege). Are you referring to supercarriers and titans, and tossing JFs in for good measure?
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    Quote Originally Posted by Whitehound View Post
    The next thing I will do is to work on a cure against shit posters.
    You should hurry up and apply it to yourself daily.

  42. #292
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    Quote Originally Posted by Whitehound View Post
    The next thing I will do is to work on a cure against shit posters.
    Hint, it's the link in the upper right corner, give it a go.

    Also, there's a subtle difference between caps and supercaps.

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    it's already really hard to catch a jf unless you stalk one guy forever and wait for a bump off an undock or catch lazy ones on cyno beacons

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    Quote Originally Posted by Grim View Post
    Maybe we arent speaking the same language. Caps dont have an ewar invulnerability (except when in triage or siege). Are you referring to supercarriers and titans, and tossing JFs in for good measure?
    Not for good measure, but to make the cap production easier and generally for more activity in the 0.0 economy.

    Do you have a better idea?

    PS: The cure against shit posters was a joke.

  45. #295
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    Quote Originally Posted by Whitehound View Post
    My suggestion was to drop the e-war immunity of caps and to replace it with a +2 to warp strength.
    you went full retard, man.


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    Quote Originally Posted by Whitehound View Post
    Not for good measure, but to make the cap production easier and generally for more activity in the 0.0 economy.
    Your whole argument is based around the belief that JF survivability has a serious impact on 0.0.

    So basically your a fucking idiot.
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    Quote Originally Posted by Grim View Post
    Your whole argument is based around the belief that JF survivability has a serious impact on 0.0.

    So basically your a fucking idiot.
    What a way to bail out of a discussion.

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    Quote Originally Posted by Grim View Post
    Maybe we arent speaking the same language. Caps dont have an ewar invulnerability (except when in triage or siege). Are you referring to supercarriers and titans, and tossing JFs in for good measure?
    http://eve.battleclinic.com/killboar...hp?id=11727588

    I gotta know the hows and whys of this. Did you get killed by a solo vaga war target? And why would you still be mad two years after it happened?

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    Quote Originally Posted by Manfred Hideous View Post
    http://eve.battleclinic.com/killboar...hp?id=11727588

    I gotta know the hows and whys of this. Did you get killed by a solo vaga war target? And why would you still be mad two years after it happened?
    I take it that some of you feel insulted by my comment on the cure on shit posters? Was I mean?

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    Quote Originally Posted by Whitehound View Post
    I take it that some of you feel insulted by my comment on the cure on shit posters? Was I mean?
    Not at all. It's just that I don't see a ship like this being soloed by a vaga in a .5 system very often. I was hoping you had an amusing story to tell. I was assuming a war since concord didn't save you but that would mean you took that bitch out of station in a war. That or your buddy Saint Lucifer was using God's own ammo in those 220's.

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