Page 2 of 3 FirstFirst 123 LastLast
Results 51 to 100 of 127

Thread: Inferno Patch Notes

  1. #51
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default [DEVBLOG] Next Unified Inventory Update

    Hello Spacefriends!

    We’ve been hogging a lot of releases for the Unified Inventory recently and at some point we’ll need to go back to our regular release calendar. The last of our rapid response releases will be done this week (7 releases in less than 2 weeks so far), focusing on dealing with the biggest issue right now: Performance. Those improvements are going out Thursday, June 7, and should hopefully smoothen the experience considerably.



    Following that, our next update will come with a main release on June 19, which should see a lot more of your feedback incorporated - thank you for all this great feedback! We're working on getting the biggest issues we see in the feedback threads resolved, so look forward to that release!



    Generally, doing frequent updates isn’t really healthy and can’t be maintained for longer periods of time, which means we are going to move back towards less frequent releases, with the tradeoff being that they are going to be bigger.



    To sum it up: Our next update will be deployed on the 7th, followed up a more comprehensive update on the 19th.



    Thank you for your patience,

    Soundwave

    View article...

  2. #52
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    Devs gotta get some sleep before ATX lol
    Spaceship friends don't let other spaceship friends madpost.

  3. #53
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
    Join Date
    2010 Aug
    Location
    the Clapham omnibus
    Posts
    2,531
    R/P
    1.7645199525879
    Rep Power
    12

    Default

    They are not at all happy with the tone of the feedback they are getting.

    Quote Originally Posted by CCP Goliath, QA Director
    I wish you were speaking for everyone but a fair section of the reponses, even just in this thread, have gone beyond the boundaries of respectability. Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book.
    LOL Quality Assurance Director

  4. #54
    Impostor
    Join Date
    2012 Apr
    Posts
    18
    R/P
    0.55555555555556
    Rep Power
    2

    Default

    I suppose that's to be expected when half your customer base are 13 year olds with a bloated sense of entitlement.

    Honestly I don't know how they even keep reading those threads, I'd given up long ago.

  5. #55
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
    Join Date
    2010 Aug
    Location
    the Clapham omnibus
    Posts
    2,531
    R/P
    1.7645199525879
    Rep Power
    12

    Default

    I generally cringe a little when people play the 'we're paying you so you should do what we say' entitlement card too, but hey they're gonna charge my credit card the same amount as everyone else so I might as well call it as I see it

  6. #56
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by jimmychrist View Post
    They are not at all happy with the tone of the feedback they are getting.



    LOL Quality Assurance Director
    Looks like somebody rustled his jimmies.

  7. #57
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default [DEV BLOG] Incursions Update

    With the Escalation to Inferno release we made several changes to Incursions. We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes:

    • Lowering the reward for vanguard sites by 10%
    • The system influence

    This means the reward for vanguard sites will increase to the pre-escalation rate. We feel the iterations made to NPC grouping and triggers per spawn are enough to keep the isk at a sensible level.

    With Escalation, we decreased the influence gain per site as well as increasing the length of Incursions. The initial reason for these modifications was that the sites were being completed so quickly that the influence bar never decreased. However, these changes combined made getting the influence bar under control an almost impossible task rather than just the challenging one we had hoped for.



    This is now available for testing on Singularity and we will continue to monitor the feedback closely.

    View article...

  8. #58
    Monalisa Overdrive Mfume's Avatar
    Join Date
    2011 Jun
    Location
    Spacemoney Venal
    Posts
    1,309
    R/P
    0.19556913674561
    Rep Power
    4

    Default

    Jesus christ that pic.
    Mfume Apocal - Origin. - Black Legion.

  9. #59
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    Damn, I didn't know Sansha was a fan of the governator.

  10. #60
    Promiscuous Dego's Avatar
    Join Date
    2011 Dec
    Location
    DTHI - OOPS MY PURIFIER
    Posts
    480
    R/P
    1.20625
    Rep Power
    2

    Default

    "instead of actually fixing incursions, we've made you guys a cool cyborg picture, enjoy!"

  11. #61
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default

    Quote Originally Posted by Dego View Post
    "instead of actually fixing incursions, we've made you guys a cool cyborg picture, enjoy!"
    Lol, exactly what I was thinking.

  12. #62
    Sincerely and lovingly, Securitas's Avatar
    Join Date
    2009 Jul
    Location
    Oh trust me, I am more than special. I'm swedish!
    Posts
    4,632
    R/P
    0.62068221070812
    Rep Power
    15

    Default

    Quote Originally Posted by Quesa View Post
    Lol, exactly what I was thinking.
    It's not new though it was in one of the Concord short videos CCP uploaded.
    The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time

  13. #63
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by Securitas View Post
    It's not new though it was in one of the Concord short videos CCP uploaded.
    Exactly.

    Though this does fix Incursion payouts re: not being able to pop them and collect LPs, they're still difficult.

  14. #64
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default Inferno 1.1 Changes To the War Dec System

    Hi there capsuleers. I’m SoniClover from Team Super Friends, here to bring you the highlights of what the team has been working on for Inferno 1.1. Without further ado, let’s hop to it:

    The Bi-Weekly Attention Span
    Ally contracts will now have a fixed length of two weeks. It is of course possible to ally again after the two weeks, but there is no recur automatically option in, so you will have to go through the motion of offering to ally every two weeks. Important note: When Inferno 1.1 goes live, all existing ally contracts will get a two week timer (i.e. they will end two weeks after Inferno 1.1 goes live).

    Lets Step Outside and Settle This Like Men

    Allies can now no longer be part of mutual wars – mutual wars are now strictly mano-a-mano. This means that when a war is set to mutual, all existing ally contracts are set to end (i.e. their two week timer is adjusted to end immediately), with the usual 24 hour grace period. Furthermore, no new ally contracts can be accepted.

    Money For Nothing

    There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this:

    Ally #1 – Free!
    Ally #2 – 10 million
    Ally #3 – 20 million
    Ally #4 – 40 million
    Ally #5 – 80 million
    and so on…

    Note that this fee is for hiring an ally for a two week period, as per the contract length change mentioned above.

    You Can Bribe Me, But Not Too Much

    There is now a cap on how much the number of members in the defender corp/alliance can affect the war declaration cost. The cap is 500 million. Note that this is not a cap on total cost of war – the multiplier for the number of wars you have declared still applies.

    Push the Button

    We prettified the UI a bit in the war list, making it easier to select what you want to do there. We use a brand-new utility menu and it looks like this (list populated based on your roles, of course):



    And Now For Something Completely Different…

    Lastly, there is a new skill out there, called Armor Resistance Phasing. It reduces the cycle time of Reactive Armor Hardeners (or, well, the one that currently exists) by 10% per level. This skill costs ca. 600k, has a skill rank of 5 and is sold wherever good skill books are sold (i.e. the usual places).

    http://community.eveonline.com/devbl...log&nbid=72889

  15. #65
    Don't try to solve serious matters in the middle of the night StevieTopSiders's Avatar
    Join Date
    2011 Apr
    Location
    Wrote Chapelle
    Posts
    1,847
    R/P
    1.3427179209529
    Blog Entries
    3
    Rep Power
    8

    Default

    I didn't know those new hardeners were out! Probably cause I kept searching for "adaptive" instead of "reactive."

    Also, lmao at level 5 skill.

  16. #66
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    Quote Originally Posted by StevieTopSiders View Post
    I didn't know those new hardeners were out! Probably cause I kept searching for "adaptive" instead of "reactive."

    Also, lmao at level 5 skill.
    With how good the things are, rank5 is nothing.

  17. #67
    Sincerely and lovingly, Securitas's Avatar
    Join Date
    2009 Jul
    Location
    Oh trust me, I am more than special. I'm swedish!
    Posts
    4,632
    R/P
    0.62068221070812
    Rep Power
    15

    Default

    Quote Originally Posted by ihaveahelmet View Post
    With how good the things are, rank5 is nothing.
    I thought the consensus was that they were really bad?
    The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time

  18. #68
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    They're situational, but in the situation in which they're best they're just incredible.

  19. #69
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by ihaveahelmet View Post
    They're situational, but in the situation in which they're best they're just incredible.
    What's the cap on its one damage-type resist? I'm guessing 60% (since the base resist is 15% across the board). Is this a good mod for ratting fits?

  20. #70
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default

    It can move 1% of each damage type that it isn't taking every cycle of the mod down to 1% of that damage type. The highest resist can go as high as there are %'ages to spare. Essentially, you can have Therm/Kin/EM to 1% while Expl will be 57% (as of my last test, please correct me if I'm wrong) which means that at the start of the cycle, they will under-perform in comparison to hardeners but after taking enough damage, will then outperform active hardeners. I believe the resists reset after module deactivation - not sure on this.

    Ratting fits will still be best as specifically hardened as you always know what you are going to be taking. These will likely shine when you are in a high buffer ship under prolonged assault. Training the skill to level 5 will make these even more attractive.

    It will be easier to see where these mods can really shine when they start releasing the meta and T2 variants which is where we'll start seeing some really high resists coming from these mods so they'll be excellent on say, Triage carriers, T3 ships, command ships, Hellcat fleets and supers. They will excel on tight fits where you add one of these instead of a hardener thus your ship being able to adapt to the incoming damage.

    It's also important to note that these mods are activated mods, so they shouldn't have stacking penalties with EANM's, they'll work like super armor hardeners that will adjust their resists to the incoming damage. Additionally, FC's may realize they are fighting ships with these mods and "prime" them for an ammo-type swap, allowing the resists to build up, then swapping to another damage type.

    My opinion, ofc.

  21. #71
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    They sound awesome for a lazy Missioner though.

    Also it doesn't suffer from normal stacking penalties, like the damage control - however, these two modules will suffer stacking penalties with each other.
    If that is true I can imagine its pretty nice for pve fits too. (But I could be totally wrong, didn't do pve in ages vOv)

  22. #72
    King Dong Arrador's Avatar
    Join Date
    2010 May
    Location
    Hungover in delve
    Posts
    2,493
    R/P
    0.79983955074208
    Rep Power
    9

    Default

    Now make one for shield tanking.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  23. #73
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    Quote Originally Posted by Arrador View Post
    Now make one for shield tanking.
    Just when armor tanking was looking boss
    Spaceship friends don't let other spaceship friends madpost.

  24. #74
    King Dong Arrador's Avatar
    Join Date
    2010 May
    Location
    Hungover in delve
    Posts
    2,493
    R/P
    0.79983955074208
    Rep Power
    9

    Default

    Quote Originally Posted by Rer View Post
    Just when armor tanking was looking boss

    Armor tanking is already boss.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  25. #75
    Don't try to solve serious matters in the middle of the night StevieTopSiders's Avatar
    Join Date
    2011 Apr
    Location
    Wrote Chapelle
    Posts
    1,847
    R/P
    1.3427179209529
    Blog Entries
    3
    Rep Power
    8

    Default

    I was under the impression that Adaptive Invulns already did this? I could just be dumb and reading into the word "adaptive" too much, though. :/

  26. #76
    Sincerely and lovingly, Securitas's Avatar
    Join Date
    2009 Jul
    Location
    Oh trust me, I am more than special. I'm swedish!
    Posts
    4,632
    R/P
    0.62068221070812
    Rep Power
    15

    Default

    Quote Originally Posted by StevieTopSiders View Post
    I was under the impression that Adaptive Invulns already did this? I could just be dumb and reading into the word "adaptive" too much, though. :/
    Yeah. That's just CCP's name for it. Like the former 'Regenerative Plating' (now Layered plating or something which makes more sense) which didn't regenerate anything.
    The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time

  27. #77
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Shield tanking gets the Shield Ancillary Boosters, which are pretty boss on fits that don't need a lot of cap (like AB Tengus).

    But they need to add a skill like they have for the Reactive Hardeners, except for reducing the reload time; 60 seconds is an insane amount of time to be waiting in a pocket with no local reps.

  28. #78
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    Quote Originally Posted by Quesa View Post
    I believe the resists reset after module deactivation - not sure on this.
    They do, also reset on session changes obviously.

    Ratting fits will still be best as specifically hardened as you always know what you are going to be taking. These will likely shine when you are in a high buffer ship under prolonged assault. Training the skill to level 5 will make these even more attractive.
    It's not like PvE is really demanding on a ship's tank anyway Also yes, on any ship that can withstand fire long enough for the module to fully adapt, they are just really really good. Really really really good. As long as you have the capacitor for it, at least, since they're pretty intensive for a hardener type module, even more with that new skill. Basically another kick in the face of the dead horse that are shield (super)capitals.

    It's also important to note that these mods are activated mods, so they shouldn't have stacking penalties with EANM's, they'll work like super armor hardeners that will adjust their resists to the incoming damage
    They behave just like Damage Controls for stacking, in that they aren't penalized.

    What's also important to note is there is no fleets based on ships that have perfect control of their damage type. One could argue that drakes/tengus do, but you still lose 25% damage by not shooting scourge variants and ACs/Arties have no pure damage output. And in the case of both, it takes a whopping cycletime+10seconds to reload after a shot.

  29. #79
    "Reality is that which, when you stop believing in it, doesn't go away." Calderus's Avatar
    Join Date
    2010 Nov
    Location
    Test
    Posts
    104
    R/P
    1.7307692307692
    Rep Power
    3

    Default

    Can anyone tell me what happens with this reactive armor mod if you have a dominant damage type, but a little of all 4? For example, 10 drakes shooting at 1 ship. 7 drakes have kinetic loaded, but 1 each loads EM/therm/exp. Will this thing load up everything into kinetic resist? Or will it say 'I'm taking damage from all 4, stay at 15%'.

  30. #80
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    It shifts the resistances proportionally to the damage taken.

    So 7 drakes each shooting kinetic missiles for 400 dps each (total 2800kin) and 3 drakes each shooting one of the different types for 330 (330exp, 330therm and 330EM):

    Total damage taken: 3770
    Percentage value of kinetic: 75~%
    Percentage value of explosive: 8.3~%
    Percentage value of EM: 8.3%~
    Percentage value of thermal: 8.3~%

    3770dmg split that way across resists:
    Kinetic: peaks at 45~% bonus
    explosive: peaks at 5~% bonus
    EM: peaks at 5~% bonus
    thermal: peaks at 5~% bonus

    Every cycle the Explo, EM and Thermic resists will gradually shift down and transfer to kinetic until everything reaches the aforementioned values and it should take roughly 13 cycles for it to happen.

    (Excuse the very rough maths. I'm also really not sure how the shift/cycle works for multiple damage types that are uneven)

  31. #81
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by ihaveahelmet View Post
    It's not like PvE is really demanding on a ship's tank anyway
    Not sure if being sarcastic, but I'll bite: Armor tanking PVE suffers due to sharing lows with damage mods. Whereas shield tanking ships can load up on all the Gyros/BCS/MagStabs(rarely) they need, armor tankers have to decide whether they need another 10% DPS or another 5% kinetic resist. From the sound of things, two of these could do the job of one EANM and two specific hardeners, freeing a low for another Heat Sink.

    EFT doesn't really show the effects well, or at least, I don't know how to apply them to specific damage types.

  32. #82
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    Yeah I'm also not too sure about how to get the numbers on EFT or pyfa either but then again I haven't really tried.

    And for the record the last few times I bothered doing pve it was plexing with an armor ishtar in venal. Over a year ago.

  33. #83
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    Yet you have so much fun doing it in Dragon's Nest

  34. #84
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    One is a terrible means to a slightly less terrible end and the other is an entertaining end in itself

  35. #85
    Monalisa Overdrive Mfume's Avatar
    Join Date
    2011 Jun
    Location
    Spacemoney Venal
    Posts
    1,309
    R/P
    0.19556913674561
    Rep Power
    4

    Default

    Quote Originally Posted by Hilmar Keller View Post
    EFT doesn't really show the effects well, or at least, I don't know how to apply them to specific damage types.
    Quote Originally Posted by ihaveahelmet View Post
    Yeah I'm also not too sure about how to get the numbers on EFT or pyfa either but then again I haven't really tried.
    "Hull and Armor" --> "Armor Resist Shift Hardeners" and put the modifier into the "Projected Effects" tab of the setup you're looking at. Not really a good way of looking at the effect overall, but it's enough you can see it's very much niche. Most times you're good with w/e slot allocation you had before.
    Mfume Apocal - Origin. - Black Legion.

  36. #86
    Don't try to solve serious matters in the middle of the night
    Join Date
    2010 May
    Posts
    1,887
    R/P
    0.6984631690514
    Rep Power
    7

    Default

    Quote Originally Posted by Hilmar Keller View Post
    Not sure if being sarcastic, but I'll bite: Armor tanking PVE suffers due to sharing lows with damage mods. Whereas shield tanking ships can load up on all the Gyros/BCS/MagStabs(rarely) they need, armor tankers have to decide whether they need another 10% DPS or another 5% kinetic resist. From the sound of things, two of these could do the job of one EANM and two specific hardeners, freeing a low for another Heat Sink.

    EFT doesn't really show the effects well, or at least, I don't know how to apply them to specific damage types.
    You can only fit one.

  37. #87
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by poaw View Post
    You can only fit one.
    Oh, interesting. In that case, one will do the job of an EANM (albeit an active one) better for PVE.

  38. #88
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,711
    R/P
    0.97012172630026
    Blog Entries
    4
    Rep Power
    11

    Default

    Quote Originally Posted by Hilmar Keller View Post
    Oh, interesting. In that case, one will do the job of an EANM (albeit an active one) better for PVE.
    True but again, when you are PvE'ing you use hardeners for the damage you are defending against. I've done plenty of lvl4 missions and the damage is well known before you use the gate so you harden for it. EANM is a waste. Sleepers may be different.

  39. #89
    What Good Is a Glass Dagger? Buddahcjcc's Avatar
    Join Date
    2007 Feb
    Location
    Florida
    Posts
    411
    R/P
    0.0048661800486618
    Rep Power
    7

    Default

    best thing about inferno 1.1; new EVE-O forum rules lol Insinuate ccp=goons, get permabanned across all accounts with no review
    Now GD sucks even more O.o
    -----------------------------------------------
    Never underestimate the power of stupid people in large numbers

  40. #90
    Advance Romance Elektrea's Avatar
    Join Date
    2008 Dec
    Posts
    1,150
    R/P
    0.66173913043478
    Rep Power
    7

    Default

    Shut up, the reactive hardeners are really bad and no one should use them ever.
    [IMG]http://i.imgur.com/QmauB.gif[/IMG]

  41. #91
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    I still wonder if we will get a T2 version of these.

  42. #92
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    Quote Originally Posted by Matos View Post
    I still wonder if we will get a T2 version of these.
    I think we will, after some balancing. I'm looking forward to faction/deadspace versions myself (the large ancillary shield booster already gives 3900 shield hp/40 seconds; I can't imagine stacking that with ship bonuses/boost amps).

  43. #93
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    Try binding SHIFT as hotkey. Then try to shift click your inventory to open stuff as single window in space.

    :CCP:

  44. #94
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
    Join Date
    2010 Oct
    Location
    INIT.
    Posts
    3,945
    R/P
    0.65728770595691
    Rep Power
    12

    Default

    Quote Originally Posted by Buddahcjcc View Post
    best thing about inferno 1.1; new EVE-O forum rules lol Insinuate ccp=goons, get permabanned across all accounts with no review
    Now GD sucks even more O.o
    Good, the volume of whining shitposters going on and on and on was getting intolerable.

  45. #95
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,867
    R/P
    1.4381360471344
    Rep Power
    10

    Default

    So, to sum up;
    • We have a lot of clothing items made a long time ago that we want to start using up and which do not cost us any development time to activate in the client.
    • We will use this as an opportunity to really see what our players think of additional clothing options before making any future decisions.
    • Unique clothes will be available in the FW loyalty point stores.
    • Other clothes will be available in the Nex store at lower price points.
    • You can buy AUR directly rather than always having to convert a PLEX.


    So basically, we're test-marketing BIS (barbie in space) again.

  46. #96
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    If its stuff they already had done then I don't see a harm in it vOv, Incarna will eventually happen someday.
    Spaceship friends don't let other spaceship friends madpost.

  47. #97
    Big slab'a Prussian wurst Malaclypse's Avatar
    Join Date
    2009 Jun
    Location
    INIT.
    Posts
    4,587
    R/P
    0.5461085676913
    Blog Entries
    1
    Rep Power
    15

    Default

    Quote Originally Posted by Rer View Post
    If its stuff they already had done then I don't see a harm in it vOv, Incarna will eventually happen someday.
    I agree.
    To me the thing wrong with the initial Incarna release wasn't the nex store per se nor the concept of walking in stations, but the totally ridiculous prices along with a total lack of features for player interaction.
    The facts have a strong anti-A- bias.

  48. #98
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.241245972073
    Rep Power
    16

    Default

    My problem with it was that an entire expansion was wasted on Barbies In Space.

    Having said that, if the BIS 1.1 content already exists, there's no harm in implementing it. Not like it's going to cause a market crash or ship imbalance.

  49. #99
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
    Join Date
    2010 Aug
    Location
    the Clapham omnibus
    Posts
    2,531
    R/P
    1.7645199525879
    Rep Power
    12

    Default

    http://community.eveonline.com/news/...elease-delayed

    Following testing work over the past weekend for EVE Online: Inferno 1.1, we became aware of issues which would have resulted in a less than optimal game experience for our players. These issues are mostly fallout from code cleanup work we've been working on for the past weeks and caused specific models not to render. We apologize for the lateness of this discovery, this is the unfortunate, but inevitable, cost of continuous development and our constant commitment to improving EVE.
    As a result our teams will continue working to resolve these issues so that we can bring you all the features, fixes and changes listed in our patch notes at the earliest possible opportunity. We don't expect the delay to last long, but we'd rather be safe than sorry and will announce a new deployment time when we've fixed the issues encountered.


  50. #100
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4272395622213
    Rep Power
    13

    Default

    Hey that's a first!

    Not the code related fuckups, the "maybe we should wait" approach.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •