Its because CCP keeps nerfing pilot income. They're literally retarded when it comes to this. Go back a couple pages in this thread and read
my wall o'text on fixes for nullsec.
They (CCP) need to implement a bottom up way for alliances to make isk in small portions of space and make it logistically cumbersome to hold more space. To do this, you need to make spreading out your numbers less valuable and concentrating them into smaller portions of space worth it.
1. Make the military index tie into the value of bounty rewards in a system.
2. Over 'farming' a system causes it's security level to go up (less value) which forces you to 'rotate your crops'.
3. Allow alliances to tax the ratting of a system.
4. AFTER you've done this, re-factor Tech 2 manufacturing so that each racial T2 ship requires a racial reaction including an R64+R32 reaction (re-distribute moons, gurista space would be like... prom + tech, amarr dys + merc). When this is done, reduce the amount necessary to produce T2 or increase the amount harvested from moons.
Right now in null sec, you are encouraged to hold more space. This is because of the fact that the value isn't the space itself. It's the moon income. With more space and being spread out, as an alliance I can make more isk off more available moons. This is the problem. Not Technitium and the retards demanding it's nerf don't understand how manufacturing works. It's showing with the numbers people are showing here in this thread. See, we crashed the market on tech just enough so that it's still the most valuable moon poop in the game, but just enough to make the effort in running 5? cobalt reactions not worth it.
See, tech didn't get nerfed.
Not to mention, CCP did a second pants on head retarded thing by introducing these new heavily tanked barges. This means there will be an influx of minerals on the market.
More minerals + cheaper T2 products = cheaper ships = buff to who ever holds the most valuable resource in the game.
In the end, nothing changes.
The only thing this accomplished was that we now have a soft cap on how moon minerals work and less of a sandbox as CCP introduced a game mechanic that is designed to manipulate prices through game design. Not player driven content.
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