Page 1 of 4 1234 LastLast
Results 1 to 50 of 185

Thread: So the CSM spent 31 pages talking about itself.

  1. #1
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,870
    R/P
    1.4417112299465
    Rep Power
    10

    Default So the CSM spent 31 pages talking about itself.

    Best use of time possible: (y/n)


    http://community.eveonline.com/counc..._June_2012.pdf

    [fake stealth edit]Sorry, 41 pages. They seem to have finally moved on, though.

    [fake clairvoyant edit]I would have to visit EN24 to link an article. Not gonna happen.

  2. #2
    King Dong Phey Onat's Avatar
    Join Date
    2010 Aug
    Location
    The Doom of Valyria
    Posts
    2,286
    R/P
    0.58398950131234
    Rep Power
    8

    Default

    Oh god, if you had linked an EN24 article... I don't know, I can't even think what I would do because I start shutting down.
    I've noticed that there's a pretty big disconnect between the general consensus of kugu and what's actually happening. It seems enough people have said it in this thread that people are taking it as fact.

  3. #3
    King Dong Iseeyouseemeseeyou's Avatar
    Join Date
    2010 Mar
    Location
    Not Eve
    Posts
    2,497
    R/P
    0.33239887865439
    Blog Entries
    1
    Rep Power
    8

    Default

    Due to Iceland’s weather being very hot that day (above freezing), ice cream was offered to people present at the session.

  4. #4
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    Reading the section on ship balance and iteration always makes me sad

  5. #5
    Inconstant Moon Elise Randolph's Avatar
    Join Date
    2010 Sep
    Location
    A corp with viper shizzie~
    Posts
    629
    R/P
    3.2241653418124
    Rep Power
    6

    Default

    So I really liked the minutes last year, they were short, sweet, and easy to read. A rather vocal section of the community, however, disagreed with my sentiment calling them a hegemonic summary with no accountability. Their message was "we want more information, more accountability, WE WANT TO KNOW EVERYTHING THAT HAPPENED!" So the CSM chose this year to do just that, and the result is a 165 page recount of every exchange. It is very interesting, to say the least. I'm curious to see the overall reaction from the slightly less pubbie sperging community here because eve-o is quite figuratively a cesspool with people like Jade Constantine hurf blufing about how real life is super relevant to spaceships and how he RPs a brothel or something, idk.

    So the million dollar question: did you read the minutes last year, are you going to read/skim the minutes this time, or is the new format simply too daunting to bother?


    Also you should post the good bits (good meaning "good" and "") ITT
    True, I have raped history, but it has produced some beautiful offspring

  6. #6
    Adjustment Team Mellow Yellow's Avatar
    Join Date
    2011 Jul
    Location
    O-BYOB
    Posts
    93
    R/P
    2.2365591397849
    Rep Power
    2

    Default

    "CCP Soundwave then commented that it sounded like if everyone lived in complete misery in EVE, itwould be a better game?

    Seleene and UAxDEATH agreed to that. "

  7. #7
    Adjustment Team
    Join Date
    2010 May
    Location
    TSKRS
    Posts
    90
    R/P
    0.26666666666667
    Rep Power
    4

    Default

    I am a horrible nerd and therefore read the ship balancing, crimewatch, and nullsec bits. Won't read the whole thing because it's too long and I don't care enough. The nullsec bit was basically pointless since they're not going to be doing anything serious on it for several months at minimum and so everything in there is pretty speculative, although "you only need 16/17 titans... not a lot" was amusing. Crimewatch was a mixed bag - the bit about logi inheriting docking/jumping aggression timers is good as long as they're not refreshed by repping other logi or combat ships that aren't aggressing, the proposed increase to sentry damage sounds stupid. Ship balancing was mostly good and while there were bits and pieces I dislike or think may be implemented in a bad way (frigate-sized logistics, increases to blackops combat capability, changes to the way links and leadership bonuses in general work), there wasn't really anything specific enough in there to say much about one way or another.
    [I]spherical monkey fears and envies[/I]

  8. #8
    The Alien in Our Minds Helios Black's Avatar
    Join Date
    2010 Dec
    Location
    ORIGN
    Posts
    731
    R/P
    0.296853625171
    Rep Power
    4

    Default

    Too many words.

    "Elise said that moons were a huge conflict driver for one month of the year, the eleven other months it is not."
    Lol what Elise?
    Helios Black - Origin. - Black Legion.
    [SIGPIC][/SIGPIC]

  9. #9
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,870
    R/P
    1.4417112299465
    Rep Power
    10

    Default

    The POS bits are awesome, I didn't expect anything anywhere near that cool.

    Favorite bit:

    Two step asked about if there would be a way to add a POS to the overview, via a beacon or something. CCP wasn't sure if this would be present. Two step then asked about if the new starbases would be able to be opened to the public. CCP said yes.


    Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base.
    The whole POS section is actually worth reading. I STG.

  10. #10
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    My main criticism is that the proposed fix to warfare links will be only to the benefit of large fleets, gatecamps, station huggers, and gay shit in general. I also think the Brutix's problems go deeper than insufficient rep bonuses (not enough slots milord, low PG means fitting shitty guns which means you can't do damage past paint-scraping range, extremely vulnerable to neuting, etc.) and that CCP's inexplicable resistance to making any caldari ship a viable close-range platform is part of the reason caldari is so fucking terrible. I also think that giving the phoon a TP bonus would be pretty pointless since it only has four mids to begin with (I think it could work if you trade a high for a mid)

  11. #11
    Man of Steel, Woman of Kleenex Midori Tsu's Avatar
    Join Date
    2011 Mar
    Location
    [EVOL]
    Posts
    342
    R/P
    0.81578947368421
    Rep Power
    3

    Default

    Quote Originally Posted by Viribus View Post
    My main criticism is that the proposed fix to warfare links will be only to the benefit of large fleets, gatecamps, station huggers, and gay shit in general. I also think the Brutix's problems go deeper than insufficient rep bonuses (not enough slots milord, low PG means fitting shitty guns which means you can't do damage past paint-scraping range, extremely vulnerable to neuting, etc.) and that CCP's inexplicable resistance to making any caldari ship a viable close-range platform is part of the reason caldari is so fucking terrible. I also think that giving the phoon a TP bonus would be pretty pointless since it only has four mids to begin with (I think it could work if you trade a high for a mid)

    For those scrubs who don't want to read the minutes, what is the proposed change to warefare links?

  12. #12
    God is dead. They found his carcass in 2019.. Checkbox Poll's Avatar
    Join Date
    2010 Jul
    Location
    snigg
    Posts
    3,663
    R/P
    0.7027027027027
    Blog Entries
    1
    Rep Power
    12

    Default

    Hi, I'm Two Step and I disagree with EVERY FUCKING THING

  13. #13
    The Alien in Our Minds Helios Black's Avatar
    Join Date
    2010 Dec
    Location
    ORIGN
    Posts
    731
    R/P
    0.296853625171
    Rep Power
    4

    Default

    Wrapping up the discussion of system upgrades, Hans’ notes pointed out that cyno jammers are one of the most popular “missing” upgrades that didn't make it into Inferno, and that the developers should continue with the design process on this idea, regardless of the challenges posed by 0.0 groups that would threaten to intervene.

    Elise Randolph immediately said that this would be a “terrible, terrible, terrible idea.

    Elise warned that if a Factional Warfare group were ever to interfere with his supply chain, he would send people into Factional Warfare for a month just to ruin everything for them, as a warning not to meddle in the future. He also warned that this is what every large entity would do as well.”
    Faction Warfare cyno jammers would make moving capital ships anywhere the biggest pain in the ass if you couldn't mid through low sec.
    Helios Black - Origin. - Black Legion.
    [SIGPIC][/SIGPIC]

  14. #14
    God is dead. They found his carcass in 2019.. Checkbox Poll's Avatar
    Join Date
    2010 Jul
    Location
    snigg
    Posts
    3,663
    R/P
    0.7027027027027
    Blog Entries
    1
    Rep Power
    12

    Default

    Quote Originally Posted by Helios Black View Post
    Faction Warfare cyno jammers would make moving capital ships anywhere the biggest pain in the ass if you couldn't mid through low sec.
    not to mention making it really hard for anyone that was independent to stage / live in lowsec or NPC null

  15. #15
    Crashlander Jovan Geldon's Avatar
    Join Date
    2011 Mar
    Location
    Unsubbed
    Posts
    264
    R/P
    0.86742424242424
    Rep Power
    3

    Default

    That Two Step nigger likes the sound of his own voice doesn't he

    Shame he doesn't have anything constructive to add rather than just shitting on everything

  16. #16
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    Quote Originally Posted by Midori Tsu View Post
    For those scrubs who don't want to read the minutes, what is the proposed change to warefare links?
    They want to make them on-grid only. I think this is a shit idea because it would mean the huge advantage of warfare links would only be practically available to gangs large enough to support a CS (IE, lots of logi and shit) or gangs that hug stations and gates, where a CS could just jump out/dock up if they take heat. Most nano gangs wouldn't be able to accommodate something as slow/large as a command ship, and locally-tanked ships would just have their links primaried.

    Most large gangs use on-grid links anyway, since relying on off-grid boosts severely limits the mobility of your fleet and allows your links to be taken out by a good prober. Making links on-grid only would basically leave blobs and gate/station camps unaffected and remove the option of links for many small roaming gangs.

    Personally I think having a class of ships that just sit there and passively make other ships better is fucking horrible game design and they should be nerfed into the ground across the board, but making them on-grid only would leave us worse off than we started

  17. #17
    Electric Ant
    Join Date
    2011 Mar
    Posts
    25
    R/P
    0.64
    Rep Power
    3

    Default

    Quote Originally Posted by Checkbox Poll View Post
    Hi, I'm Two Step and I disagree with EVERY FUCKING THING
    Quote Originally Posted by Jovan Geldon View Post
    That Two Step nigger likes the sound of his own voice doesn't he

    Shame he doesn't have anything constructive to add rather than just shitting on everything
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.

  18. #18
    "Reality is that which, when you stop believing in it, doesn't go away." Calderus's Avatar
    Join Date
    2010 Nov
    Location
    Test
    Posts
    104
    R/P
    1.7307692307692
    Rep Power
    3

    Default

    Quote Originally Posted by Viribus View Post
    They want to make them on-grid only. I think this is a shit idea because it would mean the huge advantage of warfare links would only be practically available to gangs large enough to support a CS (IE, lots of logi and shit) or gangs that hug stations and gates, where a CS could just jump out/dock up if they take heat. Most nano gangs wouldn't be able to accommodate something as slow/large as a command ship, and locally-tanked ships would just have their links primaried.

    Most large gangs use on-grid links anyway, since relying on off-grid boosts severely limits the mobility of your fleet and allows your links to be taken out by a good prober. Making links on-grid only would basically leave blobs and gate/station camps unaffected and remove the option of links for many small roaming gangs.

    Personally I think having a class of ships that just sit there and passively make other ships better is fucking horrible game design and they should be nerfed into the ground across the board, but making them on-grid only would leave us worse off than we started
    Exactly. Who is seriously arguing in favor of this change? Is this being pushed by the 0.0 dudes? I am confused here. CCP seems to have a really weird way of prioritizing 'problems' - this is not even clearly 'broke' so why fix it? And why fix it instead of other more damaging problems?

  19. #19
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    Quote Originally Posted by Calderus View Post
    Exactly. Who is seriously arguing in favor of this change? Is this being pushed by the 0.0 dudes? I am confused here. CCP seems to have a really weird way of prioritizing 'problems' - this is not even clearly 'broke' so why fix it? And why fix it instead of other more damaging problems?
    I'd say the kind of pvp most CSM members do, if any, is large-scale. I don't think it's maliciously intended to fuck over small gangs to the benefit of large fleets and camps, I just think most CSM and CCP genuinely don't consider the secondary consequences of what superficially appears to be a reasonable gameplay change.

  20. #20
    I have galactorrhea :(
    Join Date
    2011 Oct
    Posts
    220
    R/P
    1.6363636363636
    Rep Power
    2

    Default

    Quote Originally Posted by Calderus View Post
    Exactly. Who is seriously arguing in favor of this change? Is this being pushed by the 0.0 dudes? I am confused here. CCP seems to have a really weird way of prioritizing 'problems' - this is not even clearly 'broke' so why fix it? And why fix it instead of other more damaging problems?
    I think the on-grid/off-grid distinction is terrible and will only lead to hilarious use of grid-fu.

    On the other hand I do have Command Ships V and people constantly asking for boosting T3s (which I can fly as well but don't like) has annoyed me to the point that I only use my leadership character for high-sec hauling.
    But there would have been different ways to make command ships more useful compared to T3s.

  21. #21
    The Alien in Our Minds Helios Black's Avatar
    Join Date
    2010 Dec
    Location
    ORIGN
    Posts
    731
    R/P
    0.296853625171
    Rep Power
    4

    Default

    Quote Originally Posted by twostep View Post
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.
    Only you think they were decent suggestions; everyone else thinks you're a prick.
    Helios Black - Origin. - Black Legion.
    [SIGPIC][/SIGPIC]

  22. #22
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    I also thought some CCP dude said that the off/on grid distinction would be extremely resource-intensive but I heard this like, fourth-hand

    It's a shame Fon Revedhort didn't get elected, he'd keep two step in line

  23. #23
    Prominent Author Dsan's Avatar
    Join Date
    2011 Jun
    Location
    NESW
    Posts
    500
    R/P
    1.438
    Rep Power
    3

    Default

    Quote Originally Posted by Helios Black View Post
    Faction Warfare cyno jammers would make moving capital ships anywhere the biggest pain in the ass if you couldn't mid through low sec.
    Just going to step in here and point out, not all of low sec is Faction Warfare.. and very few system are upgraded at all atm.
    So don't you worry.

  24. #24
    Inconstant Moon Elise Randolph's Avatar
    Join Date
    2010 Sep
    Location
    A corp with viper shizzie~
    Posts
    629
    R/P
    3.2241653418124
    Rep Power
    6

    Default

    Quote Originally Posted by Viribus View Post
    They want to make them on-grid only. I think this is a shit idea because it would mean the huge advantage of warfare links would only be practically available to gangs large enough to support a CS (IE, lots of logi and shit) or gangs that hug stations and gates, where a CS could just jump out/dock up if they take heat. Most nano gangs wouldn't be able to accommodate something as slow/large as a command ship, and locally-tanked ships would just have their links primaried.

    Most large gangs use on-grid links anyway, since relying on off-grid boosts severely limits the mobility of your fleet and allows your links to be taken out by a good prober. Making links on-grid only would basically leave blobs and gate/station camps unaffected and remove the option of links for many small roaming gangs.

    Personally I think having a class of ships that just sit there and passively make other ships better is fucking horrible game design and they should be nerfed into the ground across the board, but making them on-grid only would leave us worse off than we started
    Offgrid links are pretty stupidly broken precisely because they're so strong you're required to field them in any gang you take. The advantages are so massive that you're incentivized to use them in everything from "solo" roaming to large-scale fleet fights. Also I'm pretty sure nanogangs were able to meek by before offgrid links existed~
    True, I have raped history, but it has produced some beautiful offspring

  25. #25
    Impostor Spider Mike's Avatar
    Join Date
    2012 Mar
    Location
    low sec
    Posts
    22
    R/P
    1.7272727272727
    Rep Power
    2

    Default

    I think right now T3 link ships are overpowered, they can cloak, are nullified, hard to probe and give more boost then the T2 CS. There should be some change (switch the bonus so CS is a bit better?)
    But i also think off-grid boost needs to stay. In my lowsec corp we got lots of people roaming around in a 1 to 5 pilot strong fleet with an offgrid T3 (dualboxed). We need the booster to fight larger enemy fleets. Fleets the same size often run.

    ___

    CCP Greyscale said about the layout, "We want to have it yours, we want players to say, 'I want tomake it look like the ISS', or 'I want to make it look like a spider', or whatever." Two step suggested
    many players might make penis shapes instead.
    Who does not want a penis shaped POS?
    [SIGPIC][/SIGPIC]

  26. #26
    Adjustment Team Mellow Yellow's Avatar
    Join Date
    2011 Jul
    Location
    O-BYOB
    Posts
    93
    R/P
    2.2365591397849
    Rep Power
    2

    Default

    Quote Originally Posted by twostep View Post
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.
    Two step: (who is the current Secretary) Seems more like a task for the Vice-Secretary (HansJagerblitzen) to me.

    (laughter and mockery)

    CCP Xhagen: So you want something to do, but you don't want to do it? I see...

    (more laughter)

    Two step: No, seriously...

    Trebor: We need to make sure this point gets prominently explained in the minutes.

    Seleene: Like I said, there's many ways you can do things. Before we came to the summit, I put theinformation out everywhere I could. So what does the Secretary do? Talk about what we're doing?

    CCP Xhagen: And accurately report it.

    UAxDEATH: Guess what, Josh...

    CCP Xhagen: I will remind everyone that they did want their statements to be personally attributedin the minutes.

    (more laughter)
    Yeah dude, you killed it.

  27. #27
    God is dead. They found his carcass in 2019.. Checkbox Poll's Avatar
    Join Date
    2010 Jul
    Location
    snigg
    Posts
    3,663
    R/P
    0.7027027027027
    Blog Entries
    1
    Rep Power
    12

    Default

    Quote Originally Posted by twostep View Post
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.
    Two step ended the meeting by continuing to express his objections to the idea

  28. #28
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    Quote Originally Posted by Elise Randolph View Post
    Offgrid links are pretty stupidly broken precisely because they're so strong you're required to field them in any gang you take. The advantages are so massive that you're incentivized to use them in everything from "solo" roaming to large-scale fleet fights. Also I'm pretty sure nanogangs were able to meek by before offgrid links existed~
    So surely the problem is because, as you state, the advantage is "massive"? How about, gee I dunno, making the advantage less massive instead of making the advantage only available to certain fleets?

  29. #29
    Why Does It Hurt When I Pee? WNxWolfy's Avatar
    Join Date
    2011 Dec
    Posts
    131
    R/P
    2.0839694656489
    Rep Power
    2

    Default

    Quote Originally Posted by twostep View Post
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.
    You're a complete faggot about the things you disagree with and seem to be intent on making this known at least 5 times before the discussion is over.

    Honestly I'd like a summary better because I've got better things to do on a summer afternoon than read a massive transcript. Like orbiting beacons.

  30. #30
    Impostor Spider Mike's Avatar
    Join Date
    2012 Mar
    Location
    low sec
    Posts
    22
    R/P
    1.7272727272727
    Rep Power
    2

    Default

    Quote Originally Posted by Viribus View Post
    So surely the problem is because, as you state, the advantage is "massive"? How about, gee I dunno, making the advantage less massive instead of making the advantage only available to certain fleets?
    Oh yes, please. The ~15 Pilots active in my corp have about ~12 T3 Booster alts, biomass them all?

    ___
    CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone witha criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage,
    and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2
    minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must
    commit to the cycle for a length of time before starting your reps, if you want to deactivate triage
    before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to
    make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle,
    and then a warp out.
    I don't know if i like that
    That sounds like something that needs testing on Sisi. I hope the guns still split the damage.
    It would remove the lowsec gatecamps, could be fun. But then i want something in return, like removing GCC and make it local to that gate/station/system. Or reduce it to ~3 minutes.
    [SIGPIC][/SIGPIC]

  31. #31
    King Dong Scotch's Avatar
    Join Date
    2010 Nov
    Location
    delvegoons
    Posts
    2,126
    R/P
    1.4938852304798
    Rep Power
    10

    Default

    Scotch for CSM: He's not Twostep.
    [05:28:32] Damienwhat Solette > friend said, if only they didn't have those 2 falcons there, i said they have 3, and he said that just says they don't want to do anything fair, just want to be dicks about it like not normal dicks but big black huge cocks

  32. #32
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,655
    R/P
    1.2457572502685
    Rep Power
    16

    Default

    I liked the part during the Nullsec section where there's some talk about Incursions and UA is like RETURNINK TO SUBJEKT

  33. #33
    Grognard
    Join Date
    2011 Apr
    Posts
    200
    R/P
    0.06
    Rep Power
    3

    Default

    Quote Originally Posted by Elise Randolph View Post
    So I really liked the minutes last year, they were short, sweet, and easy to read. A rather vocal section of the community, however, disagreed with my sentiment calling them a hegemonic summary with no accountability. Their message was "we want more information, more accountability, WE WANT TO KNOW EVERYTHING THAT HAPPENED!" So the CSM chose this year to do just that, and the result is a 165 page recount of every exchange.
    If you really want to hurt people, give them exactly what they ask for.

  34. #34
    Prominent Author Dsan's Avatar
    Join Date
    2011 Jun
    Location
    NESW
    Posts
    500
    R/P
    1.438
    Rep Power
    3

    Default

    Quote Originally Posted by Hilmar Keller View Post
    I liked the part during the Nullsec section where there's some talk about Incursions and UA is like RETURNINK TO SUBJEKT
    I was major dissapoint in this.

    The topic is 5 pages, and derails for two or three of them.
    Conclusion, none.

    Fuck all is going to be done for or to 0.0, other than cutting the dick of carrier owners and "fixing tech".
    wolololol.

  35. #35
    "Reality is that which, when you stop believing in it, doesn't go away." Calderus's Avatar
    Join Date
    2010 Nov
    Location
    Test
    Posts
    104
    R/P
    1.7307692307692
    Rep Power
    3

    Default

    Quote Originally Posted by Spider Mike View Post
    Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes.
    This has to be a troll. So we're talking about sentry guns ramping up to 10-20k dps in order to overcome the local tank on a triage carrier. In 4 and 1/2 minutes. Oh, and, since they're splitting damage, it is being applied to all ships, or the triage won't die - so like 10k dps per ship on grid. So any fight on a low sec gate better be wrapped up in 4.5 mins, or every capital sized ship or smaller lower on whichever side is GCC is dead.

    I mean, I can see how desperately this change is needed, so I'm glad they're doing something about the scourge of gate camping triage carriers in low sec. I drove through Black Rise the other day and it was wild. Nearly every gate had one or two triage carriers on it, just blapping everything. Sometimes there were whole gangs of carriers, all in triage, just ownzing every ship that tried to go through. Even ABing rifters were getting volleyed. Thank god I had my own, (game breaking) off-grid booster to even the odds against those triage carrier gate camps. WTF are you people smoking when you go to Iceland?

  36. #36
    What Good Is a Glass Dagger? Adri's Avatar
    Join Date
    2011 Feb
    Location
    Mississippi USA
    Posts
    403
    R/P
    0.63771712158809
    Rep Power
    3

    Default

    Quote Originally Posted by Elise Randolph View Post
    So the million dollar question: did you read the minutes last year, are you going to read/skim the minutes this time, or is the new format simply too daunting to bother?
    Details are good, others can make TL;DRs for busy/ADHD people

    I read the whole thing, came away with a sense of who we should keep or vote out of the CSM

    Also, the devs were very explicit about priorities and constraints, managing expectations FTW
    This post happily existed in all possible states before you observed it. Now it has collapsed into a single state.

    I hope you're satisfied, fuckwad

  37. #37
    The Theory and Practice of Time Travel Kitty Vintner's Avatar
    Join Date
    2011 Apr
    Posts
    918
    R/P
    0.83877995642702
    Rep Power
    4

    Default

    Quote Originally Posted by Viribus View Post
    So surely the problem is because, as you state, the advantage is "massive"? How about, gee I dunno, making the advantage less massive instead of making the advantage only available to certain fleets?
    Maybe keep the advantage to on grid boosters the same but nerf off grid boosting a bit? A lot of large fleet concepts depend on the boosts to be viable.

  38. #38
    "It is sometimes an appropriate response to reality to go insane"
    Join Date
    2012 Jul
    Location
    401K
    Posts
    11
    R/P
    2.2727272727273
    Rep Power
    1

    Default

    Quote Originally Posted by Kitty Vintner View Post
    Maybe keep the advantage to on grid boosters the same but nerf off grid boosting a bit? A lot of large fleet concepts depend on the boosts to be viable.
    Reduce Warfare Processor bonus to 2% effectiveness.

  39. #39
    I'm Randy Butternubs DurrHurrDurr's Avatar
    Join Date
    2010 Oct
    Posts
    2,053
    R/P
    0.68192888455918
    Rep Power
    8

    Default

    Quote Originally Posted by Elise Randolph View Post
    So I really liked the minutes last year, they were short, sweet, and easy to read. A rather vocal section of the community, however, disagreed with my sentiment calling them a hegemonic summary with no accountability. Their message was "we want more information, more accountability, WE WANT TO KNOW EVERYTHING THAT HAPPENED!" So the CSM chose this year to do just that, and the result is a 165 page recount of every exchange. It is very interesting, to say the least. I'm curious to see the overall reaction from the slightly less pubbie sperging community here because eve-o is quite figuratively a cesspool with people like Jade Constantine hurf blufing about how real life is super relevant to spaceships and how he RPs a brothel or something, idk.

    So the million dollar question: did you read the minutes last year, are you going to read/skim the minutes this time, or is the new format simply too daunting to bother?


    Also you should post the good bits (good meaning "good" and "") ITT
    I speed-read so I'll probably read the entire thing, but even speedreading it is pretty fucking daunting.

  40. #40
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,870
    R/P
    1.4417112299465
    Rep Power
    10

    Default

    Quote Originally Posted by DurrHurrDurr View Post
    I speed-read so I'll probably read the entire thing, but even speedreading it is pretty fucking daunting.
    I burned out halfway through. I'll pick up the rest tomorrow.

    It wouldn't be so bad if it wasn't spending half the time sharing people's "witty" remarks. It reads like Chess Club Meeting Minutes.

    Which, I guess, it kinda is.

  41. #41
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,467
    R/P
    2.4357519254155
    Rep Power
    14

    Default

    Quote Originally Posted by twostep View Post
    I wasn't elected to go to the summit and sit on my hands. Given that I was quoted in this very thread offering some pretty decent suggestions, I think saying that I "shat on everything" isn't quite fair.
    CCP Xhagen: So the basic feedback from the CSM is "don't add steps".Two step: And if you can reduce steps, that would be better, and make it more likely to get a good reception.
    This should be extended to the CSM itself - remove two step from it.

  42. #42
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,928
    R/P
    1.4740663900415
    Rep Power
    8

    Default

    Quote Originally Posted by Kitty Vintner View Post
    Maybe keep the advantage to on grid boosters the same but nerf off grid boosting a bit?
    I feel like I'm taking crazy pills

    A lot of large fleet concepts depend on the boosts to be viable.
    Well, then we need new fleet concepts. Boosts in their current state are absurdly broken.

  43. #43
    The Alien in Our Minds Helios Black's Avatar
    Join Date
    2010 Dec
    Location
    ORIGN
    Posts
    731
    R/P
    0.296853625171
    Rep Power
    4

    Default

    Two step: I thought of the minutes as a place where we could have required work...

    CCP Xhagen: I understand, but they are not the correct venue. But like I said, you have the tool in the White Paper where you can set up conditions where if a guy doesn't show up to two meetings in a row, he can be removed from the CSM.

    Two step: It seems silly to call a meeting every two weeks on Skype just to eliminate inactive people.
    All he does is fucking whine, the whole CSM.

    KICK TWO STEP.
    Helios Black - Origin. - Black Legion.
    [SIGPIC][/SIGPIC]

  44. #44
    Galactic Pot-Healer Ron Mexxico's Avatar
    Join Date
    2011 Mar
    Location
    Tanks
    Posts
    1,606
    R/P
    2.8275217932752
    Rep Power
    10

    Default

    Quote Originally Posted by Elise Randolph View Post
    Offgrid links are pretty stupidly broken precisely because they're so strong you're required to field them in any gang you take. The advantages are so massive that you're incentivized to use them in everything from "solo" roaming to large-scale fleet fights. Also I'm pretty sure nanogangs were able to meek by before offgrid links existed~
    i'm not reading the rest of this thread so if it gets answered my bad.

    Offgrid T3 links run the disadvantage of not being on grid. it takes up a command spot and you can't activate them right away. you need to warp off and set up a safe then activate. it's 100% of the time an alt of somebody else in fleet. of all people i'd think you would be responsive to how the rewards balance with the cost.
    Ron Mexxico - Broski North

    Helios Black > not mad ron

  45. #45
    Shoot blues, Tell Vile Rat. Vile rat's Avatar
    Join Date
    2007 Jan
    Posts
    852
    R/P
    0.40610328638498
    Rep Power
    8

    Default

    So how was the vibe this time compared to last year Elise?

  46. #46
    Banned
    Join Date
    2012 Jul
    Posts
    9
    R/P
    2.4444444444444
    Rep Power
    0

    Default

    tldr - will the drone bay of supers be addressed at any stage?

    only having room for 10 fighters in an Aeons drone bay is utterly ridiculous, having to pull more from your cargo just so that you can deploy a full set in any super carrier is so stupid that i cannot comprehend a way to express how i feel.

  47. #47
    At the office, getting paid to be on here (unofficially) Jacabon Mere's Avatar
    Join Date
    2010 Feb
    Posts
    772
    R/P
    0.20077720207254
    Rep Power
    5

    Default

    this whole "we are doing crap all on eve until next year" is getting a bit on my nerves.

  48. #48
    The Indefatigable Frog Cpt Universe's Avatar
    Join Date
    2012 Feb
    Location
    Single and ready to mingle
    Posts
    59
    R/P
    0.25423728813559
    Rep Power
    2

    Default

    I'd rather have elise make a digestible audiobook version.

  49. #49
    Shoot blues, Tell Vile Rat. Vile rat's Avatar
    Join Date
    2007 Jan
    Posts
    852
    R/P
    0.40610328638498
    Rep Power
    8

    Default

    I'm up to page 11 of 165. Going good so far, the CSM that got elected apparently acted like undisciplined children!

  50. #50
    Shoot blues, Tell Vile Rat. Vile rat's Avatar
    Join Date
    2007 Jan
    Posts
    852
    R/P
    0.40610328638498
    Rep Power
    8

    Default

    Just reached the part where people are bitching about inactivity. That's not your job as CSM dudes to worry about, that's for the electorate to worry about. If a CSM member wants to spend all his time banging hookers and getting totally blazed and they deliver nothing to their electorate they get voted out. Stop being bitches about it.

    -edit- page 30, still talking about themselves.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •