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Thread: Rig Changes

  1. #51
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    Quote Originally Posted by StevieTopSiders View Post
    They pulled the changes after admitting they were bad. They said that they would continue to watch the thread for good ideas, though.
    What about the frigate changes? Are they keeping those?
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  2. #52
    Don't try to solve serious matters in the middle of the night StevieTopSiders's Avatar
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    Great comments in here, let's address some of them.


    MERLIN: we can see how the loss of the shield resistance bonus poses a problem to this hull; we first wanted to get feedback on a possible medium-long range overhaul for that ship, but as people mentioned here, that's very difficult to achieve for a slow frigate or even for any kind of platform using small weapons in the first place. Back to the drawing board!

    CAPACITORS: also fair points regarding capacitors, in some cases (Punisher especially) we initially wanted capacitor to be the drawback of these frigates, but it may be quite difficult for them to do their jobs while being affected by neuts. We'll iterate on that.

    TORMENTOR: the point of this ship is to give a more all rounded, comfortable hull to use for engagements than the Punisher, which explains the range and quite significantly increased fittings. This is still up for constructive discussion as well.

    ONLY 5 SHIPS?!: unfortunately for Inferno, yes. We initially wanted to revamp all frigates for this release, however problem is we are lacking Dev power at the moment (I am assigned to other projects as well, and Tallest is playing daddy with his twins) so yep that is lame, but sadly we will have to cope with that for now.

    MINING SHIPS & TORMENTOR CHANGES: the plan is to completely change mining ships into more interesting hulls, and possibly add a basic mining role to Rookie ships and/or bit more advanced one for a special ORE frigate. Since we can't do much more than 5 frigates for Inferno, that means the other mining frigates will stay that way until we overhaul them, hopefully to be touched soon after Inferno.




    Also, some players have expressed issues understanding where we are going without having a more accurate picture of the other frigates, allow us to give you a glimpse of things to come.


    COMBAT FRIGATES: have a balanced damage / resilience / speed ratio next to the other frigates. Includes the Tormentor, Punisher, Merlin, Incursus and Rifter.

    ATTACK FRIGATES: in general faster than the other frigates, with good damage, suited for interception or just damage dealing, but less resilient than combat frigates. Includes the Executioner (turret ship), Bantam (turret ship), Atron (turret ship), Navitas (dedicated drone ship), Slasher (turret ship) and Burst (TBD, possibly drone ship if role doesn't conflict with Navitas)

    BOMBARDMENT FRIGATES: classification is mainly cosmetic, not much different role wise than Combat / Attack frigates. Mainly use missiles, speed / EHP between Attack and Combat frigates and depending on their individual purpose. Is made of the Inquisitor, Condor, Kestrel, Tristan and Breacher. Supposedly being split up by two versions, those that are close range based with high damage (rockets) and the others being more of a medium range platforms (and thus light missile based).

    SUPPORT FRIGATES: split in two, first, the purely scanning frigates - Magnate, Heron, Imicus, Probe - and EW frigates - Crucifier, Griffin, Imicus, Probe. All need a boost, but their role should not be changed much.




    Remember, theses classifications and frigate affiliations are still likely to change, and are mainly used to help us sort them out for now. These are just concept changes still, there will be other discussion threads for them specifically, so don't freak out
    Some of them pulled.

    source

  3. #53
    Adjustment Team foobaloo's Avatar
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    Is Ytterbium unorganized or are they actually cutting the Maulus hull? It's the best-looking frigate in the game.

    This is really, really poorly done. They're going to shoehorn the mining frigates into the existing categories so that each race gets a double: Amarr get two good combat frigates, Minmatar get two attack ships, Caldari get two bombers, Gallente get two attack ships. It's going to be a nightmare to balance, it will make it harder to discern role differences between ships, and (most importantly) it's going to confuse new players.

    Then halfway through that mess, Ytterbium says he wants to split the bomber category into long range and short range versions. Hey idiot, take the mining frigates you're turning into terrible confusing duplicates and make them paper-thin high-dps autocannon/pulse/blaster/rocket ships. Take all the bombardment ships and give them bonuses for artillery, beams, rails, or light missiles. They'll all still be shitty and we'll still only fly rifters, but then at least new players will be able to tell in what way all these frigates are shitty.

    e:
    They should just cut the mining frigates and save themselves the headache of balancing such a mess. Save the hull models to be Alliance Tournament prizes or something, turn all existing blueprints into rifter BPs. That way each race would have:
    the good frigate
    the baby interceptor
    the baby bomber
    the baby ewar
    the scanner

    Oh man just look at that, you can actually see the role separation. Introduce a single ORE frigate (the baby Hulk) for those poor souls who don't yet know the drudgery of mining.

  4. #54
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
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    Quote Originally Posted by Kanloch View Post
    But then you lose a midslot to ECCM, sacrificing things such as tank, points or prop.

    Which can be possible in bigger fights, but then ECM generally isn't used there.

    In smaller fleets can you sacrifice the slot(s) for the ECCM needed to counteract ECM?
    Well holy shit god fucking forbid you be forced to fit a module to counter another module

  5. #55
    Promiscuous anzoxe's Avatar
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    Quote Originally Posted by Malcanis View Post
    Well holy shit god fucking forbid you be forced to fit a module to counter another module
    if you do the math it's actually not worth it if the sig isn't already good enough on most ships.

  6. #56
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Quote Originally Posted by Malcanis View Post
    Well holy shit god fucking forbid you be forced to fit a module to counter another module
    Yeah, but consider that fitting any other module will give you an edge against a huge range of modules (plates and extenders for buffering damage, resists for increasing EHP, prop mods, DPS/tracking bonuses, etc) while ECCM literally makes one form of e-war less effective but still possible to work. Not all e-war, just one.

    It's sort of like one guy arguing that missiles are OP and then another guy arguing "but what about defender missiles? Well holy shit god fucking forbid you be forced to fit a module to counter another module"

  7. #57
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
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    The maulus is already good enough.

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    King Dong Arrador's Avatar
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    Quote Originally Posted by anzoxe View Post
    if you do the math it's actually not worth it if the sig isn't already good enough on most ships.
    which is why instead of crying for a falcon nerf, some of us want the ever loving batshit buffed out of ECCM. Cause we want to laugh in the face of the falcons as we tackle and kill them. Its personal this time. Our revenge will be hunting and killing them. We don't want some else to do the work for us and see them removed from the game, give us the tools and we'll do it ourselves.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  9. #59
    The Theory and Practice of Time Travel JimFromIT's Avatar
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    Quote Originally Posted by Hilmar Keller View Post
    Yeah, but consider that fitting any other module will give you an edge against a huge range of modules (plates and extenders for buffering damage, resists for increasing EHP, prop mods, DPS/tracking bonuses, etc) while ECCM literally makes one form of e-war less effective but still possible to work. Not all e-war, just one.

    It's sort of like one guy arguing that missiles are OP and then another guy arguing "but what about defender missiles? Well holy shit god fucking forbid you be forced to fit a module to counter another module"
    ECCM make you harder to probe down.......
    This compares very favorably to plates which ONLY stop you from dying. As an avid (and shit) ECM pilot I am very much against doing anything to ruin my past-time.

  10. #60
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
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    Quote Originally Posted by Hilmar Keller View Post
    Yeah, but consider that fitting any other module will give you an edge against a huge range of modules (plates and extenders for buffering damage, resists for increasing EHP, prop mods, DPS/tracking bonuses, etc) while ECCM literally makes one form of e-war less effective but still possible to work. Not all e-war, just one.

    It's sort of like one guy arguing that missiles are OP and then another guy arguing "but what about defender missiles? Well holy shit god fucking forbid you be forced to fit a module to counter another module"
    Well if even near-perfect ECCM isn't worth fitting over all those other things then doesn't that kind of indicate that ECM actually isn't all that big a balance problem?

  11. #61
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    Quote Originally Posted by JimFromIT View Post
    ECCM make you harder to probe down.......
    Didn't they change that a couple of patches ago?

  12. #62
    Promiscuous anzoxe's Avatar
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    Quote Originally Posted by Malcanis View Post
    Well if even near-perfect ECCM isn't worth fitting over all those other things then doesn't that kind of indicate that ECM actually isn't all that big a balance problem?
    sup. i said it before but obv you didn't listen.

    on most ships it doesn't matter if you have eccm fit or not as you will still get jammed 90% of the time. there are a select few ships that have a good enough sensor strength that it makes a difference. there are fewer ships within this category that can afford to lose a mid/low and still fight.

  13. #63
    Monalisa Overdrive Mfume's Avatar
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    Quote Originally Posted by Manfred Hideous View Post
    Didn't they change that a couple of patches ago?
    It still makes you harder to probe. It no longer makes it impossible to probe you.
    Mfume Apocal - Origin. - Black Legion.

  14. #64
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    Quote Originally Posted by Hilmar Keller View Post
    Yeah, but consider that fitting any other module will give you an edge against a huge range of modules (plates and extenders for buffering damage, resists for increasing EHP, prop mods, DPS/tracking bonuses, etc) while ECCM literally makes one form of e-war less effective but still possible to work. Not all e-war, just one.

    It's sort of like one guy arguing that missiles are OP and then another guy arguing "but what about defender missiles? Well holy shit god fucking forbid you be forced to fit a module to counter another module"
    But it's the one EWAR everyone complains about more than all the rest combined, squared, and photocopied in triplicate. The countless fights ruined, ships destroyed, and egos crushed by endless waves of Falcons stand as a living testament to just how dishonorable EVE is.

  15. #65
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    Quote Originally Posted by Arrador View Post
    which is why instead of crying for a falcon nerf, some of us want the ever loving batshit buffed out of ECCM. Cause we want to laugh in the face of the falcons as we tackle and kill them. Its personal this time. Our revenge will be hunting and killing them. We don't want some else to do the work for us and see them removed from the game, give us the tools and we'll do it ourselves.
    There is very little else more satisfying then catching some pubby trying elite peeveepee in a drag bubble, and then slowly whittling him down with a sabre and a falcon, offering to ransom him at the end, killing him and then mocking him for being stupid.

  16. #66
    The Theory and Practice of Time Travel Kitty Vintner's Avatar
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    Quote Originally Posted by Arrador View Post
    which is why instead of crying for a falcon nerf, some of us want the ever loving batshit buffed out of ECCM. Cause we want to laugh in the face of the falcons as we tackle and kill them. Its personal this time. Our revenge will be hunting and killing them. We don't want some else to do the work for us and see them removed from the game, give us the tools and we'll do it ourselves.
    lol dream on nerd

  17. #67
    Hostis Badposters Generis
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    I won't rest until Falcons can use a jammer that scrambles the opponent's brain IRL and causes it to explode in a shower of blood


    also they get the opponent's skill points

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    Quote Originally Posted by Don Peyote View Post
    I won't rest until Falcons can use a jammer that scrambles the opponent's brain IRL and causes it to explode in a shower of blood


    also they get the opponent's skill points
    +1, Falcons should also be able to salvage T3 subsystems.

  19. #69
    I have galactorrhea :( Yue's Avatar
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    Quote Originally Posted by JimFromIT View Post
    ECCM make you harder to probe down.......
    This compares very favorably to plates which ONLY stop you from dying. As an avid (and shit) ECM pilot I am very much against doing anything to ruin my past-time.
    Titan pilots just got done saying similar things about their favorite past-time.

  20. #70
    King Dong Arrador's Avatar
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    Quote Originally Posted by Yue View Post
    Titan pilots just got done saying similar things about their favorite past-time.
    You need to train saracasm detection to at least lvl 4.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  21. #71
    Big slab'a Prussian wurst Malaclypse's Avatar
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    Quote Originally Posted by ihaveahelmet View Post
    Extenders and trimarks are also exceptions in the game as being the only modules/rigs to not suffer from stacking penalties.
    Not fully true. The same goes for shield regeneration and cap modules (being it batteries, rechargers or the PDU's and) and rigs, probably structure bulks won't stack either (not sure but it would fit the pattern of leaving "hp-buffing"-modules free of stacking penalties).
    The facts have a strong anti-A- bias.

  22. #72
    Don't try to solve serious matters in the middle of the night StevieTopSiders's Avatar
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    Some changes to T2 plates are in the works. A whopping 15% buff to HP!

    But, due to the rigors of CCP's testing procedures, no one can change that 4200 HP to 4800 HP number until after summer.

    Seriously?

  23. #73
    We're Only in It for the Money pinoyzzz's Avatar
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    Summer is mating season in Iceland

  24. #74
    The Empire never ended Grogoth's Avatar
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    Wouldn't that mean that CCP Devs have MORE free time?
    [SIGPIC][/SIGPIC]

  25. #75
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
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    Quote Originally Posted by StevieTopSiders View Post
    Some changes to T2 plates are in the works. A whopping 15% buff to HP!

    But, due to the rigors of CCP's testing procedures, no one can change that 4200 HP to 4800 HP number until after summer.

    Seriously?


    This is here for a reason, after all

  26. #76
    King Dong Arrador's Avatar
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    Quote Originally Posted by StevieTopSiders View Post
    Some changes to T2 plates are in the works. A whopping 15% buff to HP!

    But, due to the rigors of CCP's testing procedures, no one can change that 4200 HP to 4800 HP number until after summer.

    Seriously?
    Thats the biggest thing that pissed me off about Eve balancing. Is that it takes so long between iterations. Its a fucking value in a DB, how fucking hard can it be? You already have a Test server with its own separate DB...
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  27. #77
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
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    Quote Originally Posted by Arrador View Post
    Thats the biggest thing that pissed me off about Eve balancing. Is that it takes so long between iterations. Its a fucking value in a DB, how fucking hard can it be? You already have a Test server with its own separate DB...
    Call them out on it, get told off for straying off topic


  28. #78
    God is dead. They found his carcass in 2019.. jimmychrist's Avatar
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    Target breaker? What the flying fuck?

    https://forums.eveonline.com/default...61&find=unread

  29. #79
    King Dong Arrador's Avatar
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    Clearly a nerf to shield tanking and not the buff to passive targeters we are looking for.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  30. #80
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
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    Quote Originally Posted by jimmychrist View Post
    Target breaker? What the flying fuck?

    https://forums.eveonline.com/default...61&find=unread
    Trolololol

    It can only be fit on Cruisers/BS/Blops but still, if it can be active while a cyno is lit, you're going to have a hard time dropping cynos.

  31. #81
    Monalisa Overdrive Mfume's Avatar
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    According to one of the BHs* on Sisi, the cruiser thing is a mistake and it's supposed to Marauders.

    I don't know if that's the inside, reliable source though.
    Mfume Apocal - Origin. - Black Legion.

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