[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
Some of them pulled.Great comments in here, let's address some of them.
MERLIN: we can see how the loss of the shield resistance bonus poses a problem to this hull; we first wanted to get feedback on a possible medium-long range overhaul for that ship, but as people mentioned here, that's very difficult to achieve for a slow frigate or even for any kind of platform using small weapons in the first place. Back to the drawing board!
CAPACITORS: also fair points regarding capacitors, in some cases (Punisher especially) we initially wanted capacitor to be the drawback of these frigates, but it may be quite difficult for them to do their jobs while being affected by neuts. We'll iterate on that.
TORMENTOR: the point of this ship is to give a more all rounded, comfortable hull to use for engagements than the Punisher, which explains the range and quite significantly increased fittings. This is still up for constructive discussion as well.
ONLY 5 SHIPS?!: unfortunately for Inferno, yes. We initially wanted to revamp all frigates for this release, however problem is we are lacking Dev power at the moment (I am assigned to other projects as well, and Tallest is playing daddy with his twins) so yep that is lame, but sadly we will have to cope with that for now.
MINING SHIPS & TORMENTOR CHANGES: the plan is to completely change mining ships into more interesting hulls, and possibly add a basic mining role to Rookie ships and/or bit more advanced one for a special ORE frigate. Since we can't do much more than 5 frigates for Inferno, that means the other mining frigates will stay that way until we overhaul them, hopefully to be touched soon after Inferno.
Also, some players have expressed issues understanding where we are going without having a more accurate picture of the other frigates, allow us to give you a glimpse of things to come.
COMBAT FRIGATES: have a balanced damage / resilience / speed ratio next to the other frigates. Includes the Tormentor, Punisher, Merlin, Incursus and Rifter.
ATTACK FRIGATES: in general faster than the other frigates, with good damage, suited for interception or just damage dealing, but less resilient than combat frigates. Includes the Executioner (turret ship), Bantam (turret ship), Atron (turret ship), Navitas (dedicated drone ship), Slasher (turret ship) and Burst (TBD, possibly drone ship if role doesn't conflict with Navitas)
BOMBARDMENT FRIGATES: classification is mainly cosmetic, not much different role wise than Combat / Attack frigates. Mainly use missiles, speed / EHP between Attack and Combat frigates and depending on their individual purpose. Is made of the Inquisitor, Condor, Kestrel, Tristan and Breacher. Supposedly being split up by two versions, those that are close range based with high damage (rockets) and the others being more of a medium range platforms (and thus light missile based).
SUPPORT FRIGATES: split in two, first, the purely scanning frigates - Magnate, Heron, Imicus, Probe - and EW frigates - Crucifier, Griffin, Imicus, Probe. All need a boost, but their role should not be changed much.
Remember, theses classifications and frigate affiliations are still likely to change, and are mainly used to help us sort them out for now. These are just concept changes still, there will be other discussion threads for them specifically, so don't freak out
source
Is Ytterbium unorganized or are they actually cutting the Maulus hull? It's the best-looking frigate in the game.
This is really, really poorly done. They're going to shoehorn the mining frigates into the existing categories so that each race gets a double: Amarr get two good combat frigates, Minmatar get two attack ships, Caldari get two bombers, Gallente get two attack ships. It's going to be a nightmare to balance, it will make it harder to discern role differences between ships, and (most importantly) it's going to confuse new players.
Then halfway through that mess, Ytterbium says he wants to split the bomber category into long range and short range versions. Hey idiot, take the mining frigates you're turning into terrible confusing duplicates and make them paper-thin high-dps autocannon/pulse/blaster/rocket ships. Take all the bombardment ships and give them bonuses for artillery, beams, rails, or light missiles. They'll all still be shitty and we'll still only fly rifters, but then at least new players will be able to tell in what way all these frigates are shitty.
e:
They should just cut the mining frigates and save themselves the headache of balancing such a mess. Save the hull models to be Alliance Tournament prizes or something, turn all existing blueprints into rifter BPs. That way each race would have:
the good frigate
the baby interceptor
the baby bomber
the baby ewar
the scanner
Oh man just look at that, you can actually see the role separation. Introduce a single ORE frigate (the baby Hulk) for those poor souls who don't yet know the drudgery of mining.
Yeah, but consider that fitting any other module will give you an edge against a huge range of modules (plates and extenders for buffering damage, resists for increasing EHP, prop mods, DPS/tracking bonuses, etc) while ECCM literally makes one form of e-war less effective but still possible to work. Not all e-war, just one.
It's sort of like one guy arguing that missiles are OP and then another guy arguing "but what about defender missiles? Well holy shit god fucking forbid you be forced to fit a module to counter another module"
which is why instead of crying for a falcon nerf, some of us want the ever loving batshit buffed out of ECCM. Cause we want to laugh in the face of the falcons as we tackle and kill them. Its personal this time. Our revenge will be hunting and killing them. We don't want some else to do the work for us and see them removed from the game, give us the tools and we'll do it ourselves.
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
sup. i said it before but obv you didn't listen.
on most ships it doesn't matter if you have eccm fit or not as you will still get jammed 90% of the time. there are a select few ships that have a good enough sensor strength that it makes a difference. there are fewer ships within this category that can afford to lose a mid/low and still fight.
But it's the one EWAR everyone complains about more than all the rest combined, squared, and photocopied in triplicate. The countless fights ruined, ships destroyed, and egos crushed by endless waves of Falcons stand as a living testament to just how dishonorable EVE is.
I won't rest until Falcons can use a jammer that scrambles the opponent's brain IRL and causes it to explode in a shower of blood
also they get the opponent's skill points
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
Not fully true. The same goes for shield regeneration and cap modules (being it batteries, rechargers or the PDU's and) and rigs, probably structure bulks won't stack either (not sure but it would fit the pattern of leaving "hp-buffing"-modules free of stacking penalties).
The facts have a strong anti-A- bias.
Some changes to T2 plates are in the works. A whopping 15% buff to HP!
But, due to the rigors of CCP's testing procedures, no one can change that 4200 HP to 4800 HP number until after summer.
Seriously?
Summer is mating season in Iceland
Wouldn't that mean that CCP Devs have MORE free time?
[SIGPIC][/SIGPIC]
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
Target breaker? What the flying fuck?
https://forums.eveonline.com/default...61&find=unread
Clearly a nerf to shield tankingand not the buff to passive targeters we are looking for.
[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
According to one of the BHs* on Sisi, the cruiser thing is a mistake and it's supposed to Marauders.
I don't know if that's the inside, reliable source though.
Mfume Apocal - Origin. - Black Legion.
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