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Thread: Local chat: for all your local discussion needs

  1. #201
    The Ethics of Madness Iratus's Avatar
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    Quote Originally Posted by Securitas View Post
    TBH I feel like a slightly buffed D-scan would enough of a tool (a 100% accurate instant scan of almost 15 AU) to replace instant all-seeing local. I will grant that pushing it all the time is a huge pain in the ass, though, so if CCP made it autoupdate every 10 seconds(which would be the buff) with the option to push it yourself, that would be totally fair.

    *Autoupdate for dscan
    *Remove standings/list of people in local (this should balance out the server load of the d-scan)
    *Keep NUMBER of people in local which instaupdates
    *Buff anomaly isk/hr

    Does that sound palatable to more people?

    *retards get caught
    *bots get caught (unless they want to warp off every time an ally goes past d-scan)
    *cloakies receive a major buff HOWEVER remember everything except bombers has a minimum 6 seconds before they can lock so any non mouthbreather can still escape
    *people who are even half-awake can easily get away and they make more isk
    *tactics are more important since intel is more about if you are on scan rather than which system you are in
    *scouting becomes more about watching certain celestials than some red squares
    As a gameplay alternative, by itself, it works... the problems are the consecuences. You see, most of us are against the removal of local not because of the removal of the gameplay mechanic itself, but because of the effects that removal would have. I fly covops most of the time. I enjoy fliying a noctis trough war-target infested higsec pipes in my Dreddit character. I'd love the cat and mouse game a nullsec-sans-local would be, as I like to think my in-game hability is "not getting caught"... the problems are that few people would, that ratting boats are not fit for that, that nullbears don't enjoy that game and that we need to keep them somewhat happy to make the game work.

    That's why I'll keep on proposing the addition of more space, with the mechanics we want. Leave nullsec with local to the nullbears, add space suited for small gangs and cloaky gameplay.
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  2. #202
    Don't stop posting! tgr's Avatar
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    Quote Originally Posted by John Caffeine View Post
    Looking at dotlan and Eve-kill, Deklein, probably the most active region both in terms of ratters and roamers in the game, saw 10 ratters killed over the last 48 hours.
    How many ratters and miners were active in deklein during those 48 hours?

  3. #203
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    Quote Originally Posted by MpozoY View Post
    This is still a lot of talk about stuff without identifying any actual problem. Do people think bombers and blops are critically underpowered? Are the belts clogged with invincible ratters helplessly bumping off of one another? Or are you guys just circlejerking about playing Assassin's Creed in space without questioning whether it fits into Eve gameplay at all?

    I mean seriously the most fleshed out argument here that isn't "waaaa I want to kill ratters without effort forever" is Grath's "People can tell where my fleet is going if they literally shit alts out into every possible system within bridge range" which doesn't exactly imply a broken cost/benefit ratio.

    This would be bad if there were shit tons of ratters bumbling around with the rats pouring isk down their throats. There isn't. When the herd gets too big, then you worry about how to cull them.
    There's actually two problems this is a solution for.

    1. Small gang PvP - The whole point here as someone mentioned earlier is Fog of War. There's literally none today. With a small cadre of NPC alt cloaky scouts positioned at some crossroads system no gang can stay off intel. Why is this stupid? Because if you own 50 systems and live in 1, why the hell should you be easily able to "monitor" an entire region and formup a giant response fleet (or hurrr bombers)? Which leads me to problem two...

    2. Giant regional empires - This ability to lock down entire swaths of space without people is the entire issue. No local in my opinion would immediately solve the "hurr why can't small alliances get into sov space". Local + scout alts + JBs = stomp the shit out of anyone at will. I personally think if you eliminate local massive droves of smaller alliances would filter into null, and that would be better for everyone. Would it be a debuff to giant afk space empires? Yes...and everyone gives no fucks.

    Everyone can go on and on about how jews are the lifeblood of null or some ridiculous bullshit, but there are plenty of PvP focused groups who would love to jump into null, but you can't stay off the radar enough for that to be worthwhile.

    Finally, nobody gives a fuck about ganking ratters, please stop talking about it(from both sides). People who talk about small gang PvP mean that. Gang vs. Gang. Ganking is boring as shit.

  4. #204
    Inconstant Moon John Caffeine's Avatar
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    Quote Originally Posted by tgr View Post
    How many ratters and miners were active in deklein during those 48 hours?
    No idea, no way for me to tell. But in the last 24 hours some 120'000 NPCs have been killed in Deklein, so I think it's safe to say "a lot". Probably more than anywhere else in Eve.

    Bots inflate the number ofcourse, but I'd rather not get into the discussion of how many of the Tengus spread across Deklein are bots.

  5. #205
    The Alien in Our Minds Matos's Avatar
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    Quote Originally Posted by Securitas View Post
    *bots get caught (unless they want to warp off every time an ally goes past d-scan)
    *people who are even half-awake can easily get away and they make more isk
    These two statements are contradicting each other. If a player can get away if he pays attention a bot will always get away.

    Quote Originally Posted by tgr View Post
    I strongly doubt it takes a full 5 seconds for, say, a loki to decelerate sufficiently to allow it to lock you. And given the fact that it warps at 3 AU/s, that gives it ample time to cross those 15AU in between dscan cycles. I'd like to see the pilot that can, after ratting or mining for a few hours straight, will reliably react 100% correctly within, say, a maximum of 5 seconds, to a red entry popping up on his overview which isn't a normal red cross. Or to, say, a nice little SB gang with torps.
    Well, you are wrong. (If you take time from seeing him on dscan to be able to point you).
    Even on grid he has to land within point range. So killing npcs 50k away from the warpin would already mean your pretty safe.
    Stealthbombers would fuck up ratters for good though. (No uncloaking delay)

  6. #206
    Sincerely and lovingly, Securitas's Avatar
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    Quote Originally Posted by Matos View Post
    Stealthbombers would fuck up ratters for good though. (No uncloaking delay)
    Stealthbombers are really easy for most ratting ships to kill though.
    The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time

  7. #207
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    Double the warping speed of inties?

  8. #208
    Promiscuous Combat Scrub's Avatar
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    Quote Originally Posted by Grath View Post
    You're like the US congress right now, stop trying to add shit thats a seperate issue to the problem of a broken all seeing god eye local that ruins the vastness of space and all of the tactical options that being in that space should allow.

    We're talking about seatbelt laws and you're trying to add in something about Anti Lock Breaks to the law. Regardless of your relation to it getting more people into 0.0 has nothing to do with how completely broken the intel feed 0.0 local gives you is.
    Actually, these problems are tied together. HiSec ISK is more risk-free than ratting in nullsec, and the income levels are higher, if not equivalent. So the problem is the value of ratting in nullsec if local changes were to be implemented.

    Quote Originally Posted by Endie View Post
    A bloo bloo bloo my gang of three machs, four cynabals, two shameless scrubs in vagas and a dictor can't find lone ratters in every other system pvp in eve is broken nerf local.

    Firstly, if predators outnumber prey in your ecosystem you don't increase the prey population by blindfolding the sheep: you just have 2 weeks of fat wolves then a lifeless desert.

    Secondly, only scrubs think that PvPing is about ganking lone ratters: welcome to 2007. Go out, sit one jump out from the hostile staging system and make noise. Then, when they come to you, own scrubs. Bl do it. Darkside do it. Bat do it. Evoke do it.
    You think about this in the simplest sense as well. The value of ratting in nullsec (or doing anomalies, or other PvE) needs to be greater than the L4 mission or incursion in HiSec, which increases the individual desire to be where the money is. Systems need to be able to support more PvE at a high income level simultaneously bringing in the changes to Local. This provides a balanced change - the risk to reward ratio is increased in nullsec to the point that players are willing to risk their ships ratting in a modified/delayed/not kindergarden local because the rewards are there if they get away with it. The two issues are intrinsically linked, and would need to be addressed in tandem to prevent the abandonment of nullsec for ISK generation.

  9. #209
    Forum Hero Grath's Avatar
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    Quote Originally Posted by Combat Scrub View Post
    Actually, these problems are tied together. HiSec ISK is more risk-free than ratting in nullsec, and the income levels are higher, if not equivalent. So the problem is the value of ratting in nullsec if local changes were to be implemented.
    This has nothing to do with the point at hand.

    Some of our more educated members have trouble separating things and then accuse me of ad hominem attacks.

    The problem of locals overwhelming power is what i'm taking issue with. That is completely separate from every other issue. Anything else you connect to it is simply some thing that you feel justifies it, but, your personal beliefs aren't what we're talking about here, so when i say:

    Ok all you had to do was say you're unable to separate the two different aspects of an argument, we got it, you think the all seeing eye of local is fine
    And I get a comment like

    Thread: Local chat: for all...
    420 always ad hominem when beaten

    That doesn't make any sense to me, because an ad hominem
    is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it
    Nobody is denying any of your claims, but the issue of the value of 0.0 is in no way related to the fact that Local chat in its current form is admitted to be over powered by anybody thats actually thinking in terms of ballance, and that this issue is separate from every other thing that anybody wants to add onto the argument. You can relate flying pink elephants to it if you want to but the nobody is denying any of the other points that any of you are bringing up but they're just not fucking related.

    Local chat gives too much for no effort, you cannot justify that by the value of what you're doing, thats not balance, thats just fucking stupid.

    If you think nullsec makes too little, thats another issue

    If you think high sec makes too much, thats another issue

    If you think people are too risk averse, thats another issue


    The issue, is that without ever pushing a button, and by just stretching one window up your screen the game is made nearly 100% safe for anybody who can stare at it.


    Also one of you thinks he's way smarter than he is but you're actually a fucking retard.

  10. #210
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    It's zagdul.

  11. #211
    The Illinois Enema Bandit Mira Z's Avatar
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    Quote Originally Posted by Grath View Post
    Also one of you thinks he's way smarter than he is but you're actually a fucking retard.
    Only one?

  12. #212
    Tergerom
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    Quote Originally Posted by Grath View Post

    Also one of you thinks he's way smarter than he is but you're actually a fucking retard.
    420 always ad hominem when beaten

  13. #213
    Don't stop posting! tgr's Avatar
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    Quote Originally Posted by John Caffeine View Post
    No idea, no way for me to tell. But in the last 24 hours some 120'000 NPCs have been killed in Deklein, so I think it's safe to say "a lot". Probably more than anywhere else in Eve.
    It looks like a huge number, but if you do a bit of calculation, it's not looking like such a lot after all. If we assume (and this is a bit of a stretch, but I can't be arsed to do actual calculations) that most people run havens (or something similar to havens), then they can run 3 of them pr hour, more if they have fighter support. If everyone ratted for an hour, then we're talking about 576 people ratting during that 24 hour period. 2 hours, 288, 3 192, 4 144, 5 115, 6 97, etc etc etc.

    So if we assume that they ratted for 4 hours on average, and that your number of 5 ratters dying is correct, then that's almost a 3.5% deathrate. I'm not convinced it's just 5, though, I'm seeing well over 20 player ship kills even before I get to VFK for the last 24 hours. vOv

  14. #214
    Forum Hero Grath's Avatar
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    Yea, or like, 1 titan ratting for 1 hour can kill about 5k rats

    EDIT: I don't know if you have ratting titans in the CFC it may be against the rules but its definitely the way to do it. one titan can kill 30k rats in 24 hours with not much effort at all, when people like Dancul or Camar get down though, it gets brutal.

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    The Alien Mind Nemes's Avatar
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    Quote Originally Posted by Iratus View Post
    As a gameplay alternative, by itself, it works... the problems are the consecuences. You see, most of us are against the removal of local not because of the removal of the gameplay mechanic itself, but because of the effects that removal would have. I fly covops most of the time. I enjoy fliying a noctis trough war-target infested higsec pipes in my Dreddit character. I'd love the cat and mouse game a nullsec-sans-local would be, as I like to think my in-game hability is "not getting caught"... the problems are that few people would, that ratting boats are not fit for that, that nullbears don't enjoy that game and that we need to keep them somewhat happy to make the game work.

    That's why I'll keep on proposing the addition of more space, with the mechanics we want. Leave nullsec with local to the nullbears, add space suited for small gangs and cloaky gameplay.
    Everyone's answer to null seems to revolve around risk aversion, and I think that's short sighted. The issue with null is population density. The mechanics as they are now allow a group that can bring a large fleet to bear to control massive amounts of space. You don't need to add more and more space, cause good lord the stuff we have isn't populated enough. What we need are things to make it worth it to populate systems rather than regions.

    The only way you do that is by doing some game changing, irritate some people things like remove local, make sov based on those who live and are active in a system. The way things are now has gotten silly to the point of stupidity. People huddle in one tiny piece of a region, while 80% of the systems are unpopulated. The entire structure based concept to sov is dumb, and just needs to go away. POS based, I-Hub and Station based, blah blah...all the same dumb idea done differently.

  16. #216
    Inconstant Moon John Caffeine's Avatar
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    Quote Originally Posted by tgr View Post
    It looks like a huge number, but if you do a bit of calculation, it's not looking like such a lot after all. If we assume (and this is a bit of a stretch, but I can't be arsed to do actual calculations) that most people run havens (or something similar to havens), then they can run 3 of them pr hour, more if they have fighter support. If everyone ratted for an hour, then we're talking about 576 people ratting during that 24 hour period. 2 hours, 288, 3 192, 4 144, 5 115, 6 97, etc etc etc.

    So if we assume that they ratted for 4 hours on average, and that your number of 5 ratters dying is correct, then that's almost a 3.5% deathrate. I'm not convinced it's just 5, though, I'm seeing well over 20 player ship kills even before I get to VFK for the last 24 hours. vOv
    I only counted people with significant rat damage, there's a lot more people dying traveling through gates, getting killed on undock and shit like that. Most likely some of the people I counted were killed on station or gate whatever too, but no way to tell the difference.

    And 4 hours on avarage seems a bit much, doesn't it? I'm sure some people can do it for long stretches, but I find it hard to imagine the avarage player puts that much time into ratting in one go. Bots raise the avarage a lot, but I still think it's closer to 3 or 2 hours. But that's pure speculation, and could be off by a huge margin.

    In either case, it's a lot more NPC kills than most nullsec regions, and only a few regions like Fountain seem to be as active.

    Edit: If we assume 4 hours as an avarage though, and a 3.5% chance you'll die in that timespan, that means you'll be able to rat for an avarage of 120 hours between each time you die. If you make a modest 80M per hour that's just short of 10b isk between each time you die, meaning the occasional loss of your 1b isk Tengu is only 10% of your profits. If you use a drake and make half that amount of isk, the losses will only be about 1% of your total profits. And most of the dead ratters fly fairly inexpensive ships, mostly Drakes, so in general nullsec PvE is very much a low-risk activity.

  17. #217
    Don't stop posting! tgr's Avatar
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    Quote Originally Posted by John Caffeine View Post
    And 4 hours on avarage seems a bit much, doesn't it? I'm sure some people can do it for long stretches, but I find it hard to imagine the avarage player puts that much time into ratting in one go. Bots raise the avarage a lot, but I still think it's closer to 3 or 2 hours. But that's pure speculation, and could be off by a huge margin.
    Still, if it is 3 hours average, that's till less than 3% of the GSF alliance ratting in deklein. Add allies such as TNT etc, and that number decreases even further. That's a pitiful amount of people actually living in a region, compared to how many are in the alliance, and that should really go up, not down.

  18. #218
    Inconstant Moon John Caffeine's Avatar
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    Quote Originally Posted by tgr View Post
    Still, if it is 3 hours average, that's till less than 3% of the GSF alliance ratting in deklein. Add allies such as TNT etc, and that number decreases even further. That's a pitiful amount of people actually living in a region, compared to how many are in the alliance, and that should really go up, not down.
    I don't disagree with that, but I think the solution to it is to decrease the isk you can make in hisec to the point where it's not something you want to do after the first few months of playing, and change the nullsec anoms so they require less tank, but you need to fit point/web to prevent rats from warping away. It's a more complicated issue than just removing/dalaying local, we all know that, but what we're saying is that local in it's current state is far too powerfull. Obviously, the isk rewards from hisec have to be nerfed hard, nullsec industry needs some serious love etc. We just want to add a bit of mystery and danger to nullsec as well.

    Hisec should be a place where you can make small amounts of isk in relative safety. By contrast, nullsec should be much more profitable but also very dangerous. And right now it's not much more profitable, but it's also not very dangerous.

  19. #219
    This is harsh. Evaluate me TheYeti's Avatar
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    Local as a intel tool is to powerfull. But people were claiming that removing it would suddenly increase small gang targets in ratters. Which is just not true.

  20. #220
    The Mote in God's Eye HeliconOne's Avatar
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    Quote Originally Posted by TheYeti View Post
    Local as a intel tool is to powerfull. But people were claiming that removing it would suddenly increase small gang targets in ratters. Which is just not true.
    Oh, it will increase the availability of targets for small gangs. For maybe a week, until all the targets say 'hey, fuck this shit' and move back to highsec because they don't pay a monthly subscription to be padding for someone else's killboard over and over again.

    Quote Originally Posted by Grath View Post
    Yea, or like, 1 titan ratting for 1 hour can kill about 5k rats

    EDIT: I don't know if you have ratting titans in the CFC it may be against the rules but its definitely the way to do it.
    I'm sure we have a few, for some odd reason they're not particularly keen to shout about it to everyone though.

  21. #221
    In the closet Fix Lag's Avatar
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    Quote Originally Posted by Grath View Post
    Yea, or like, 1 titan ratting for 1 hour can kill about 5k rats
    Enjoy it while you can

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    Forum Hero Grath's Avatar
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    Quote Originally Posted by Fix Lag View Post
    Enjoy it while you can
    The currently proposed nerf still allows for titan ratting, and even if they make the damage scale with size, it'll still be one of of the better ratting platforms, not many offer a 500% damage bonus.

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    Forum Hero Grath's Avatar
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    Also:

    How to fix cynos in a few easy steps:


    Step 1 raise the fitting requirements of all cynos by a huge margin, CPU through the roof.

    Step 2, grant a bonus to Combat Recons and Electronic Attack Frigates to fitting said over hyped CPU mods, much like the cloak works on Recons, at lvl 5 you shouldn't even notice the cyno is there.

    Step 3 remove the fast cyno ability from Covert Recons and give it to EAF's and Combat Recons.

    Step 4 remove the ability of cover ops to light covert cynos, this is now strictly the realm of Covert Recons.


    That doesn't seem like much of a change there Grath.

    Oh really? No dirt cheap cyno kessies, no more cyno mallers, no more bait hot drop domis (these are but a few of peoples complaints about cynos). Now the cyno will be on a ship that can't really move cloaked, and who's tank is relatively thin. The covert cyno is now placed on a ship that is much more lumbering than the covert frigates that are currently used, giving a viable chance at gate defense to stop covert penetration before it really starts.

    Now you have a fix to your hot drop problems that so worry everybody to death in a no local situation.

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    Quote Originally Posted by John Caffeine View Post
    I only counted people with significant rat damage, there's a lot more people dying traveling through gates, getting killed on undock and shit like that. Most likely some of the people I counted were killed on station or gate whatever too, but no way to tell the difference.

    And 4 hours on avarage seems a bit much, doesn't it? I'm sure some people can do it for long stretches, but I find it hard to imagine the avarage player puts that much time into ratting in one go. Bots raise the avarage a lot, but I still think it's closer to 3 or 2 hours. But that's pure speculation, and could be off by a huge margin.

    In either case, it's a lot more NPC kills than most nullsec regions, and only a few regions like Fountain seem to be as active.

    Edit: If we assume 4 hours as an avarage though, and a 3.5% chance you'll die in that timespan, that means you'll be able to rat for an avarage of 120 hours between each time you die. If you make a modest 80M per hour that's just short of 10b isk between each time you die, meaning the occasional loss of your 1b isk Tengu is only 10% of your profits. If you use a drake and make half that amount of isk, the losses will only be about 1% of your total profits. And most of the dead ratters fly fairly inexpensive ships, mostly Drakes, so in general nullsec PvE is very much a low-risk activity.
    I'm probably more of a carebear than the average Kugu poster but depending on the motivation, yeah I've ratted for four hours at a go.

    Still, as much a carebear as I admittedly am, I enjoy the sense of danger when I rat. I even got my first solo kill (that wasn't a hauler heh) while ratting. Jewing can be exciting if you stay in belts but the belts pay shit anymore compared to anoms and the respawn rates don't provide much income for more than a person (or two in systems with many belts) at a time.

  25. #225
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    Quote Originally Posted by Tergerom View Post
    420 always ad hominem when beaten
    Only it's not a personal attack when it's stating a fact and Grath also happens to be correct on the issue.

    Delayed local is not about ganking the ratters. Effortless, 100% accurate intel is the real problem here and dodging that issue by throwing out random comments on risk/reward or pretending 0.0 will die overnight is indeed slightly dumb. As is assuming this will happen as a single change and not as part of a package. Ignoring the prospect of an improved directional scanner, ihub-upgrades or other, more suitable intel tools is dishonest to the discussion.

  26. #226
    I have galactorrhea :( Yue's Avatar
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    Quote Originally Posted by Grath View Post
    Also:

    How to fix cynos in a few easy steps:


    Step 1 raise the fitting requirements of all cynos by a huge margin, CPU through the roof.

    Step 2, grant a bonus to Combat Recons and Electronic Attack Frigates to fitting said over hyped CPU mods, much like the cloak works on Recons, at lvl 5 you shouldn't even notice the cyno is there.

    Step 3 remove the fast cyno ability from Covert Recons and give it to EAF's and Combat Recons.

    Step 4 remove the ability of cover ops to light covert cynos, this is now strictly the realm of Covert Recons.


    That doesn't seem like much of a change there Grath.

    Oh really? No dirt cheap cyno kessies, no more cyno mallers, no more bait hot drop domis (these are but a few of peoples complaints about cynos). Now the cyno will be on a ship that can't really move cloaked, and who's tank is relatively thin. The covert cyno is now placed on a ship that is much more lumbering than the covert frigates that are currently used, giving a viable chance at gate defense to stop covert penetration before it really starts.

    Now you have a fix to your hot drop problems that so worry everybody to death in a no local situation.
    This is a pretty neat idea. Jump freighter logistics would get interesting.

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    I don't believe anyone will actually believe that local will be just removed without adding a new intel type tool. But no matter what, risk will always increase without increasing the reward. I can remember CCP already saying they had plans to nerf rat bounties to balance out their horrible implementation of incursions. So actually saying that the risk will actually increase without extra reward is a valid point.

    Also when people say that no local works and then look at wormholes. They kinda forget that you actually have control about the people entering your system. You can basically soft reset the entrances. And basically lock down your wormhole so that you are relative safe. with the exception of people being piled up in your system. This would mean that you have to worry less about random people wandering in your hole as you will see when a new exit wormhole will open and warn you for visitors. There won't be gangs roaming through your hole every 15 minutes if you don't want to otherwise you would never be able to commit caps like now and make it as profitable as it is.

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    Quote Originally Posted by TheYeti View Post
    I don't believe anyone will actually believe that local will be just removed without adding a new intel type tool. But no matter what, risk will always increase without increasing the reward. I can remember CCP already saying they had plans to nerf rat bounties to balance out their horrible implementation of incursions. So actually saying that the risk will actually increase without extra reward is a valid point.

    Also when people say that no local works and then look at wormholes. They kinda forget that you actually have control about the people entering your system. You can basically soft reset the entrances. And basically lock down your wormhole so that you are relative safe. with the exception of people being piled up in your system. This would mean that you have to worry less about random people wandering in your hole as you will see when a new exit wormhole will open and warn you for visitors. There won't be gangs roaming through your hole every 15 minutes if you don't want to otherwise you would never be able to commit caps like now and make it as profitable as it is.
    So what you're saying is people would have to actively defend their space? This sounds like a massive travesty, except for the part before the comma. If I could find pew every day in my home system, we would have EVE Nirvana.

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    Quote Originally Posted by TheYeti View Post
    This would mean that you have to worry less about random people wandering in your hole as you will see when a new exit wormhole will open and warn you for visitors. There won't be gangs roaming through your hole every 15 minutes if you don't want to otherwise you would never be able to commit caps like now and make it as profitable as it is.
    So I see you've never lived in a womhole.

    Also didn't you complain about 3 pages ago that mashing Dscan every 4 seconds sucks? Guess how they find out those new wormholes are in their system? It doesn't come with a big fucking sign over it.

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    Grath, you can make the point that local intel is a separate issue to risk aversion or nullsec populations but they are intrinisically linked.

    Its like saying that the pier you're standing on is too small and should be removed but argle bargle stop arguing about gravity that's got nothing to do with the conversatio- argh why are we in the water!?!?

    If the goal is to remove local for the sake of removing local, then you can logically separate it. If the goal is removing local to improve something else (romaing, nullsec danger, ease of targets) then they are linked to other issues already discussed, and cannot be discounted, no matter how much you shit on others about it.

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    Quote Originally Posted by Grath View Post
    It doesn't come with a big fucking sign over it.
    Jesus christ, this! Scanning down the sigs was the most entertaining part of the game. If by entertainment you like driving nails through your johnson.

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    Quote Originally Posted by Manfred Hideous View Post
    Jesus christ, this! Scanning down the sigs was the most entertaining part of the game. If by entertainment you like driving nails through your johnson.
    Clearly you have no sense of romance or appreciation of mystery and suspense.

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    Quote Originally Posted by Manfred Hideous View Post
    Jesus christ, this! Scanning down the sigs was the most entertaining part of the game. If by entertainment you like driving nails through your johnson.
    I actually like scanning, unironically. It's one of the few activities in the game that benefit from player skill.
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    Quote Originally Posted by Kevin View Post
    If the goal is to remove local for the sake of removing local, then you can logically separate it. If the goal is removing local to improve something else (romaing, nullsec danger, ease of targets) then they are linked to other issues already discussed, and cannot be discounted, no matter how much you shit on others about it.
    No, they're not linked, you can link them if you want, but the issue is separate, any linkage is done so on the basis of bias alone.


    Local as an intel source is broken, it shows too much, gives too much, with absolutely no effort. It is no different in concept to automatically getting anything else free constantly while you're logged in. You wouldn't think getting 1 isk per second you were logged in was normal, this is the same.

    That is the issue, you tacking on whatever you need to after to try and justify why you should get something broken and free like that in a game like eve is exactly that: You trying to justify it.

    Still doesn't make it less broken.

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    Quote Originally Posted by Ricky View Post
    you must have allot more luck then most ppl then, cause i literally never go on roams anymore, only because 19 of 20 times you come back 2-3 hours later and absolutely nothing have happened.
    Yeah, dude, you or your FCs are doing it wrong. Open map, find light(s), set dest. Undock, burn there, pew. We do this every night and get 1-3 fights every night. Yes, sometimes you might not win. v0v. That's what insurance is for.

    The one thing I WISH CCP would do to aid small gang pvp is create a toggle in the in-game map to remove high sec (and another for low sec) from view. As I've used the map more and more, I find that it can be pretty effective for finding targets of the right size and shape if you get used to it - but separating the 0.0 or low sec lights from the high sec ones is a huge pain in the ass.

    If you're in one of the megablob alliances with nothing but blues for 50 jumps in any direction, well, that's what alts are for. Go solo, or join one of the various roaming alliances, like BL or -D- and pew your m8s.

  36. #236
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    Quote Originally Posted by Grath View Post
    No, they're not linked, you can link them if you want, but the issue is separate, any linkage is done so on the basis of bias alone.


    Local as an intel source is broken, it shows too much, gives too much, with absolutely no effort. It is no different in concept to automatically getting anything else free constantly while you're logged in. You wouldn't think getting 1 isk per second you were logged in was normal, this is the same.

    That is the issue, you tacking on whatever you need to after to try and justify why you should get something broken and free like that in a game like eve is exactly that: You trying to justify it.

    Still doesn't make it less broken.
    Local is broken. But just changing local introduces new problems with the risk:reward ratio in nullsec. It's like your Titan tracking but larger – something that impacts more than a couple hundred people. You railed against Greyscale changing Titan tracking because all it did was move the problem elsewhere in the equation. I happen to believe the same thing about local. It is broken, but changing it, in isolation, moves the actual problem (how safe is the space you earn ISK in) to a different place. Local should be changed. But it should happen in a group of changes that offset the increased risk with an equivalent reward.

    The use of local to reduce risk means that it is intrinsically linked to the risk:reward balance.

  37. #237
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    Give local 30 second delay, increase rat bounties by 20-40%
    OR
    REMOVE local, increase rat bounties by 100%

    Wow, what a fucking amazingly difficult problem
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  38. #238
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    The idea has merit, but with those numbers everyone with a brain with have local on.

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    Quote Originally Posted by poaw View Post
    The idea has merit, but with those numbers everyone with a brain with have local on.
    I don't think it was an OR as in you can select one OR the other but rather CCP would pick one. I could be wrong though.
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    Oh is that what he meant, I tried about six times to read his comment but he had me completely fucking stumped.

    Securitas has the right of it, CCP should pick one of those options - additionally, this poaw fellow should drink as much bleach as he can in 20 minutes

    (ingame)
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  41. #241
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    is bleach even an in-game item

    you aren't really trying anymore

  42. #242
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    I didn't actually mean ingame

    (ingame)
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    Right now local chat is not as OP tool as some players tend to portrait it, and the reason is - pve part in nullsec is incredibly tedious and boring, after a hour or so of non-stop grinding people tend to lose focus and quite often you wont be noticed for 10-20 seconds after entering local.
    ..and those local chat changes would completely eliminate that part, so no more free ratter kills unless you make effort of placing cloaky cynoalt in ratting system.

    For those who want to eliminate local chat completely - you maybe forgetting about mining, those cute little miners in their juicy hulks are totally vulnerable to anything with nearly no way to protect themselves. Now, maybe, just maybe, you would like to consider changes in drone regions, removal of non-named t1 loot from drop tables and noticable efforts of CCP in banning publicly available mining bots' users.

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    Quote Originally Posted by Grath View Post
    No, they're not linked, you can link them if you want, but the issue is separate, any linkage is done so on the basis of bias alone.

    Local as an intel source is broken, it shows too much, gives too much, with absolutely no effort. It is no different in concept to automatically getting anything else free constantly while you're logged in. You wouldn't think getting 1 isk per second you were logged in was normal, this is the same.

    That is the issue, you tacking on whatever you need to after to try and justify why you should get something broken and free like that in a game like eve is exactly that: You trying to justify it.

    Still doesn't make it less broken.
    So, uh, when you keep saying it is "100% safe because of local", what exactly are you referring to then?

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    Quote Originally Posted by Grath View Post
    No, they're not linked, you can link them if you want, but the issue is separate, any linkage is done so on the basis of bias alone.
    No matter how much you stomp your feet, this is false. Local is not a problem. There is nothing in the local window that is a problem. Period. Full stop. You many claim that you cannot stealthily move ships, and blame the local window. You may think it is too safe in nullsec, and blame the local window. You may think it's too hard to gank ratters, and blame the local window. Lord knows what other slights real and imagined you blame on the local window. But none of these are local window problems. At all. This is what you call 'linking issues', but it's not linking issues, it's identifying the core issue in the first place, instead of harping on a bunch of ridiculous elite PvP shibboleths that have been bounced around practically since the game began.

    If you look at places where non-consensual PvP needs to be increased, you look at where the populations have overwhelmed local resources. Case in point, highsec belts. Veld roids stripped, a million jetcans strewn about, once in a while you'll find essentially unmanned waves of stripminers tearing away without a care in the world. Another case, highsec Incursions. What ridiculous logic results in CONCORD sweeping in seconds after hostile shots in a system supposedly corrupted by Sansha? These are the guys that need to have their day ruined. Does local matter in this case? Not in the slightest.

    Now let's look at nullsec belts; empty, save the rats. Let's look at gate traffic; essentially squat. Jumpbridge traffic - hey, remember when you guys swore sideways that nerfing JBs would revitalize PvP? Idle. Where are the bumbling mobs that need to be cut down here?

    Griping about the 'effort involved' in maintaining intel in our fucking space that we pay through the nose for is ridiculous. Despite that effort you insist is too low, there's nobody here; your mythical Titan ratters making crazy bank, your 'casual 80m subcap ratters', remain just that, myths. Phantoms in the imagination of roamers who swear they must have just safed the very instant a red appeared in local, and not a moment earlier. Rubbish. Reds jump through our gates without warning or even paying fees; they shoot the rats from our upgraded anoms without paying taxes. Just what are our sov bills going to here? You really want to talk about the local window, the sovholders and their blues should have full local access, and you shouldn't.

    And if you can't maintain operational security in moving fleets around, in a universe with the casual ease of titan bridges, it's pretty obviously due to organizational shortcomings in finding unscouted systems to bounce through. Perhaps you need to discipline your forward cynos a bit instead of complacently using the same midpoints over and over, and maybe you need to see who all is listening in on your comms.

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    Not everyone has a titan Mpozoy, and moving stealthily definitely shouldn't require one. CCP never intended for local to be used as intel, they've even said it somewhere(+rep to someone who can find the post) that local is being misused and they are looking for ways to fix it. It's remained essentially intact for the entire duration of the game while the things it has been used for have changed.
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  47. #247
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    Quote Originally Posted by Grath View Post
    No, they're not linked, you can link them if you want, but the issue is separate, any linkage is done so on the basis of bias alone.


    Local as an intel source is broken, it shows too much, gives too much, with absolutely no effort. It is no different in concept to automatically getting anything else free constantly while you're logged in. You wouldn't think getting 1 isk per second you were logged in was normal, this is the same.

    That is the issue, you tacking on whatever you need to after to try and justify why you should get something broken and free like that in a game like eve is exactly that: You trying to justify it.

    Still doesn't make it less broken.
    They're very much linked dude.

    Your claim as I understand is that local as an intel tool is too over powered. Your solution to fix it is to get rid of it.

    We're telling you that by removing it, you're effecting other aspects of the game. They're very much linked and thinking otherwise is why there's frustration here.

    Listen, I want targets to shoot in nullsec and I agree that someone showing up as soon as you jump into a system sucks. The best idea I've seen in this thread as a happy medium, without raping current mechanics is to make it so you don't show up in local until you decloak. This would give you the opportunity to jump into a system, do a system scan and hit d-scan a few times to get where a ratter is and jump them if they are not on their toes.

    By removing local completely there are resulting factors that are greatly effected and increasing CPU on a module isn't going to fix it. Frankly, I find your ideas are to make the game more of a headache instead of more fun. Can you start giving me scenario as to where the removal of local would be fun on a continued basis? Serious question.

    As I see it, it would make the game more boring and more of a hassle than it already is.

    -Less people would be attracted to nullsec = less targets to shoot.
    -Problems with warping cloaked and lighting a cyno (you've offered a suggestion, not sure I fully agree, but it would help, if they did the suggestion above where you show up after you decloak this would also help the issue).
    -Finding fights becomes harder as you rely on local right now to know where enemy fleets are.

    Another thought could be that if I'm in a system before you, I have the advantage on local intel. For example, I can see you jump in to local since I'm in system, however when you jump in, it's empty to you until someone else jumps in.

  48. #248
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    Yeah, I don't get how he can keep piping up about how the "local makes everything 100% safe", yet "this isn't linked to ratters feeling safe". I get the frustration with having scouts in various systems giving out intel on what goes through various systems (or even on numbers in formup systems etc), but I've yet to see any suggestions to changes which'd make this Not A Problem, while not completely fucking over ratters and miners.

    The keeping out of local until after you drop gatecloak is a minor roaming buff without being too much of a buff to the point where it makes it very likely that someone'll die to every roaming gang that comes derping around, but if that is extended to anything which can cloak then you've just made roaming gangs favor cloaking ships. It still doesn't help grath's pet peeve of not being able to move around unseen, though, only a few minutes' delay or a complete removal of local would do that, and no matter how much he gnashes his teeth, that will have an impact on people actually living in various nullsec systems.

    As I said earlier, if we were to make changes to local, I'd make it a SOV module which can be incapped/hacked, so those who have SOV or are friends with those who have SOV, have the added benefit of a systematic upgrade of the solar system, so they can see everyone who is in it, while those who are hostile intruders can't. It makes sense that hisec and lowsec has local, since it can be argued that it's a system upgrade which the various factions provide, whereas it makes no sense in nullsec. I could see NPC nullsec f.ex not having local at all, while capturable nullsec can be upgraded to contain local. That way we get to make our space safer to derp around in (so people'll actually feel like moving in without CCP having to buff rewards to WH levels), and Grath can move his fleet around in NPC space while being covert. vOv

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    The Alien in Our Minds Matos's Avatar
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    Quote Originally Posted by Agathor View Post
    Double the warping speed of inties?
    Acceleration time and deceleration time usually are a bigger part of the warp then the time you actually move at top speed.
    CCP even said that they would like to change that iirc. From what I remember the warp code is similar to their pos code as in that they won't touch it with a fourty foot pole unless they really have to so I don't expect changes their withing the next three years

    Quote Originally Posted by Securitas View Post
    Stealthbombers are really easy for most ratting ships to kill though.
    They can be depending on the ship and all but generally yes however you only need to tackle him long enough for your friends to arrive.
    If there is a way for a Stealthbomber to approach undedected you can ownzone him even if he does pretty much everything right. If not through the ship itself then through the tactics it enables. (Cyno/Point till your friends can apply point as well etc.)

    Quote Originally Posted by freijie View Post
    For those who want to eliminate local chat completely - you maybe forgetting about mining, those cute little miners in their juicy hulks are totally vulnerable to anything with nearly no way to protect themselves. Now, maybe, just maybe, you would like to consider changes in drone regions, removal of non-named t1 loot from drop tables and noticable efforts of CCP in banning publicly available mining bots' users.
    I can't even remember the last time I saw someone beltmining in 0.0.
    If someone is serious about Mining they will have a hidden belt you have to scan down first. So in a way they would be saver then ratters since they could see your probes on dscan before you can get a hit on them, in comparison without local you could be on grid with a ratter in an anomalie before they even know you are in System.


    I don't think a WH-style local would work well in 0.0 since dynamic connections and no cynos are a big part of what makes it work there.

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    Safety is one of the factors that makes mining scale much better than ratting. 10 players working together will produce more than 10 times as much ore as 1 guy on his own, while 10 guys trying to work a single system for rats will lose efficiency. If you have a 10-man mining op, then only 1 guy at once has to keep watch to protect the whole op from nasty surprises.

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