It's common practice to probe moons when you move into a new region, but people who have lived in the same region for years might not think rescanning an entire region is worth the effort.
Shooting moons once is too often, tbh
Seriously that shit is soul crushing
The frustration of moon scanning is probably the only thing that makes moon goo the least bit comparable re: effort/reward. I did it for a little while and dear God there's no way of telling how the Russians did it thousands of times just to find a handful of Tech moons. Vodka probably helps.
x for moon scanning little bee
scanning really isnt that bad with 4 accounts at once, can do a whole region in a few hours
You know what else isn't that bad with 4 accounts at once? Pretty much anything else.
When I was done scanning, they suddenly realised that you can't mine moons in highsec. We don't speak much anymore...
The facts have a strong anti-A- bias.
Yeah you can't do it in 0.4 either for whatever reason.
The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time
All this talk of scanning moons reminded me I've never done that. Even though I was warned how boring it was, I decided to try anyway. It turned out to be Goddamned boring
However, I found an unpossed moon with Haf and Cobalt. Would it be worth dropping a medium POS on it? I'm looking for a place to stick a lab, anyway so even if the mins made it a break-even I'd be happy.
Do they have to be managed a lot? I'm damned if I want to become a full time industrialist.
Nevermind. I decided to see if CCP would get angry with me. Waiting for CCP to make me rename it.
Cobalt is a good moon mineral, no wonder IRC is rich
Where can we find a guide for moon mining prices or reactions for scrubs, or can anyone make one? Just basics, ty.
tech > tech > tech > tech > tech > tech > tech > tech > tech > tech > tech > prom/dyspro
The POS UI is shit, news at 11.
You probably didn't link it up properly, or you didn't save it or something. vOv
I had troubles when i tried to mine some R32 with linking too, they must be linked and onlined in a proper order and the link thing is total shit.
The POS UI for mining / reactions is silly easy if you have someone spend five minutes explaining it to you. I'd always heard it badmouthed so when I started my reaction farm I was stunned to see how simple it was. In some ways it's better than the (much flashier) PI interface for basically the same functions.
I went back and reset the links and made sure I onlined in the correct order. I guess I'll know just how retarded I am in 2 hours.
How is this a nerf to Cobalt? CCP is on a nerfing spree!
This seems like a bad decision on CCP's part. Removing the minerals from the drone regions will cause minerals to spike, as they already have, costing everyone more to purchase ships or modules. The obvious result is people PvPing, especially on a small gang/solo level, will be even more risk aversive when their bc costs almost as much as a hac used to prior to the nerf. CCP claimed that this is all for the better because it will be a buff for mining. In reality, mining is still a god awful profession that is best left to bots because there are few things in EVE that are more boring or painful to do on a regular basis. The rewards of mining aren't really increasing considerably either for a miner, so it seems unlikely that people previously uninterested will be flocking to buy mining skills. The fact that grav sites are the only mining sites that are currently being mined makes it difficult to catch miners short of a logoff trap or a wh in the mining system, and impossible without probes. If CCP were really interested in the game, they would try and fix mining so that it becomes an interesting profession that was actually fun, or change all 0.0 npc's to drop alloys. Personally, I favour the latter because I despise mining in its current state, and think that minerals costing almost nothing would be fantastic for PvPers because losing non-faction ships and/or modules would be no real loss, and people would be alot more willing to reship after dying.
As for incursions, it was easy enough to make 200mil/hour average in the right fleet off purely bounties, to say nothing of the LP gained. You only need to find the right fleet and take a ship scanner to them to find their entire faction bs fleet is filled with all sorts of goodies from faction gyros (Probably the most common) to pith a-type invulns to understand the kind of isk being generated. Considering that almost nobody dies and the bears have gone out of their way to deliberately farm the incursions well past the time where they should have been completed, it is a no brainer.
(Half of that with a small tower, going by your picture. So 80-111M Profit/Month. Not sure if that is worth it to you in the long run)
There was talk about removing the fuel bonus because CCP was too stupid to split blocks into smaller units.
I think they back-pedalled there again when they figured out they could just break down the blocks into smaller blocks therefore making it possible to fine tune fuel consumption.
You can put in 29 Days of fuel if there is no sov bonus. 36 Days with sov. I guess especially now with fuel blocks its not that bad.Thanks. I'm not sure either with the added time sink of fueling and selling.
Not sure how often you have to empty the silo with a Minmatar tower though. If you don't anchor a lab you could chain two silos to double the interval in which you have to empty them.
http://community.eveonline.com/ingam...readID=1262712 Akita did and excel for every reaction/tower the download link is: http://dl.eve-files.com/media/1006/E...ctions_v4d.zip I have not checked it for a long time but it was pretty useful and should be a good start for you. Just go to Jita(or use your Jita alt) and input the current moon-goo prices and you will be all set. It also included sov fuel bonuses. Please note this was before fuel blocks.
Yeah fuck the routing interface. Ok so I have to route materials from here to here, eight times, with several slow transitiony clicks to tell whether one has it already or not, and then repeat the process all along the chain.
PI's like everything else, if you put a decent bit of effort into the startup and think about how you're going to get your PI materials out and back into Jita, you'll make a decent income. If you just dick around in highsec though you won't make shit.
Also the training for PI is pretty quick.
I know dudes doing that, but they had 2 chars doing it - pretty consistantly too
if you're dual boxing is possible, yes.
Moon scanning takes some time, but do it while you're watching football/tv-series etc. It's not the fastest or most efficient way to do it, but it gets the job done without any suicidal tendencies developing. Most of the time you find nothing, but now and then you'll get surprised. Tech is 5x the value of Neo, which is 2x the value of Dysp, which is 2x the value of Prom. Prom and the rest is barely worth the effort, though a case can be made for compound moons with two or more minerals, such as platinum & cobalt. Silicates, which is a common mineral has a surprisingly high price and you can find empty moons with 2x silicates + 1 other mineral. These moons make the same profit as a 1x dysp moon i.e. ~ 700m a month before fuel.
As for PI, get the PI diagram and find out what you want to do, but if that is too much effort, just find a system with storm planets and make coolant, or plasma planets and make enriched uranium. With all PI skills at IV you'll make roughly 300m per char per month on a two day cycle doing that, so 900m per account per month (in a 0.1 system). Remember the better true-sec the better PI.