The Incursion nerf is needed, but we have yet to see if it goes far enough. I'm sure Incursions will still blow everything else out of the water ISK-wise, but I'd also like to see Incursions discourage officer-fit shiny fleets by occasionally being overwhelming enough to outdamage logi reps.
And as far as drones go, I didn't see any mention of what drones actually drop now - do they just have bigger bounty payouts to make up for the lack of drops, or do they actually drop mods?
Someone summarized all the drone changes up on the eve-o forums (lol):
Seems like Drones Space is shit now.So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null.
If that part of the previous chaos dump is finally official by means of devblog, I wonder if we'll get one for the new mods this week?
Can you please explain your POV as to the why Incursions NEED to be nerfed? Do take into account my previous statement about highsec l4s making over 100mill an hour easily. Basically, if the isk faucet of incursions is so much lower than bounties and the risk/reward argument is nullified by L4s, why are you so vigorously calling for the head of easily the least boring pve in the game?There‘s certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. That‘s quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK.
[URL="http://eve-kill.net/?a=kill_related&kll_id=12609601"][ 2012.03.02 08:32:51 ] Kurth Ren > whereas love squad avoids any engagement that is not a onesided curbstomp[/URL]
[URL="http://eve-kill.net/?a=kill_related&kll_id=11888507"][ 2012.03.02 08:34:08 ] Kurth Ren > but you are literally arguing with the inventor of broski, you aren't going to win a debate about broski history with me[/URL]
[URL="http://unidan.net/killboard/?a=kill_related&kll_id=1876"][ 2012.03.02 08:40:48 ] Kurth Ren > it's filled with bitter faggots who would rather be slaves to finns and run at the first sign of a fight then go on ops[/URL]
Mining is a grind. What do you want, faction rock spawns? Pretty much everybody who got into mining (before realizing the payout was shit) did so with the understanding that it wasn't for fun.(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null.
Also, the whole reason the North has been able to assemble and deploy Titan blobs is because low-ends are readily available in those regions and not others. I don't bear a lot of sympathy toward those who would complain that supercapitals aren't easy enough to build.
It needs to be done because Incursions are depopulating 0.0 of carebears, which was not the intended effect of adding content to high-sec.
So that second point, which actually answers the question July asked, is totally valid?
From my perspective its all risk vs reward. A non autistic incursion fleet has extremely low risk and shits isk. They should downgrade it to be what I think it was meant to be, a social activity with equivelant payouts to lvl 4s. Its a group activity with highsec level risk, and shouldnt be promoted above all else.
If you kill enough of them they stop fighting - Gen. Curtis Lemay
Fear the KKM
They should tie incursions in with FW, redistribute them so there are less spawning in high-sec and more in low, and do a % reduction of all bounties paid. CCP needs to grow a pair of balls, maybe fire/hire some people and start making some design changes, because honestly - How much of the systems currently in place are well thought out and polished?
Make average for income in high sec be like 100m~/hr, low sec be 250m~/hr and null be 400m~/hr.
Games fixed ur welcome.
Mining isn't supposed to make a lot of money either, it's supposed to make OK money while being mostly AFK or at least requiring low attention, vice what's supposed to be a difficult clickfest for ratting. However, the real purpose of mining (in 0.0, at least) is to provide those elusive 'targets for roaming gangs'. This is an obvious paradox, as miners aren't going to just hang out undocked and oblivious if there's not a damned good reward for it, and if they do, they'll have ways of avoiding ganks which require paying more attention. And of course ratting in a pimpship is so easy that it's essentially already at the low attention levels mining should be.
It's like agriculture. Yeah, farmers produce food that people need to eat, but only because they can make money from it
Highsec L4s have been significantly more profitable than nullsec ratting and anyone who isn't a retard and/or moron has been doing that on alts instead of making less money in nullsec while also having to grapple with the threat/downtime of occupied anoms and hostile roaming gangs
Just how many of them do that remains to be seen, but still, I think its a perspective worth considering before writing the change off as completely useless; its just mostly useless.
The facts have a strong anti-A- bias.
[I]spherical monkey fears and envies[/I]
The Colorblind Angel of Kugutsumen - Turning Bad Country into Mad Country one post a time
Mfume Apocal - Origin. - Black Legion.
I do believe however that entities, especially if they do not want to get under the umbrella of Solar, might get scared away from that part of the map simply because they think it'll be a lot of effort. Sure, once you're in and you have that stuff figured out, I guess it works just as fine. The lack of bounties, respectively the perceived effort of turning drone ratting into liquid ISK, did appear to be bigger obstacle in settling down there in contrast to other areas of 0.0. It puts the Drone regions almost on par with other 0.0 space, in terms of attractivity, for new comers or smaller independant entities. Of course, a lack of faction/officer loot and the imbalance of moons still didn't turn it into paradise. But for the individual player it gained a lot of attractivity. (In turn for big entities willing to shit out supers it became less attractive, I'll give you that.)
The facts have a strong anti-A- bias.
One of the main reasons Drone Regions suck, is that compared to any Null-sec region in eve there is no NPC space in range thus making it a pain to move to/from, attack or have any kind fun in those regions.
Really what a shitty dev blog, so hey guys just so you know we are nerfing your drones and nerfing your entire regions with it.
The true-sec changes are bringing stuff more in-line with the rest of EVE, so it's more of a "balance" than nerf.
Leave it to kugu to have to explain negative and positive numbers lol
(have both lived in the drones as invaded it)
npc regions for everybody