Patch notes: http://community.eveonline.com/updates/patchnotes.asp
Not posting it all here because it's image heavy where they go through the NPE BS.
That's nice:
The alchemy numbers have predictably been changed. I'm not a moon goo expert but I'm sure someone can draw quick conclusions on these numbers.
- Skill Unlocks
- See what modules and ships are unlocked by various skills.
The reactions have been adjusted since the publishing of the dev blog; the details of the new reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite + 90 Vanadium
- 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum
- 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium
- 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten
- 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium
- 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium
- 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
The frigate changes, finalized:
EXECUTIONER:
- Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 45 PWG, 140 CPU
- Defense (shields / armor / hull) : 250 / 400 / 350
- Capacitor (amount / recharge rate / cap per second): 360 / 180 s / 2
- Mobility (max velocity / agility / mass / align time): 410 / 2.85 / 1090000 / 2.91s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / scan resolution / max locked targets): 27.5km / 920 / 4
- Sensor strength: 8 Radar
- Signature radius: 31
- Cargo capacity: 115
CONDOR:
- Frigate skill bonuses: +10% to light missile and rocket kinetic damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 0 turrets, 3 launchers
- Fittings: 35 PWG, 185 CPU
- Defense (shields / armor / hull) : 400 / 250 / 250
- Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
- Mobility (max velocity / agility / mass / align time): 400 / 2.9 / 1100000 / 2.99s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / scan resolution / max locked targets): 30km / 880 / 4
- Sensor strength: 9 Gravimetric
- Signature radius: 33
- Cargo capacity: 130
ATRON:
- Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret falloff per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 37 PWG, 147 CPU
- Defense (shields / armor / hull) : 300 / 350 / 400
- Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
- Mobility (max velocity / agility / mass / align time): 420 / 2.8 / 1050000 / 2.75s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / scan resolution / max locked targets): 25km / 900 / 4
- Sensor strength: 8 Magnetometric
- Signature radius: 35
- Cargo capacity: 145
SLASHER:
- Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 3 turrets, 0 launchers
- Fittings: 34 PWG, 135 CPU
- Defense (shields / armor / hull) : 350 / 300 / 300
- Capacitor (amount / recharge rate / cap per second): 240 / 120 s / 2
- Mobility (max velocity / agility / mass / align time): 430 / 2.83 / 1075000 / 2.85s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / scan resolution / max locked targets): 22.5km / 940 / 4
- Sensor strength: 7 Ladar
- Signature radius: 30
- Cargo capacity: 120
Rookie frigates have been redesigned to give new players an improved experience in their first days and a taste of the combat tactics that their chosen race excels in.
The bonuses on these Rookie Frigates are static and do not increase with skill levels.
IMPAIROR:
- Static Role bonuses:
- 20% bonus to Small Energy Turret capacitor use
- 10% bonus to Small Energy Turret damage
- 10% bonus to Tracking Disruptor effectiveness
- 10% bonus to armor resistances
- Slot layout: 2 H, 2 M, 2 L, 2 turrets, 1 launchers
- Fittings: 24 PWG, 95 CPU
- Defense (shields / armor / hull) : 125 / 200 / 200
- Capacitor (amount / recharge rate / cap per second): 140 / 70s / 2
- Mobility (max velocity / agility / mass / align time): 300 / 3.24 / 1148000 / 3.48s
- Drones (bandwidth / bay): 5 / 5
- Targeting (max targeting range / scan resolution / max locked targets): 25.5km / 485 / 3
- Sensor strength: 6 Radar
- Signature radius: 50
- Cargo capacity: 115
IBIS:
- Static Role bonuses:
- 20% bonus to Small Hybrid Turret optimal range
- 10% bonus to missile kinetic damage
- 30% bonus to ECM Target Jammer strength
- 10% bonus to shield resistances
- Slot layout: 2 H, 2 M, 2 L, 2 turrets, 2 launchers
- Fittings: 22 PWG, 110 CPU
- Defense (shields / armor / hull) : 200 / 125 / 175
- Capacitor (amount / recharge rate / cap per second): 130 / 65s / 2
- Mobility (max velocity / agility / mass / align time): 295 / 3.12 / 1163000 / 3.40s
- Drones (bandwidth / bay): 5 / 5
- Targeting (max targeting range / scan resolution / max locked targets): 27km / 475 / 3
- Sensor strength: 6 Gravimetric
- Signature radius: 52
- Cargo capacity: 125
VELATOR:
- Static Role bonuses:
- 10% bonus to hybrid turret damage
- 20% bonus to drone hitpoints, damage and mining yield
- 10% bonus to Remote Sensor Dampener effectiveness
- 15% bonus to Armor Repairer effectiveness
- Slot layout: 2 H, 2 M, 2 L, 2 turrets, 1 launchers
- Fittings: 23 PWG, 100 CPU
- Defense (shields / armor / hull) : 150 / 175 / 225
- Capacitor (amount / recharge rate / cap per second): 135 / 67.5s / 2
- Mobility (max velocity / agility / mass / align time): 305 / 2.91 / 1148000 / 3.13s
- Drones (bandwidth / bay): 10 / 10
- Targeting (max targeting range / scan resolution / max locked targets): 23.5km / 480 / 3
- Sensor strength: 6 Magnetometric
- Signature radius: 54
- Cargo capacity: 135
REAPER:
- Static Role bonuses:
- 10% bonus to velocity
- 10% bonus to Small Projectile Turret damage
- 10% bonus to Target Painter effectiveness
- 15% bonus to Shield Boost Amount
- Slot layout: 2 H, 2 M, 2 L, 2 turrets, 2 launchers
- Fittings: 21 PWG, 105 CPU
- Defense (shields / armor / hull) : 175 / 150 / 150
- Capacitor (amount / recharge rate / cap per second): 125 / 62.5s / 2
- Mobility (max velocity / agility / mass / align time): 310 / 3.03 / 1157000 / 3.28s
- Drones (bandwidth / bay): 5 / 5
- Targeting (max targeting range / scan resolution / max locked targets): 22km / 490 / 3
- Sensor strength: 6 Ladar
- Signature radius: 48
- Cargo capacity: 120
Mining barges and exhumers (not sure if tanks were changed since I tested last)
Mining Barges and Exhumers are getting the "tiericide" treatment where roles within a ship class are favored over linear progression.
Warning: due to the reduction of traditional cargo bays in Mining Barges and Exhumers, if you are in space with an overloaded cargohold on release day, you will need to jettison some cargo in order to warp your ship. If you are overloaded with ore or ice, you can move it to the new ore hold instead.
Procurer
- Role is now mining barge with superior defenses
- Mining Barge skill bonus per level: 5% bonus to shield hit points
- Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
- Slot layout: 1 High, 4 Mid, 2 Low
- Fittings: 45 PWG, 250 CPU
- Defense (shields / armor / hull) : 6000 / 5000 / 5500
- Drones (bandwidth / bay): 25 / 25
- Signature radius: 200
- Ore hold capacity: 12000
- Cargo capacity: 350
Retriever
- Role is now mining barge with superior ore hold capacity
- Mining Barge skill bonus per level: 5% bonus to ore hold capacity
- Special bonus allows its 2 mining turrets to have the output of 3 mining turrets
- Slot layout: 2 High, 1 Mid, 3 Low
- Fittings: 35 PWG, 235 CPU
- Defense (shields / armor / hull) : 2300 / 1700 / 2000
- Drones (bandwidth / bay): 25 / 25
- Signature radius: 250
- Ore hold capacity: 22000
- Cargo capacity: 450
Covetor
- Role is now a mining barge with superior mining output
- Mining Barge skill bonus per level: 4% bonus to Strip Miner yield, 3% reduction in Ice Harvester duration
- Slot layout: 3 High, 1 Mid, 2 Low
- Fittings: 35 PWG, 255 CPU
- Defense (shields / armor / hull) : 1700 / 1300 / 1500
- Drones (bandwidth / bay): 50 / 50
- Signature radius: 150
- Ore hold capacity: 7000
- Cargo capacity: 350
Skiff
- Role is now exhumer with superior defenses
- Mining Barge skill bonus per level: 5% bonus to shield hit points, 5% bonus to all shield resistances
- Exhumer skill bonus per level: 1% bonus to Strip Miner yield, 1% reduction in Ice Harvester duration
- Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
- Slot layout: 1 High, 5 Mid, 2 Low
- Fittings: 50 PWG, 270 CPU
- Defense (shields / armor / hull) : 6500 / 5500 / 6000
- Drones (bandwidth / bay): 50 / 50
- Signature radius: 200
- Ore hold capacity: 15000
- Cargo capacity: 350
Mackinaw
- Role is now exhumer with superior ore hold capacity
- Mining Barge skill bonus per level: 5% bonus to ore hold capacity, 5% bonus to all shield resistances
- Exhumer skill bonus per level: 1% bonus to Strip Miner yield, 1% reduction in Ice Harvester duration
- Special bonus allows its 2 mining turrets to have the output of 3 mining turrets
- Slot layout: 2 High, 4 Mid, 3 Low
- Fittings: 35 PWG, 270 CPU
- Defense (shields / armor / hull) : 3000 / 2300 / 2700
- Drones (bandwidth / bay): 50 / 50
- Signature radius: 250
- Ore hold capacity: 28000Cargo capacity: 450
Hulk
- Role is now exhumer with superior mining output
- Mining Barge skill bonus per level: 3% bonus to Strip Miner yield, 5% bonus to all shield resistances
- Exhumer skill bonus per level: 3% bonus to Strip Miner yield, 4% reduction in Ice Harvester duration
- Slot layout: 3 High, 4 Mid, 2 Low
- Fittings: 35 PWG, 300 CPU
- Defense (shields / armor / hull) : 2200 / 1800 / 2000
- Drones (bandwidth / bay): 50 / 50
- Signature radius: 150
- Ore hold capacity: 8500
- Cargo capacity: 350
Ships
- Ships that self-destruct will now drop loot in their wreck. This follows the regular chance based loot drop mechanics for items fitted to the ship and carried in the cargo hold.
- Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final blow will be awarded to the eligible attacker who inflicted the most damage.
- The Tormentor has received an additional turret hardpoint, giving it a total of three.
Bastards. I was hoping for a refund, not a skill I won't use.
Some of the small logi stuff looks potentially fun.Skills
- Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed.
Modules
- The 'Rampart' Kinetic Plating I has been renamed to Experimental Explosive Plating I, and now gives an explosive bonus; previously the 'Rampart' plating had identical stats to the Experimental Kinetic Plating I, and there was no corresponding Explosive plating with the same bonus.
- T2 armor plates now have better HP that the Meta 4 plates. Previously there was no advantage in using the T2 plates.
- Improved Centii A, B, C-Type Small Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
- Improved Coreli A, B, C-Type Small Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
- Improved Centum A, B, C-Type Medium Remote Armor Repair System attributes. Increased repair amount and reduced capacitor usage.
- Improved Corelum A, B, C-Type Medium Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
- Improved Pithi A, B, C-Type Small Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
- Improved Gistii A, B, C-Type Small Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
- Improved Pithum C A, B, C-Type Medium Shield Transporters. Increased shield transported amount and reduced capacitor usage.
- Improved Gistum A, B, C-Type Medium Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
- "Synthetic Hull Conversion Inertia Stabilizers I" signature radius penalty has been reduced to be more in line with other "Synthetic Hull Conversion" modules. (CCP Tallest says hello).
- All "Micro" shield extenders have had their skill requirement changed from Engineering I to Shield Upgrades I and are now affected by the Shield Upgrades skill bonus.
- Changed Ionic Field Projector and Targeting System Subcontroller rigs to ensure that they correctly receive stacking penalties when used alongside modules that affect the same attribute. Remote Sensor Boosters are already stacking penalized with local Sensor Boosters; we triple checked.
There's more but I was mostly interested in these.Market and Contracts
- Added Pirate faction implants to the market.
- Reorganized hardwiring implants on the market so that players are better able to find implants they want.



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