Reprocess and reimburse the lot of them. CCP devs had no idea the can of worms supers would become when they dreamed them up years ago. Make Dreads and Carriers the 'end-game' ship with faction versions or whatever.
Reprocess and reimburse the lot of them. CCP devs had no idea the can of worms supers would become when they dreamed them up years ago. Make Dreads and Carriers the 'end-game' ship with faction versions or whatever.
Ah, yes, the 'Titans = Maels' argument. Yet you don't see an out-of-cycle balance nerf against Maelstroms, do you. You see Maels dying every single day, don't you.
It's ok, I understand the desire to redirect blame. It's common enough among the pro-blap demographic. At least you're not doing this on an NPC corp alt, like all the RDN guys on eve-o.
[twitter]themittani[/twitter]
I still see Raidendot titan/super fleets flying essentially unsupported and buzzsawing through subcap fleets with impunity (at godawful butthole-o'clock hours our cap FCs sleep in). Raidendot basically holds sov still because they abused the shit out of titan imbalance, and it's no surprise they're frustrated insensate by the nerf; PL at least has the sense to add nuance to their PvP, and nuance to their complaints.
Also we use armor tanking apocs as antisupport pulse platforms, my main happens to be training large pulse lasers this very moment
Fuck it, "nerf" maelstroms (or arty, or proj, or whatever).
It'll be hilarious when it changes nothing and you're still crying over spilled titans.
...such a terrible argument.
You can't just make dreads and carriers the end game. There needs to be something very expensive, otherwise there will be even more RMT, which CCP cries and cries and cries about. You need something for people to spend their ISK on. And when you are just as good as we are, you don't lose ships fast enough to deplete your wallet. 8) And if something is gonna cost 60b+, it had damn well better be worth it, or what's the point of spending the ISK?
less supers = more RMT
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"Give me superweapons or I'll RMT!"
Holy shit. We've reached a new level of terrible arguments.
If I had billions and billions of ISK and a titan, I'd RMT it. >.>
[twitter]themittani[/twitter]
Sure is a whole lot of mad cap pilots in here and not a lot of actual discussion or counter points.
And how often do I cry that "No one will fight me boo hoo hoo!". I also think the ability to scoop aggressed ships into an Orca/Carrier is retarded. I have posted so on here and on EVEO. I think this balance is ham fisted and does not get to the source of the problem. However, as much as you guys are crying and posting TLDRs I can't wait for the next chapter.
The Nerfings will continue until morale improves.
Maybe if you died more often you wouldn't be getting nerfed
So what you're saying is CCP needs to nerf isk fountains and Supers. God damn man, you're a genious. EMOPANTS FOR CSM!
First we need to get you ready for debates and the crazy old lady in the crowd questions. My first lesson for you will be supply and demand, specifically regarding RMT in EVE.
You should of seen more titans die, but you have failed to adapt and instead adopted the stance that titans can't be killed no matter what. You have a knack for words and used this to radiate your feelings to the thousands of members in your coalition who blinded themselves with the same stance.
THEORY CRAFTING IS HARD ARGH.
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My blog: http://endie.net Twitter: EndiePosts
If I forget thee, O Goonfleet dot com, let my right hand forget her typing.
Entitlement = Consumer demanding his/her monies worth? So on top of "King of Space" CSM Chairmen . Retired white collar attorney , Perfect haired LARPer , We now learn that you are a expert economist and are able to single-handedly redefine terms used in economics. Im in awe from now on I'm going to refer to you as the Onion because there are so many layers to the marvel that is you that 1 term can't encompass you anylonger.
I was thinking this tank thing would be on top of their existing fleet bonuses, and I'm not sure what that AOE shield burst is but it sounds more like what a supercarrier should do, but basically yeah
Maybe change their existing bonuses to boost damage (or ROF or something) to subcap hulls of the same race, Rag's shitty tank balanced out by the preponderance of Minmatar subcaps
What a sunny future this game has, you realize how bleak this outlook is right?
I am still quietly praying that CCP hasn't gone full blown blob-pleasing (heh) because it might increase active accounts in the short term but it will kill this game fucking dead in the long term. Been playing 6 years, don't want a titan (yes I can afford one sup?) and I don't buy the "what else do bittervets have to do?" argument, but every time they kill off something in favor of something simpler that you can just throw a thousand random scrubs at (I'm not even talking about the titan changes) they are not only making this game worse for everyone (except empire dwelling mission runners of course), but they are actively taking away reasons for vets who are slightly competent to keep playing. And I mean they make the game worse for the scrub that wants to fly in a thousand man drake blob too, because eventually that's more or less all you'll have left. This game is so limited tactically already as it is. There is hardly any penalty to dying, another component that contributes to what makes EVE fun. Losing shit you worked hard for hurts and scares people away, but without it pvp is entirely meaningless and much less exciting. If the common denominator becomes the game design mantra in such a narrow scope this game is done for.
Your example, CFC, is a good example for the most part of a tactically bland group (what's up your tactics are 2 years old); who rely purely on logistics (piss easy donkey work since like 2007/8 -- guess what this is what contributes to titan proliferation the most) and sheer numbers to do everything. We're talking about a group that could be killing loads more of the offending supers/titans if they looked beyond the two and half doctrines they have been stuck on, but they don't even try. It makes the game boring. I am willing to bet we (PL) are better at keeping people interested in this game than the CFC is, and this is a big part of why. And no, most PL still don't have a supercap, nevermind a titan.
The current set of titan changes are just stupid and miss the point completely, and is just more proof that CCP hasn't the faintest fucking clue how they got 0.0 (and lowsec and pvp in general) to the state its in. This goes back further than Dominion. They're not doing shit to fix it because they were actually looking at Titans just now and thought that raping sigres and halving tracking fixes something. The fact that that mouth breather Greyscale, with such little understanding of the game and especially 0.0, is allowed anywhere near anything that even resembles game design is a joke (and the joke is on all of us). I wish I could say he lost the plot, but that would mean he once was somewhere near it.
On the one hand you have generating new customers, and on the other you have customer retention. Alienating your old customers, that have been footing the bill for years and providing predictable stable income, seems like a pretty stupid idea since this game doesn't lend itself well to a revolving door of new players at all. Even MMOs who are loads more newbie friendly don't last long that way.
I am ignoring empire in the above since hardly anyone would even look at this game without 0.0 drama.
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Why? Surely there would be more satisfaction in waging a good war, with lots of back and forth fighting, than just "I bot/ran incursions for 6 months, now I'm buying the most expensive ship in the game. Ok, I'm bored with that ship now, CCP needs to make a bigger ship because monetary inflation has made titans way too easy to buy.".
You do realize that just in the last year alone, the amount of available isk nearly doubled? That is, isk that is on active characters. There's a reason why that happened.
Shoulda listened to the Telkin. :\
We've gone from anger to something akin of "We are the creators of content, the game needs an elite class of player to drive content!"
News flash Mr. Hubris, the vast majority of EVE give fuck all about 0.0 drama. Just keep feeding us the moon goo to build T2 shit, thanks!
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Manny you pay the same 15 bucks or whatever as anyone else. You're not entitled to fly invincible Winmobiles, any more than Joe Everyguy is for his 15 bucks.
What this reveals most clearly is that I don't know how much my 8 Eve subscriptions come to and now that I've had a guess I am slightly apalled.
My blog: http://endie.net Twitter: EndiePosts
If I forget thee, O Goonfleet dot com, let my right hand forget her typing.
should've fed the welp god a little more in retrospect
shouldn't have been so risk averse
should've dropped them on jump freighters solo
should've gotten drunk and flown them
should've had 15 or 20 lossmails to shove under ccp's nose when Mittens came a calling and his narrative wouldn't have fit like hand in glove
Of course im not I have to train millions of skillpoints in very specialized skills equating to more than a year of dedicated training then I need to come up with the isk to buy one. But if I'm going to train that long for 1 ship and spend that kind of isk it better be damned good my Investement ?demands it.
Edit* Endie sense im replying to you care to address my post from page 7? Here is a link for you to help you find it: http://www.kugutsumen.com/showthread...l=1#post377850
There's sense in some of what you say but the solution is not the classic mudflationary mistakes that CCP made in the past of saying "wouldn't it be awesome to..." and then just increase every stat by 100.
As Manny pointed out I have more skillpoints than most of PL and, since I hang out with the Bat Country dudes as a kinda honorary member, I stave off bitter vetdom by taking perfectly normal ships that most people could straight-line to in a few months (I love lachesisesissii) on their cockfagging ops and fighting 60 dudes with 20 or whatever. I don't need to drop my supers on them, I don't even need to bring a cynabal or whatever: we use drakes plus support or canes plus support because then everyone will engage us. The challenge is to show how much better we are by fighting in the same ships the enemy are in, with far fewer, and winning. Well, usually winning.
When a chess grandmaster has played the game for five years he doesn't get a SuperQueen which can destroy everything standing on the same file. He just uses the same pieces, better. If he was really good at the game, he'd eschew such a piece even if it were offered.
My blog: http://endie.net Twitter: EndiePosts
If I forget thee, O Goonfleet dot com, let my right hand forget her typing.
should've tried to kill them
should've bought a dreadfleet
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I do agree that vets are content drivers. However, when we're talking "content driving-vets", we're talking about a broad swathe of xx% of players, not the 0.00x% of people who give a shit about their nerfed titans. The idea that this will kill nullsec because of the <200 people who refuse to play without ownmoblies is absolutely farcical.
The obvious impact is that nullsec is suddenly more accessible to a huge number of players, since they don't have to worry about their shitty empire getting LOLBLAPPED over a weekend by 40 bored dudes in titans.
mudflation is exactly what I am not asking for. The state of the game is more than 6 years in the making, before the first titan was built. CCP have made things worse with nearly every change since.
Your second paragraph is pretty much what PL's been doing for years v0v
We don't have the space honoure required not to abuse broken mechanics, sorry.
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[Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.
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