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Thread: I wrote a bunch of words about Electronic Warfare

  1. #51
    King Dong Arrador's Avatar
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    Quote Originally Posted by Matos View Post
    So its would be a nerf on top of current Mechanics. In that case it won't change anything for Logistics (at least not for the worse)
    Its a hard nerf to Guardians/basilisk, and it will do jack shit to Oneiros and Scimis.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  2. #52
    The Alien in Our Minds Matos's Avatar
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    Quote Originally Posted by Arrador View Post
    Its a hard nerf to Guardians/basilisk, and it will do jack shit to Oneiros and Scimis.
    As he put it its a hard nerf to ECM and a buff for Scimis/Oneirois, but similar effect

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    Quote Originally Posted by Matos View Post
    As he put it its a hard nerf to ECM and a buff for Scimis/Oneirois, but similar effect
    This is not the buff to the oneiros you are looking for.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  4. #54
    The Theory and Practice of Time Travel JimFromIT's Avatar
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    What would be funnier is if an ECM module did stuff like false information - add sensor ghosts or remove stuff from the overview - give false speed\shield readings\broadcasts and/or cap amounts ect.

    You would not be locked out of the game and if you were smart you could work your way through it - but there would always be the potential for utter carnage.

  5. #55
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    Quote Originally Posted by JimFromIT View Post
    What would be funnier is if an ECM module did stuff like false information - add sensor ghosts or remove stuff from the overview - give false speed\shield readings\broadcasts and/or cap amounts ect.

    You would not be locked out of the game and if you were smart you could work your way through it - but there would always be the potential for utter carnage.
    Now this is awesome, and I could finally jam the DPS in fleet fights! Add who has/hasn't locked you into the list of false information, and this would be a better nerf to logistics.

    Also you could script ECM modules for which effect you desire.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

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