Time stamp on last guard activity.
Continuing to post under cover of darkness.
Scheduling therapy to rid myself of the mental horrors of what I saw under Pyter's floor boards .
EDIT: God Damnit I had a good snipe line for this. Couldn't type fast enough
I suppose that's what I get for using proper English.
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
[/COLOR]
I believe the argument is that certain elements of the game have changed too much to simply change rollback certain things while leaving them the same. That and the arguments for a nerf are fractured and in some cases directly conflicting. One group wants 0.0 industry buffed so that the freighter runs would be largely unnecessary, another just wants people to be forced to run freighter convoys that they can attack for good times all around (except for the people who actually have to defend it), and a small fringe that believe that nerfing logistics will improve the nullsec experience by reducing the population (lolwut?).
You basically end up having to separate them all and address the specific problems with each, or make a broad counter-argument addressing a core deficiency in the proposals. Obviously the latter approach falls short because one argument can simply hand-wave it away with a slight addition or modification while the others never address it, even when such a change would directly contradicts their own proposal. Also, if anyone bothers with the former approach you can pretty much set your watch based on the amount of time it takes someone to say "lol you wrote all that?".
My own opposition is based on three beliefs.
One, that the players playing the game, and the game mechanics have changed. Any attempt to simply "rollback" a specific element of the game like Charmin's toilet paper at Walmart, will not result in the same outcome as when it was originally implemented. Like those rare fish they tried to put back in the wild but they all died because of pollution in the water. Or a more spaceship specific example, remote AoE DD didn't destroy the game when it was released. But if for whatever reason CCP put that mechanic back in the game it would probably signal the end of all nullsec combat in a way that would make Dominion look like a rainy day a year after Noah's Ark was launched. Most people who've every played a less advanced version of a game because it "was just better back then" is probably familiar with this. It's not as fun, because the overpowered stuff is known, acknowledged, and whored mercilessly. The playerbase is typically more skilled so you can't blow through wave after wave of scrubs like you're a hero unit in WC3, and if newer "gear" is available then typically everything goes out of whack.
For a specific example, I'll use the lowly SB. Not much a threat on it's own, any good defensive force circa 2007 would simply vaporize it, before it got a second volley off. Freighter saved, ops success, first round's on me boys. Hey it can fit a cyno, that's a threat, but you should have the titans of any potential hostile actors in your area watchlisted and locator agents running on them to ensure they're not logged in and if they are logged in that they aren't sitting in bridge range of your route. So the lone cloaked guy in local isn't too much of a deal breaker. Cool let's run some freighter ops.
Flash-forward to 2011. Now our little friend can warp around cloaked. Again, not a deal breaker, but now it's quite a bit harder to nail down any potential titans because there is so many. Fine a little more work, a little bit more nail biting, but you can manage. At least now your Hurricanes can just instapop him if he stops to light one no matter what kind of tank he managed to squeeze on there. Except now with the covert cyno. No decent capital pilot is very far from flying a Black ops. No way can you manage to WL every potential threat, and the offense no longer has to place the most expensive ships in the game close enough to bridge in, or anchor a telltale POS to reduce the risk of a counter gank. Instead every system within 3.5LYs (or w/e the BO Bridge range is) can potentially hold a logged off BO gang waiting for the go sign to log in and light the bridge. That solo Cov Ops or SB is now constitutes a real threat to be needs to be managed, as a relatively small number of SBs will kill a Freighter in the first volley, and if they're willing to field recons then the number of potential losses only increases. Your routes in certain areas will almost certainly be static, so they'd only need to cover those areas. Without needing a titan, you can't attempt a counter gank, or even simply rapecage the POS. Cloaks make a reasonable attempt at removing unwanted presences statistically improbable and you have to run these convoys regularly. So it's a pretty good use of an alt to leave one in those handful of choke points.
Two, that any intentional design decisions should be predicated on providing a net gain of fun for all the playerbase. This doesn't mean everyone has to love it, simply that if you decide to make 100 players happy, then the other 299,900 should probably be indifferent about it. A good example of this would be Incursions, the only people who were howlingly mad about them were the leader of a massive AFK renter empire who's couldn't clear the incursion in an armada of supercaps and none of his renters had bots to do them while his JBs were stuck in the OFF position, and like 5 guys on Scrapheap Challenge who were mad as hell at carebears making ISK (in a game they no longer play natch) and just could not abide that kind affront to what they stood for. For everyone else it was a boon of content once they were passed the 3000 ships lost in 24 hours phase. The changes are being seen from only one of two different perspectives. Assuming the guys on offense decide to (or, are able to) make a pass at every 10th convoy. GFs are had 100% of the time (for argument's sake) that means that (assuming even numbers on both sides) one group of players is enduring 90% suck, while the other side has 100% fun. That's poor game design, and actually leads to situations where everyone is Jedi.
For some the burden of providing content falls squarely on "the other guys". They cheerlead things like "0.0 should be more dangerous! More tears for all!" then immediately after say something like "Bring back (unprobable snipers/nano/AoE DD) so that (words that basically mean 'I don't have to die')!" sometimes they even put them in the same paragraph. I can support the first sentiment in that risk inevitably creates content and fun-ness but supporting that precludes me from supporting the second statement. Risk and the burden of content creation should be shared equally, instead of being a nut punch to the other guys.
For an example I'm going to suggest something ridiculous (I am not serious and this idea is dumb and if you debate this idea you are dumb too. It's fake.). I hate supercaps and elite pvp. So therefore all titans and supercarriers should stay in game even when logged out. This will create content because people will be fighting over these ships and be required to defend them whenever they get attacked. It will increase the number of players in 0.0 and give Australians something to do because you'll have to be able to field a fleet capable of defending them until the owner (logs in/is pinged/has a call routed through the speakerphone during a conference with the investors from China) to save his internet spaceship. There, I've put all the burden for my fun (killing supercaps) on to the group I don't like (elite pvp. PS BL don't get mad, I am cool with you guys until you're elite again IE Mfume stops FCing and everyone aligns). I (and probably many others) would have a blast rolling around all over New Eden raping supers and having a knee-slappin' good time doing it, but it'd blow dick for pretty much all the supercap owners, and every alliance not in the Clusterfuck.
Third, a lot of the argument against is predicated on "If you do X to Y mechanic, then players will do Z". It isn't a bad premise, especially where Z is assumed to be something that involves more effort and risk. The targets in your scenarios just sigh in defeat and then bend over to take it. In game they'd probably calculate out their critical needs (T2 ships/modules), stuff them into carriers, eat the costs and produce the ship hulls locally. In 2007 we had 1 carrier pilot in the whole corp, and he managed to cover all of our module/ship needs. Even my decidedly out of place need for meta versions of everything because I couldn't fit anything t2 and my only t2 ship was an Oneiros they made me train so that we could run the Maze.
Having to carrierjump everything down would simply move the bottleneck on me stockpiling ships/modules from the market to the act of importing itself, which is a pretty effective solution to the problem of me reshipping during fights. A better approach would be look at what the counter to the tactic is, and then deciding if it's more hassle that creates content (the JB nerf), or if it's just more hassle because "Fuck you" (the sanctum nerf).
Jesus christ at least put a pretty picture somewhere in the middle of it so it looks less wall-o'-fucking-text
The caldari ship looks like giant tweezers.
The nebulae are cool to stare at.
Minmitar and Amarr are (still) OP.
“Isn't it funny how the mood can be ruined so quickly by just one busted condom”
Damn it, I can't Rep you, Poaw. I've been rep whoring too much today. I'll make amends soon enough.
And now I will try to answer on at least the Freshman level of your College grade post.
I completely agree. As is done in debate class, I choose to be for or against an argument, often on a whim. As stated previously, my time on Kugu is mostly to keep myself entertained while I sit a mindlessly boring watch. 90% of all links to EVE related web sites are blocked so research of my topic is very difficult. Posting passes the time and in the crucible of internet forum posting, improves my spelling, grammar, and my ability to communicate with the human race.
Also, jumping on the bandwagon of a conflicting and fractured argument is just too fun to pass up.
Let's take a closer look at the scenario you demonstrate. After all it is a fantastic example of what can be done in the game now, and also an example of why freighter convoys are only slightly threatened, not infeasible.
The Black Ops battleship would now become a useful member of SOV warfare instead of an expensive plaything for ganking ratters and miners who have become used to the AFK cloaker that's been in local since last month. I say SOV warfare because logistics supply lines are a primary target in warfare and even though they don't change the color of the map, they are a part of the war effort.
Given the current attributes of the Black Ops ship, there is still a great deal of preparation that must be done to successfully mount an attack on a Freighter convoy. Let us assume that the intel has already been done and a convoy is moving toward a system in attack range.
The only ships that can utilize a Cov Ops Cyno, are ships that can themselves, warp while cloaked. Sadly, a crow storm of Muninn cannot. A fleet of Stealth Bombers is our only good option if you consider the fuel cost of jumping 30 ships into a system. A Black Ops has a tiny fuel bay and jumping 30 stealth bombers empties it out pretty quick. Also, given the nature of the strike, SBs are the most cost effective. On paper, a fleet of Pilgrim's who will kill the target with a mass of drones while armor tanking the defense fleet, sounds good. However, I think 20 would empty the fuel bay, and it's not very cost effective if you lose all those Pilgrims. Oh, and 3.5 Light years? I wish.
So, the attacking force is going to be Stealth Bombers.
At this point all that is left is the timing. When the convoy reaches the target system, the cyno has to be lit (Off grid, since a cov ops cyno can be seen if it's on grid) and the attack force has to jump in. Since they are off grid, they'll need to warp to a point, already established and hopefully at bomb range. Most likely this point will be on the exit gate. The bombs will need to be delivered so that they hit their targets before they can land on gate and jump.
Oh the spike in local? That's still a big tip off. Freighter pilots will all be logged off before your SB fleet is in position to drop their payload.
So, even with all the tools at our disposal, we need an excellent FC, good scouting, top tier intel, and fantastic timing to kill a single freighter. It will also help if our Foes are epically dumb. It could be pulled off, but if I'm the FC of the convoy fleet, this attack is easy to spot and avoid.
Truly the most difficult thing for a dev to provide. I agree that more players would be upset from a sudden removal of Jump Freighters. I cannot predict if the long term effects it would have on the game, such as the scenario of the Black Ops assault, would improve the fun value. Therefore I must concede this point.
And again, you are correct. Nothing predicted on this forum will be what happens in the game, or what CCP will do in an update. But it sure is fun to talk about.
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
[/COLOR]
Attachment 1975
Just so I avoid the infraction:
the tl;dr of his post
1) The game has changed. Bringing back old mechanics won't necessarily lead to the same flavor of gameplay because the context is different.
2) If you're going to make a (good) gameplay change it has to be fun for the playerbase or at least not unfun.
3) Finally, expecting players to do what you want them to do and not what is easiest for them is silly.
Mfume Apocal - Origin. - Black Legion.
They also changed a few things in the Fitting screen.
Attachment 1976
Its nice to see how much PG/CPU is left. Moving the Speed/HP etc. seems a bit like an half-assed solution though. Or at least it doesn't look nice imo.
Also its possible to get a Tornado up to retarded Speeds.
I think that we should all embrace the fact that the tornado is now the fastest ship in eve.
The new Nanoera has begun, rejoice!
Too bad I'm still Gallente.![]()
My wormhole corp is trying to theorycraft a way to use these in our plexing fleets to replace tengus. I don't think they will be able to make it work though, since we need a buffer of ~50k to survive the sleeper alpha.
If you kill enough of them they stop fighting - Gen. Curtis Lemay
Fear the KKM
No way, Red Moon Rising was the best expansion hands down.
I'd love to see the game at least partially go back toward the way it was then. 0.0 has lost all the "allure" it once had, there are stations everywhere and empire is only 10 minutes of cyno jumping away. Currently 0.0 is just empire without cops.
Stupid idea of the day: Add more 0.0 around the edges, "deep space". Out of jump range from the rest of 0.0 and only shitty gates with a mass limit can get you there (no freighters allowed) put some resource there worth fighting over.
I like the notion of this, kinda. It's like a hybrid between current 0.0 and wormholes, which would be pretty interesting and exciting. Wormholes are fun because of uncertainty, danger, and the thrill of adventure (at least at first). Having space like this would be fun. And frankly, Eve doesn't have too much fun to be had anymore.
/wrist
What in the flying fuck is wrong with kugu why is the octopus not letting me add rep?
Anyway; down the street, not across the road.
I'll skip the other two points, the first is contrived and the third doesn't seem to be addressed to me. This one, though, has merit -- and is the core of the problem. Changes have been made over the last five years that have completely kicked an entire class of player to the curb, either out of nullsec or into subservient 'renter' positions. Jumpfreighters are one of these changes, convenience for pvpers in trade for borderline irrelevance for nullsec industrials. Pretty much jump-anything maximizes the fun for a small number of people ruining a fight for someone else, and everyone pays the price in the long run when people become (as they are now) painfully averse to any engagement where they don't have metagamed intel. Which freezes out most of EVE from participating as anything other than fodder in the long run.
I'm not seeing how this necessarily follows. I've been a part of fairly carebearish entities and they didn't become gunshy because JFs. We used to camp the Obe gate in P3EN, with Voltron living in Obe, sitting deep in our own bubbles without eyes on the other side. We stopped doing it because Voltron came in and owned our fucking faces a half dozen times.
That's because most people playing EVE will sit around forever unless someone (literally anyone) speaks up and starts telling them where to go and what to do.Which freezes out most of EVE from participating as anything other than fodder in the long run.
Mfume Apocal - Origin. - Black Legion.
An FC isn't someone with tactical genius or brilliant strategy. The FC is just the only player who isn't content to sit and wait.
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
[/COLOR]
Yeah, they should make these gates shift randomly so there is no way huge powerblocks could exist, I would even go as far as dropping local so we can finally gank them carebears. Maybe add a new type of npc's that are a bit of a challenge but drop loot that allow us to build more advanced ships.
In other news, god DAMN is it funny to discuss the CSM with what I can only assume are hisec guys. "WAAAAAAAAH THE CSM IS RUINING OUR GAME" "why? what have they done, specifically, to ruin the game?" "I DIDN'T VOTE FOR THEM, I DIDN'T CHOOSE THEM, THEY'RE JUST FOCUSING ON THEIR OWN ISSUES, THEY'RE DESTROYING THE GAME! AAAAAAAAAAA!"
If only the csmswarm would lobby to remove incursions from highsec and move L4's to lowsec, that would give the empire pubbies something to cry about.![]()
I am, as they say, reikoku on that subject. I also find it hilarious to see them whine about mittens being the csm chair, and demanding that someone qualified be put in that position. I wonder what they would call qualified, since CCP has been doing such a stellar job the last 18 months.![]()
Huge wall of text, but an excellent post.
Im sorry this is shocking to you, but 0.0 is driven by you having stuff somebody else wants to attack.
Its like, the core fucking mechanic of the game out there.
Right now, there are moons, and systems, and well, we can see how fucking fun that is.
A Freighter op is another target, even a small gang objective if you will, and yes, occasionally thats going to be shit on by a supercap fleet, but thats just part of the fucking game.
I wouldn't read the rest of your post simply because the opening paragraph is so blatantly anti PVP, and not in keeping with any of the games core ideals.
freighter ops were maybe do-able in ye olde days though grath, when supplying your spacebros meant picking up shit for a few hundred (if that) dudes. now, with individual corps having that number of people let alone alliances, you'd have to have freighter trains running 23.5/7 just to keep the wheels turning. juciy though that sounds, it would be dull as shit for the people involved. so no, i think the 'kick my shit in' beacon has to be localised and re-work industry to support dudes in nullsec (add roaming targets here) rather than consign guys to flying freighters.
Apparently on Sisi insurance payouts for ship destruction by CONCORD has been removed. Hopefully the destroyer buff makes up for it.
yeah if anyone told me to escort a freighter, even during my "ill x up for anything" phase, i'd tell them to go fuck themselves and just live in torrinos
Mfume Apocal - Origin. - Black Legion.
now to rework the math on when its practical to suicide a freighter.
To quote Darius (Goon Alliance correspondent a couple years ago) from Fanfest
"Our goal is not to ruin the game, our goal is to ruin your game"
And so escorting a Claymore around for 40 jumps while the rest of the eve population docks up an hides from us is more exciting?
This whole game is waiting around for something to happen, so I suppose it's all about how you want to wait around, but I honestly don't see a difference. One is just as boring as the other. Maybe it's different because one is "offense" while the other is "Defense" but it all boils down to if you get a fight.
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
[/COLOR]
The difference is that sitting on the titan means that you've got a chance to own bitches. The freighter op? It's a coinup whether you get owned or not.
The effect this difference has, psychologically, is huge.
it's not even to do with being owned. who the fuck would spend their weekend escorting a freighter 10 jumps at 0.75AU (except IRC). flying them is fucking dull, worse so escorting.
Yes we need to get more people into space. No freighter runs aren't the answer.
Next.
When the only practical way to get bulk stuff into 0.0 is by (non-Jump)Freighter runs, there will be more incentive to create stuff locally. So there.
But, for like the 10th time, it is necessary to wildly buff industry in 0.0 as well.
Doing either on it's own won't work. Just buffing 0.0 industry won't really work because all the existing supply chains can do everything really well already, so why bother? And we've already discussed at length, unnecessarily, why just nerfing JFs won't work either.
[COLOR=blue]"But I don't want to go among mad people," Alice remarked.[/COLOR]
[COLOR=green]"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." [/COLOR]
[COLOR=blue]"How do you know I'm mad?" said Alice.[/COLOR]
[COLOR=green]"You must be," said the Cat, "or you wouldn't have come here."
[/COLOR]
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