Page 3 of 3 FirstFirst 123
Results 101 to 127 of 127

Thread: Inferno Patch Notes

  1. #101
    What Good Is a Glass Dagger? Buddahcjcc's Avatar
    Join Date
    2007 Feb
    Location
    Florida
    Posts
    411
    R/P
    0.0048661800486618
    Rep Power
    7

    Default

    Quote Originally Posted by Malcanis View Post
    Good, the volume of whining shitposters going on and on and on was getting intolerable.
    Yeah but theyll just come here now that kugutsumen isnt filtered anymore

    Quote Originally Posted by ihaveahelmet View Post
    Hey that's a first!

    Not the code related fuckups, the "maybe we should wait" approach.
    What the fuck? CCP ACTUALLY QAing their shit?? ACTUALLY TESTING SHIT??
    NO WAY
    Ill believe it when I see it
    -----------------------------------------------
    Never underestimate the power of stupid people in large numbers

  2. #102
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    Otard's jimmies
    Posts
    4,701
    R/P
    1.2425015954052
    Rep Power
    16

    Default

    Does anybody know what they fucked up so badly that they didn't go ahead with the release?

    Did they nerfbat FW?

  3. #103
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    Quote Originally Posted by Buddahcjcc View Post
    Yeah but theyll just come here now that kugutsumen isnt filtered anymore
    I'm sure Centra and Marivauder are ecstatic about all the infractions they'll get to throw around.

    My neg-rep button was getting lonely anyways.
    Spaceship friends don't let other spaceship friends madpost.

  4. #104
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    Quote Originally Posted by Rer View Post
    I'm sure Centra and Marivauder are ecstatic about all the infractions they'll get to throw around.

    My neg-rep button was getting lonely anyways.
    Just go to the Delve Thread then

  5. #105
    Impostor
    Join Date
    2011 Mar
    Posts
    19
    R/P
    1
    Rep Power
    3

    Default

    This looks interesting, its not like the Huginn's high slots were that useful...Also a nice buff to the Golem and ratting carriers.

    Attachment 3048

  6. #106
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    Otard's jimmies
    Posts
    4,701
    R/P
    1.2425015954052
    Rep Power
    16

    Default

    Quote Originally Posted by Sterling86 View Post
    This looks interesting, its not like the Huginn's high slots were that useful...Also a nice buff to the Golem and ratting carriers.

    Attachment 3048
    E: Augh fuck me it fits on high slots, nvm.

    Meta4 painters are still way better though.

  7. #107
    Hostis Badposters Generis
    Join Date
    2011 Jan
    Posts
    8,983
    R/P
    1.0514304797952
    Rep Power
    29

    Default

    Quote Originally Posted by Sterling86 View Post
    This looks interesting, its not like the Huginn's high slots were that useful...Also a nice buff to the Golem and ratting carriers.

    Attachment 3048
    Not sure I agree with that. I thought the point of EVE was that to do something, you have to sacrifice something else - namely, in this case, to paint targets you forego tank/mobility/etc.

    That said, wouldn't say no to weapons in all power slots to create 16 gun maelstroms

  8. #108
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,482
    R/P
    2.4427880741338
    Rep Power
    14

    Default

    Quote Originally Posted by Hilmar Keller View Post
    E: Augh fuck me it fits on high slots, nvm.

    Meta4 painters are still way better though.
    wat

    No they aren't, they both have the same stats with the only two differences being the slot used and 9cpu more on the hislot one.

  9. #109
    Hostis Badposters Generis
    Join Date
    2011 Jan
    Posts
    8,983
    R/P
    1.0514304797952
    Rep Power
    29

    Default

    Quote Originally Posted by ihaveahelmet View Post
    wat

    No they aren't, they both have the same stats with the only two differences being the slot used and 9cpu more on the hislot one.
    Think he means between meta 4 and t2 midslot

  10. #110
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    Otard's jimmies
    Posts
    4,701
    R/P
    1.2425015954052
    Rep Power
    16

    Default

    Meta4 uses half the cap, 9 less CPU (which counts for a lot), costs only half a mil (god only knows what these will cost when they're first released) and more importantly doesn't require Target Painting 5 to use.

  11. #111
    King Dong Arrador's Avatar
    Join Date
    2010 May
    Location
    Hungover in delve
    Posts
    2,493
    R/P
    0.79983955074208
    Rep Power
    9

    Default

    Quote Originally Posted by Sterling86 View Post
    This looks interesting, its not like the Huginn's high slots were that useful...Also a nice buff to the Golem and ratting carriers.

    Attachment 3048
    Buffs to shield tankers. Yes please.
    [Arrador] possesses a considerable understanding of ship configurations, strengths and weakness. He gives clear and purposeful instructions, is good at taking advantage of the fleet-composition he's dealt, and never loses sight of the main goal: fun. This, paired with an excellent tolerance for strong drink gives him an almost Churchillian capability to win, despite being completely pissed on booze most of the fleet operation.

  12. #112
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,935
    R/P
    1.4878552971576
    Rep Power
    8

    Default

    Quote Originally Posted by Don Peyote View Post
    Not sure I agree with that. I thought the point of EVE was that to do something, you have to sacrifice something else - namely, in this case, to paint targets you forego tank/mobility/etc.

    That said, wouldn't say no to weapons in all power slots to create 16 gun maelstroms
    It's still a compromise, you sacrifice utility (in the form of a neut, smartie, whatever) for your TP. They become unique among ewar by being more flexible with what they sacrifice to fit, while still being pretty bad on a per-module basis. people have wanted a buff to torps and TPs for awhile, seems like a good way to kill two birds with one stone and mix up the FOTM at the same time

  13. #113
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    Otard's jimmies
    Posts
    4,701
    R/P
    1.2425015954052
    Rep Power
    16

    Default

    Quote Originally Posted by Arrador View Post
    Buffs to shield tankers. Yes please.
    After the Ancillary Shield Boosters, it doesn't need a buff at all. From all the solo PVP videos I've watched (like a double-Xlarge-fit Maelstrom) armor tanks are going to need a buff before long.

  14. #114
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,935
    R/P
    1.4878552971576
    Rep Power
    8

    Default

    Local armor tanking needed a buff well before ancils

  15. #115
    God is dead. They found his carcass in 2019.. Quesa's Avatar
    Join Date
    2009 Dec
    Location
    Taking wagers on Soho's return to custody.
    Posts
    2,732
    R/P
    0.98316251830161
    Blog Entries
    4
    Rep Power
    11

    Default

    I'd totally use that on a Huggin in a fleet since my DPS is terribad as it is, might as well drop another tank mod in the mid.

  16. #116
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,482
    R/P
    2.4427880741338
    Rep Power
    14

    Default

    6 hislot TP huginns with 1 web, prop mod and 4 slot tank aww yea.

  17. #117
    Impostor
    Join Date
    2011 Mar
    Posts
    19
    R/P
    1
    Rep Power
    3

    Default

    Quote Originally Posted by Don Peyote View Post
    Not sure I agree with that. I thought the point of EVE was that to do something, you have to sacrifice something else - namely, in this case, to paint targets you forego tank/mobility/etc.

    That said, wouldn't say no to weapons in all power slots to create 16 gun maelstroms
    Other thing about it is that it is perfectly in tandem with the dread changes. I agree in that I am not sure how I would feel about it if a version of each of the ewar were made, it would open up a lot of unique fits but could make something like the Domi or Ishatar hilariously unbalanced...maybe reduce the fitting a bit but give it only half the effectiveness of the mid slot version.

  18. #118
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    Otard's jimmies
    Posts
    4,701
    R/P
    1.2425015954052
    Rep Power
    16

    Default

    Quote Originally Posted by Sterling86 View Post
    Other thing about it is that it is perfectly in tandem with the dread changes. I agree in that I am not sure how I would feel about it if a version of each of the ewar were made, it would open up a lot of unique fits but could make something like the Domi or Ishatar hilariously unbalanced...maybe reduce the fitting a bit but give it only half the effectiveness of the mid slot version.
    It already requires more CPU, cap and skill to use than midslots, and we have yet to see if it's imbalanced in practice.

  19. #119
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,482
    R/P
    2.4427880741338
    Rep Power
    14

    Default

    On the other hand, the extra cap and CPU is mostly irrelevant compared to the benefits (more tank/tackle on hulls that usually dont want to sacrifice mids). But since nothing's even been said about them in a devblog and the fact they're not even seeded on SiSi would lead one to believe they're not that important (yet).

  20. #120
    Don't try to solve serious matters in the middle of the night Viribus's Avatar
    Join Date
    2010 Oct
    Location
    pizza
    Posts
    1,935
    R/P
    1.4878552971576
    Rep Power
    8

    Default

    I just want torp phoons to be good

  21. #121
    Legitimate Rape Baby
    Join Date
    2010 May
    Location
    Providence
    Posts
    3,273
    R/P
    0.3666361136572
    Rep Power
    11

    Default

    Sort of a necro but it's still germaine to Inferno changes:

    I'm really liking the attack frigs. I've only tried the exe and slasher but they were fun to fit and tool around in. Same with the barges. They don't end up being volleyed by null rats but they're not likely to survive the better spawns forever, either. I like them a bit less when taking highsec into account but not enough that I want to see them nerfed. They're not impossible to kill but I doubt a pair of dessies will do it before concord arrives.

    Haven't messed with alchemy yet. besides, smarter industrialist minds will do a better job of examining them. I'm just a JoT so take anything I say with a grain of scrub.

  22. #122
    King Dong ihaveahelmet's Avatar
    Join Date
    2009 Dec
    Location
    buttdiving, verge of prolapse
    Posts
    2,482
    R/P
    2.4427880741338
    Rep Power
    14

    Default

    Quote Originally Posted by Manfred Hideous View Post
    I'm really liking the attack frigs. I've only tried the exe and slasher but they were fun to fit and tool around in.
    I did not try them yet, but looking at their stats, bonuses and fitting options gave me the impression that they were a little too close in performance to combat interceptors and the previously buffed combat frigates. Did you get that feeling at all?

  23. #123
    Legitimate Rape Baby
    Join Date
    2010 May
    Location
    Providence
    Posts
    3,273
    R/P
    0.3666361136572
    Rep Power
    11

    Default

    Quote Originally Posted by ihaveahelmet View Post
    I did not try them yet, but looking at their stats, bonuses and fitting options gave me the impression that they were a little too close in performance to combat interceptors and the previously buffed combat frigates. Did you get that feeling at all?
    God yes. I set up an arty slasher. My memory sucks but I think I was doing 5 or 6K with heat and I don't think I had any speed mods besides the MWD. Fitting is more generous as well.

    Edit:

    Decided to check. Bear in mind, that I don't have all level 5 skills. Accell is 3 so there's some room to move up.

    The executioner will get to nearly 3300 unheated and almost 4700 overheated. 3500 EHP my fit but as I write this I realized I missed a rig.

    The slasher will do 3480 no heat and almost 4960 with heat. Again it'll go faster for all fives. 3100 EHP.

  24. #124
    Monalisa Overdrive Themick's Avatar
    Join Date
    2012 Feb
    Location
    Awake because of r/nosleep ;__;
    Posts
    1,301
    R/P
    1.586471944658
    Rep Power
    6

    Default

    Quote Originally Posted by Sterling86 View Post
    Other thing about it is that it is perfectly in tandem with the dread changes. I agree in that I am not sure how I would feel about it if a version of each of the ewar were made, it would open up a lot of unique fits but could make something like the Domi or Ishatar hilariously unbalanced...maybe reduce the fitting a bit but give it only half the effectiveness of the mid slot version.

    Brick tanked scorps with ECM in the highs.....holycrapola. That would own.
    [ 2013.05.11 03:30:09 ] Jace Vorrin > THEMICK MCCOY SENDS HIS REGARDS :smug:

  25. #125
    Legitimate Rape Baby
    Join Date
    2010 May
    Location
    Providence
    Posts
    3,273
    R/P
    0.3666361136572
    Rep Power
    11

    Default

    Drone bay changes on sisi. The proc now has 25m, all exhumers have 50m.


    I know I suck at getting proper images. Basically, the EHP on this procurer was 38Kish. I managed to almost perma-tank a two large 1 med spawn. In the end, I warped out with 2% shields with 12800 in ore out of a 15000m bay. I likely would have filled it if I didn't mistakenly fit a T1 strip.
    Attachment 3173

  26. #126
    Piper in the Woods ein's Avatar
    Join Date
    2012 Jul
    Posts
    49
    R/P
    2.734693877551
    Rep Power
    1

    Default

    https://forums.eveonline.com/default...posts&t=137718

    Self destructing while aggressed generates a killmail, and modules will now drop just like a normal kill.

  27. #127
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,874
    R/P
    1.4434364994664
    Rep Power
    10

    Default

    Quote Originally Posted by ein View Post
    https://forums.eveonline.com/default...posts&t=137718

    Self destructing while aggressed generates a killmail, and modules will now drop just like a normal kill.
    You're not even the person who implemented this change, but you're my new hero anyway.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •