Page 2 of 5 FirstFirst 12345 LastLast
Results 51 to 100 of 217

Thread: Meanwhile in highsec... Hulkageddon.

  1. #51
    Whoremonger Chipmunk McPaul's Avatar
    Join Date
    2010 Sep
    Location
    googlyeyesoncock.com
    Posts
    388
    R/P
    0.051546391752577
    Rep Power
    3

    Default

    Attachment 2907

    That right there was the reason why i started as miner. Thought that making stuff sounds interesting, first corp told me what i needed to get in order to get a hulk.

    Good thing that they also told me to get some basic missile and gunnery skills.

    Took me 5 or 6 months till i realized that my drake with shit skills made me more isk running lvl 3's then the hulk, which more or less marked the end of my mining career.

    Still mining the occasional ABC for the reaction pos though.
    ~~~ Ripperljohn ~~~

    unsubbed since Jan '12[COLOR=#FF0033][FONT=comic sans ms]

    [/FONT][/COLOR]

  2. #52
    Man of Steel, Woman of Kleenex Burnizz's Avatar
    Join Date
    2010 Nov
    Location
    Sister Bliss' bosom
    Posts
    321
    R/P
    0.48909657320872
    Rep Power
    3

    Default

    Quote Originally Posted by Chipmunk McPaul View Post

    Still mining the occasional ABC for the reaction pos though.
    The whatnow?
    I'll do anything for rep.

  3. #53
    Whoremonger Chipmunk McPaul's Avatar
    Join Date
    2010 Sep
    Location
    googlyeyesoncock.com
    Posts
    388
    R/P
    0.051546391752577
    Rep Power
    3

    Default

    ABC ores, arkonor-bistot-crokite.
    ~~~ Ripperljohn ~~~

    unsubbed since Jan '12[COLOR=#FF0033][FONT=comic sans ms]

    [/FONT][/COLOR]

  4. #54
    Man of Steel, Woman of Kleenex Burnizz's Avatar
    Join Date
    2010 Nov
    Location
    Sister Bliss' bosom
    Posts
    321
    R/P
    0.48909657320872
    Rep Power
    3

    Default

    Yeah, I know, was the reaction pos part thing I was referring to.
    I'll do anything for rep.

  5. #55
    Whoremonger Chipmunk McPaul's Avatar
    Join Date
    2010 Sep
    Location
    googlyeyesoncock.com
    Posts
    388
    R/P
    0.051546391752577
    Rep Power
    3

    Default

    ah, we're reacting gas, you need minerals along to actually do the reaction, eg zydrine or megacyte, and hauling shit in from the outside is literally AIDS, so we mine the crap whenever we get the chance.
    ~~~ Ripperljohn ~~~

    unsubbed since Jan '12[COLOR=#FF0033][FONT=comic sans ms]

    [/FONT][/COLOR]

  6. #56
    Man of Steel, Woman of Kleenex Burnizz's Avatar
    Join Date
    2010 Nov
    Location
    Sister Bliss' bosom
    Posts
    321
    R/P
    0.48909657320872
    Rep Power
    3

    Default

    Of course, Me retard be. Only thought about moongoo reactions. Carry on!
    I'll do anything for rep.

  7. #57
    traitor
    Join Date
    2012 Apr
    Location
    Thunderdome now
    Posts
    21
    R/P
    -0.42857142857143
    Rep Power
    0

    Default

    Quote Originally Posted by Elise Randolph View Post
    Someone make a Mittani poster with the tagline
    "Why am I sponsoring Hulkageddon this year? I really want those Hulk pilots to skill themselves for better ships!"
    good damn it i was drinking when i read this.... my poor keybord

  8. #58
    Promiscuous Combat Scrub's Avatar
    Join Date
    2010 Oct
    Location
    Lost in Space, Please Ignore
    Posts
    469
    R/P
    0.16417910447761
    Rep Power
    3

    Default

    Why mine? It's (sort of) something to do when you don't really have time to do anything.

    PvP requires you to pay attention and be actively involved in what you are doing

    Incursions are slightly less attentive (apparently, I haven't made time to try it)

    Wormholes are somewhere in-between, due to the nature of local

    Missions require paying attention in small doses, frequently, but not on a regular (timed) schedule

    Mining requires you to pay attention every few minutes, to either drag from your hold to an Orca or can, on a fixed, known schedule. If you actually scan the rocks before you start, you can even know how many cycles before you need to change targets. Ignoring Hulkageddon, or the Interdiction, or other "events" it's fairly safe as far as an activity, and frankly it needs to be if the volume of mineral production necessary is going to happen post-Escalation. The nature of mining makes it an activity that you can do while doing other things. For example, my indy alt does T2 production. A 10-run BPC of T2 missiles takes a week to manufacture in an NPC station. If all my slots are full of manufacture, and I'm busy in RL (say, cooking dinner) I can hop in a Hulk in hisec, warp to a belt, and get some low-end minerals with little to no effort while making dinner for my family. The lack of involvement required is actually a reason for the activity.

  9. #59
    Adjustment Team shin chan's Avatar
    Join Date
    2010 Apr
    Location
    Team America
    Posts
    86
    R/P
    1.3720930232558
    Rep Power
    4

    Default

    I find the idea of ganking hulks in highsec as interesting as watching paint dry.

    Lock,shoot, repeat....boring as fuck.

    The part I do like is the increase price in ship's cost. I hope ship prices go through the roof, 100M for a t1 cruiser and so on. Would make the game interesting as far as I'm concerned.

    Losing a billion isk ship means nothing today and without anything at stake, you lose the rush this game can provide.
    If carrots got you drunk, rabbits would be fucked up.

  10. #60
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
    Join Date
    2010 Oct
    Location
    INIT.
    Posts
    3,945
    R/P
    0.65728770595691
    Rep Power
    12

    Default

    Quote Originally Posted by Chipmunk McPaul View Post
    Attachment 2907

    That right there was the reason why i started as miner. Thought that making stuff sounds interesting, first corp told me what i needed to get in order to get a hulk.

    Good thing that they also told me to get some basic missile and gunnery skills.

    Took me 5 or 6 months till i realized that my drake with shit skills made me more isk running lvl 3's then the hulk, which more or less marked the end of my mining career.

    Still mining the occasional ABC for the reaction pos though.


    GOD DAMB YOU CCP I MIGHT HAVE KNOWN THIS WAS YOUR WORK

  11. #61
    "Reality is that which, when you stop believing in it, doesn't go away." Warhead's Avatar
    Join Date
    2011 Jan
    Location
    Wormhole Space
    Posts
    106
    R/P
    0.5188679245283
    Rep Power
    3

    Default

    Mining is one of the few professions in EVE that actually scales well under the right conditions as you add more accounts.

    Hypothetical scenario:

    In nullsec, you have 23 accounts:
    1 Tengu (shield booster as fleet commander)
    1 Rorqual (compression mining booster as wing commander)
    20 Hulks (properly fit to tank whatever rats are in the area, and fleet set up properly to receive shield and mining bonuses)
    1 Orca (ore hauler)

    With an industry index at level 3, even mining the shitty ores like Spodumain and Omber to recycle the large belt, you're pushing 1b per hour in total ore/mineral value, assuming you have maxed out Rorqual/Hulk pilots and 0% waste/tax.

    Yes, I realize that it takes 1 cloaky camper to shut the whole thing down. I also realize that the vast, VAST majority of miners aren't doing it right. Lastly, I do understand that there are other ways to utilize multiple accounts to make really good money (e.g. 11 accounts for an incursion fleet), but when done properly, mining can be a lucrative and relatively safe profession.

  12. #62
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
    Join Date
    2010 Oct
    Location
    INIT.
    Posts
    3,945
    R/P
    0.65728770595691
    Rep Power
    12

    Default

    Quote Originally Posted by Warhead View Post
    Mining is one of the few professions in EVE that actually scales well under the right conditions as you add more accounts.

    Hypothetical scenario:

    In nullsec, you have 23 accounts:
    1 Tengu (shield booster as fleet commander)
    1 Rorqual (compression mining booster as wing commander)
    20 Hulks (properly fit to tank whatever rats are in the area, and fleet set up properly to receive shield and mining bonuses)
    1 Orca (ore hauler)

    With an industry index at level 3, even mining the shitty ores like Spodumain and Omber to recycle the large belt, you're pushing 1b per hour in total ore/mineral value, assuming you have maxed out Rorqual/Hulk pilots and 0% waste/tax.

    Yes, I realize that it takes 1 cloaky camper to shut the whole thing down. I also realize that the vast, VAST majority of miners aren't doing it right. Lastly, I do understand that there are other ways to utilize multiple accounts to make really good money (e.g. 11 accounts for an incursion fleet), but when done properly, mining can be a lucrative and relatively safe profession.
    When you've got that many guys mining, yeah actually a couple of mains in sniper nados or something to keep away naughty cyno bombers mean that actually it should take more than 1 lousy AFK cloaker.

  13. #63
    I'm Only in It for the Money Grim's Avatar
    Join Date
    2010 Nov
    Location
    Pizza
    Posts
    3,713
    R/P
    0.39967681120388
    Rep Power
    11

    Default

    Quote Originally Posted by Malcanis View Post
    When you've got that many guys mining, yeah actually a couple of mains in sniper nados or something to keep away naughty cyno bombers mean that actually it should take more than 1 lousy AFK cloaker.
    You should know by now that people like to make afk isk. Having to stay aligned, watch dscan, etc. are beyond the realm of reason for many who live in nullsec.
    If you kill enough of them they stop fighting - Gen. Curtis Lemay
    Fear the KKM

  14. #64
    Adjustment Team shin chan's Avatar
    Join Date
    2010 Apr
    Location
    Team America
    Posts
    86
    R/P
    1.3720930232558
    Rep Power
    4

    Default

    All it takes is 23 accounts huh???? ...Sarcasm.
    If carrots got you drunk, rabbits would be fucked up.

  15. #65
    The Alien Mind Vik Reddy's Avatar
    Join Date
    2012 May
    Posts
    63
    R/P
    2.3333333333333
    Rep Power
    2

    Default

    The miners don't realize there are easier ways to make a living. You need two accounts at most, an example: Navy Geddon + Rattlesnake (main tanker), do sanctums and forsaken hubs and you will make 20-22 million isk per tick PER toon every 20 minutes. With corp tax it comes to about 120 mill isk per hour, which is about the same or better than what incursions make. Except you don't have to deal with elitist Incursion running douche bags, no waiting for fleets, and you don't have to live in a state of prostration in Empire.

    It's also about relativity. A guy losing a hulk might kill himself but a guy losing a titan can give no fucks, depending on who he is. The ISK spread in this game is much like real life, ISK aint no thang for people at the top.

  16. #66
    "Reality is that which, when you stop believing in it, doesn't go away." Warhead's Avatar
    Join Date
    2011 Jan
    Location
    Wormhole Space
    Posts
    106
    R/P
    0.5188679245283
    Rep Power
    3

    Default

    Quote Originally Posted by shin chan View Post
    All it takes is 23 accounts huh???? ...Sarcasm.
    Way to completely miss the point.

    We all know that there are much more efficient ways to make money per character. However, not many of those ways can be effectively multiplied by adding accounts.

    Cherry picking L4s is what, 130-150m an hour? But how many characters can you do that with simultaneously? 2 or 3 maybe?

    How many characters can you run Sanctums or other 0.0 anomalies with before you start experiencing diminishing returns?

    Incursions are pretty nice for 10 accounts (or 11 if you want the safety blanket of an OGB), but they cap out there.

    Mining is the only profession in EVE that allows you to continue to pile accounts on without the diminishing returns. You can mine with 8 characters (Tengu, Rorqual, Orca, 5 Hulks) and make 225-250m an hour, 13 characters (+5 Hulks) and make 450-500m an hour or continue to pile on Hulks to increase the total ISK/hour by 45-50m per Hulk. The only limiting factor is the ability to keep the lasers going on all of the characters.

    I do realize that this has nothing to do with high sec mining at all, just trying to point out that under the right circumstances (and yes, those circumstances are pretty specific), mining is viable.

  17. #67
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
    Join Date
    2010 Oct
    Location
    INIT.
    Posts
    3,945
    R/P
    0.65728770595691
    Rep Power
    12

    Default

    Quote Originally Posted by Warhead View Post
    Way to completely miss the point.

    We all know that there are much more efficient ways to make money per character. However, not many of those ways can be effectively multiplied by adding accounts.

    Cherry picking L4s is what, 130-150m an hour? But how many characters can you do that with simultaneously? 2 or 3 maybe?
    I doubt you'd get that figure, but even with 1 guy it's pretty focus intensive to mission like that. I mean you're really working at it.

  18. #68
    whaynethepain
    Guest

    Default

    Hulkageddon, yea.

  19. #69
    Legitimate Rape Baby
    Join Date
    2010 May
    Location
    Providence
    Posts
    3,249
    R/P
    0.3548784241305
    Rep Power
    11

    Default

    Quote Originally Posted by Vik Reddy View Post
    The miners don't realize there are easier ways to make a living. You need two accounts at most, an example: Navy Geddon + Rattlesnake (main tanker), do sanctums and forsaken hubs and you will make 20-22 million isk per tick PER toon every 20 minutes. With corp tax it comes to about 120 mill isk per hour, which is about the same or better than what incursions make. Except you don't have to deal with elitist Incursion running douche bags, no waiting for fleets, and you don't have to live in a state of prostration in Empire.

    It's also about relativity. A guy losing a hulk might kill himself but a guy losing a titan can give no fucks, depending on who he is. The ISK spread in this game is much like real life, ISK aint no thang for people at the top.
    How the hell are you doing this in a hub? I dual an exceptionally skilled Domi with a pretty well skilled Geddon and I bring in about 9 mil per ton per tick. I know I'm probably not the best ratter in town but I don't hit even close to those numbers without getting an officer spawn.

  20. #70
    God is dead. They found his carcass in 2019.. Malcanis's Avatar
    Join Date
    2010 Oct
    Location
    INIT.
    Posts
    3,945
    R/P
    0.65728770595691
    Rep Power
    12

    Default

    Get a nightmare, scrub.

  21. #71
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,865
    R/P
    1.4396782841823
    Rep Power
    10

    Default

    Sanctums are ~15m/tick in a carrier with fighters 5. One toon.

  22. #72
    The Alien Mind Vik Reddy's Avatar
    Join Date
    2012 May
    Posts
    63
    R/P
    2.3333333333333
    Rep Power
    2

    Default

    Quote Originally Posted by Manfred Hideous View Post
    How the hell are you doing this in a hub? I dual an exceptionally skilled Domi with a pretty well skilled Geddon and I bring in about 9 mil per ton per tick. I know I'm probably not the best ratter in town but I don't hit even close to those numbers without getting an officer spawn.
    Well it can be done, you just need to take some liberties with the fits, but it beats having to use 3-25 accounts and is cheaper than using carriers.

    [Armageddon Navy Issue - Main DPS]

    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    Mega Pulse Laser II - Conflagaration/Scorch L
    True Sansha Heavy Nosferatu

    Cap Recharger II
    Cap Recharger II
    Tracking Computer II - Optimal Range
    Tracking Computer II - Optimal Range

    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Centus C-Type Armor Thermic Hardener
    Centus B-Type Armor EM Hardener
    Tracking Enhancer II
    Dark Blood Large Armor Repairer

    Large Auxiliary Nano Pump I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I

    Garde II x 5
    Hornet EC-300 x 5
    Warrior II x 5


    [Rattlesnake - Main Tanker]

    Caldari Navy Cruise Missile Launcher
    Caldari Navy Cruise Missile Launcher
    Caldari Navy Cruise Missile Launcher
    Caldari Navy Cruise Missile Launcher
    Drone Link Augmenter II
    Heavy Unstable Power Fluctuator I

    Dread Guristas Adaptive Invulnerability Field
    Adaptive Invulnerability Field II
    Pith B-Type EM Ward Field
    Federation Navy Omnidirectional Tracking Link
    Federation Navy Omnidirectional Tracking Link
    Large Shield Extender II
    Large Shield Extender II

    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Shield Power Relay II
    Shield Power Relay II
    Shield Power Relay II
    Shield Power Relay II

    Large Core Defense Field Purger II
    Large Core Defense Field Purger II
    Large Sentry Damage Augmenter I

    Hobgoblin II x10
    Hornet EC-300 x5
    Garde II x5
    Curator II x7
    Warrior II x5

    Against Sanshas, you do the sanctums or forsaken hubs (not forlorn, not anything else). Rattlesnake goes in first, assign sentries to the navy geddon. With windowed mode, alt-tabbing is instantaneous. Navy geddon melts face with about 1366 dps, while rattlesnake is immune to tracking disruption, leaving the geddon to freely fuck shit up with four heat sinks and enough tank to handle stray aggro. Over time you learn the rhythm of assigning, alt tabbing and launching missiles, target order. Garde IIs will have 50km optimal so you rarely switch to curators until the final wave in the sanctum.

    Nightmare is aight but difficult to shield tank against Sanshas without a pimped out fit, has capacitor issues, and the hull costs about the same as that fully fit navy geddon. People have their own combos, but with the above, if a battleship doesn't die in under 15 seconds, you're doing it wrong.

    Just some friendly advice to the carebears. We be happy when the Extrinsic Damage Amplifier IIs come out.

  23. #73
    In the closet Fix Lag's Avatar
    Join Date
    2011 Jan
    Location
    TEST Alliance
    Posts
    2,580
    R/P
    1.0732558139535
    Rep Power
    10

    Default

    ITT: The very jews we need to kill.

  24. #74
    Inconstant Moon Kevin's Avatar
    Join Date
    2011 Jun
    Posts
    614
    R/P
    0.87133550488599
    Rep Power
    3

    Default

    How did this thread about killing carebears get derailed so fast into a thread about optimising carebears.

  25. #75
    Inconstant Moon
    Join Date
    2012 Apr
    Posts
    674
    R/P
    2.066765578635
    Rep Power
    4

    Default

    Quote Originally Posted by Kevin View Post
    How did this thread about killing carebears get derailed so fast into a thread about optimising carebears.
    Someone let a -A- FC have posting rights. Something that might be relevant to this discussion:

    Carebear Alliances
    Name Members Sec.
    RED.OverLord 1,939 2.5
    SOLAR FLEET 1,400 2.6
    ROL.Citizens 1,555 2.5
    Nulli Secunda 1,982 2.4
    Red Alliance 1,952 2.4
    Fidelas Constans 2,017 2.3
    ROMANIAN-LEGION 431 2.8
    Against ALL Authorities 3,679 2.0
    Ewoks 1,124 2.3
    Good Sax 130 3.3

    http://evewho.com/alli/

  26. #76
    The Alien Mind Vik Reddy's Avatar
    Join Date
    2012 May
    Posts
    63
    R/P
    2.3333333333333
    Rep Power
    2

    Default

    Quote Originally Posted by Fix Lag View Post
    ITT: The very jews we need to kill.
    Haters always gonna hate.

    Notice how most of those alliances are the tech-less poverty stricken people of the south. Someone should also bring up a chart of NPC killing data of all the regions of New Eden pre- and post-botting RMT holocaust. Interesting results on Deklein.

  27. #77
    SHADOO OUTSIDE NOW progodlegend's Avatar
    Join Date
    2010 Apr
    Posts
    1,692
    R/P
    2.4113475177305
    Rep Power
    11

    Default

    Quote Originally Posted by Rer View Post
    Same.

    Also if you haven't already PGL, mail that banker, he'll refund you for that game.

    His baby fell out of its bed/crib
    I got the buy-in back thanks man. EOH is always good about that stuff I knew they'd handle it.

  28. #78
    The Ethics of Madness Mira Z's Avatar
    Join Date
    2010 Oct
    Posts
    1,543
    R/P
    1.1911860012962
    Rep Power
    7

    Default

    Quote Originally Posted by Vik Reddy View Post
    Notice how most of those alliances are the tech-less poverty stricken people of the south.
    Apart from FCON, who have no such excuse.

    I feel a deep and abiding sense of shame...

  29. #79
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,865
    R/P
    1.4396782841823
    Rep Power
    10

    Default

    Jesus, people negrep for saying "toon."

    This place gets better every week.

  30. #80
    Piper in the Woods MerOne's Avatar
    Join Date
    2012 Apr
    Location
    Poorvidence
    Posts
    47
    R/P
    0.95744680851064
    Rep Power
    2

    Default

    Quote Originally Posted by Le'Blob View Post
    Someone let a -A- FC have posting rights. Something that might be relevant to this discussion:

    Carebear Alliances
    Name Members Sec.
    RED.OverLord 1,939 2.5
    SOLAR FLEET 1,400 2.6
    ROL.Citizens 1,555 2.5
    Nulli Secunda 1,982 2.4
    Red Alliance 1,952 2.4
    Fidelas Constans 2,017 2.3
    ROMANIAN-LEGION 431 2.8
    Against ALL Authorities 3,679 2.0
    Ewoks 1,124 2.3
    Good Sax 130 3.3

    http://evewho.com/alli/
    Doesnt mean anything , they just don't PVP in low sec , or leave in a deep nullsec region .

  31. #81
    Truth. As terrible as death. But harder to find Berious's Avatar
    Join Date
    2007 Jan
    Posts
    969
    R/P
    0.19091847265222
    Rep Power
    8

    Default

    Nevermind the thousand odd that lost 5, 141 lost 10 or more fuckin barges... what did Einstein say about madness again?

  32. #82
    "It is sometimes an appropriate response to reality to go insane"
    Join Date
    2010 Nov
    Location
    indian territory
    Posts
    10
    R/P
    1.2
    Rep Power
    3

    Default

    Quote Originally Posted by Combat Scrub View Post

    Mining requires you to pay attention every few minutes, to either drag from your hold to an Orca or can, on a fixed, known schedule. If you actually scan the rocks before you start, you can even know how many cycles before you need to change targets. Ignoring Hulkageddon, or the Interdiction, or other "events" it's fairly safe as far as an activity, and frankly it needs to be if the volume of mineral production necessary is going to happen post-Escalation. The nature of mining makes it an activity that you can do while doing other things. For example, my indy alt does T2 production. A 10-run BPC of T2 missiles takes a week to manufacture in an NPC station. If all my slots are full of manufacture, and I'm busy in RL (say, cooking dinner) I can hop in a Hulk in hisec, warp to a belt, and get some low-end minerals with little to no effort while making dinner for my family. The lack of involvement required is actually a reason for the activity.
    I've been thinking about this a lot. It's the simple, boring & afk-inducing nature of mining that leads to botting and nearly all of my exhumer kills.

    Dudes just sit in a belt watching TV and not noticing or caring when my warpin alt snuggles up 500m away from them. Even after every other exhumer in the belt has been killed and I'm chatting about it in local.

    If CCP figured out how to make mining interesting you'd see the effectiveness of Hulkageddon and botting drop at about the same time I think.

    e: not that i want this, I want my 200mil bounty from Goonswarm already

  33. #83
    Promiscuous Combat Scrub's Avatar
    Join Date
    2010 Oct
    Location
    Lost in Space, Please Ignore
    Posts
    469
    R/P
    0.16417910447761
    Rep Power
    3

    Default

    Quote Originally Posted by Alikchi View Post
    I've been thinking about this a lot. It's the simple, boring & afk-inducing nature of mining that leads to botting and nearly all of my exhumer kills.

    Dudes just sit in a belt watching TV and not noticing or caring when my warpin alt snuggles up 500m away from them. Even after every other exhumer in the belt has been killed and I'm chatting about it in local.

    If CCP figured out how to make mining interesting you'd see the effectiveness of Hulkageddon and botting drop at about the same time I think.

    e: not that i want this, I want my 200mil bounty from Goonswarm already
    I think making mining "interesting" would seriously impact the volume of minerals that will be produced. I'm not saying whether that's good or bad, but if you have to pay more attention to mining, I'd expect that even less of it would happen, unless the ISK/hr was competitive with other attentive activities in EVE.

  34. #84
    Legitimate Rape Baby
    Join Date
    2010 May
    Location
    Providence
    Posts
    3,249
    R/P
    0.3548784241305
    Rep Power
    11

    Default

    Quote Originally Posted by Fix Lag View Post
    ITT: The very jews we need to kill.
    LOL. I don't mind if you try. Cat and mouse is one thing that makes null more fun anyway.

  35. #85
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    Quote Originally Posted by shin chan View Post
    I find the idea of ganking hulks in highsec as interesting as watching paint dry.

    Lock,shoot, repeat....boring as fuck.

    The part I do like is the increase price in ship's cost. I hope ship prices go through the roof, 100M for a t1 cruiser and so on. Would make the game interesting as far as I'm concerned.

    Losing a billion isk ship means nothing today and without anything at stake, you lose the rush this game can provide.
    If loosing a billion isk ship would mean nothing to me I would fly around in solo Machariels all day every day.

  36. #86
    God is dead. They found his carcass in 2019.. Hilmar Keller's Avatar
    Join Date
    2011 Dec
    Location
    GUDTM
    Posts
    4,645
    R/P
    1.2439181916039
    Rep Power
    16

    Default

    I think how you make ISK has as much relevance on how much you're willing to risk in PVP as the ISK/hour does. When I was mining I was a real penny-pincher, and felt like the minerals had to be used to make ships or mods, and those ships or mods had to be sold in obscure places for maximum profit, and those profits could only be used to buy more mods/ships to resell.

    When I'm missioning, on the other hand, I have no qualms about spending an extra 20mil on a damage mod because I can't be bothered flying 'all the way' from Amarr to Jita. It's a lot more relaxing for some reason. I'm always stressed about mining because I know how easily I could lose my ship, whereas at least with missions, I know my ship has enough tank that it would take a gang of suiciders to take me out.

  37. #87
    Prominent Author Prodnovick's Avatar
    Join Date
    2011 Aug
    Location
    Highsec
    Posts
    549
    R/P
    0.73952641165756
    Rep Power
    3

    Default

    https://forums.eveonline.com/default...posts&t=115068

    Could this be the end of highsec as the primary source of minerals?

  38. #88
    Promiscuous Combat Scrub's Avatar
    Join Date
    2010 Oct
    Location
    Lost in Space, Please Ignore
    Posts
    469
    R/P
    0.16417910447761
    Rep Power
    3

    Default

    Quote Originally Posted by Prodnovick View Post
    https://forums.eveonline.com/default...posts&t=115068

    Could this be the end of highsec as the primary source of minerals?
    What about Tritanium? We keep hearing how it's not practical to mine it in nullsec. Sort of interesting though. Wonder if it's safer to mine in losec since the minute someone comes in local you know to dock up?

  39. #89
    We're Only in It for the Money pinoyzzz's Avatar
    Join Date
    2010 Jan
    Location
    ~dota 2~
    Posts
    1,059
    R/P
    0.50236071765817
    Rep Power
    6

    Default

    Quote Originally Posted by Prodnovick View Post
    https://forums.eveonline.com/default...posts&t=115068 Could this be the end of highsec as the primary source of minerals?
    Uhh, it's exhumers only. People can mine in T1 stuff.

  40. #90
    On a Mission from God Marivauder's Avatar
    Join Date
    2011 Feb
    Posts
    2,948
    R/P
    1.4654002713704
    Rep Power
    12

    Default

    Quote Originally Posted by pinoyzzz View Post
    Uhh, it's exhumers only. People can mine in T1 stuff.
    then a t1 catalyst will come up and say "sup, my 1mill ship killed your 20mill ship"
    (4:14:52 AM) grimbold_dengrist: all Marivauder does as a mod is post about being a mod

    (11:47:38 AM) endie: If you lot don't stop that I'm moving this corp to test

    Quote Originally Posted by Grath View Post
    Power was meant to be abused.

  41. #91
    In the closet Fix Lag's Avatar
    Join Date
    2011 Jan
    Location
    TEST Alliance
    Posts
    2,580
    R/P
    1.0732558139535
    Rep Power
    10

    Default

    Quote Originally Posted by Marivauder View Post
    then a t1 catalyst will come up and say "sup, my 1mill ship killed your 20mill ship"
    I don't even think we'd have to stick T2 guns on the dessies to blap a mining barge.

  42. #92
    Prominent Author Dsan's Avatar
    Join Date
    2011 Jun
    Location
    NESW
    Posts
    500
    R/P
    1.438
    Rep Power
    3

    Default

    Just listened to to much whine and moaning about the fuel prices.
    :rippleeffect:

    GG Hulkageddon.

  43. #93
    Inconstant Moon Kevin's Avatar
    Join Date
    2011 Jun
    Posts
    614
    R/P
    0.87133550488599
    Rep Power
    3

    Default

    I wonder how Helicity feels about this eternal Hulkageddon. 100 mil per ten killing blows isn't a whole lot - it helps the ganker break even, depending on shiptype, loot, and how many were in the gank. It offsets the insurance nerf. But by having hulkageddon all year around, does this effectively kill Hulkageddon as an event, and thus kills the extra interest a one-month event brings?

    Its nice and clever and makes people mad (the number 1 priority) but i'm not sure ganking will increase above pre-nerf insurance levels once the initial publicity dies down.

    The real danger is with goons doing this is that they take over it from Helicity and it dies a slow death as an event.

  44. #94
    Don't try to solve serious matters in the middle of the night Rer's Avatar
    Join Date
    2011 Jun
    Location
    Indiana, United States
    Posts
    1,969
    R/P
    0.40985271711529
    Rep Power
    5

    Default

    While I'm sure Mittens is smugging about this idea, I doubt he'll actually take it from Helicity, there's a sort of brand recognition there, it'd be quite a shame to see that die.

  45. #95
    The Alien in Our Minds Matos's Avatar
    Join Date
    2011 Jan
    Posts
    742
    R/P
    0.23854447439353
    Rep Power
    4

    Default

    Quote Originally Posted by Prodnovick View Post
    https://forums.eveonline.com/default...posts&t=115068

    Could this be the end of highsec as the primary source of minerals?
    I would be surprised if it turns out that way. More likely botting software would improve

  46. #96
    Prominent Author Prodnovick's Avatar
    Join Date
    2011 Aug
    Location
    Highsec
    Posts
    549
    R/P
    0.73952641165756
    Rep Power
    3

    Default

    It's at least safe to say that the days of mining in high sec with a max yield hulk are over. This has more to do with the ganking community growing with goon support than with the actual isk being paid. Don't forget a hulk can be tanked like a motherfucker, it just makes it less profitable.

  47. #97
    Don't try to solve serious matters in the middle of the night Raketefrau's Avatar
    Join Date
    2008 Sep
    Location
    DTHI
    Posts
    1,865
    R/P
    1.4396782841823
    Rep Power
    10

    Default

    Quote Originally Posted by Prodnovick View Post
    It's at least safe to say that the days of mining in high sec with a max yield hulk are over. This has more to do with the ganking community growing with goon support than with the actual isk being paid. Don't forget a hulk can be tanked like a motherfucker, it just makes it less profitable.
    Thank God minerals and topes are really cheap right now, or this whole initiative would suck.

  48. #98
    Prominent Author Dsan's Avatar
    Join Date
    2011 Jun
    Location
    NESW
    Posts
    500
    R/P
    1.438
    Rep Power
    3

    Default

    I predict a small drop in PI prices, if it hasn't already been.
    All the highsec miners must surely turn to I for income now, if they weren't already.

    Talked with a low-sec industrialist yesterday, he used to make capital ships and Hulks from mackinaws.
    But he has stopped now, because he knows everytime he buys the materials, the isk just goes straight back to OTEC.

    So he is holding on to all his invented copies till tech is "fixed" - sounded like he keeps inventing though, so when tech changes hands, he'll out put a huge pile of hulks I guess.

  49. #99
    Prominent Author Prodnovick's Avatar
    Join Date
    2011 Aug
    Location
    Highsec
    Posts
    549
    R/P
    0.73952641165756
    Rep Power
    3

    Default

    He's waiting for ccp to fix something?

  50. #100
    Prominent Author Dsan's Avatar
    Join Date
    2011 Jun
    Location
    NESW
    Posts
    500
    R/P
    1.438
    Rep Power
    3

    Default

    Quote Originally Posted by Prodnovick View Post
    He's waiting for ccp to fix something?
    yep, silly goose. Also, he thought I was in Test and a "PVP Trainer" so yeah.. naive industrial living under a rock ?
    But still interresting, wonder how many carebear industrials are putting things on hold till stuff changes. For other than profits.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •