anyway, yesterday boils down to two things: you fucked up catching our supers in c8 (i dont even know how the fuck you fail that while staging nextdoor) and if we hadn't crashed, the jammer would never have died -- whatever is causing these crashes saved you from a wipeout and humiliation
for those of you without the overview on numbers in this fight, jammer was at 60% by the time we had relogged and warped to the jammer, abaddonfleet was ~55% dead from 60% to incap on the jammer -- we weren't far off outrepping the damage in the last few minutes
Instead, we take the metagame to the next level and work around it. That's probably the greatest weakness of 'elite' alliances who are obsessed with being the 'best' by traditional metrics, a lack of long-term perspective.
You gonna let them both talk to you like that Mr Rive ? come on man stand up for yourself
For some instances you are correct. However passion can play a big role and besides its a video game where pixels matter not. Rydis told me GSF has the means to replace 1000s of Maelstroms without sweating too much. With that said throw caution and your calculator to the wind and go balls deep(this is why I was on my poasting gimmick that goons have lost that goonie feeling. Stop analyzing so much and just let your dick swing ). That's where the real fun is for your FC's and Linemembers.
Vee - I respect you as a FC and think your p.fuckin good at it. However there have been so many times you could have nuked a super and lost BS about it. Because who gives fucks about a few insurable BS that can be replaced easily. In case you missed the memo there is a serious supply shortage of supercap production in Eve with the removal of over 150 NC CSAAs. Stainwagons purge of southern CSAA's and AAA's recent mass abortion of WN's production cue. Supercaps in the interim are hard to replace as it is a Seller's market as supply has bottomed out.
*Edit - couple corrections and clarifications
Dude, being a lawyer is really nothing fucking special. I know a good amount of lawyer IRL, I would not call them " frighteningly educated types who've been uncommonly successful irl".the GSF directorate is full of frighteningly educated types who've been uncommonly successful irl. We have four+ lawyers
Of course some are overly cocky without reason ...
I for one am mostly surprised how many people actually believe the bullshit feeded to them from their HC, and this is both true for Goons and NERP.
Again, you're arguing Gurren Lagann when the situation is one of raw mathematics. If there wasn't a problem, CCP wouldn't be loudly hinting at nerfing the damn things.
To be perfectly honest it would require all of the maelstroms to alpha a super.
All of them.
The price difference is really not the same.
This is where our opinions on EVE warfare differ, and I have to wax into some shit that takes me dangerously close to comparing a game to real life.
There is no configuration of sub caps that can take on a superblob, much like there is no configuration of sub caps that can take on your 700 man maelstrom fleet. You are correct that the game is about math, but you're overlooking the human element, which will always be flawed. The human element takes you outside the math, it adds 'spirit' to the equation, which, while not exactly quantifiable, can be measured and dealt with separately.
I can't ever do anything to 700 maelstroms, and even if I somehow managed to put myself into a position that would allow me to field 700 men in a fleet of my own, the outcome will be more like a bloody Civil War picket line than a counter.
I have to beat your alliances spirit, I have to break it, make logging in so undesirable that your fleet numbers dwindle and die off, so that 7 becomes 5, becomes 3, becomes 200, that we can then engage.
The same is relatively true about supers. I have to hunt them, make them constantly nervous during form ups, make the slightest error while they are offline a critical mistake and begin to eat the outside edges of your blob OFF the battlefield. Its made easy by the human element, people bought these nice shiny ships and its hard to tell them to keep them logged off and actually have them listen, this past week showed that even in PL, while those supers were trapped it was a constant barrage of "anything today?" followed by "no its not time yet, we'll let you know don't be stupid". Preying on that stupidity, bloodying the nose of every faggot that steps out off the pack for even a second, breaks its will.
Much like your maelstrom fleet, the massive superfleets can't be directly attacked, the outcome is nearly always the same (slamming your face into a brick wall), you need to attack the humans at the keyboard first, and then, after a while, and you can FEEL when its time, you can engage the superfleet directly as its spirit was broken weeks before, and its numbers have shrank to a size that you can deal with.
tgr is all bitter because he just thinks I want you to fight our supers, and at some level he's right, but some things in EVE simply have no counter (like 250 fucking maelstroms), and need to be approached in a different manner if you intend to win.
Nerf superior Numbers, Nerf Superscapitals.
Twitter: @WidotVenetianT - RIP Vile Rat.
I wish molle would come back, his sperging was always fun to listen to. German sperging just isn't as entertaining.
Our Maelstrom fleets die with pleasing regularity. Sometimes we win, sometimes we welp. By and large, super blobs don't die, they just get larger and larger.
Nerf everything above Cruiser V!
Twitter: @WidotVenetianT - RIP Vile Rat.
Nerf everything above [s]Cruiser V[/S] Frigate III!
I think the Rag and Hel should be the baseline hit points wise, the Aeon is fucking disturbingly hard tanked, I honestly have no clue what the devs were thinking when they gave it that many hp, and if the option of "logging off your supers to save them" was somehow removed from the table, more would die (though to be fair I don't think PL has ever logged supers to save them, much to our detriment at times, we usually fight our way out as best we can, or black screen and burn like boss vikings).
I don't know what to do about maels/arty, I mean, trying to make a ship that doesn't suck for a group of 10-20 guys to use and still not have it be a fucking rape wagon of destruction when you put 300 dudes in them is beyond my ability to reason through.
EDIT: And in 3 or 4 posts we shift this thread in the same direction every other thread on every forum goes (wat to do with supers).
Gonna go hang myself now.
Being a SA person from way back before I played eve, I know the type of people that come along, these guys play a lot of different video games and whilst a lot of them are pretty good gamers in general, eve has a massive learning curve and I found the information and direction GS had provided to noobs back in 2007ish era was pretty good because it let people who haven't invested years in the game to get to speed and be "useful" as soon as possible. I never joined goons in eve but I have experienced it in other games and mmos and people who haven't underestimate the community.
Behind the bravado it is a pretty good community, can be drama filled from time to time but in a game like eve that community is a massive strength given that numerical superiority is often a greater advantage than skill and experience, especially if well harnessed.
I think the goons of today shows the benefit of a leadership group that put the hard work and effort in and it is good to see. I think eve is a more interesting game with goons an active part of the overall community.
ITT: Mittani makes two references to Gurren Lagann on one page. *mancrush increases tenfold*
(Your maels are the maels that will pierce the heavens?)
If having to turtle up every time a supercapital pilot moves his mouse isn't hurting your morale, why do you constantly whinge about it?
But by all means, keep throwing the ~broken~ line out there. Bit by bit you may or may not sway popular opinion and get CCP to fall in the direction you're looking for. I'm not sure which would appeal to your ego more - having the nerf take place, or thinking that you'd actually influenced it.
At the moment the asymetrical counters to battleships don't work in the biggest fights because of lag. If CCP manage to get time dilation working as it should, it changes the game drastically for blobs. Imagine: bombs that actually go off where you want them to in a 1000 man fight.
For all people are moaning now about how a hundred guys in supercarriers can hold a several hundred man BS blob at bay, its going to be much worse when that BS blob gets ripped to shreds by 20 guys in bombers.
Double . Might as well add some content.
Also the feeling of killing stuff in a bomber is one of the greatest satisfactions in eve.
Our Mael pilots are getting better and better, 700 wtf? Soon we'll only need 200!
At the front end I've noticed a massive difference in just how fast stuff is going down, the disciplined primary alpha fire is staggering, most of us are trying to shoot stuff that's simply not there anymore.