<?xml version="1.0" encoding="UTF-8"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Kugutsumen</title>
		<link>http://www.kugutsumen.com/</link>
		<description><![CDATA[This is the first & only uncensored EVE Online Forum... This is the premier site for airing EVE Online's dirty laundry. Kugutsumen was started by the disenfranchised hacker, AnthonyZ, who was permanently banned from EVE Online following his much-publicized revelation of a CCP developer cheating on behalf of his alliance. Frustrated with his inability to post publicly on CCP-owned forums, and embittered with heavy moderation, he started his own web site.  Since then, it has maintained a fairly decent stable of regular posts, including daily null-sec news posts, a blog with highlights, and the occasional leak of various corporations' internal information.  Be warned, though, it is largely un-moderated, and not necessarily a safe for work site. Also, it is run by a bona fide hacker, so you'd best have your security on if you are going to browse his site.]]></description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 16:58:39 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>1</ttl>
		<image>
			<url>http://www.kugutsumen.com/images/misc/rss.png</url>
			<title>Kugutsumen</title>
			<link>http://www.kugutsumen.com/</link>
		</image>
		<item>
			<title>Poll: Alliance Name</title>
			<link>http://www.kugutsumen.com/showthread.php?13526-Poll-Alliance-Name&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 23:44:18 GMT</pubDate>
			<description>Choose a fucken name 
 
Poll will end when the name I like has the most votes :smug:</description>
			<content:encoded><![CDATA[<div>Choose a fucken name<br />
<br />
Poll will end when the name I like has the most votes :smug:</div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?57-La-blue-girl">La blue girl</category>
			<dc:creator>Murr</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13526-Poll-Alliance-Name</guid>
		</item>
		<item>
			<title>TOONAMI IS BACK</title>
			<link>http://www.kugutsumen.com/showthread.php?13524-TOONAMI-IS-BACK&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 21:45:42 GMT</pubDate>
			<description><![CDATA[Image: http://static.ow.ly/photos/normal/D8Rj.jpg  
 
 
---Quote (Originally by Adult Swim Twitter)--- 
Attention Toonami Faithful: We heard you. On 05.26.12 #ToonamisBackBitches 
---End Quote--- 
As a 90's kid, it suffices to say that I'm delighted beyond all words. 
 
Source: https://twitter.com/#!/adultswim/status/202866436597743616]]></description>
			<content:encoded><![CDATA[<div><img src="http://static.ow.ly/photos/normal/D8Rj.jpg" border="0" alt="" /><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<div>
				Originally Posted by <strong>Adult Swim Twitter</strong>
				
			</div>
			<div class="message">Attention Toonami Faithful: We heard you. On 05.26.12 #ToonamisBackBitches</div>
			
		<hr />
	</div>
</div>As a 90's kid, it suffices to say that I'm delighted beyond all words.<br />
<br />
Source: <a href="https://twitter.com/#!/adultswim/status/202866436597743616" target="_blank">https://twitter.com/#!/adultswim/sta...66436597743616</a></div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?28-General-Discussion">General Discussion</category>
			<dc:creator>Internet Spaceships</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13524-TOONAMI-IS-BACK</guid>
		</item>
		<item>
			<title>SA Comedy Goldmine: The Palin Smoker! (Part Two of Two)</title>
			<link>http://www.kugutsumen.com/showthread.php?13518-SA-Comedy-Goldmine-The-Palin-Smoker!-(Part-Two-of-Two)&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 10:20:20 GMT</pubDate>
			<description><![CDATA[Let's go back to a simpler time, when people had values, and morals. Let's revisit the Palin Smoker. 
 
Comedy Goldmine: The Palin Smoker! (Part Two of Two) (http://www.somethingawful.com/d/comedy-goldmine/sarah-palin-smoker.php)]]></description>
			<content:encoded><![CDATA[<div>Let's go back to a simpler time, when people had values, and morals. Let's revisit the Palin Smoker.<br />
<br />
<a href="http://www.somethingawful.com/d/comedy-goldmine/sarah-palin-smoker.php" target="_blank">Comedy Goldmine: The Palin Smoker! (Part Two of Two)</a></div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?28-General-Discussion">General Discussion</category>
			<dc:creator>oozoo</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13518-SA-Comedy-Goldmine-The-Palin-Smoker!-(Part-Two-of-Two)</guid>
		</item>
		<item>
			<title><![CDATA[[DEV BLOG] War, Modules & Super Friends]]></title>
			<link>http://www.kugutsumen.com/showthread.php?13517-DEV-BLOG-War-Modules-amp-Super-Friends&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 21:40:51 GMT</pubDate>
			<description><![CDATA[Sorry if this has already been posted somewhere else. 
 
 
[TR] 
[TD]Hi there! I’m SoniClover from Team Super Friends, and I’m here to tell you a bit about what the team has been up to lately. 
This blog is going to focus mostly on the backend and mechanical stuff. Later this week we will have another dev blog out about the ally system, with lots of cool pics. Until then, you’ll have to accept my verbal diarrhea hitting your palate instead (yes, be happy there is no pic here illustrating that)....]]></description>
			<content:encoded><![CDATA[<div>Sorry if this has already been posted somewhere else.<br />
<br />
<div class="cms_table"><table class="cms_table"><tr valign="top" class="cms_table_tr"><TD class="cms_table_td">Hi there! I’m SoniClover from Team Super Friends, and I’m here to tell you a bit about what the team has been up to lately.<br />
This blog is going to focus mostly on the backend and mechanical stuff. Later this week we will have another dev blog out about the ally system, with lots of cool pics. Until then, you’ll have to accept my verbal diarrhea hitting your palate instead (yes, be happy there is no pic here illustrating that).<br />
As most of you hopefully know by now, the big ticket feature the team has been working on this release is refactoring the War system. You can see more about the thinking behind this in my earlier dev blog <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28542" target="_blank">here</a>, but to quickly re-iterate, we wanted to give wars a bit more structure, fix a few exploits and give players more options in conducting a war. The overall goal was to keep the war system as a tool for players to use as they see fit, rather than as dictated by CCP and to reinforce the concept that more lucrative avenues in the game (like those enjoyed by being in a player corporation) come with increased risk.<br />
Since that dev blog, we’ve been busy iterating on the system, with a few notable changes. Let’s cover the most important ones.<br />
<b><b><br />
<br />
The Cost of War</b></b><br />
<br />
We’ve updated the war cost formula bit, from the ‘hey, let’s throw this in and tune it later’ version we discussed earlier.<br />
The refined formula is: (log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members (see also comments below). The minimum is 50 million.<br />
Note that the cost is now the same when declaring on a corporation or an alliance.<br />
Here is a graph illustrating the cost increase with the new formula.<br />
<br />
<img src="http://content.eveonline.com/www/newssystem/media/42740/1/WarCostChart.jpg" border="0" alt="" /><br />
This graph shows the cost of declaring war on a corp of up to 5000 members. There is no cap, but the cost continues to taper off, breaking the 500 mill barrier at a little over 7200. Pulling out a few number as the graph is a bit hard to grog:<br />
- It rises above 50 million around 130.<br />
- It breaks the 100 million mark at 374.<br />
- At 1000, the cost is 177 million.<br />
- At 3000, the cost is 320 million.<br />
- At 5000, the cost is 416 million.<br />
The increased cost reflects the easier access to multiple targets. There have been some worries having the cost scale in this way creates incentive to declare war on small entities. Griefing on small entities is not rampant now, and with the cost increasing from 2 million to 50 million, there is no reason to assume griefing on small entities will increase with these changes.<br />
<b><b><br />
<br />
The Even More Cost of War</b></b><br />
<br />
Couple of important points on the cost formula:<br />
Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted.<br />
As before, the number of non-mutual wars the aggressor has declared acts as a multiplier (for each war). New wars are created now when a corporation leaves an alliance (to get rid of the dec shield exploit), but these new wars are not counted as cost multiplier. As an example, Alliance A declares war on Alliance B, if 10 corporations in Alliance B leave the alliance, then a new war is created for each of these 10 corporations, but these new wars do not add a x10 cost multiplier to the war cost for Alliance A.<br />
<br />
<br />
<b><b>The Corp Hop Song</b></b><br />
<br />
We’ve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. Note that this rule only applies for non-mutual wars – mutual wars do not prohibit players from entering or leaving corporations. The main reason for this change is to combat the popular alt corp hopping (this doesn’t stop it completely, but limits it a lot).<br />
<b><b><br />
<br />
The Enemy of My Enemy</b></b><br />
<br />
A final note on the war front, we tightened up the ally system (see previous dev blog for more info on ally system) a little bit by making it so that if an ally corp joins an alliance, the ally status transfers over to the alliance (i.e. the alliance becomes the ally). We also contemplated giving limits to the contract length of an ally, this is something we want to do, but didn’t have time to implement for Inferno. We’ll look into implementing this post-Inferno.<br />
 <br />
<b><b><br />
New Toys</b></b><br />
<br />
A secondary priority of Team Super Friends has been creating and modifying modules. As tends to be the case with non-primary objectives, they are susceptible to the cutting knife. We set out with a list of 12, our haul is likely going to be 7.<br />
Adding modules is always massive fun, as it can have such wide-ranging ramification for so many existing tactics and setups.<br />
Let’s start with what is coming in Inferno. I’m not listing any stats here, as we are still testing these and they could change. Feel free to jump on the Singularity test server and join the fun.<br />
<br />
<img src="http://content.eveonline.com/www/newssystem/media/42740/1/armor_shift.png" border="0" alt="" /><br />
 <b>Armor Adaptive Hardener I - </b>Low slot. Armor Hardener that adjusts its resistance based on the damage received. Only one can be fitted. Just the tech I version now, but others will follow if this turns out well.<br />
<br />
<img src="http://content.eveonline.com/www/newssystem/media/42740/1/drone_damage.png" border="0" alt="" /><br />
<b>Extrinsic Damage Amplifier I &amp; II -</b> Low slot. A damage amplifier module for drones.<br />
<br />
<img src="http://content.eveonline.com/www/newssystem/media/42740/1/cap_shield_boost.png" border="0" alt="" /><br />
<b>Small/Medium/Large/X-Large Ancillary Shield Booster I</b>. Mid slot. A shield booster that gives a good boost, but has a very high capacitor need. Can use Cap Boosters as charge to negate the severe capacitor need. Only tech I version for now.<br />
<br />
<img src="http://content.eveonline.com/www/newssystem/media/42740/1/target_breaker.png" border="0" alt="" /><br />
 <b>MagSheath Target Breaker I - </b>Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.  <br />
<b><br />
Small/Medium/Large Overclocking Processor Unit I &amp; II - </b>A rig that increases the CPU output of your ship, at a cost of reduced shield recharge rate.<br />
<b><br />
Light &amp; Medium Web Drones - </b> Light and medium versions of stasis webifying drones.<br />
<b><br />
Capacitor Battery edits - </b>All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.<br />
<b><b><br />
<br />
Future Toys</b></b><br />
<br />
There are a few notable absences in the list above. We do have a version of the Micro Jump Drive ready, and new graphic effects to go along with it, but there are a few minor issues that we still have to iron out before we can launch it. The salvage drone is another module that we really wanted to finish, but didn’t have time for. The graphic assets are well on their way though, so hopefully we can make this in the near future (can’t promise dates though). We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We haven’t found a good universal solution yet, so we’ll have to wait on this one.<br />
There are loads of other interesting modules we’re looking into, many of which are based on player ideas. This thread <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;find=unread&amp;t=58348" target="_blank">here </a>is a good place to post your ideas, as we read over it regularly and note down interesting ideas for the future. There are many excellent suggestions already in there, but feel free to add your own (don't worry of they're the same or similar to existing ones). We’ll see what we can get to next.<br />
The module work for the upcoming release taught us a lot about what works and what doesn’t work in the implementation process, and is a good foundation to build on. The next step is crafting an overall vision and roadmap of what purpose new module work serves in the bigger picture.<br />
<b><b><br />
<br />
Toys’R’Drop</b></b><br />
<br />
The new modules are being seeded into the universe a little bit differently than often in the past. The original idea was to have this very varied, with one module being available only through LP store and another only through Invention. In the end, we decided to lump them together into a single seeding method, so as not cause too much discrepancy in their availability.<br />
So, three of the new modules will not be seeded directly on the market. The Extrinsic Damage Amplifier, the CPU rig and the web drones will be seeded directly on market. Also note that to get the T2 drone damage module, you need to invent it using T1 BPCs.<br />
For those new modules that won't be seeded, they will not have any BPOs. Instead, BPCs of them drop as loot in profession sites in normal space and as commander &amp; officer loot. These BPCs have between 3 and 50 runs, depending on difficulty of site/enemy. The sites in question are the pirate faction archaeology and hacking sites.<br />
The reasons for not just seeding the new modules directly to the market are several. Seeding on market has always been sort of a quick-and-dirty way of getting things out there that we've basically used too much in the past - it's much more fun to put the whole process in the hand of the players, so that there is gameplay involved every step of the way (finding BPCs, trading them, manufacturing items, sell items, use items). Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future.<br />
<b><br />
<br />
This is the End, My Friend</b><br />
<br />
Overall, we in Team Super Friends are really excited to see our additions and changes in the hands of the players and look forward to see what mischiefs you guys get up to (ab)using the new stuff.<br />
 <br />
New to EVE? Start your <a href="https://secure.eveonline.com/ft/freetrialsignup.aspx?aid=112609" target="_blank">14-day free trial</a> today.<br />
Returning pilot? Visit <a href="https://secure.eveonline.com/AccountManMenu.aspx?aid=112609" target="_blank">Account Management</a> for the latest offers and promotions.</TD>
</tr>
</table></div>
<br />
<a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=42269" target="_blank">View article...</a></div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?43-Serious-Discussion-Forum">Serious Discussion Forum</category>
			<dc:creator>Quesa</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13517-DEV-BLOG-War-Modules-amp-Super-Friends</guid>
		</item>
		<item>
			<title>Meanwhile in highsec... Hulkageddon.</title>
			<link>http://www.kugutsumen.com/showthread.php?13515-Meanwhile-in-highsec-Hulkageddon&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 18:52:49 GMT</pubDate>
			<description>Image: http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/deadmen.png  (http://hulkageddon.goonswarm.com/) 
*Holy Shitballs Batman.* 
 
And here find ourselves again. Two weeks remain before Hulkageddon ends, and the forums are full of self-important little shits proclaiming ever so loudly that Hulkageddon does not affect them. 
The same cannot be said for the 5000 poor fools that have been deshipped in the first half of this year’s Hulkageddon, with over a trillion isk in damages done...</description>
			<content:encoded><![CDATA[<div><a href="http://hulkageddon.goonswarm.com/" target="_blank"><img src="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/deadmen.png" border="0" alt="" /></a><br />
<b>Holy Shitballs Batman.</b><br />
<br />
And here find ourselves again. Two weeks remain before Hulkageddon ends, and the forums are full of self-important little shits proclaiming ever so loudly that Hulkageddon does not affect them.<br />
The same cannot be said for the 5000 poor fools that have been deshipped in the first half of this year’s Hulkageddon, with over a trillion isk in damages done so far. This hulkageddon has exceeded our wildest expectations. I am so very proud of all our great competitors, and remember the race for the gold is not yet over!<br />
As promised the pilot who tipped the balance past 1 Trillion isk (namely the honorable:<a href="http://eve-kill.net/?a=kill_detail&amp;kll_id=13369555" target="_blank"> MiserySignals of GoonWaffe</a> ) Will be receiving a CASH BONUS of 2 billion isk  for his effort.<br />
There is some fierce competition in several of the prize categories, but most notably Tappad [Gents] (who had been in the lead for most of the event) has recently been overtaken by Oxygen Achasse, who has murdered anincredible 186 miners thusfar. I tip my hat to you sir!<br />
<br />
<br />
<b>Deathsquads.</b><br />
<br />
Naturally the blogosphere has it’s share of Hulkageddon detractors<a href="http://thepointysticks.blogspot.co.uk/2012/05/hulk-what-where.html" target="_blank">, take for example this good man.</a><br />
In his blog he describes (in many words!) how he thinks Hulkageddon is a non-event, and ended his post with the words: Hulkageddon??  ”Pffft.  Fucking whatever . . .”<br />
Naturally this state of affairs could not be allowed! Thus Miura Bull and Kaeda Maxwell of the fine Black Rebel Rifta Club took it upon themselves to conduct a Thorough Investigation ™ to ascertain the identity of this vile Heretic. They succeeded, and purged the Galaxy of his stench. Go read Kaeda’s excellent account of the events on her blog:<br />
<a href="http://kaedamaxwell.blogspot.com/2012/05/prize.html" target="_blank">http://kaedamaxwell.blogspot.com/2012/05/prize.html</a><br />
 <br />
<b>Numbers.</b><br />
<br />
I had the distinct pleasure of being on EVE radio with the esteemed<a href="https://twitter.com/#!/CCP_Diagoras" target="_blank"> CCP Diagoras</a> aside from being an all-round awesome dude, he is also the undisputed master of EVE numbers. As we waited on a break to pass in the live radio show, he discovered (to both our amazement) that Hulkageddon’s impact can definitely be seen in the statistics of Tranquility.<br />
I’ve taken the liberty of copying some of his relevant tweets for you:<div style="margin-left:40px"><a href="https://twitter.com/#!/CCP_Diagoras" target="_blank">John Turbefield ‏ @CCP_Diagoras</a><br />
Compared to the 7 day average before Escalation, the last 7 days have seen a 45.53% decrease in average m3 of ore mined within high sec.<br />
 <br />
<a href="https://twitter.com/#!/CCP_Diagoras" target="_blank">John Turbefield ‏ @CCP_Diagoras</a><br />
1,543 characters have lost at least five mining barges, exhumers or orcas in PVP since Jan 2010. 141 have lost at least 10…<br />
 <br />
<a href="https://twitter.com/#!/CCP_Diagoras" target="_blank">John Turbefield ‏ @CCP_Diagoras</a><br />
18 characters have lost at least 15 mining barges/exhumers/exhumers since Jan 2010 to PVP. 5 have lost 20 – the most? One person with 30.<br />
 </div>Thank you for your hard work Diagoras, and I won’t forget that Pint of Beer I promised you ♥<br />
<br />
<br />
<b>I am literally terrified.</b><br />
<br />
(not really) As ever, the Carebear Segment of the player base is proving themselves more psychotic than the worst pirate or griefer. No Hulkageddon seems to go by without some regrettable mentally challenged bear trying to scare me with empty threats, I’ll just stick up a screenshot without further comment (note that I don’t actually have a family).<br />
 <br />
<a href="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/hahawow.png" target="_blank"><img src="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/hahawow.png" border="0" alt="" /></a><br />
 <br />
<b>Keep Crying!</b><br />
<br />
And finally to complete this lengthy update, I present to you a few precious salty drops.<br />
<a href="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/NokTera.jpg" target="_blank"><img src="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/NokTera-1024x576.jpg" border="0" alt="" /></a><br />
<a href="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/2012.05.07.08.46.55.jpg" target="_blank"><img src="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/2012.05.07.08.46.55-1024x638.jpg" border="0" alt="" /></a><br />
<a href="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/miner.png" target="_blank"><img src="http://hulkageddon5.machine9.net/wp-content/uploads/2012/05/miner.png" border="0" alt="" /></a></div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?3-EVE-Online-Uncensored">EVE Online Uncensored</category>
			<dc:creator>Helicity Boson</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13515-Meanwhile-in-highsec-Hulkageddon</guid>
		</item>
		<item>
			<title>hope of CCP guys being smart fading</title>
			<link>http://www.kugutsumen.com/showthread.php?13505-hope-of-CCP-guys-being-smart-fading&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 03:28:30 GMT</pubDate>
			<description><![CDATA[MAN I kinda like to hope the guys running the game are intelligent but hope is running out. 
I said something about CCP Soundwave's Goonish glee (on the video that was in part about datacores) and got a warning (mind you that was even before I found out he used to be one lol it was just a funny coincidence). So I decided to try and get a clarification on that, given I generally like knowing ahead of time whats gonna get me screwed on a forum Im on you know? 
I asked: 
 
"pointing  out (on...]]></description>
			<content:encoded><![CDATA[<div>MAN I kinda like to hope the guys running the game are intelligent but hope is running out.<br />
I said something about CCP Soundwave's Goonish glee (on the video that was in part about datacores) and got a warning (mind you that was even before I found out he used to be one lol it was just a funny coincidence). So I decided to try and get a clarification on that, given I generally like knowing ahead of time whats gonna get me screwed on a forum Im on you know?<br />
I asked:<br />
<br />
&quot;pointing  out (on EVE-O) that the dev guy was taking an unnatural glee on the video in destroying part of  the game is now infractionable? So... we gonna start getting points  every time someone mentions Goons/CCP? Cause youll be banning 3/4 the ppl on the forums. I dont think you guys have the manpower for that decision.&quot;<br />
<br />
The answer:<br />
<br />
As  explained in your other petition we have a strict privacy policy. To  ensure that policy and the privacy of our players, we do not to discuss  moderation actions or account details with third parties. For that  reason we cannot publish our moderation actions or discuss how many  posters, for example from an alliance, we have banned from  our forums.<br />
<br />
We appreciate your understanding in this matter.<br />
<br />
Best regards<br />
<br />
... <br />
Im thinking the guy answering wasnt the sharpest knife in the drawer or he was trying to sidestep answering the question because dude answered a question I never even asked.<br />
Never even ASKED for info on someone else's banning, I wanted to know if talking about that at all was bannable now.<br />
<br />
Given the people I know that have been given vacations there lately, yes it is by the way. Lol.<br />
Its not a hell of a lot different that it was with BoB funnily enough. Got my 3 month for callin BoB BoD back when that was a daily friggin occurance<br />
<br />
Also: can anyone else log on? I put in the name, pwd, then the boxes blank out and im looking at the log in for the forums. Im IN the game though.</div>

]]></content:encoded>
			<category domain="http://www.kugutsumen.com/forumdisplay.php?42-Garbage-pail-kids">Garbage pail kids</category>
			<dc:creator>Buddahcjcc</dc:creator>
			<guid isPermaLink="true">http://www.kugutsumen.com/showthread.php?13505-hope-of-CCP-guys-being-smart-fading</guid>
		</item>
	</channel>
</rss>

